Classes which can solo

Mataza - Raging Tide
Mataza - Raging Tide Posts: 4 Arc User
edited January 2015 in Dungeons & Tactics
Besides BM, Barbs, Veno and Sin, any other class able to solo TT?
Post edited by Mataza - Raging Tide on

Comments

  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited January 2015
    A well geared Mystic could probably pull it off too....
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  • grimangel91
    grimangel91 Posts: 0 Arc User
    edited January 2015
    A well geared Mystic could probably pull it off too....

    really?
  • Fail_BM - Raging Tide
    Fail_BM - Raging Tide Posts: 929 Arc User
    edited January 2015
    really?

    http://www.youtube.com/watch?v=ayyf6m7fZWM

    If you are strong enough, any class can solo TT. Those that you mentioned are just more cost effective.
  • grimangel91
    grimangel91 Posts: 0 Arc User
    edited January 2015
    http://www.youtube.com/watch?v=ayyf6m7fZWM

    If you are strong enough, any class can solo TT. Those that you mentioned are just more cost effective.

    ok then which class is the cheapest to solo with?
  • xxxxjayxxxx
    xxxxjayxxxx Posts: 99 Arc User
    edited January 2015
    ok then which class is the cheapest to solo with?

    Id say aps barb, but then being an aps barb thats probably biased. i do find facerolling most bosses alot easier than quite a few of my equally geared sin friends though, astral walker/ancient evil. And when i say faceroll, i mean spark macro and browse the net
    [SIGPIC][/SIGPIC]
  • c44102
    c44102 Posts: 394 Arc User
    edited January 2015
    All classes can solo TT. U just ned like any other class is u wanna solo TT a Decet to Good Geared char. You also have to know how to kill crton bosses. Even the 2 new classes should have no problem in TT 3-1 and up.
  • XXxICExXx - Morai
    XXxICExXx - Morai Posts: 145 Arc User
    edited January 2015
    My G16 seeker can do all the way upto 3-2 solo. I struggle a bit with GBA/Ribbon boss in 3-1 and Emp & Minister in 3-2 but all other bosses are not difficult. With heals even those ones are doable. Not tried 3-3 yet b:shocked
  • Yurisuri - Sanctuary
    Yurisuri - Sanctuary Posts: 44 Arc User
    edited January 2015
    Stormbringers enough said. b:surrender
  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited January 2015
    ok then which class is the cheapest to solo with?

    Its about cheap and fast ofcourse. Not countring the new classes that i cannot judge as i am not on the game since 2 months, it is obviously sin, bm or barb.

    Discussions which of those 3 is best are bound to be pages long without a clear conclusion. The barb has the clear advantage that he can APS in R9 gears. This makes him the easiest and most comfortable one to do 3-3 (no need to watch your HPs and use genies, skills, apoth and stuff like that, you can just start your spark macro and go to the toilet when fighting any boss except steelation).

    You ask about cheap however. At lower gear levels, the barb and BM are kind of equal (they use the same gear and same stats build) but i would give the advantage to the BM because of physical marrow and HF.

    In equal value gear the sin is hard to compare because it works totally different. He does a little more damage (not counting the BMs HF) he is a whole lot more squichy, but balances that squichyness with evasion skills.

    All together i would say the BM until you want to spend the money on R9, then the barb is god of APS. And of course the advantage is that you are then spending money on gear that will also work for everything else you want to do in the game, not just farming gear.
    Everything i write is from PvE perspective unless mentioned otherwise.
  • Salari - Raging Tide
    Salari - Raging Tide Posts: 2,102 Arc User
    edited January 2015
    Even though my main is a sin, I would have to agree with WannaBM. After all the passives that have been introduced to the game, with lvl 11 barb buffs I deal around 1.3-1.4m dmg throughout my first spark (maximum dmg I can deal with self debuff's and/or pd + high str genie). This no where makes up the years of being a glass cannon and not being able to (in the past) solo every boss in tt.

    If I had the choice to do it differently I would have gone the r9/aps route on my barb instead of r8r. His damage would not have been as high (see below) but he could very well take quite alot more dmg than my sin could ever do and pull a cata while being tickled by nabs. I could have invested a lot more coin earlier and has always been welcome to practically any party.

    From a purely farming perspective I would go with the bm, very little cost to build and has nice debuff's and defensive buffs to go with it. Can solo any tt instance sooner than a sin thus allowing quicker investment capital.


    Note:
    5aps r9 barb dmg vs Sin My observations.

    I did encounter one barb that could out dps me and after going over the dmg numbers I am thinking it was attributed to the barb having 5aps over my 4aps as a sage sin(g16niv), plus I think he has all s cards(not sure cant remember, maybe he will post here) I have one s dmg card half leveled rest all a's except one b. So I think the damage potential of a 5aps r9 demon barb is going to be fairly close with a sin. extra stats and rb levels can sway that. I do not have a r9 weapon so I can not test with that. But from what I hear a 2.86 sage sin can do around 1m dmg with r9 reforged daggers. (ofcourse now days there is more to affect that)


    So my opinion, if just for farming go with a bm, want a farming toon that will be your main go with the barb

    b:victory
    Marine - Marshall - Raging Tides - Retired
    [SIGPIC][/SIGPIC]
    DEMHEALSMAN - Dreamweaver
    Yes, because people really need 900+ dex or 1000+ magic just for the lulz
  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited January 2015
    5aps r9 barb dmg vs Sin My observations.
    My experience form countless mobless warsong runs was this:

    G16/TT99 barb < G16 sin < R9 barb < R9 dagger+ring aps sin

    Of course it all depends a bit on how well developed your toon is. I made a bit of an effort to get +dmg engravings and i upgraded my battle and destruction cards first thing. (all A cards though).
    The gaps between all of the 4 above were enough to define it like this though 15-20% gaps each of em. Any exceptions to this order were very rare.
    When we were in G16/TT99 gear my BM buddy would outDD me a bit because of the BMs fist mastery. After i go R9 aps that obviously changed.

    Of course all assuming same refines and same aps (except for the R9 sin thats 4 aps) Also, this was about half a year ago when i was still doing warsongs. New stuff may have changed it all a little.
    Everything i write is from PvE perspective unless mentioned otherwise.
  • Salari - Raging Tide
    Salari - Raging Tide Posts: 2,102 Arc User
    edited January 2015
    I think the main change is the nuema/card passives we get now, plus the redicoulas amount of stats you can get from a upgraded luad (i wish i had :D )Right now my damage range in 3-x on bosses is averaging 30-40k (creeps upper 40's sometimes) /per hit range on first spark as I usually stack everything on. If I have 2 spark apo's I will spark ss and pd(sage) mire and frenzy. That puts me right at the cap for crit and is why the first spark deals so much. Other spark cycles average in the 7-800k range as generally in that time frame, I am expecting possible seal, sleeps or bubbles(emp mainly) and dont' want to get caught off guard.


    I really don't farm tt as much as I would like to. It gets boring quick. i don't skip mobs(i dig boxes and get all mats even from mobs-habit) so it takes quite a lot longer than most people would like. I do tele to emp if alone though. Today i did 7 card bosses and got way more mats than I can make pstones for. Also it can be hard to get openers so that is an issue with tt as well.

    I just started using the nw pot buffs and they are pretty nice. I can use the 103's atm. I have my gear and stats that are fairly recent somewhere. I will edit this post and link it when I find it.

    And yes, dex or str stats can make a small or large gap when dealing with aps

    here http://pwi-forum.perfectworld.com/showpost.php?p=21933491&postcount=34

    To bad we don't play on the same server, I bet you would be fun to farm and play with b:thanks
    Marine - Marshall - Raging Tides - Retired
    [SIGPIC][/SIGPIC]
    DEMHEALSMAN - Dreamweaver
    Yes, because people really need 900+ dex or 1000+ magic just for the lulz
  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited January 2015
    To bad we don't play on the same server, I bet you would be fun to farm and play with b:thanks

    Hehe, thanx. I would have given it a try if we were on the same server and i hadnt quit playing :)

    Did my farming almost exclusively together with my real life friend on his BM though. Always online at the same times and perfect teamwork. It was nice. I quit the game all together though because it was eating my life and started to feel so useless. As you can see, im still addicted to the forums b:surrender
    Everything i write is from PvE perspective unless mentioned otherwise.
  • Salari - Raging Tide
    Salari - Raging Tide Posts: 2,102 Arc User
    edited January 2015
    Between threads being locked for falling within the guidelines of the subforum and endless farming to upgrade gear, bugs, continued evasion from staff (intentional and unintentional) and all around boredom I am getting close to that point. The new update kinda helped that. If it wasn't for those pills I probably would not be wasting time building another toon I can't afford to support b:chuckle

    But in all honesty the old pw dev team seems to be trying to get the game to what they wanted it originally, but it is probably to late for that. The compression of the levels destroyed pretty much all end game content. All they can really do is recreate instances and introduce new gear but no advancement. Not only the content but the stats to handle those areas of the game once in level range. pwrd really screwed up on that one for sure. Old instances left abandon'd by the creation of new ones really hits a nerve. NW is nice and all, but they really should not have put some of those items in the forges or atleast increase the price and made them bound. It allowed people to accelerate to quickly and become bored even faster.

    FCC I was not to worried about, I think I have been in there a total of 3 times for exp in the year prior to hypers being disabled and that was seeing if i could solo it after rebirthing and maybe helping some friends. Bothered me quite a bit they did not revert the instance to the farming one it once was. There was a lot of uproar when they changed the instance back in 2010. People were stuck with stuff they couldnt even use. At least with the new gear on this last expansion can replace those from frost.

    I guess thats my rant for the day b:laugh

    lol at edit. i am sitting here watching the screen as I make shards for crazystone to merchant. I am bored! Only 400 left to go :D
    Marine - Marshall - Raging Tides - Retired
    [SIGPIC][/SIGPIC]
    DEMHEALSMAN - Dreamweaver
    Yes, because people really need 900+ dex or 1000+ magic just for the lulz