Remove Pv
nanbo554
Posts: 5 Arc User
Look at it.
Just look at it!
Imagine in the board room deciding how to get people involved in PWI.
https://imgflip.com/i/ek0py
It helps do massive leaps in leveling brainlessly. You know what I do? I teach level 100 rb folk about the game (and it's lore), every day. "What, I didn't know that!" is the typical response. You know why? They skip most the land / quests / gameplay to do 2 major features of this game. Then focus on a money grind at the end. That is how you NOT make an mmorpg. You know what they like? Content. MEaningful, interesting content. I just showed some one the turtle quest, where you have to actually READ to see what to do, do it, and get rewarded. It gives you a charm that turns you into a turtle for 3 min (rechargable every 5min). A high levelr player had no idea this is the quest reward (not mentioned in the text dialog) so he never did it, and when he saw me and finally did it: "This is one of the more fun quest lines I have done in a long time".
Yeah PWE....FUN QUEST LINES!
"Oh hey, what should we do for content?"
"We could make interesting quest lines that will span out over time and require a player to do them and mix other activities to get a good balance of EXP, and gold. It will be relevent to the world, story, and give them choices in rewards that are clever (like turtle charm) but not necessary or cash shop fashion replacements?"
"No, Let's have them just go into a cave that lasts 10min. To see how large a ob they can pull over and over with about 3 runs max, 4 for the pros, and cash shop tockens to do it for longer periods of time."
"Won't that look stupid? Just static mobs getting bunched together senselessly? Isn't that kind of border line exploitation "legal" game play? Don't we have brains that store creativity and passion for a product with great ideas fo future content?"
*throw out window*.
Seriously. It's ugly. It's "give me give me now" mentality. It's boring. It's borderline exploitation. It creates bad player communities. Remove it. But not as a punishing act. Replace it with something that makes us actually...read? Play? The game has the potential. Look at what you did with Forsaken World...the carnival stuff etc...you have to read the instructions and as a group have to do things (stand on the right tiles, etc..) you can do a little something like but diverse and in quest lines.... give us tokens, exchange those tokens for mass exp, keep the flow at about ohh 4 to 6 months worth of 2 to 4 hours per day game play? You know... fun.
Other ideas include giving tokens to rbs that mentor others? Get community together?
Am I thinking too much outside the cash shop? b:sad
Just look at it!
Imagine in the board room deciding how to get people involved in PWI.
https://imgflip.com/i/ek0py
It helps do massive leaps in leveling brainlessly. You know what I do? I teach level 100 rb folk about the game (and it's lore), every day. "What, I didn't know that!" is the typical response. You know why? They skip most the land / quests / gameplay to do 2 major features of this game. Then focus on a money grind at the end. That is how you NOT make an mmorpg. You know what they like? Content. MEaningful, interesting content. I just showed some one the turtle quest, where you have to actually READ to see what to do, do it, and get rewarded. It gives you a charm that turns you into a turtle for 3 min (rechargable every 5min). A high levelr player had no idea this is the quest reward (not mentioned in the text dialog) so he never did it, and when he saw me and finally did it: "This is one of the more fun quest lines I have done in a long time".
Yeah PWE....FUN QUEST LINES!
"Oh hey, what should we do for content?"
"We could make interesting quest lines that will span out over time and require a player to do them and mix other activities to get a good balance of EXP, and gold. It will be relevent to the world, story, and give them choices in rewards that are clever (like turtle charm) but not necessary or cash shop fashion replacements?"
"No, Let's have them just go into a cave that lasts 10min. To see how large a ob they can pull over and over with about 3 runs max, 4 for the pros, and cash shop tockens to do it for longer periods of time."
"Won't that look stupid? Just static mobs getting bunched together senselessly? Isn't that kind of border line exploitation "legal" game play? Don't we have brains that store creativity and passion for a product with great ideas fo future content?"
*throw out window*.
Seriously. It's ugly. It's "give me give me now" mentality. It's boring. It's borderline exploitation. It creates bad player communities. Remove it. But not as a punishing act. Replace it with something that makes us actually...read? Play? The game has the potential. Look at what you did with Forsaken World...the carnival stuff etc...you have to read the instructions and as a group have to do things (stand on the right tiles, etc..) you can do a little something like but diverse and in quest lines.... give us tokens, exchange those tokens for mass exp, keep the flow at about ohh 4 to 6 months worth of 2 to 4 hours per day game play? You know... fun.
Other ideas include giving tokens to rbs that mentor others? Get community together?
Am I thinking too much outside the cash shop? b:sad
Post edited by nanbo554 on
0
Comments
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Well considering you ignored the legitimate Suggestion Box forum for this and happen to be assuming that it was the folks on this side of the ocean that came up with PV as some sort of money grab when the reality is that it was created in China for their gaming audience (that doesn't have as much of the P2W elements our version has in the boutique) I'd say that no, no you were not thinking too much outside the cash shop.
Yeah, it's a shame everyone's in a rush to level now but that's just a change we have to deal with. If PV were removed at this point in time, especially with reawakening as a thing now, we'd have a massive outroar that most of the prior chaotic times would look like a walk in the park by comparison.(Insert fancy image here)0 -
I have only one question : what makes you think that people that used not to do any quest will start doing quest if PV is removed ?
Note : I did a lot of PV runs, a lot of FC runs and also complete 99,5% of the quests. I still think you can learn to play your char without doing any quest. Best way to learn how to play is PVP anyway (or doing some endgame instances maybe).~ Sage Mystic 105-105-105 ~
~ Sage Sin 103-103-102 ~
~ Sage vita Barb 103-102-101 ~
~ Sage BM 102-101 ~ Demon Archer 102 ~
~ Sage Cleric 102 ~ Demon Wizard 101 ~
~ Sage Seeker 101 ~ Sage Psy 101 ~
~ Sage Heavy Veno 101 ~ Demon Storm 9X ~ Dusk 6x ~
Started playing this game in 2007 on Oracle (PW-MY) : Demon MG 101 - Sage EP 99 - WF 890 -
Let me get this straight, OP. You think someone can learn their class by killing some world mobs 60 or 80 times? Or do you think they should run an instance that's far more intensive?
I use to quest, oh yes and how I loathed it; at first it was nice being able to make some profit and have short term goals but the amount of gain for the time spent is pathetic. Instead of people doing quests I'd rather see them farming TT to gear-up or help pay for better refines.
But no... There's always the hardcore bigots like yourself that adamantly believe doing some stupid quest for 10k exp is somehow superior.
Oh my GOD and don't even get me started on "meaningful" quests. Go play a different game.[SIGPIC][/SIGPIC]
Barbarian 103 - 101 - 101
Started playing on March 20100 -
Lolgasmic - Raging Tide wrote: »Instead of people doing quests I'd rather see them farming TT to gear-up or help pay for better refines.
If genuinely at-level TT runs were a thing again that'd be absolutely amazing. Seriously it was so aweome back when a squad of mid 50s-60s would be found farming their own TT gears.(Insert fancy image here)0 -
Well considering you ignored the legitimate Suggestion Box forum for this and happen to be assuming that it was the folks on this side of the ocean that came up with PV as some sort of money grab when the reality is that it was created in China for their gaming audience (that doesn't have as much of the P2W elements our version has in the boutique) I'd say that no, no you were not thinking too much outside the cash shop.
Yeah, it's a shame everyone's in a rush to level now but that's just a change we have to deal with. If PV were removed at this point in time, especially with reawakening as a thing now, we'd have a massive outroar that most of the prior chaotic times would look like a walk in the park by comparison.
Sorry if I ignored suggestion box. Was keeping it more General since most people hit up general than suggestion. Mission accomplished.
The second part. Is you are thinking linear. You are thinking if A then B. I Am saying if you REMOVE A (reborns coming back) you replace B (PV) with C (NEw meaningful content to get things) which was the larger later half of my post..Zoldi - Morai wrote: »I have only one question : what makes you think that people that used not to do any quest will start doing quest if PV is removed ?
Note : I did a lot of PV runs, a lot of FC runs and also complete 99,5% of the quests. I still think you can learn to play your char without doing any quest. Best way to learn how to play is PVP anyway (or doing some endgame instances maybe).
BEcaseu they are DOING quests up to level 80. Or their culti quest...Or their jolly jones quests (if you consider it quests) or daily..etc etc etc..
Because questing is MMORPG meat and potatos. I gave a perfect eample of how to make them fun (turtle example, Forsaken World, etc..) MOst people stop at 80 and take the short cuts. And if they know what to do exactly, they do not even stop to smell the roses in 1-80.
I have a level 105 RB2 Veno friend that just told me :"DING, my cleric alt hit 97. Didn't do a single quest".... and yes, this person had no idea about the free Charms NPC or Jolly Jones on her Veno...She was totally obssesd with the other OP features that give more (like TT mat farming).0 -
So now that FC hyper babies that needed to l2play are no longer an option we have the new wave of let's complain about the PV hyper babies that need to l2play.
Please oh wise questing adventuring hip treehugging community teach us how to be pro. Teach us how to play our class that we clearly skipped all meaningful quest content and lore, teach us of the eureka moments you must have had whilst killing 20 mobs over and over again.
Now that's out of the way, if your suggestion is 'Remove Pv' what do you propose we should replace it with to obtain over 7.5 billion exp within the average lifespan of a player.
Quests that give 200k exp each? b:shocked
Don't get me wrong, PV is boring af, but pointing out problems is easy, providing viable alternative solutions is not. By viable I mean something that PWE would and could actually implement given their history and willingness to implement requested changes.DarkSkiesx - Demon Archer
mypers.pw/1.7/#114350
DarkSeasx - Sage Assassin
mypers.pw/1.7/#136481
youtube.com/darkskiesx
Tempest-dw.shivtr.com0 -
Lolgasmic - Raging Tide wrote: »Let me get this straight, OP. You think someone can learn their class by killing some world mobs 60 or 80 times? Or do you think they should run an instance that's far more intensive?
I use to quest, oh yes and how I loathed it; at first it was nice being able to make some profit and have short term goals but the amount of gain for the time spent is pathetic. Instead of people doing quests I'd rather see them farming TT to gear-up or help pay for better refines.
But no... There's always the hardcore bigots like yourself that adamantly believe doing some stupid quest for 10k exp is somehow superior.
Oh my GOD and don't even get me started on "meaningful" quests. Go play a different game.
I keep hearing the same sad story from you "defenders of the broken game systems". Because you are profiting from it and cryed for old PWI to end. Here is the deal my poor noob that can't learn his class...And some reality checks:
1) There are tons of examples where PV actually GIMPS you, not makes you a better player. Read my other responses here. I have a VENO friend that just ran one of her MANY alts to level 100 without EVER TOUCHING A QUEST. Do you think she will learn her class by having on "follow" in a PV? PV IS NOT THE PLACE to learn a class. It was never meant to be.
If you do PV normal, and SLOW, it is the same as open world game play...Pull 5 mobs, you and 4 other people try and beat them all down, pull next one....
If you do PV in EXLPOIT mode (the way it is made), you have a RB OP babr run around, pull them all, and just have the and other DPS classes AOE the mobs before the barb dies. Or have a cleric around to heal up as the barb roars em all.
GUES WHAT! That is not even HALF THE BRAIN WORK. That is standard issue knowledge.
You want brain work. It is the dungeons and boss fights. Not once did I mention "Stop boss fights"....There is a boss in PV, but nothing special. Stop trying to defend this with a cut and paste forum arguement: "learn a class DERP".
PV is the very place to NOT learn class, it is handing you levels faster than you know what to do with it. I learn more in the open world as I fly around and take the time to actually read menus, guides, forums. Then use it in action in a current quest. The only time group tactics apply are in dungeons, and you take that dungeon knowledge and apply it in PV.
Sorry that is a weak defense to keep it. And you are hanging on to it because you know you have exploited it to the point where all you can run all alts to level 100 with out a single quest...because learning...yeah! b:byeDarkSkiesx - Dreamweaver wrote: »So now that FC hyper babies that needed to l2play are no longer an option we have the new wave of let's complain about the PV hyper babies that need to l2play.
Please oh wise questing adventuring hip treehugging community teach us how to be pro. Teach us how to play our class that we clearly skipped all meaningful quest content and lore, teach us of the eureka moments you must have had whilst killing 20 mobs over and over again.
Now that's out of the way, if your suggestion is 'Remove Pv' what do you propose we should replace it with to obtain over 7.5 billion exp within the average lifespan of a player.
Quests that give 200k exp each? b:shocked
Don't get me wrong, PV is boring af, but pointing out problems is easy, providing viable alternative solutions is not. By viable I mean something that PWE would and could actually implement given their history and willingness to implement requested changes.
Uhh oh some one woke up with their brain attached wrong!
NOt once did I mention hyper the PV...In fact it is the opposite. YOU trying to match FC and this because???..... Woke up in brain backwards land?
"Please oh wise questing adventuring hip treehugging community teach us how to be pro. "
So what did you do to get pro? Run PV and gain 2 levels in 3 runs??? Take you into a dungeon to do a real boss fight, watch you die because you learned nothing...I Think you just started typing to spew nonesense and I recomend you stop posting. Makes you look bad -.-
"Now that's out of the way, if your suggestion is 'Remove Pv' what do you propose we should replace it with to obtain over 7.5 billion exp within the average lifespan of a player. "
Again, when the brain as backwards, I think the eyelids were pasted down, so this poster was blind before writing....I have at least 4 paragraphs of suggestions and even a model of how to not remove something that gives EXP, without replacing it, but in a more meaningful output of exp. I even gave examples of games like Forsaken World, where you actually use each other to solve puzzles, use class to kill things and other events with a calculated EXP reward that gives points in a (KEY WORD INCOMNIG) PROGRESSIVE FASHION. So that over the course of months you are having both fun and progressing, not feeling the "wall of gazillion exp points". Note taken dear troll. Please learn to read....that may be a starting point for players like you. Quest text instructions are important in Forsaken World events (tells you when a random puzzle is about to pop up). And I guess reading is not your strong skill? (how do these people even get their PC's on / built...).
And your last bibble:
"Don't get me wrong, PV is boring af, but pointing out problems is easy, providing viable alternative solutions is not." -
NO no no, we did not get you wrong... PV IS BORING. Point taken sir. What is with these kids using forum pick up lines: "Dont get me wrongs..." and "Now that is out of the way..." it is like they take the key annoying words in articles and try to glue them to their poor logic...makes eyes bleed.
Moving on: MY entire post was providing viable alternaive solutions...Oh god, here comes me copy and pasting all the examples because numb nuts cant read (I EVEN LINKED A COMIC IMAGE FOR GUYS THAT LIKE PICTURE BOOKS AND HE STILL DIDNT GET IT):
"We could make interesting quest lines that will span out over time and require a player to do them and mix other activities to get a good balance of EXP, and gold. It will be relevent to the world, story, and give them choices in rewards that are clever (like turtle charm) but not necessary or cash shop fashion replacements?
" Remove it. But not as a punishing act. Replace it with something that makes us actually...read? Play? The game has the potential. Look at what you did with Forsaken World...the carnival stuff etc...you have to read the instructions and as a group have to do things (stand on the right tiles, etc..) you can do a little something like but diverse and in quest lines.... give us tokens, exchange those tokens for mass exp, keep the flow at about ohh 4 to 6 months worth of 2 to 4 hours per day game play? You know... fun."
BOOM! Examples from the original article! I can go on. In fact I have TONS of examples, from same company from other titles, and from China that would work amazing in this game (and some examples other private servers have experimented with)...but I do not like to elaborate on that because I always think there is a CUMMUNITY WITH FUNCTIONING BRAINS that understand the poblem and give their wonderful ideas....but alas, I should have known. PWI community doesn't even go to their own forums. PWI got a HUGE reputation for being toxic based on the forums alone. I seriously think the forums here are more active than the game itself....b:shutup
"0 -
Uhh oh some one woke up with their brain attached wrong!
NOt once did I mention hyper the PV...In fact it is the opposite. YOU trying to match FC and this because???..... Woke up in brain backwards land?
"Please oh wise questing adventuring hip treehugging community teach us how to be pro. "
So what did you do to get pro? Run PV and gain 2 levels in 3 runs??? Take you into a dungeon to do a real boss fight, watch you die because you learned nothing...I Think you just started typing to spew nonesense and I recomend you stop posting. Makes you look bad -.-
"Now that's out of the way, if your suggestion is 'Remove Pv' what do you propose we should replace it with to obtain over 7.5 billion exp within the average lifespan of a player. "
Again, when the brain as backwards, I think the eyelids were pasted down, so this poster was blind before writing....I have at least 4 paragraphs of suggestions and even a model of how to not remove something that gives EXP, without replacing it, but in a more meaningful output of exp. I even gave examples of games like Forsaken World, where you actually use each other to solve puzzles, use class to kill things and other events with a calculated EXP reward that gives points in a (KEY WORD INCOMNIG) PROGRESSIVE FASHION. So that over the course of months you are having both fun and progressing, not feeling the "wall of gazillion exp points". Note taken dear troll. Please learn to read....that may be a starting point for players like you. Quest text instructions are important in Forsaken World events (tells you when a random puzzle is about to pop up). And I guess reading is not your strong skill? (how do these people even get their PC's on / built...).
And your last bibble:
"Don't get me wrong, PV is boring af, but pointing out problems is easy, providing viable alternative solutions is not." -
NO no no, we did not get you wrong... PV IS BORING. Point taken sir. What is with these kids using forum pick up lines: "Dont get me wrongs..." and "Now that is out of the way..." it is like they take the key annoying words in articles and try to glue them to their poor logic...makes eyes bleed.
Moving on: MY entire post was providing viable alternaive solutions...Oh god, here comes me copy and pasting all the examples because numb nuts cant read (I EVEN LINKED A COMIC IMAGE FOR GUYS THAT LIKE PICTURE BOOKS AND HE STILL DIDNT GET IT):
"We could make interesting quest lines that will span out over time and require a player to do them and mix other activities to get a good balance of EXP, and gold. It will be relevent to the world, story, and give them choices in rewards that are clever (like turtle charm) but not necessary or cash shop fashion replacements?
" Remove it. But not as a punishing act. Replace it with something that makes us actually...read? Play? The game has the potential. Look at what you did with Forsaken World...the carnival stuff etc...you have to read the instructions and as a group have to do things (stand on the right tiles, etc..) you can do a little something like but diverse and in quest lines.... give us tokens, exchange those tokens for mass exp, keep the flow at about ohh 4 to 6 months worth of 2 to 4 hours per day game play? You know... fun."
BOOM! Examples from the original article! I can go on. In fact I have TONS of examples, from same company from other titles, and from China that would work amazing in this game (and some examples other private servers have experimented with)...but I do not like to elaborate on that because I always think there is a CUMMUNITY WITH FUNCTIONING BRAINS that understand the poblem and give their wonderful ideas....but alas, I should have known. PWI community doesn't even go to their own forums. PWI got a HUGE reputation for being toxic based on the forums alone. I seriously think the forums here are more active than the game itself....b:shutup
"
Did you even spell check or proof read what you wrote. I mean you said CUMMUNITY, jesus man. Yet I'm the one spewing nonsense? Your entire post reads like a rambling raving drunken lunatic.
If you've been around PWI for long enough you'll know that threads like these are pointless, no one is listening, no one cares about your ideas from PWE. Hence why I said none of your ideas were viable.
Making a post full of personal insulting assumptions also will not help you gain support or influence people, it serves only to make you look like a complete brain addled **** that not very many will even want to debate or discuss ideas with.DarkSkiesx - Demon Archer
mypers.pw/1.7/#114350
DarkSeasx - Sage Assassin
mypers.pw/1.7/#136481
youtube.com/darkskiesx
Tempest-dw.shivtr.com0 -
Lolwut...
I'm all for questing, but PV isnt honestly that bad.
First of all, the token is timed and you can open it only once a day, meaning that spamming PV is not as simple as it goes.
Secondly, assuming that youre mainly negative towards PV because below level 100 folks use it, soloing PV as non-rb is not very fast unless you practice how to do it right. Those mobs actually hurt and big pulls become risky, so it actually takes some skill to solo PV for yourself.
As for squading in PV... the experience gain is not THAT huge. I think it's just perfect.Leader of Cyanure on Valonsurma and a proud member of Vertu
Demon Strength Barbarian 103/103/101
Demon Pure Mag Cleric 102/102/101 | Demon 4 APS Assassin 102/102/101 | Demon Pure Mag Mystic 102/101/101 | Demon Pure Mag Psychic 100/100/93 | Demon 4 APS-Barbarian 100/100 | HA-venomancer 100 | DPH Assassin 100 | Pure Mag Wizard 100 | Demon Pure Mag Stormbringer 96 | Demon DPS Archer 94 | Sage Vit Barbarian 93 | Demon All-Path Blademaster 93 | Str Seeker 86 | Pure Mag Venomancer 81 | Pure Mag Wizard 81 | Pure Dex Duskblade 470 -
Well considering you ignored the legitimate Suggestion Box forum for this and happen to be assuming that it was the folks on this side of the ocean that came up with PV as some sort of money grab when the reality is that it was created in China for their gaming audience (that doesn't have as much of the P2W elements our version has in the boutique) I'd say that no, no you were not thinking too much outside the cash shop.
Yeah, it's a shame everyone's in a rush to level now but that's just a change we have to deal with. If PV were removed at this point in time, especially with reawakening as a thing now, we'd have a massive outroar that most of the prior chaotic times would look like a walk in the park by comparison.
This is why i love Kossy. PV is a good moderate p'lvler. Yes playing in pv is soooo much more fun during rb0 -
I don't like phoenix valley.
I'm all for getting it removed, but unless the developers in china think its a good idea too, its unlikely to happen .0 -
Let's us be very clear here.
Doing PV will not teach you your class.
Doing Quests will not teach you your class.
Learning your class requires something other face/nose/knee/elbow/hand/feet/other body parts rolling the keyboard.0 -
Doing decently sized pulls in a solo at-level PV as a player that hasn't reawakened is actually a rather nice way to learn your own limits some. At least PvE-wise and on classes that aren't seekers.(Insert fancy image here)0
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Lolgasmic - Raging Tide wrote: »Let me get this straight, OP. You think someone can learn their class by killing some world mobs 60 or 80 times? Or do you think they should run an instance that's far more intensive?
I use to quest, oh yes and how I loathed it; at first it was nice being able to make some profit and have short term goals but the amount of gain for the time spent is pathetic. Instead of people doing quests I'd rather see them farming TT to gear-up or help pay for better refines.
But no... There's always the hardcore bigots like yourself that adamantly believe doing some stupid quest for 10k exp is somehow superior.
Oh my GOD and don't even get me started on "meaningful" quests. Go play a different game.
Well said, that's pretty much what I think about people like the OP.0 -
DarkSkiesx - Dreamweaver wrote: »So now that FC hyper babies that needed to l2play are no longer an option we have the new wave of let's complain about the PV hyper babies that need to l2play.
Please oh wise questing adventuring hip treehugging community teach us how to be pro. Teach us how to play our class that we clearly skipped all meaningful quest content and lore, teach us of the eureka moments you must have had whilst killing 20 mobs over and over again.
Now that's out of the way, if your suggestion is 'Remove Pv' what do you propose we should replace it with to obtain over 7.5 billion exp within the average lifespan of a player.
Quests that give 200k exp each? b:shocked
Don't get me wrong, PV is boring af, but pointing out problems is easy, providing viable alternative solutions is not. By viable I mean something that PWE would and could actually implement given their history and willingness to implement requested changes.
People will always need something to rail against. I called the next "please get rid of" to be PV back when FC got farked. b:chuckle
We need more threads calling for FC is be fixed
PV reminds me a lot of the big room in FC.. Pull all mobs, aoe, kill boss, do heads. You can readily exchange the word "heads" for "frogs".0 -
PV is a good way to help level your character but its not helpful to understand your character. hell, you really need to be r9 nowadays to understand you character. with reawakening "not rebirth you knuckleheads :P" getting to 105 on your main lvl not to bad. whats really has hapen to the game is not the PV, frost. the problem is that no one sqauds up anymore for pve reasons. the mobs are just now way to easy and way to farmable. i know people that farm gv, HELL auto cultivate gv then run 7 pvs. yes 7 in one day. i hate to say it but the game is to easy.pwi gms are useless. submitting tickets are useless. start calling their main office's. raise hell. take back the game.0
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