tw buffs

milenet
milenet Posts: 4 Arc User
edited November 2014 in Suggestion Box
The new tw faction buffs are in my opinion useless and unfair

Useless because a smal faction will not win vs a big one cause of them

Unfair because 2 factions with similar strength but in wich 1 as less territories cause of lack of team work or strategie will benefit from the gap created by the atack levels

Tw should be a show of a factions str and coordination not a display of in game interference

In nw makes sense a low lvl player get buffs to better fight agaist high lvl ones

In tw makes no sense

Plz return the tw to its former state and rules...
.... instead work on a system to better balance nw and expell or prevent dual acc and afk toons ...so that nations can be more balanced and not as it usualy happens an all powerfull nation and 1 wich most ppl is afk or low geared...

Thank you all
Post edited by milenet on

Comments

  • Aubree - Dreamweaver
    Aubree - Dreamweaver Posts: 1,868 Arc User
    edited November 2014
    Can't expect something to be handed to you. The buff is a mere something extra. You're still going to have to work for your lands.

    While I think low level should have a great boost in NW, I do not think they should have it in TW.
  • Marengo - Lost City
    Marengo - Lost City Posts: 771 Arc User
    edited November 2014
    milenet wrote: »
    Tw should be a show of a factions str and coordination not a display of in game interference
    This is exactly my idea.
    Though if 1 faction is a bit weaker, this buff can balance forces and make the fight more interesting, but on the other hand, if both guild are even (by power, not by lands amount), it will be very unfair for defending one.

    Since PWE resets map every 6 months and it changes fast, it doesn't always reflect real state of affairs. Sometimes stronger faction has few lands because it "worked" with another opponent in the beginning of the season while 3d side just farmed lands.
    Perhaps, this buff would work better for the map which never resets, it would help to ruin the monopoly of one faction over the map, but with our flexible and versatile map it brings some mess and unfairness.

    Note: I'm not talking about my server at the moment, just an opinion in general.
    This is how I see it: you fight with another guild somewhere in the world, then GM logs in and starts helping losing side and if it wins it's not a real win they earned and deserved. And if they lose despite of the help, it's even more embarrassing loss. IMO, TW doesn't need such interference.
    But I don't believe they will remove it. It's not that gamebreaking, just can be annoying.
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  • ZetsumieX - Raging Tide
    ZetsumieX - Raging Tide Posts: 211 Arc User
    edited November 2014
    QQ QQ QQ

    This is a game mechanics implemented. You like it or not, it's game's rules. It's not much difference between this and QQing that you cannot farm R999+12 JOSD while a cs'er will just smack u with his wallet.

    It is a game rule now, if u QQ or not, it's not making ur faction win sympathy.

    Step up ur game and deal with it!

    /inb4 hurrdurr u took advantage of it and u want it - NO i didn't

    P.S. i smell the OP is in QQme-RT
  • coolstorm
    coolstorm Posts: 0 Arc User
    edited November 2014
    This new tw buff Imo is creating very diff tws for Vindicate against Hoonah. In small factions with under geared players I can see it being a non factor, but in well geared organized factions it can make a huge difference.
  • milenet
    milenet Posts: 4 Arc User
    edited November 2014
    QQ QQ QQ

    This is a game mechanics implemented. You like it or not, it's game's rules. It's not much difference between this and QQing that you cannot farm R999+12 JOSD while a cs'er will just smack u with his wallet.

    It is a game rule now, if u QQ or not, it's not making ur faction win sympathy.

    Step up ur game and deal with it!

    /inb4 hurrdurr u took advantage of it and u want it - NO i didn't

    P.S. i smell the OP is in QQme-RT


    Zet you are completely missing the point, cser as nothing to do do with it and 1 thing as nothing to do with the other.

    And qqing?? Lol remember when some ops qq a lot over the 3 +10 orbs? Saying "uh we are spending our money and others get it for free" now thats qqing...

    But hey i'm not here to state my opinion against something i find unfair, i'm here to gain my faction sympathy cause thats what a faction needs, sympathy, from the general discussion forum or other players..

    And

    "inb4 hurrdurr u took advantage of it and u want it - NO i didn't" sure i belive you...cause what i smell to be a r9r op bm ( from the i dont need the buff and wallet smacking sentences) spends time or money to make a toon to loose to an in game buff...makes sense..

    Oh well its an opinion and deserves respect. Ill stand by to what i said in my 1st post. Tw buffs bring nothing good to tw, tw was just fine the way it was its one of those thing that if u mess with you ruin it...

    make the nw buffs automatic to under lvl 100 players that would be cool, lessen the time it takes to travel beetween lands so we can spend more time fighting and less traveling would be cool also

    But plz remove the "rule" of buffs for factions
  • ZetsumieX - Raging Tide
    ZetsumieX - Raging Tide Posts: 211 Arc User
    edited November 2014
    1. i'm not op, i'll just say i think is average decent TW faction player gear and A cards.

    2. we fought last week in tw 20 vs 3x with the tw buff disadvantage and we won due to good organization (it's true that some ppl say the buff only gave them 5 attack / defense levels), and no matter what the other factions say both faction were equally geared i'd say. (look in RT forums, tw thread and u'll see alchi's video)

    3. I recently talked with someone from RT's most op faction (QQme) that agreed with me that if some faction wants to get greedy and get most of the map some consequences need to be taken into account.

    4. It's an observation of mine and other ppl that usually op's tend to go to the most OP factions (prolly just cuz they wanna feel like they are best, for the money they "invested" idk) so an extra aid to the opposite team should not make them fear, just make them show the better of themselves.

    5. Like i said earlier in the thread, this is a new TW rule, just like extra towers / guards / tower debuffs were at some points. Rules changed, that's life. What matters the most is how u deal with it. I would say is a way of making the OP factions have more discipline, guts and deal with it. Noone's cheating, the devs intended the change, some ppl are taking advantage of it, some feel disadvantaged. For sympathy i prefer people that just go in there and step up their game, instead of ppl that QQ over it.
  • milenet
    milenet Posts: 4 Arc User
    edited November 2014
    From what i've been told you are an r9r bm with good refines..i wonder if you were "just" t3 if you still had that "you need to suck it up and dont complain attitude" ...

    Again another bad example towers and guards work both ways buff does not...in a football, soccer or basketball game the field does get inclined cause 1 team as less money, points or whatever.. the field is even...

    Players go were they wanna go not necessarily the top faction

    As for step up the game, i think thats something a "small" faction job..a "big" one got to be big somehow

    And 5 lvls thats not much however buff increase as diferences of territory increases..I heard at least 23 lvls now thats something that might pack a puch...


    I've been in this game for a while, seen big factions disapear cause players quit or bad lead, seen factions become big but because they loose a few tw the ops left and faction become small again..

    I dont see how you find this new rule fair or how it brings something good to the game since as you said it, it makes no diference ...game already does something for greedy factions, it resets the map..prehaps make something in that line like resets every 3 months would be more fair...

    This is my last post in this matter i've stated my opinion and i stand by what i think..it will probably do nothing and be ignored like the countless other sugestions players make but i had to speak my mi nd..

    Having done so i wish all fun in game
  • c44102
    c44102 Posts: 394 Arc User
    edited November 2014
    The buffs help the smaller factions to be able to fight the bigger factions. I mean srerously a small faction fights a big faction they will be out numbered at least the buffs give them a fighting chance. ( Votes for keeping the buffs )
  • bluestuffzzz
    bluestuffzzz Posts: 627 Arc User
    edited November 2014
    milenet wrote: »
    The new tw faction buffs are in my opinion useless and unfair

    Useless because a smal faction will not win vs a big one cause of them

    Unfair because 2 factions with similar strength but in wich 1 as less territories cause of lack of team work or strategie will benefit from the gap created by the atack levels

    Tw should be a show of a factions str and coordination not a display of in game interference

    In nw makes sense a low lvl player get buffs to better fight agaist high lvl ones

    In tw makes no sense

    Plz return the tw to its former state and rules...
    .... instead work on a system to better balance nw and expell or prevent dual acc and afk toons ...so that nations can be more balanced and not as it usualy happens an all powerfull nation and 1 wich most ppl is afk or low geared...

    Thank you all

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  • opkossy
    opkossy Posts: 11,177 Community Moderator
    edited November 2014
    How did I not notice this sooner?



    General Discussion isn't the place for suggestions. The Suggestion box is. This is getting moved there.
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