Comments
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Very weird. If it arrived a couple minutes after character creation it would indeed be impossible to have been sent by anyone since mail with items takes an hour to arrive.
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b:shocked Worst Necro Yet? 07-23-2008 ... 10-20-2009
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This. Genies start with one affinity point and gain another every 5 levels, (5,10,15 etc..)
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Gets out the Necro flag. b:surrender
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There are no problems obtaining badges as rewards from the COA other than that its hard to accomplish.
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Weapons that glow yellow are legendary weapons made from Molds. Accuracy does nothing for magic users as magic can't miss. The only visual effect that adding shards to a weapon give is if you have two Flawless or better shards you get a little sparkly trail around your hand the colour of the shards.
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You can only claim the cube reward once per day. (COF Letters that allow multiple cubes a day being an exception of course.) Basically if you hang out in room 50 until tommorrow you can claim the reward then.
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Exactly. I used to consider myself lucky if I got 150k - 200k in an hour when grinding. Now I consider myself lucky to get 500k.
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Some of the Rewards, The ring mentioned above Badge of Courage Badge of Strength Badge of Bravery Mysterious Chips Warsoul Tag? (Useless as npc to turn them in for rewards isn't in game) Experience
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Macros stop working if the cooldown on a skill isn't over before you try to use the skill again (Makes it impossible to Macro Ironheart by itself.) Perhaps this is the issue you are encountering? Macros also stop working if the mob moves out of range.
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This is a really good idea, and I think would really help remove some coins from the system. What to give as rewards is tough, but something could be figured out.
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Kiting is when you attack and run, attack and run. Essentially minimizing the number of times you get hit.
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You can unlearn genie skills at the watcher of the earth npc, however changing affinity points and attribute points can be expensive. If you dislike your genie I generally recommend just starting with a new one as throwing points into a bad one is usually a waste. The total number of skills your genie can learn depends on…
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These can be very confusing, because a 1* item can often be better than a 3* item. The only difference in stats between 1* and 3* for a weapon is the patk and/or matk values of the weapon. (3* also glow blue, but its a simply a visual effect.) Essentially a if a 1* sword had 100-120patk, a 3* of the same sword might have…
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http://pwi-forum.perfectworld.com/showpost.php?p=741652&postcount=2 Saudi isn't in the list so presumably you should be able to play.
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Closer to 50 days. And Necro. b:surrender
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Make an alt on the same server, and withdraw the gold from the AH. You can then relog and have access to the gold on your main.
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Maybe they will add new class specific genie skills for the tideborn?
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To clarify, only Damage skills wake them up though, debuffs won't. So you can sleep, debuff, attack and then they wake up. And yeah its UP TO 33.6 seconds, I've never had it last nearly that long, in fact it normally seems to end before the movement debuff you get yourself when using is finished.
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-Chan is also a really useful stat to have end game.
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I think what needs to happen is a balance. Yes helping them out with some of the bosses should happen, there is no point in making it too difficult, but at the same time they need to learn from it. As such, while helping them with the boss you can provide tips, and maybe give them feedback on what they do. This is what I…
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Actually, all the badges are currently available in the game. Dexterity - Cube of Fate Endurance - Dragon Temple Speed - Snake Isle Race Wisdom - Dragon Orders Strength - Arena + City of Abominations Courage - City of Abominations Bravery - Anniversary Packs + City of Abominations
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Haha. It sort of looks like someone flying to me, with the wings all the way at the peak. That said I recognize how difficult it can be to make a distinguishing icon with such a low resolution limit. (It's HARD!) So that they did come up with stuff that is unique and easily recognizable is good.
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Just a heads up, that yes the element of the mob is the element of its attack, however that doesn't mean it IS an elemental attack. Melee attacks are of course physical and some ranged attacks are physical (archer mobs mostly).
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I've almost fallen asleep a few times, but never actually completely fallen asleep.
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Demon Celestial Guardian Seal also gives +MP over time. ○Celestial Guardian's Seal Range 28.0meters Mana 535 Channel 0.5 seconds Cast 1.0 second Cooldown 1.0 second Weapon Unarmed, Magic Instruments Requisite Cultivation Aware of the Void Increase target's health and mana regeneration rate by 10 per second for 30 minutes…
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First suggestion as always is run a verify. If that doesn't work I've heard completely reinstalling the client usually fixes this issue.
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The general rules I find tend to be no pots or apoth items, but genies are usually acceptable. That said those are the "default" rules that tend to occur. Duels can happen with any rules as long as they are agreed to first.
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Easiest but pretty slow way is to meditate for MP rather than use pots. The best way is to farm herbs (free but time consuming) and make the apothecary items that increase your MP regen rate.
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Might be they are getting confused with the fact that different buffs stack. For example Cleric pdef buff and BM pdef buff both stack to give lots of pdef. EDIT: Grah, defeated by Deceptistar.