Another thread about end game psy questions

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Burningalpha - Lost City
Burningalpha - Lost City Posts: 73 Arc User
edited February 2015 in Psychic
Ok so I've been around the block a few times, kind of an old timer to pwi. When I first started pwi i messed up my psys build CONSIDERABLY. I mean for anyone who played with me knew i had 45 dex as a psy b:chuckle . So recently recently I reawakened and fixed my build to be a pure mag build. Problem is I feel much more squishy now and i cant really take hits all that well, not that i'm suppose to take hits as is. I thought Pure mag would work wonders and it somewhat has, but it's left me incredibly squishy and it clearly shows. Granted I'm still in a full suit of nirv2 and probably need to work on a ws belt and cube neck.

So I have two questions for you guys
1. What kind of build do you guys think works the best.
2. ANy suggestions for end game gear besides the usual +12 everything, like shards war avatar sets ect
Thanks all for the feed back
Lost City: The heart and soul of hatred, pvp, and the worlds worst merchant.
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Post edited by Burningalpha - Lost City on

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  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited January 2015
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    1. Pure mag. Get g16 Nirvana gear in the meantime unless you're just gonna straight CS r9rr in one or two sales.

    2. Deities/jades depending on preference for sharding. War Avatar cards gonna depend on how much you wanna sink into them. tbh, it's not that hard to get a 3 card A set which will do until you can open better sets like SoT or AEU. I don't recommend opening for S cards unless it's like the last thing you do.
    [SIGPIC][/SIGPIC]

    "subtraction has the butt of an angel" - Paulrogers
    I <3 Subtraction.
    /blatant sig copy is blatant

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  • Deadly_Force - Raging Tide
    Deadly_Force - Raging Tide Posts: 17 Arc User
    edited January 2015
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    I found that you would be extremely squishie until you are double rebirthed and astral x with passive def lvl 10.
    personally i equiped cards that had physical defence adds on them sharded citrines (r9rr armors) and use a light armor hat for the hp.
    then when i engrave either a strength or magic add is suffecient.
    yes you can shard +2 atk or +2 def level but lets get realistic.. you might as well go full +12 befor thinking of those stupidly expensive shards.
    citrines are resonably priced vit stones are better if u want to spend a bit more.
    and if you are loaded and cant kill people fast enough shard +2 atack if u kill everyone just fine shard jades and you will beable to kill more befor you die - if they can even kill u.
  • Poopinpanto - Heavens Tear
    Poopinpanto - Heavens Tear Posts: 274 Arc User
    edited February 2015
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    Im +6-7 on most of my gear wich is s3 Nirvana and my weapon is +10 buddah.I got phy cube neck and warsong belt,some of my gear is sharded with incomparable hp and def,rings is cloud stir and the lunar one each have +6 mag and my necklace has +9 mag.All my skills are saged out and im like over 650 mag due to taking 10 str out a few times since my robe I think had like +10 str and a card I have has +10 str so I did a small restat to gain more mag.My meridian is decent I think im in the last gate im not sure but my hp is over 8k non buff,not to bad I guess but almost 11k buffed.


    I really don't have a issue surviving against enemies and I can kill basicly anything that's not hardcore super duper r9+++ in NW(when I do NW like 1 time every few months if im real bored)