Where is Perfect World Heading

ctstew
ctstew Posts: 49 Arc User
edited March 2015 in General Discussion
This is not necessarily an attempt to complain about the game but rather the things that have change which effect how the game can be played.

What have you noticed that detracts or stifles game play and lures new players to the game?
Why do you think they are making these changes, Pos or Neg?

One of the major things I noticed were the coin value of DQ, gear and mat Drops have been made virtually worthless. So much that a player can not even pay for the damages they get from any battles and quests.
I believe PWI is moving to suck more money out of players.

Another major transgression is the level adjustment of low level mobs and the addition tough leveled mobs in the starting areas.
This has the bad effect that any new character trying to start and do their quests or get skills will have a harder time dealing with these mobs.
It's a quirky thing that PWI put an auto grind macro into the game, then restricts the time you can kill mobs and get exp. They also put tougher mobs that don't give much exp in the starting area which discourages using the auto grinding macro.
Why give something helpful and then severely restrict its use?
To me it looks like PWI is heading down the road to making Perfect World less liked by players.

New Character class is nice but I think they are just a variation of the same constructs. You can't just add or make tweaked skills and have a truly new character class. It seems they have tunnel vision and have little imagination about the cutting edge of game character design.
I favor the free build methods being implemented by some designers which is still in its learning stages.

What is your thoughts?
Post edited by Unknown User on

Comments

  • Toliman - Raging Tide
    Toliman - Raging Tide Posts: 1,595 Arc User
    edited January 2015
    Where ? May be from bots to players (just conclusion from your post).

    Having eyes open player will not attack tough mobs, while bot will not be able to skip tough mob.
  • LostPoet - Dreamweaver
    LostPoet - Dreamweaver Posts: 396 Arc User
    edited January 2015
    ctstew wrote: »
    New Character class is nice but I think they are just a variation of the same constructs. You can't just add or make tweaked skills and have a truly new character class. It seems they have tunnel vision and have little imagination about the cutting edge of game character design.
    I favor the free build methods being implemented by some designers which is still in its learning stages.

    What is your thoughts?

    At least on this, I the duskblade seems to be a hybrid of sin/seeker. Or maybe bm/seeker.
    But the way the skills combo, the way you follow up 1 skill with another, and then choose one of 3 skills based on what you are doing. And then the mobility and skill cooldown, is pretty unique.

    The whole charge things, ice / thunder, is new and is good. Really requires you to use skills in certain rotation to maximize dmg output and all.

    These 2 new classes are fairly different and seem to require more focus / attention to combo / maximize damage output. However, it seems like you can just make a macro and just loop it for your skill rotations. Won't really know how it is till people get to end-game with it.
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  • LuckingFoco - Raging Tide
    LuckingFoco - Raging Tide Posts: 712 Arc User
    edited January 2015
    ctstew wrote: »
    This is not necessarily an attempt to complain about the game but rather the things that have change which effect how the game can be played.

    What have you noticed that detracts or stifles game play and lures new players to the game?
    Why do you think they are making these changes, Pos or Neg?

    One of the major things I noticed were the coin value of DQ, gear and mat Drops have been made virtually worthless. So much that a player can not even pay for the damages they get from any battles and quests.
    I believe PWI is moving to suck more money out of players.

    The amount of coins I make compared to repairs is always higher to the repair bill with the exception of my r9rr seeker, however my seeker is great for farming items to make plenty of money,

    Another major transgression is the level adjustment of low level mobs and the addition tough leveled mobs in the starting areas.
    This has the bad effect that any new character trying to start and do their quests or get skills will have a harder time dealing with these mobs.
    It's a quirky thing that PWI put an auto grind macro into the game, then restricts the time you can kill mobs and get exp. They also put tougher mobs that don't give much exp in the starting area which discourages using the auto grinding macro.
    Why give something helpful and then severely restrict its use?
    To me it looks like PWI is heading down the road to making Perfect World less liked by players.

    Adding high level quest mobs to low level areas that any new player will most likely skip anywah since you level so fast in the game as it is, is not a bad thing at all. Any new player can reach level 30 easily in an hour, 50 within a few hours, and by then, they won't be in the area with the high level mobs mixed with the low level ones.

    I have no complaints about the earning time. Even playing my main for about 20 hours on a day I was snowed in at home, I did all my dailies, helped faction members, did FWS a few times, farmed for items to make coin in TT, Lunar, etc, did odd quests here and there, I still had time left of the 8 hours of earning time. Auto-culti comes in handy when you have to kill 30, 50, 90 mobs for a quest and don't feel like pressing buttons.

    And making DQ worthless makes it so much easier for people do complete quests without high level DQ bot farmers everywhere such as the spiders for base quests, and Morai for order dailies.

    New Character class is nice but I think they are just a variation of the same constructs. You can't just add or make tweaked skills and have a truly new character class. It seems they have tunnel vision and have little imagination about the cutting edge of game character design.
    I favor the free build methods being implemented by some designers which is still in its learning stages.

    I don't know, I find playing the Stormbringer a great change of pace from all the other classes I have played. I like run casting, like the skill animations, etc. Haven't really tried the Duskblade yet as it runs funny, which I find annoying like the sins run.

    What is your thoughts?

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  • bloodedone87
    bloodedone87 Posts: 1,883 Arc User
    edited January 2015
    ctstew wrote: »
    This is not necessarily an attempt to complain about the game but rather the things that have change which effect how the game can be played.

    What have you noticed that detracts or stifles game play and lures new players to the game?
    Why do you think they are making these changes, Pos or Neg?

    One of the major things I noticed were the coin value of DQ, gear and mat Drops have been made virtually worthless. So much that a player can not even pay for the damages they get from any battles and quests.
    I believe PWI is moving to suck more money out of players.

    Another major transgression is the level adjustment of low level mobs and the addition tough leveled mobs in the starting areas.
    This has the bad effect that any new character trying to start and do their quests or get skills will have a harder time dealing with these mobs.
    It's a quirky thing that PWI put an auto grind macro into the game, then restricts the time you can kill mobs and get exp. They also put tougher mobs that don't give much exp in the starting area which discourages using the auto grinding macro.
    Why give something helpful and then severely restrict its use?
    To me it looks like PWI is heading down the road to making Perfect World less liked by players.

    New Character class is nice but I think they are just a variation of the same constructs. You can't just add or make tweaked skills and have a truly new character class. It seems they have tunnel vision and have little imagination about the cutting edge of game character design.
    I favor the free build methods being implemented by some designers which is still in its learning stages.

    What is your thoughts?

    All new characters starts now in one and only starting area named Celestial Vale. When they leave Celestial Vale they are already lvl20 and able to deal with mobs in the old starting areas and race main city.
    giphy.gif



  • laiwaisan
    laiwaisan Posts: 1,123 Arc User
    edited January 2015
    b:sad SO TRUE i notice mostly everything nerf is what could have made some coin to now there nerfing there packs with junk or bound items id post a pic of a used all to heck porta potty but you get the ideal
  • fantasya310
    fantasya310 Posts: 23 Arc User
    edited January 2015
    ctstew wrote: »
    .
    It's a quirky thing that PWI put an auto grind macro into the game, then restricts the time you can kill mobs and get exp. They also put tougher mobs that don't give much exp in the starting area which discourages using the auto grinding macro.
    Why give something helpful and then severely restrict its use? To me it looks like PWI is headingdown the road to making Perfect World less liked by players
    Don't you think that giving the chance of permanent macro without a limited earning time would encourage ppl to set the macro and leave the character grinding for days, without interruption, and by doing this to occupe all the strategic grinding points, making almost impossible for other ppl to use that spot for grinding?
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  • stfu0025
    stfu0025 Posts: 0 Arc User
    edited January 2015
    PW devs logic at their best:

    1. Let's develop a Bot System
    2. Bot System allowing persons to get absurd ammount of money and exp without playing the game
    3. Lets Take off DQ value instead of cut off what actually started the problem (the bot system)
  • KrittyCat - Dreamweaver
    KrittyCat - Dreamweaver Posts: 1,273 Arc User
    edited January 2015
    stfu0025 wrote: »
    PW devs logic at their best:

    1. Let's develop a Bot System
    2. Bot System allowing persons to get absurd ammount of money and exp without playing the game
    3. Lets Take off DQ value instead of cut off what actually started the problem (the bot system)

    DQ values dropped LONG before the auto-grind system was added.

    Please, at least get your timelines correct.
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  • stfu0025
    stfu0025 Posts: 0 Arc User
    edited January 2015
    DQ values dropped LONG before the auto-grind system was added.

    Please, at least get your timelines correct.

    Not the high ones :P
  • KrittyCat - Dreamweaver
    KrittyCat - Dreamweaver Posts: 1,273 Arc User
    edited January 2015
    stfu0025 wrote: »
    Not the high ones :P

    But people should have realized it was just a matter of time when the lower ones were nerfed as hard as they were.

    The DQ nerf wasn't in response to the auto-grind feature. The auto-grind feature was included to level the playing field for players with actual bots, and the DQ nerf was to try to mitigate inflation.

    I mean, believe what you want, though.
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  • Gralkon - Archosaur
    Gralkon - Archosaur Posts: 49 Arc User
    edited January 2015
    I think most of the changes are in a good direction and have made me start playing the game again. The economy of this game is out of control and has been for a while due to botting. It will take some time for prices to drop down, but they will as coins dissapear from the game(ah fees, repairs, etc...).

    Will edit later from mobile with changes that need to happen.
  • laiwaisan
    laiwaisan Posts: 1,123 Arc User
    edited January 2015
    honestly if they would get rid of the repair bill on gear etc id stop complaining and wouldnt even care about free code honestly i think all would love no repair bills.

    i mean real life sucks with real life bills sucks i have to worry about bills in a awesome game to lol js
  • KrittyCat - Dreamweaver
    KrittyCat - Dreamweaver Posts: 1,273 Arc User
    edited January 2015
    laiwaisan wrote: »
    honestly if they would get rid of the repair bill on gear etc id stop complaining and wouldnt even care about free code honestly i think all would love no repair bills.

    i mean real life sucks with real life bills sucks i have to worry about bills in a awesome game to lol js

    Remove one of the most consistent coin sinks from the game when inflation appears to be somewhat leveling out...

    Seems like a great idea.
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  • mzlogo
    mzlogo Posts: 16 Arc User
    edited January 2015
    Can NOT wait until higher level players realize that the 'little guys' can't afford to buy items from their catshops.

    PWI can't control botters, so they punish the players that actually work 'live' to get drops.

    How about just limiting the time for auto-cultivation? D'oh. And is it really that hard to remove illegal botters? I know people report them - and PWI does nothing.

    Where is it headed? Players with already accumulated coins will continue buying from each other until even that doesn't work anymore.

    In the long run PWI is just promoting their own demise.
  • ZentDreigon - Raging Tide
    ZentDreigon - Raging Tide Posts: 456 Arc User
    edited January 2015
    ctstew wrote: »
    One of the major things I noticed were the coin value of DQ, gear and mat Drops have been made virtually worthless. So much that a player can not even pay for the damages they get from any battles and quests.
    I believe PWI is moving to suck more money out of players.
    This was to fix inflation. And it is working. The repair price thing is just a side effect.
    ctstew wrote: »
    Another major transgression is the level adjustment of low level mobs and the addition tough leveled mobs in the starting areas. This has the bad effect that any new character trying to start and do their quests or get skills will have a harder time dealing with these mobs.
    As, already mentioned, there is the Celestial Vale. You speak like someone who didn't create any new characters since expansion because if you did you would certainly not say the above.

    Those who leave the new starter zone are the veteran players who have plans or the class they created and won't ever touch the "tough mobs".

    ctstew wrote: »
    It's a quirky thing that PWI put an auto grind macro into the game, then restricts the time you can kill mobs and get exp. They also put tougher mobs that don't give much exp in the starting area which discourages using the auto grinding macro. Why give something helpful and then severely restrict its use?
    Because, as already mentioned, people would just bot forever and not play the game.
    ctstew wrote: »
    New Character class is nice but I think they are just a variation of the same constructs. You can't just add or make tweaked skills and have a truly new character class. It seems they have tunnel vision and have little imagination about the cutting edge of game character design.
    I favor the free build methods being implemented by some designers which is still in its learning stages.
    What? Oh, right. Moving while casting and being able to perform combos according to situation were already here since day 1. #Not #Sarcasm



    mzlogo wrote: »
    Can NOT wait until higher level players realize that the 'little guys' can't afford to buy items from their catshops.
    Prices are dropping.
    mzlogo wrote: »
    PWI can't control botters, so they punish the players that actually work 'live' to get drops.
    They just did. Bot numbers are severely reduced. Read the forum.
    mzlogo wrote: »
    How about just limiting the time for auto-cultivation?
    Earning time does that.
    mzlogo wrote: »
    And is it really that hard to remove illegal botters? I know people report them - and PWI does nothing.
    They don't care about illegal bots because it doesn't affect the game in a large scale. Just a few use them and not enough to break the game, though it does have some impact for a selected few.
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  • fantasya310
    fantasya310 Posts: 23 Arc User
    edited January 2015
    Oh my some ppl type only cuz they have a keyboard
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  • Phillio - Archosaur
    Phillio - Archosaur Posts: 108 Arc User
    edited March 2015
    I totally agree on the auto-grind feature. Lazy ppl occupy spots used for morai daily quests for hours and hours making it pretty hard for less op toons to complete their (timed) quests.
    I think it's a total cop out. Now it's almost impossible to tell the difference between this and an actual bot so they don't have to do anything. It's like they're too incompetent or uncaring to solve the botting problem so just made it legal.
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  • LuckingFoco - Raging Tide
    LuckingFoco - Raging Tide Posts: 712 Arc User
    edited March 2015
    I totally agree on the auto-grind feature. Lazy ppl occupy spots used for morai daily quests for hours and hours making it pretty hard for less op toons to complete their (timed) quests.
    I think it's a total cop out. Now it's almost impossible to tell the difference between this and an actual bot so they don't have to do anything. It's like they're too incompetent or uncaring to solve the botting problem so just made it legal.

    Its still that way on Archosaur? On RT, since the DQ value was dropped to 1 coin, I've had no problem doing any quests, whereas before the DQ nerf it was a pain due to botters everywhere. Now granted I turn on the auto-culti when I have to kill X number of mobs to complete a quest, and I know a lot do the same, but other than that, bots virtually disappeared
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  • moshmello
    moshmello Posts: 7 Arc User
    edited March 2015
    I just created my account yesterday and logged out by choosing the "close window" icon in the bottom right corner. when i logged back in, it asked me to create a character. there was no trace of the level 10 venomancer i played as...did i log in correctly?? i logged into all of the servers, just in case i had forgotten which one i played on, even though im fairly certain it was santurary. the only buttons where "create" and "exit". the "start" button was shaded in.

    Can someone please respond??
  • freygin
    freygin Posts: 737 Arc User
    edited March 2015
    ctstew wrote: »
    This is not necessarily an attempt to complain about the game but rather the things that have change which effect how the game can be played.

    What have you noticed that detracts or stifles game play and lures new players to the game?
    Why do you think they are making these changes, Pos or Neg?

    One of the major things I noticed were the coin value of DQ, gear and mat Drops have been made virtually worthless. So much that a player can not even pay for the damages they get from any battles and quests.
    I believe PWI is moving to suck more money out of players.

    Another major transgression is the level adjustment of low level mobs and the addition tough leveled mobs in the starting areas.
    This has the bad effect that any new character trying to start and do their quests or get skills will have a harder time dealing with these mobs.
    It's a quirky thing that PWI put an auto grind macro into the game, then restricts the time you can kill mobs and get exp. They also put tougher mobs that don't give much exp in the starting area which discourages using the auto grinding macro.
    Why give something helpful and then severely restrict its use?
    To me it looks like PWI is heading down the road to making Perfect World less liked by players.

    New Character class is nice but I think they are just a variation of the same constructs. You can't just add or make tweaked skills and have a truly new character class. It seems they have tunnel vision and have little imagination about the cutting edge of game character design.
    I favor the free build methods being implemented by some designers which is still in its learning stages.

    What is your thoughts?

    As usual, Perfect World keeps changing content as their devs' hearts desire but sometimes could be undesireable by us players. Like what you have mentioned about auto cultivation but then limits its functionality, it's not the first time time they did things like that.

    Back then, TT bosses drop mirage stones directly, then it's put in boxes and limited to 6 boxes per character, it had its own pros and cons but then ppl adapted by making alts for opener. Later they removed fairy boxes completely from TT and move it to UCH.

    Another example is about Nirvana gears vs r8r. Making Nirvana gears with 4 sockets are quite expensive, if we got like 2 sockets on nv gears it'd be too costy for making them 4 sockets, upgrading them to 4 sockets from TT are also expensive with chienkun for transferring the 4 sockets to NV from TT. For people that's already spent time and money to go R8 they can make it equavalent by upgrading it to R8R. NV and R8R were supposed to be equal but then the set bonus changed and R8R became better than NV. It's really a waste for people that already chose NV over R8->R8R. Then they gave an option for NV, it can be upgraded to R8R with less chienkun, it's very inconsistent but to them it sucks money.

    Just to name a few.

    TL;DR

    My point is they should give and take, not give and take BACK what's already given, then make it a habit. Should also come up with new fresh ideas/instances/gameplay instead of fixing things that's not broken or recycling old stuffs and make them new.
  • CapnK - Sanctuary
    CapnK - Sanctuary Posts: 1,166 Arc User
    edited March 2015
    moshmello wrote: »
    I just created my account yesterday and logged out by choosing the "close window" icon in the bottom right corner. when i logged back in, it asked me to create a character. there was no trace of the level 10 venomancer i played as...did i log in correctly?? i logged into all of the servers, just in case i had forgotten which one i played on, even though im fairly certain it was santurary. the only buttons where "create" and "exit". the "start" button was shaded in.

    Can someone please respond??

    Never heard of this problem before. The game autosaves regularly, I thought maybe you weren't on long enough for it to recognize you? But you got to level 10, so I don't know...
  • nanu9954
    nanu9954 Posts: 28 Arc User
    edited March 2015
    ctstew wrote: »
    This is not necessarily an attempt to complain about the game but rather the things that have change which effect how the game can be played.

    What have you noticed that detracts or stifles game play and lures new players to the game?
    Why do you think they are making these changes, Pos or Neg?

    One of the major things I noticed were the coin value of DQ, gear and mat Drops have been made virtually worthless. So much that a player can not even pay for the damages they get from any battles and quests.
    I believe PWI is moving to suck more money out of players.

    Another major transgression is the level adjustment of low level mobs and the addition tough leveled mobs in the starting areas.
    This has the bad effect that any new character trying to start and do their quests or get skills will have a harder time dealing with these mobs.
    It's a quirky thing that PWI put an auto grind macro into the game, then restricts the time you can kill mobs and get exp. They also put tougher mobs that don't give much exp in the starting area which discourages using the auto grinding macro.
    Why give something helpful and then severely restrict its use?
    To me it looks like PWI is heading down the road to making Perfect World less liked by players.

    New Character class is nice but I think they are just a variation of the same constructs. You can't just add or make tweaked skills and have a truly new character class. It seems they have tunnel vision and have little imagination about the cutting edge of game character design.
    I favor the free build methods being implemented by some designers which is still in its learning stages.

    What is your thoughts?


    Q: Where is Perfect World Heading?

    A: Perfect World died a few years ago. But some smart persons keep taking money from players with a dead game without new contents. b:laugh b:bye
  • Evryn - Morai
    Evryn - Morai Posts: 1,437 Arc User
    edited March 2015
    stfu0025 wrote: »
    PW devs logic at their best:

    1. Let's develop a Bot System
    2. Bot System allowing persons to get absurd ammount of money and exp without playing the game
    3. Lets Take off DQ value instead of cut off what actually started the problem (the bot system)

    1: Bots are making the game easier for those who choose to cheat. The admins can't deal with the bazillion cheaters. How do we level the playing field?
    2: The gameworld would be rather empty without players logged on. We need to boost our "currently logged on" count to be able to boast about activity on various sites and advertise. Realm of reflection is nice but some players are already at max level, so how do we keep them logged on?
    3: Whoops, implementing that bot creates more coin then the coinsinks can remove. Coin's losing value. How do we put a stop to that fast and make botting for cash pointless?
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  • Poopinpanto - Heavens Tear
    Poopinpanto - Heavens Tear Posts: 274 Arc User
    edited March 2015
    This is the only game that I know of that all drops are basicly worthless.
  • iky90
    iky90 Posts: 19 Arc User
    edited March 2015
    ... ANOTHER one of these threads! b:angry ...

    It's like they're popping out on weekly basis! ... no, again, pwi is not goin' anywhere (in the near future) ... and you have that starter area where you lvl up more then enough to handle quests outside!
    You never know how strong you are, until being strong is the only choice you have.
  • SakuLv - Dreamweaver
    SakuLv - Dreamweaver Posts: 1,400 Arc User
    edited March 2015
    nanu9954 wrote: »
    Q: Where is Perfect World Heading?

    A: Perfect World died a few years ago. But some smart persons keep taking money from players with a dead game without new contents. b:laugh b:bye

    we got new classes doesnt that count?
  • Cotillion - Dreamweaver
    Cotillion - Dreamweaver Posts: 671 Arc User
    edited March 2015
    nanu9954 wrote: »
    Q: Where is Perfect World Heading?

    A: Perfect World died a few years ago. But some smart persons keep taking money from players with a dead game without new contents. b:laugh b:bye
    Years?
    In the last few years we have gotten new skills (morai, primal passives, primal class), new instances, new areas like Morai and Primal, 4 new classes if you go back as far as the Earthguard since you said years, new war avatar system, new meridan system, new title system, new reawakening system. This list could go on and on and on.
    Whether you like any of this stuff, how it was implemented or not is irrelevant to your post. Hate it or like it - it is new content.
  • YeIIowFox - Harshlands
    YeIIowFox - Harshlands Posts: 60 Arc User
    edited March 2015
    I keep seeing threads about dq item values being dropped to 1 coin and this somehow meaning pwi is using this to suck rl money from players, i find this to be incorrect as charging gold does not automatically give you ingame coin that you can use for pots/repairs, the gold market is reliant on the ingame coins that people have saved up and are willing to use to either purchase gold or purchase the items you can buy with gold from the boutique.

    Currently the only sure way to get coin is coin drops from mobs (usually covers my repair bill) quest rewards and bh reward and this is slowly dropping the amount of coin on the servers and lowering the gold prices back to a managable level. This does not mean however that you need to charge gold to do anything in this game, I havent charged any gold so far this year and have been slowly progressing in my gear and have never had a problem with my repair bill (although the highest my repair bill has ever been is 259k).

    Many people are actually less willing to pay the price of gold in the gold trading now as they are noticing the drop of coin amounts on the game and how it is now harder to get coin as we are now unable to just grind coins.

    So where do I think PWI is heading, the same place it has been heading for the last few years... where ever it feels will be best for the game, for me this game is still a fun thing to play and I get great enjoyment from upgrading my gear, participating in server events and killing (or being killed) in pvp.

    The biggest change ingame that I have noticed has been in the pwi community, everyone wants their gear and level progression to be instant, they want instant results for little to no work put in by them and for a long while they had it, with Hyper FC they had levels literally being sold to them.

    I have heard people refuse to farm their own gear because TT takes to long to farm and I have had people refuse to farm their own coins/gear after taking my time to explaining all of the things that can be farmed and sold to other players (Cube, FSP, TT ect.) simply because it is to much work.

    So I think pwi has atleast a couple more years in it and that if the community would actually put more effort into playing the game and communicating with the rest of the server outside of their own faction it will make the whole gaming experience alot more fun. b:thanks