Opinions on Pantheon's Blessing

SerenityCNB - Dreamweaver
SerenityCNB - Dreamweaver Posts: 1,225 Arc User
edited January 2015 in Cleric
Hello all. I'm making this thread because I am on the fence about getting Pantheon's Blessing. Part of me really wants to get it. The other part is hesitant in doing so, and wants to remain with the traditional buffs. Thus, I'm asking for opinions on it.

From what I understand, the advantage of this skill:

-50 chi every 30 seconds.
-Less overall mp to cast than all 4 buffs combined.
-Great against Purges.
-Increased mp regen.


Disadvantages of this skill:

-No hp regen. (Not a high point, but I will mention it nonetheless.)
-Ineffective against Multi-Purges, due to it's 30 second cooldown.



Now, I'm aware that I can cast the single target guardian seal before the hp regen and get the best of both worlds. I even use the advantage of sage guardian seal during pulls, so I'm ultimately going to overwrite my own magic buff anyways.

My playstyle: PVE oriented, and I often do Nation Wars. Aside from NW, I do not PvP. I have every other skill maxed, be it sage or primal version. This skill is the skill that I have puts me on the fence the most. So I would like to ask you all, what are your feelings on this skill? How effective do you find it? How do you handle multi-purges, and the 30 second cooldown to rebuff?

As it stands, the bosses that ring out to me the most involving multi-purges are:

Cannon in Warsong. (When Facing Incarcarete.)
Vile Version of the Tower in Lunar.
Primal Fear in lunar.
One of the other lunar bosses when running an alternate path.

So, I ask you all, what your feelings are on this matter? (And if you have any other points to add to the skill, please feel free to do so.) As always, any and all responses are greatly appreciated, and as always, please don't troll. Thank you in advance for any responses given. b:thanks
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Post edited by SerenityCNB - Dreamweaver on

Comments

  • SerenityCNB - Dreamweaver
    SerenityCNB - Dreamweaver Posts: 1,225 Arc User
    edited December 2014
    I'm going to get it, so this can be closed.
    "Male Player using female toon. Please don't flirt with me."

    Need to see the cleric guide for questions, comments, or concerns? Just copy and paste the link.
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    (Ignore the quotation marks. URL isn't allowed, so I had to do it that way.)
  • Sylvae - Sanctuary
    Sylvae - Sanctuary Posts: 1,018 Arc User
    edited December 2014
    For me, I intend to eventually get it. Not a high priority, but I like it.

    The extra MP regen is great for my playstyle, typically solo things and health regen isn't a big worry. We're clerics; we turn some MP into even larger amounts of HP. Add in the ever-increasing mag atk boosting methods, and the disparity increases continuously. (The HP regen matters less and less from over-all health and damage taken aspect, while MP has ever increasing healing effect)

    The areas where I'd need to continuously renew the party buffs over and over in a 30 sec span don't really kick in for me. Main thing would be determined by the gear of the people running with you, as if they barely survive an AoE with the buff, they might die without it. Other than that, it shouldn't be a heavy determinant.

    If you have a competent demon BM, them hitting Golden Bell would give more pdef than your party Vanguard spell, so that's covered. SG is nice, but depending on the multiplier the casters are rocking it might not be that big a deal to go without it. Regen is only a bit nice, not desparate; so really it comes down to mag buff, and how much the heavies/lights need it.

    That part isn't something anyone can give advice TO you about, since they can only base it on their own experiences/groups they run with. Only thing we can do is try to point out the various things for you to gauge your decision on.

    Though as a side-note: if you have a BM in party who doesn't switch to sword to MSS if needed with excess chi while HF is on CD to help save the party after purge, the BM sucks and should be replaced anyways. And swapping Pantheon with MSS as a 2 part cycle in 30 seconds doesn't sound too bad. MSS debuff last 15 seconds, which should cover 2 enemy casts in normal cycle, setting it up perfectly.
  • SerenityCNB - Dreamweaver
    SerenityCNB - Dreamweaver Posts: 1,225 Arc User
    edited December 2014
    Thank you for your input Sylvae. I have it at this point, but your response is greatly appreciated. I do remember times when multi-purge was mainly countered by our bm spamming bell, as I was spam healing. So you are definitely right on that point.

    As for BM's not using MSS....That's like most of the blademasters I've seen. LOL.
    "Male Player using female toon. Please don't flirt with me."

    Need to see the cleric guide for questions, comments, or concerns? Just copy and paste the link.
    "http://pwi-forum.perfectworld.com/showthread.php?t=1246011"

    (Ignore the quotation marks. URL isn't allowed, so I had to do it that way.)
  • Fail_BM - Raging Tide
    Fail_BM - Raging Tide Posts: 929 Arc User
    edited December 2014


    As it stands, the bosses that ring out to me the most involving multi-purges are:

    Cannon in Warsong. (When Facing Incarcarete.)
    Vile Version of the Tower in Lunar.
    Primal Fear in lunar.
    One of the other lunar bosses when running an alternate path.


    With nowdays gear, those bosses doesn't last more than one or two minutes. It is very rare to see them purging more than once. But guessing your whole squad doesn't have G15+, Pantheon's blessing is very handy, you can quickly buff and heal right away; if the boss purges again, tough luck.
  • Evryn - Morai
    Evryn - Morai Posts: 1,437 Arc User
    edited December 2014
    For both PvE and PvP purposes I consider Pantheon an advantage. People are in a rush these days, and the full cycle of casting the 4 old massbuffs costs half a minute. That's half a minute those being buffed need to stand there and do nothing, and half a minute the cler isn't healing or sealing. Each time you need to buff.

    On the PVE side it's a great skill for bosses that periodically mass-purge. Kicks you out of bubble - pantheon + Cloud Eruption + Chromatic = 2 sparks, bubble up and party buffed again. Also useful if you have to double healing and rebuffing when people have died (in fsp for instance), less time wasted on buffs.

    On the PvP side it's nice for the same reason. Squadwipe? Regroup, quickbuff, charge.


    ... and if you want to see a BM use MSS, join Ulsyr on an FSP run. I -always- kick off Buddas Guard and MSS when the final boss rampages. 'Xept if it dies before I get the chance to finish channeling Buddas. But on weaker squads or a tank that forgets to invoke, that can be a lifesaver...
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  • Ahira - Lost City
    Ahira - Lost City Posts: 791 Arc User
    edited December 2014
    I was hesitant at first but on balance i prefer it. Dont do much pve so cant say much on that side of things (i'm assuming these days with gear/passives even purge bosses are not too critical).

    Pvp side its good both as fast rebuff and chi gain (im demon). Most veno's tend to go demon so aoe purge tends to be minimum so back to back aoe buffs arent required that often.
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  • kwalamra
    kwalamra Posts: 30 Arc User
    edited January 2015
    I've intergrated the buffs into my playstyle and I don't see too much advantage for what I'd give up, I use the arcane impowerment individualy when I have a magic class that doesn't know how to play aggro. The hp buff is useful for barbs tanking and during purges I can throw the 2 shields up pretty quickly with a heal inbetween. 30 sec cooldown with NO buffs is too much for me to risk in tw.b:surrender
  • themangotswag
    themangotswag Posts: 0 Arc User
    edited January 2015
    It's really a no brainer. The HP regen gets nerfed in combat anyway. You get half a spark, its faster, and a lot less of a headache. it takes 15 seconds to cast the 4 squad buffs anyway, if someone even a group of 3 get purged you can just use a buff macro and buff one at a time.
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited January 2015
    It's really a no brainer. The HP regen gets nerfed in combat anyway. You get half a spark, its faster, and a lot less of a headache. it takes 15 seconds to cast the 4 squad buffs anyway, if someone even a group of 3 get purged you can just use a buff macro and buff one at a time.

    To add to this, a lot of times I'm actually using single target buffs (phys/mag, plus magic attack if they are a magic class).

    Squad buffs have a range and it's easy for squad members to miss the buffs. Single target buffs allow me to buff people further away. On top of it I have a chance to give them some chi, since I'm Demon.

    I like the Pantheon Blessing for being a faster squad buff though, compared to the old buffs, when the squad gathers after a full squad wipe, but once we're back in the battle I use single target buffs, unless I happen to have more than a couple of squad members close to me. Otherwise I use the Pantheon to build quick chi for myself.


    In PvE, I prefer it over the old squad buffs as well. It's faster. Even in the past, I'd usually avoid squad buffs, even after multiple purges. I would, maybe, throw the squad physical buff in, but that's it. The old squad buffs took longer to cast, during this time I can quickly AOE heal and rebuff the tank, then take care of the rest of the squad.. than risk sitting there buffing with people potentially dying because I was too slow to AOE heal and/or heal the tank when needed. Basically, I've always disliked the squad buffs for being slow >.>
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