Boomz - Harshlands wrote: »
sylen can you give us the full lay down similiar to this thread on the feasibility and as a result a scale of possibility from 1-10 on a server transfer stone? This would effectively solve the same issue and give pwi money in the process if said person wishing to transfer wanted to. I would assume the only major database conflictions would be names, no?
trands wrote: »
This thread is so upside-down. The whole starting point is "should the population of server X and Y get brought together". None of the factors mentionned here exceed the point of minor importance. This is simply a show-off about Sylen being into programming stuff and how much he dislikes the big TW faction(s) on his server.
If any of the servers that I don't play is at that state of needing a "merge", I do not know and do not care. However, this thread is pointles. The job of technicians should be to find options or alternatives, each having imperfections and relative costs, so they can be confronted with the potential gains. Stating "there is no perfect way" is silly. "School-case" knowledge has no value if it can't open it to the real world and confronted with reality.
SylenThunder - Sanctuary wrote: »
Basically you would run into the same issues, and no, it's even more integrated than just the name database.
In the proprietary databases you will have all the links in your friends list, faction data, relations, ect. If you remove your character data from there, and import it to the databases on a different server, you end up with your account no longer functional because it cannot tie into the old relational data any longer, and the database you removed it from will eventually corrupt as the other data attempts to access your old account info.
It is exactly this type of thing that led me to the discoveries of how it all works, and to the information that I posted at the beginning of this thread.
I had my private server, and I was attempting to transfer account data from an old server, to a newer one I created. It pretty much came down to either all, or nothing. The inter-relational ties between the databases were just too complex for me to separate the data without corrupting it and making it so that either the character was unplayable, the account was unplayable, or crashing the server entirely.
When the two servers share the same databases, it would probably be easier, but still will be too difficult of a task to be automated reliably. I was able to do it successfully in most cases when they ran off the same databases, but it only had about a 90% success rate.
unrefuted wrote: »
How would inter-relational ties matter when you transfer from server A to B? Just discard them all. You won't have the same friend list or guild or spouse.
All that matters is gear, and I don't think gears have any inter-relational ties?
And people can delete a character without the server crashing? So how would the data corrupt if you remove it from server A?
DEMHEALSMAN - Dreamweaver wrote: »
Because transferring isn't the same as merging.
Asterelle - Sanctuary wrote: »
A merge is just transferring every account.
DEMHEALSMAN - Dreamweaver wrote: »
Merge is not the same as transfer.
Merge needs information from 2 places to be combined.
Transfer would need to just place the data from point A to point B.
RankNine - Momaganon wrote: »
according to your definition, the EU-Merge was actually a giant transfer.
Auldwulf - Dreamweaver wrote: »
I see more people now, than ever on Dreamweaver. Places that used to be virtually empty in Arch, like the north section, now crowded, players more than ever, afk, leaving their toons all over important npcs, world chat with much more degenerative behavior than ever, on and on.