Short down tw seasons!

Aziza_Atori - Archosaur
Aziza_Atori - Archosaur Posts: 312 Arc User
edited June 2015 in Suggestion Box
I don't know if the tw situation is bad on all servers but on my server (Archosaur) it's pittyful. As i write this post there is just 6 lands which are not occupied by one of 3 dominating factions. Instead of fighting it out with each other they have kicked everyone else out of the tw map so tw isn't fun for most of us anymore. They all say they want fun tw's yet they fight the weaker ones andn ot each other. This has gone on for long now..this season has been way too long. My suggestion is that pwi shorten down tw seasons to 3 months so this won't happen. it's still time enough to settle a season winner. What's the idea with these endless tw seasons where 99,999% of the factions can do nothing at tw times but watching from the sideline? I say stop this season..don't let this happen..it's killing the fun and force people who really want to tw to be in a big faction they might mabye not want to be in. I say ..this season has gone on long enough!!
Aziza_Atori: 102 sage mystic
Aziza_Amina: currently fail 91 sage cleric
And a lot of alts...
Post edited by Aziza_Atori - Archosaur on

Comments

  • kittythecat2013
    kittythecat2013 Posts: 55 Arc User
    edited May 2015
    Instead of fighting it out with each other they have kicked everyone else out of the tw map.
    It would be very nice to have some fun tw, and that only happens when the battle is between factions of about same strength.
    Maybe to shorten for 3 months isn't the best way. Maybe limit the number of maps they can get like 10, so 30/50 maps stay on the 3 cash factions while the other 20 stay in hands of the fun factions. b:chuckle
  • Aziza_Atori - Archosaur
    Aziza_Atori - Archosaur Posts: 312 Arc User
    edited May 2015
    It would be very nice to have some fun tw, and that only happens when the battle is between factions of about same strength.
    Maybe to shorten for 3 months isn't the best way. Maybe limit the number of maps they can get like 10, so 30/50 maps stay on the 3 cash factions while the other 20 stay in hands of the fun factions. b:chuckle

    That's not a bad suggestion either..but really..something has to be done.
    Aziza_Atori: 102 sage mystic
    Aziza_Amina: currently fail 91 sage cleric
    And a lot of alts...
  • HideYoHubby - Archosaur
    HideYoHubby - Archosaur Posts: 995 Arc User
    edited May 2015
    So much nonsense in the opening of this thread.

    Defiance and Flipside, the top2 in strength are allied, its a joke but its what it is. That much is true.

    Rogue and Darkness, the number 3 & 4, well least till last night anyways, have been TWing each other for the last month(?). The latest of which darkness won after 2h and 20mins of defense or so.

    And lastly, look at the freaking map. Darkness is landlocked by Defiance, they cant bid Flipside, the only ones they could bid were small factions due being ultimately landlocked. Well now there is nothing left but Defiance to bid. Any land restrictions wouldnt of even affected their situation as darkness is currently sitting with 8 lands, unless you would want the limit to say 5 lands/something similarly silly. Same landlocked status holds mostly true for flipside too, though they got few more lands to take before all whats left is defiance.

    Why not bid Defiance then? The difference in power between any faction and Defiance currently is absurd, way larger than what Darkness/Rogue/flipside have over smaller factions. Youd get rolled in 12mins or whatever it takes to storm down B these days and thats it.
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  • Aziza_Atori - Archosaur
    Aziza_Atori - Archosaur Posts: 312 Arc User
    edited May 2015
    Which just solidify the point that this season have been way too long.
    Aziza_Atori: 102 sage mystic
    Aziza_Amina: currently fail 91 sage cleric
    And a lot of alts...
  • HideYoHubby - Archosaur
    HideYoHubby - Archosaur Posts: 995 Arc User
    edited May 2015
    Which just solidify the point that this season have been way too long.

    Eh, the issue really is too low server population and gear gap. Shortening the season really wouldnt bring much to the table in terms of interesting TWs. Early season TWs are never even, they are always a roll. Larger ones eating smaller ones, capping cities to best of their ability.

    Defiance, who usually starts in north, will need 7 weeks before anything but capping specific lands(Plains of farewell, Windswept grasslands, Tradewind village & the 4 cities around them) means anything at all. The old Nemesis usually started in south, taking rest of the cities in similar manner, most likely Flipside takes their role the next reset.

    We then have factions of the like of Darkness, Rogue, OHFensive which will find their spots on the map while avoiding the bigger ones. This results in big factions rolling the small ones that happened to win some land. The only interesting TWs will most likely be the alt factions of the likes of Ants fighting smallish factions of the likes of Historic, which are still on the map atm.

    Tl;dr. Shortening TW season to 3 months would effectively kill all worthwhile TWs from server as the good ones are never till few months into the season.
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  • kittythecat2013
    kittythecat2013 Posts: 55 Arc User
    edited May 2015
    HideYoHubby - What are you saying here? Do nothing?
    The problem has been established. TW is broken in Archosaur, do you at least agree with that?
    because surely don't agree with the solutions posted but neither is proposing anything.
  • opkossy
    opkossy Posts: 11,177 Community Moderator
    edited May 2015
    Archo needs to get their act together is all. Just because one of the eight servers PWI has is having a bad time since none of the top factions want to fight each other doesn't mean a change like this should be made which screws up TW on the other seven servers.

    In fact, all this change would do is cause whoever happens to be the next most dominant to do the exact same thing and the small factions would still be screwed while the larger ones would also still be avoiding each other. Want TWs to be exciting again? Find a way to get the big boys to play with each other. **** up things for everyone to put a band-aid on your own issues isn't a real fix for your issues.
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  • __Sami__ - Archosaur
    __Sami__ - Archosaur Posts: 220 Arc User
    edited May 2015
    HideYoHubby - What are you saying here? Do nothing?
    The problem has been established. TW is broken in Archosaur, do you at least agree with that?
    because surely don't agree with the solutions posted but neither is proposing anything.

    Yes and no. TW is broken on Archo but one can still find TWs if one so chooses. After I came back to game, I have had hours for 1 TW so far. It was 2h+ TW. Rogue is dead now but I imagine there to be other interesting TWs on the horizon.

    Its well established Defiance or more like the leaders of it will never lift a finger to promote competition. In fact they will go to great lengths to prevent just that. They also been allied with Flipside for over a season now. The TW rules have been broken on couple of points with that alliance over time but considering how incompetent our GMs are nobody has really bothered to do anything bout it.

    There is only 2 ways one can return competition to TWs. The first option is forming a faction which will beat Defiance to ground, resulting into exodus from Defiance. As long as Defiance can get their free ego trip, they arent going anywhere. As long as Defiance exists in its current power standard, forming interesting TW map will be difficult. The problem with that is though how Defiance has ~50% of the TW actives on server in their faction and larger portion than that of the "maxed out" toons.

    The second option is simply ignoring Defiance. If they have no interest in competition, simply dont include them. If their members still choose to have their crystal walks when there are even TWs on the map they could join, thats their problem. I am a fan of this option as nobody is really forcing anybody to do anything. Balancing out factions for TWs is never simple but I think we are close. Currently Darkness might have good TWs with OHFensive & Ascend, might require some tweaking but meh. Knowing the people behind Ascend I imagine them to rival Flipside not too far in the future.

    This would result in least 2 interesting rival factions, which could have good TWs against each other. On top of that we have small factions like Historic, Renegade & Blackcrow, which could TW against each other in pretty even manner. All in all, we can have good TWs with current mechanics if we choose to do so. Shortening TW season would only make achieving that so much more difficult.
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  • tek1nig
    tek1nig Posts: 793 Arc User
    edited May 2015
    OPKossy wrote: »
    Archo needs to get their act together is all. Just because one of the eight servers PWI has is having a bad time since none of the top factions want to fight each other doesn't mean a change like this should be made which screws up TW on the other seven servers.

    In fact, all this change would do is cause whoever happens to be the next most dominant to do the exact same thing and the small factions would still be screwed while the larger ones would also still be avoiding each other. Want TWs to be exciting again? Find a way to get the big boys to play with each other. **** up things for everyone to put a band-aid on your own issues isn't a real fix for your issues.

    Harshlands is having the same exact scenario. Many smaller factions are losing many members to the larger factions as there remains 3 on the map. The other two are unable to fight eachother and losing lands on a weekly basis to the super factions. TW at this point has lost its luster on the harshlands. The gear gap is too giant when 80 r9+12s are fighting you lol.
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  • luckycut
    luckycut Posts: 46 Arc User
    edited June 2015
    yes tw is messed up on arch server idk what tw is like on other servers but i have one idea in mind for a dominating factions. Which would be a player reduction system. Let me explain when 2 faction of equal strenght being lands owned no player reduction. but if a faction with say 7-8 lands goes against a faction with 1-2 lands the stronger faction being the one with more lands the max amount of players allowed in tw should be reduced say any number between 10 an 30 with 30 being the max thus making it a little harder for the stronger faction to win an also making it a little bit more enticing for the other faction to show up