New Classes

tinocomi
tinocomi Posts: 0 Arc User
edited August 2014 in Suggestion Box
Hello everyone!
First of all let me tell you that THIS WILL BE AN HUGE POST and that I know what most of you guys think about new classes:
- There's a lot of necro threads about this
- It's not going to work
- There are enough classes already
- Stupid ideas everywhere!

But as we all agreed, the game is dieing fast and the PWI team has to do something great and innovating in order to "maintain" us in the game. Lets also clear some points:
- YES, I do agree that before adding classes or more content they have to fix the existent content. Dungeons are buggy and some of them are not used, prizes are stupid, farm is overextensive, visual and sound effects suck, there is no matchmaking system, the performance on an hyper machine is also very low when compared to other games (with better graphics) so it needs an engine change, and much much more.
- In order to add a class much thoughs are needed, what I am going to do is provide a mental sketch of what is NEW to this game, and like that i'm going to offer you guys another perspective of the game possibilities and gameplay changes.
- Last but not least I am aware that probably PWI ain't even going to look at this thread and consider it something "good", but anyway I can give you guys what came to my mind.

PLEASE: before posting any comments read the three previous points and do not repeat or criticize under what I just said. Feel free to criticize with something that I'm not aware and with things that are not implicit on the topic. Thank you.

So, let's start:

I was reading some old threads and I thought that some of the given ideas for new classes were thoroughly inexplored, so why not gather the best of all of those classes and give something NEW, something that was never seen in PWI but at the same time something that would be balanced and work well in terms of sinergy with all other classes? (I will try to be brief and complete)

Well, what is something new? I started by creating a table, dividing existent classes through it:

TANK
Barbarian , Seeker
HEALER
Cleric , Mystic
OFFTANK
All classes*
PHY. DD
Archer , Assassin
MAG. DD
Wizard , Psychic , Venomancer

*All classes can be offtanks, as they are geared to do so. Eg, Wizard can be a magic offtank and Venomancer has her pet. Also i put Venomancer as a MAG. DD although some people wouldn't consider it.

So, observing the previous table, we can see that we lack in both Tank and in Phy. DD (We lack aswell in healers, but since all magic classes can heal squad members - except Venomancer, which only has self heal - I do not think it would be balanced to insert another healer class). The next challenge after this conclusion is: What can we do to make things NEW? My thoughts were: So we need a Tank and a Phy. DD, but to balance things, one of them must be ranged and other has to be melee, and one of them needs Magic Damage and the other needs Physical Damage. It wasn't easy but I found a pretty good answer, so let's proceed without further holdbacks:

LADIES AND GENTLEMAN, I'm glad to present to you the NEW RACE and CLASSES (xD):

RACE NAME: Tartarians
- Name explanation: Tartarus is the greek mythology realm that stands beneath the underworld, which means this class lives under the underworld lol As the game is Chinese, we can get a name suited for the Chinese mythology and I'm always open to sugestions.

RACE ELEMENTS: Fire and Earth

LORE (Needs development, as said before this is only a sketch): For the reason of *please insert reason*, Pan Gu had to burn the entire world's surface, killing all the devils and impure people in it, saving only those who were pure minded. The ones that wasn't chosen to survive managed to somehow find shelter in the underworld, remmaining in the shadows for thousands of years. When they gathered all the conditions to accept the sunlight they went to the worlds surface again, but molded by the underworld hardship... (Yeah, this lore sucks and I'm not in the mood to find a better one. That's not very important tho xD)

MAP AREA: Tartarians come from the underground, needless to say that their city will be builted into some kind of underworld. It has to look like a ******n huge cave and the entrance is around this place http://prntscr.com/4agp3g (represented as a red square).

CLASSES (please understand that this has nothing to do with what is known for PWI, making it a complete new content and playstyle):
- REAPER
This is a class that is both ranged and melee, and gives out physical damage. They wield two chained scythes (images on links: http://prntscr.com/4af7tw , http://prntscr.com/4af828) and they can change from melee to ranged and vice-versa using two different stances. They are a highly mobile class and focus on great bursts of damage. Because almost all their damage comes from their skills chains and bursts they become the most active class in the game, making it almost not viable to just let it auto-atack (this is a class that is focused on skill and game strategy, making it a both strong and weak character depending on who is playing it). Reaper's chained scythes have 18m range and have 0.85 atk speed. ATTENTION: Reaper has a different playstyle from all other characters, aside from having Phy. Damage he will play mostly based on his skills, making his auto atacks not so usefull. In order to create a balanced character I introduced the passive Earth Inspiration and the add-on in the skill Stance Shifter.

GENERAL SKILLS:
Stance Shifter: (When character is on melee mode) Kicks the target damaging it for *damage* and flies 18m back. The scythes grow chains on them, gaining 18m atack range and a magical aura that restores 15% of characters mana. (Has 10 seconds cooldown)
(When character is on range mode) Throws one scythe to the target and pulls himself to the target. The scythes loses their chains and character switches to melee.
Earth Guidance: Character gains 40% speed each second to a max of 13 m/s for 15 seconds. Cannot be stuned, slowed or sealed while skill is active (a debuff will take out the effect).
Chained Scythe Mastery: Increases all chained scythes weapon damage for 60%
Earth Birthmark: Auto atacks and Terra Call have 5% chance to mark the target with an Earth design. Alpha Stun, Underworld Trap, Battle Cry, Dust Smoke and Death Wish have their effects increased for 1.5 seconds when used on a target with this mark.
Earth Inspiration: Passively reduces the mana cost for all skills for 30%.
God's Forgiveness: Infuse Weapon with an Earth Blessing, giving a bonus 30% Earth damage for 15 min.

RANGED SKILLS:
Alpha Stun: Throw both scythes simultaneously at the target's head, having a chance of *insert %* to confuse them for 3.5 seconds and damaging for *damage*.
Underworld Trap: Throw both scythes in a descending action to put a trap under the target's feet, making it unable to move for 2 seconds. Has *insert %* to hit.
Battle Cry: Throws both scythes into the air, shouting loudly and making enemies within a 18m range slowed for *insert %* and also damaging for *damage*. Costs *insert* Chi
Healing Waves: Throws both scythes to the target, creating waves with the chains and hitting the enemies for 10 times. Each hit heals character for 1% of it's current health and damages for *damage*. (The 10 hits take 2.5 seconds only)
Area Control: Spins sideways with the scythes at max range, knocking back their target and damaging for *damage*. Costs *insert* Chi.
Death Wish: Sacrifices 80% of his current HP to gain 50% Atack Speed and 200% Weapon Damage for 9s. Cannot be healed while the effect is active, but instead he will recharge 15% of his HP each second for 6s. Costs 2 Sparks.

MELEE SKILLS:
Counter Position: Instantly moves behind the target and parries/blocks the next atack. Costs *insert* Chi.
Terra Call: Jumps into the air and slams the ground with all his might, damaging all targets around him for *damage*. This skill procs with Earth Birthmark.
Dust Smoke: Focus for 1 second to swirl his chains and hit everyone in a 12m radius and damaging for *damage*, lowering movement speed for *insert %* during 4s. Bonus *damage* damage if Earth Birthmark is active.
Blast Sacrifice: Calls the Tartarian spirit to infuse him with a shield that lasts for 15 seconds and absorbs 40% of character's current HP. When the shield breaks (when all damage is absorbed or when 15 seconds pass) it damages all enemies in an 8m radius for *damage*.
Tartarian Recall: Invokes the Tartarian spirits to create a wall of spikes around the character. Monsters and players inside the wall cannot leave and it remains active for 3 seconds, hitting everyone inside for *damage* phy. damage and 300% weapon damage (It's Phy. Damage so it can miss). If the players uses Stance Shifter while the wall is up, targets become stunned for 2 seconds and Earth Birthmark is activated to all targets. Costs 2 Sparks.

I didn't put any debuffs or DOT skills, but like all classes, Reapers will have them, such has Bleed, Poison and Defense Reduction, for example.
If this is aproved I'll be glad to put up some more ideas.

GEAR AND POINTS: Reaper will use Light Armor as all Phy. DD's and his damage will be based on Dexterity. Critics will be their main source of damage, and he will be based on skills to survive and maintain mobility. For this reason I justify the 15% mana restoration bonus on Stance Shifter and the passive Earth Inspiration's 30% mana cost reduction. Note that they use Light Armor and like that they wont have much mana. As an example I made this NOT OVERPOWERED pwcalc. I used an archer for build purposes and all gear I chose it's just an example (I didn't pick top tier gear due to some unbalance between characters):
http://pwcalc.com/bbe7f568bd90cd63
You can see that 15% of 2353 Mana Points is only 353 MP, so the skill add-on is not overpowered. Full Dex is the recommended build for this character, maximizing damage and power burst.

HOW IT WILL AFFECT OTHER CLASSES: As you can see, Reaper will follow the normal pattern for Phy. DD, and it aproaches a lot to Archer. It has a tremendous good Skill Kit, with gap closers, escapes, AoE's and Crowd Control Effects. They have a good amount of HP when their gear has good refines and it's top tier, and their damage will be something between Archer and Assassin (Since it has more mobility than Assassin it can't be based on APS, so we put the atack speed for chained scythes as 0.85 so that can't happen. Also, Archers are famous for being the top hiters in the game, and they have a lot of AoE damage aswell, so Reaper would have less damage than archer on hit, but the mobility, number of debuff's and AoE's would balance these classes). As all classes, they are countered by some classes and can counter other classes. They will be extremely good against melee characters. With their Kit and mobility, Reapers can kite easily and provide the players with the Hit and Run playstyle. As for casters, they will have to be based on their CC skills as well as player skill!
In a squad, reapers will distinguish themselves for the AoE power and versatility of Range and Melee.

- VAMPIRE
Now, the best is always saved for last. Some of you will LOVE this idea, some of you might hate it. Personaly I think it's the best gameplay change that we will ever see in this game. Remember when earlier I said that we needed a Tank and Phy. DD? And remember when I said that to maintain balance there had to be a Magic and a Physical class each? Well if the Reapers are Phy. DD's, how the hell will we make a Magic Tank? Here's the answer:
Vampire is a MAGIC class that uses a Magic Sword, and like Reaper, has two stances. In one of the stances, Vampires are normal Magic DD's, but when they change the stance, they become ultra good tanks. Let's see some skills:
GENERAL SKILLS:
Magic Sword Mastery: Increases Magic Sword weapon damage for 60%.
Fire Mastery: Increases all Fire damage for 20%.
Earth Mastery: Increases all Earth damage for 20%.
Blood Immersion: (When used on Human stance) Character transforms into a wolf. HP changes values with MP and Phy. Defense changes values with Mag. Defense. Addicionally increases 120% of Max HP and Phy. Defense and reduces MP for 65% as well as restoring your damage to 100% weapon damage.
(Imagine that you have as normal stats
5 000 HP
12 000 MP
4 000 Phy. Defense
12 000 Mag. Defense.
When you use this skill, you will transform into a wolf and your stats will be:
12 000 + 120% HP = 26 400 HP
5 000 - 65% MP = 1750 MP
12 000 + 120% Phy. Defense = 26 400 Phy. Defense
4 000 Mag. Defense)

(When used whille on Wolf stance) Restores the base stats and wins 10% magic damage on skills that uses his own Blood.
Death Scent: Everytime a squad member dies, leaves a death odor improving your atack damage for 10% during 30s.
WOLF SKILLS:
Blackhole of the Damned: Creates a Blackhole that stops him from moving, but drags small amount of aggro and reduces all damage taken for 80% for 20s. Despite not being able to move, can still cast skills on spot.
Mind Leak: Breaks through all monsters mind within a 12 meter range, making them ignore all their surroundings except the character, making them atack him. Additionaly deal *damage* to all targets within 5m range.
Individual Meteor: Dashes 40m forward, damaging for *damage* all enemies in the line it hits. Costs *insert %* Chi.
Rage Vacinity: Slams the ground with his pawns, decreasing phy. and mag. resistances of everyone it hits for 15% during 8s in a range of 8m. Gain 20 chi for each squad member hit with the skill.
Vampire Shutdown: Lock a single target under your control. You are now draining and absobing your target's HP and restoring 5 chi per second. Deals *damage* damage per second and can only be active for 30s. Has 85s cooldown.
Arcane Bloodfusion: Doesn't deal damage, but restores 5 chi for each enemy hit within an 8 m radius. Has 70s cooldown.
HUMAN SKILLS:
Death Suply: Buffs all ranged classes (Casters, Archers and Reapers) in squad. Everytime a character with this buff atacks a monster, it will absorb 0.0075% of the damage dealt as HP.
Everytime a character with this buff atacks a Player,it will absorb 2% of the damage dealt as HP. The buff lasts for 3 minutes and has a cooldown of 10 minutes.
Blood Aura: By draining a single target's HP, converts the drained blood into Chi and distributes it for all members in squad, restoring 20 chi per second for all members within the range of 12m for the next 8 seconds. Does not restore own chi and requires 150 chi to activate.
Blood Laugh: Send his own blood infected with a poison, loosing 3% of his current HP. Target takes *damage* damage per second for the next 9s. Blood Mark is applied.
Underworld Beings: Invokes bats from the Underworld to damage everything in the range of 8m of his target. Has 45% to apply Blood Mark on the targets hit. Costs *insert* chi.
Gathering Onslaught: All targets within 12m of you with Blood Mark casted will regenerate 0.5% your max HP. You deal no damage whatsoever and cast time depends on your current HP. The less HP you have, the faster the skill is.

These are just some examples I manage to think of. If this is aproved I'll be glad to put up some more ideas.

GEAR AND POINTS: Vampires are a magic class, but they won't focus their gameplay on Magic DD. They are much more of a suport class when they are in human form and their stats are great in wolf form to be able to tank almost anything. As they are a magic weapon users, they will need to use Arcane gear (also to give the higher proc with the MP and HP change values) and they can only equip Magic Swords. Points will be distributed preferably as FULL MAGIC build, to proc the MP and HP values.

HOW IT WILL AFFECT OTHER CLASSES: About PvP, this class doesn't show any kind of role model as an example. Ofc it would have a lot of good skills and survivability once well mastered, because it would have both HP and Physical Resistance in Wolf Stance and it would have Damage and Magic Resistance in Human Stance, making it a tricky class to surpass. But the Kit I presented is not even similar to Psychic or Wizard, which are the top Magic duelists. It shows more of a support role, so would be extremely helpfull to have a Vampire in squad. On PvE we can all see that this Kit is perfect for the support and tank roles... A good player can manage to do extremely beautiful combos with him, for example, use Blackhole of the Damned + Blood Immersion + Blood Aura (note that you have the 10% bonus damage from Blood Immersion being used on Blood Aura while providing chi to your entire squad to provide cool combos).


So this is it, I will try to give you a more detailed thread as the time passes. I will put more skills and fix the existing ones, because they might not be balanced. Leave your opinion and please, try not to be rude about it, this gave me a hell of an headache. Criticism needs to have a counter opinion and explain why you think something is wrong.

Regards ;)
Notice: Any game is better than PWI atm, so give PWI a break and go try other MMOs! Do it...
PM me if you want more information about the best MMOs (Warning: biased opinion upon trial)
Post edited by tinocomi on
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Comments

  • bloodedone87
    bloodedone87 Posts: 1,883 Arc User
    edited August 2014
    Someone has a lot of time and a lot of imagination? b:laugh Great now go and make your own MMORPG game and play it.We all agree that the game is dieing? When the hell did i agree with ppl saying the game is dieing? If i had 1 euro or 1 dolar everytime i seen ppl saying the game is dieing i would have been rich nowb:laugh.
    A vampire that transforms in to a wolf?
    absorbing damage as hp? this is something new. its not like we have sins with bp no?b:chuckle
    How old are you? 10? 12? you have a lot of imagination. you could write a fantasy bookb:laugh.
    Why would you want to change the way pw style of playing is? Dont like the game mechanics? then go play other game, you have so many from which you can chose. Im not saying the game doesnt need improvements or things to be fixed. But you try to change pw at all.b:shutup
    giphy.gif



  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited August 2014
    Didnt really read beyond your class categorizations.

    Magic DDs are underrated for their magic tanking ability. When bosses mobs are pure magic, AAs can take more dmg than a barb. Since few people recognise this fact and these classes dont have specific tanking skills, maybe if a class were to be added, an AA tank would be nice, complete with agro skills, skills for fast pulling, more HP than other AAs and something similar to invoke. (give them relatively low dmg output though for pvp balance)

    Then please also make instances where tanking is actually needed. Make stuff where bosses do 100k-200k physical dmg per hit (before our defences are taken into account) That really need to be tanked by a physical tank. And make bosses that do similar amounts of magic dmg that need to be tanked by a magic tank. Some for mobs to be pulled. Make them throw magic dots like crazy, make them throw bubble. (the AA tank will need anti stun) Make them like twice as bad as map 3 in TM lunar :)

    Make the bosses twins like Aohe or however you spell his name so that both tanks have a job. Make physical bosses cast magical adds and vice versa. Make bosses that sometimes do very strong attacks magical and sometimes physical so you need to swap tanks during the fight. Make it go right trough AD/IG so we cant still just have anyone tank it. Use your imagination. Make us sweat. Make us think "how the F are we gonna beat this stuff"
    Everything i write is from PvE perspective unless mentioned otherwise.
  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited August 2014
    tinocomi wrote: »
    TANK
    Barbarian , Seeker
    HEALER
    Cleric , Mystic
    OFFTANK
    All classes*
    PHY. DD
    Archer , Assassin
    MAG. DD
    Wizard , Psychic , Venomancer

    I didn't read the whole post, but this is wrong.
    [SIGPIC][/SIGPIC]

    b:dirty "I **** rainbows and love everyone"-Longknife b:cute
  • ZentDreigon - Raging Tide
    ZentDreigon - Raging Tide Posts: 456 Arc User
    edited August 2014
    People have got to stop using dark colors on text. b:angry

    Adding a new race and classes would require major game changes. Don't think it'll happen before it's time to kiss goodbye to PWI.
    [SIGPIC][/SIGPIC]
    > A demon is driven by desire, pure desire, that cannot be stopped by reason or logic. - Mo Zun
    > Believing in demons doesn't mean believing in evil. Demons are not necessarily an evil thing. - Chin Wuming
  • tinocomi
    tinocomi Posts: 0 Arc User
    edited August 2014
    A vampire that transforms in to a wolf?
    absorbing damage as hp? this is something new. its not like we have sins with bp no?b:chuckle
    Right, Assassins with BP... Doesn't change the fact that Ranged classes suck on their finger. I've made the maths, and 0.0075 is pretty good for a caster for around 3 min.
    How old are you? 10? 12? you have a lot of imagination. you could write a fantasy bookb:laugh.
    I'm not actualy offended by this, gonna try and take it as a compliment. I do have the need to make a referal to the fact that I'm 21 and now working as a game developer. Assuming that only kids have imagination is not mature, which make me doubt of your own age...
    Why would you want to change the way pw style of playing is? Dont like the game mechanics?
    I actualy love it, and I don't remember changing any mechanics here. I just threw my opinion here to see what the community would think.
    then go play other game, you have so many from which you can chose.
    Who says I only play this game? Forum rules do not allow me to put names here, but I've experienced far better games than PWI. The fact that I recognize this game's potential is why I'm giving out these ideas and sugestions.
    Im not saying the game doesnt need improvements or things to be fixed. But you try to change pw at all.b:shutup
    Again, I didn't change anything at all. Everything remained the same and I'm now doubting of your comprehension skills. I mean, it all seems clarified to me, but hell man, I can give some explanations if you want.

    As I said, criticism should have a counter opinion and you're just criticizing without any substantial foundings, so please, try to be more objective so I can understand what you mean.

    Regards
    Notice: Any game is better than PWI atm, so give PWI a break and go try other MMOs! Do it...
    PM me if you want more information about the best MMOs (Warning: biased opinion upon trial)
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited August 2014
    New classes could be interesting but to be honest... PWI needs an update/balance on the current classes and their skills before they can think about introducing new ones.

    There are still some skills that are nearly useless, skills that are outdated or skills that were made weak/pointless after recent updates. There are some skills that could use some nerfs or modifications and how about the whole mess caused by Purify proc weapons and Paralyze status...
    [SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
    ★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★
  • tinocomi
    tinocomi Posts: 0 Arc User
    edited August 2014
    Didnt really read beyond your class categorizations.

    Magic DDs are underrated for their magic tanking ability. When bosses mobs are pure magic, AAs can take more dmg than a barb. Since few people recognise this fact and these classes dont have specific tanking skills, maybe if a class were to be added, an AA tank would be nice, complete with agro skills, skills for fast pulling, more HP than other AAs and something similar to invoke. (give them relatively low dmg output though for pvp balance)

    Then please also make instances where tanking is actually needed. Make stuff where bosses do 100k-200k physical dmg per hit (before our defences are taken into account) That really need to be tanked by a physical tank. And make bosses that do similar amounts of magic dmg that need to be tanked by a magic tank. Some for mobs to be pulled. Make them throw magic dots like crazy, make them throw bubble. (the AA tank will need anti stun) Make them like twice as bad as map 3 in TM lunar :)

    Make the bosses twins like Aohe or however you spell his name so that both tanks have a job. Make physical bosses cast magical adds and vice versa. Make bosses that sometimes do very strong attacks magical and sometimes physical so you need to swap tanks during the fight. Make it go right trough AD/IG so we cant still just have anyone tank it. Use your imagination. Make us sweat. Make us think "how the F are we gonna beat this stuff"

    Thanks man, I see what you mean, and I totaly agree with it. In fact I did created another Phy. Tank, but that can be changed and depending on how I feel tomorrow I might go and change Vampire's skills in order to make something like what you said. The thing is, in order for an AA Tank to work PWI also has to implement an whole new tanking system, where aggro can be taken between HA and AA Tanks easily, and ofc there should be instances made with that purpose :) (A revamp should do the trick)
    Notice: Any game is better than PWI atm, so give PWI a break and go try other MMOs! Do it...
    PM me if you want more information about the best MMOs (Warning: biased opinion upon trial)
  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited August 2014
    tinocomi wrote: »
    Thanks man, I see what you mean, and I totaly agree with it. The fact that I created another Phy. Tank can be changed, and depending on how I feel tomorrow I might go and change Vampire's skills in order to make something like what you said. The thing is, in order for an AA Tank to work PWI also has to implement an whole new tanking system, where aggro can be taken between HA and AA Tanks easily, and ofc there should be instances made with that purpose :) (A revamp should do the trick)

    The system is fine. Just give an AA a skill that does what flesh ream does and you can swap agro all you like :)
    Everything i write is from PvE perspective unless mentioned otherwise.
  • tinocomi
    tinocomi Posts: 0 Arc User
    edited August 2014
    New classes could be interesting but to be honest... PWI needs an update/balance on the current classes and their skills before they can think about introducing new ones.

    There are still some skills that are nearly useless, skills that are outdated or skills that were made weak/pointless after recent updates. There are some skills that could use some nerfs or modifications and how about the whole mess caused by Purify proc weapons and Paralyze status...

    Hi! Yes you are right, and I said that on the first three topics before presenting the new classes. Imo each class has way too much skills, resulting in some of them not being used at all due to spark costs or unbalanced situations. They should remove some skills and work all classes out (also visual and sound upgrades). The less skills per character, the more balanced the game gets (or easier it is to balance it). That would also contribute to make other classes, completing the system...
    I didn't read the whole post, but this is wrong.

    Why the **** would you comment then? Jezz, you come here to say: "This is wrong."
    At least explain why it is wrong and tell us your point of view, instead of simply say stuff that looks like random bot access.
    Notice: Any game is better than PWI atm, so give PWI a break and go try other MMOs! Do it...
    PM me if you want more information about the best MMOs (Warning: biased opinion upon trial)
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited August 2014
    tinocomi wrote: »
    Hi! Yes you are right, and I said that on the first three topics before presenting the new classes. Imo each class has way too much skills, resulting in some of them not being used at all due to spark costs or unbalanced situations. They should remove some skills and work all classes out (also visual and sound upgrades). The less skills per character, the more balanced the game gets (or easier it is to balance it). That would also contribute to make other classes, completing the system...

    The skill mergers we got during New Horizons was a way towards that direction, even though some of them weren't thought through.

    Also, yes my bad I skipped some parts of your post because I was more interested in reading about the classes b:chuckle I'm not particularly fond of the concepts but that's just my opinion/preference but you did put thought into them and that's really nice. Unfortunately, the chances of ever reaching the actual developers/staff are small.

    @ the other classes - Mystics are generally both healers and DDers (jack-of-all-trades to be specific). Unless they are specifically needed for support, they'll often/usually function as DDs in PvE and PvP or they'll switch modes (support/DD) according to the situation. The latter probably depends on the player, some of them prefer to play support-oriented while others would rather play DD-oriented. Others just do both.
    [SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
    ★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★
  • bloodedone87
    bloodedone87 Posts: 1,883 Arc User
    edited August 2014
    Didnt really read beyond your class categorizations.

    Magic DDs are underrated for their magic tanking ability. When bosses mobs are pure magic, AAs can take more dmg than a barb. Since few people recognise this fact and these classes dont have specific tanking skills, maybe if a class were to be added, an AA tank would be nice, complete with agro skills, skills for fast pulling, more HP than other AAs and something similar to invoke. (give them relatively low dmg output though for pvp balance)

    Then please also make instances where tanking is actually needed. Make stuff where bosses do 100k-200k physical dmg per hit (before our defences are taken into account) That really need to be tanked by a physical tank. And make bosses that do similar amounts of magic dmg that need to be tanked by a magic tank. Some for mobs to be pulled. Make them throw magic dots like crazy, make them throw bubble. (the AA tank will need anti stun) Make them like twice as bad as map 3 in TM lunar :)

    Make the bosses twins like Aohe or however you spell his name so that both tanks have a job. Make physical bosses cast magical adds and vice versa. Make bosses that sometimes do very strong attacks magical and sometimes physical so you need to swap tanks during the fight. Make it go right trough AD/IG so we cant still just have anyone tank it. Use your imagination. Make us sweat. Make us think "how the F are we gonna beat this stuff"

    Bosses that hit with 100k-200k per hitb:shocked GTFO.You do realize how stupid that sounds no?
    giphy.gif



  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited August 2014
    Bosses that hit with 100k-200k per hitb:shocked GTFO.You do realize how stupid that sounds no?

    >Before factoring in defenses

    L2r fgt
    Its just an example anyway. Most bosses nowadays are cakewalks considering all the buffs, gear, damage reduction methods and healing one can get in a 6~10 person squad if even that
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  • bloodedone87
    bloodedone87 Posts: 1,883 Arc User
    edited August 2014
    >Before factoring in defenses

    L2r fgt
    Its just an example anyway. Most bosses nowadays are cakewalks considering all the buffs, gear, damage reduction methods and healing one can get in a 6~10 person squad if even that

    Yes im sure that for an aps sin +5 gear or for a +5 Caster bosses like Hellfire and all the sot bosses and Puppeater are cakewalksb:chuckle. I guess that overpower players are with their heads in the clouds that they forgot that there are players with weak gear or they forgot they have been weak at some point.
    giphy.gif



  • tinocomi
    tinocomi Posts: 0 Arc User
    edited August 2014
    Unfortunately, the chances of ever reaching the actual developers/staff are small.
    Sad but true...
    @ the other classes - Mystics are generally both healers and DDers (jack-of-all-trades to be specific). Unless they are specifically needed for support, they'll often/usually function as DDs in PvE and PvP or they'll switch modes (support/DD) according to the situation. The latter probably depends on the player, some of them prefer to play support-oriented while others would rather play DD-oriented. Others just do both.

    Agreed, and in my first post I did separated them accordingly and repeated some classes through the process, but to make things easier to perceive, ie, to make my point about what classes were needed (in my opinion) it was clearer to separate them like that, but that's a minor thing and it can be changed in 5 seconds ;)
    Notice: Any game is better than PWI atm, so give PWI a break and go try other MMOs! Do it...
    PM me if you want more information about the best MMOs (Warning: biased opinion upon trial)
  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited August 2014
    tinocomi wrote: »
    TANK
    Barbarian , Seeker
    HEALER
    Cleric , Mystic
    OFFTANK
    All classes*
    PHY. DD
    Archer , Assassin
    MAG. DD
    Wizard , Psychic , Venomancer

    Okay, so since you want me to say why I think it's wrong here we go:

    According to you the BM doesn't exist and have no role. BM do fit in the tank and physical DD categories.

    DD (Damage Dealer):
    Wizard (Single and AOE targets)
    Archer (Single and AOE targets)
    Sin (Single target)
    Psychic (Single and AOE targets)
    Seeker (AOE targets)
    Mystic (Single and AOE targets)

    Healers:
    Cleric
    Mystic

    Tank:
    BM
    Archer
    Barb
    Psychic
    Seeker
    Mystic

    *Sins with decent gears can tank.

    **Veno's pets can tank, but mostly when the veno is soloing instance (TT etc...)

    Support:
    BM (Debuffs)
    Cleric (Heals, buffs)
    Veno (Debuffs)
    Mystic (Heals, buffs)

    ---

    Technically all class can DD cause all class have DD skills, if the class is not in the DD category it's cause they are not took in squad as DD.

    Example: Veno have single and AOE damage skills, but Veno are wanted in squad for their support role for debuffs and not as main DD.

    It also depend on gears/weap, usually people that need DD will take an Archer over a Veno, but if the Archer use a R8+5 bow and the Veno a R9rr+12 pataka then yes the Veno will be take over the Archer, but on equally gears/weap Veno won't be taken as DD unless the squad forming don't get any better offer. (gears/weap/class)

    Same for support, all class have buffs, so I didn't put class like barb in support cause people don't take barb only for his buff, but for tanking.

    There's always exceptions to all of that. It could happen that a squad that have a tank that is not a barb decide to fill the squad with a barb for the buff, so I placed the class by the role people expect them to play.

    ^ That's more how I see the classes and according to that there's less healer and support classes than DD and tank.

    I don't say the idea of new classes is bad, I just think that that you see the classes a bit too specific, many classes can play many roles.
    [SIGPIC][/SIGPIC]

    b:dirty "I **** rainbows and love everyone"-Longknife b:cute
  • jwillson123
    jwillson123 Posts: 0 Arc User
    edited August 2014
    Sadly this may never happen since China decides lol if you really want this post it in PW china forums and then maybe we can see it b:laugh

    Maybe you should play forsaken world instead they got vampire class and Scythe user class too.
    Do you want PWI to fix the economy before is to late?
    please support Perfect World International Forum > Suggestion Box
    > Limit Auto Cultivation to 1 hour just like Hyper stones
  • bloodedone87
    bloodedone87 Posts: 1,883 Arc User
    edited August 2014
    tinocomi wrote: »
    Right, Assassins with BP... Doesn't change the fact that Ranged classes suck on their finger. I've made the maths, and 0.0075 is pretty good for a caster for around 3 min.

    I'm not actualy offended by this, gonna try and take it as a compliment. I do have the need to make a referal to the fact that I'm 21 and now working as a game developer. Assuming that only kids have imagination is not mature, which make me doubt of your own age...

    I actualy love it, and I don't remember changing any mechanics here. I just threw my opinion here to see what the community would think.

    Who says I only play this game? Forum rules do not allow me to put names here, but I've experienced far better games than PWI. The fact that I recognize this game's potential is why I'm giving out these ideas and sugestions.

    Again, I didn't change anything at all. Everything remained the same and I'm now doubting of your comprehension skills. I mean, it all seems clarified to me, but hell man, I can give some explanations if you want.

    As I said, criticism should have a counter opinion and you're just criticizing without any substantial foundings, so please, try to be more objective so I can understand what you mean.

    Regards

    Ranged class suck on their fingers? i guess you never played an archer or a psy. or if you did you failed so bad.Why would a ranged clased needs a buff or skill to regen his hp? Ranged classes like archers or psychic dont need that.Nor any other caster. A good archer will kill mobs before they reach him, and ranged mobs before the are able to deliver more than 1 hit.
    A psychic would do even better. I ve made a psychic few weaks ago. Now she is lvl89, just become sage. I am able to kill melee mobs ( except increase magic resistence mobs) before they reach me. Crystal light slows them by 80%. Aqua impact has a 50% chance to slow their speed too. if they have increased life i can stun them with earth vector, or freeze them with glacial shards. And if that doesnt work and they reach me i simply use landslide and knock them back 18.0 meters and kill them before they reach me again.As for the ranged mobs they are dead before they can deliver more than 1 hit. And if they can deliver more than 1 hit i have SOV and SOR to punish them a little cause they dare to attack meb:laugh
    So tell me why would my psy or any psy would need a skill to regen hp? Maybe a fail psy would need that, but if its a fail psy then he should go play other class.
    giphy.gif



  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited August 2014
    Yes im sure that for an aps sin +5 gear or for a +5 Caster bosses like Hellfire and all the sot bosses and Puppeater are cakewalksb:chuckle. I guess that overpower players are with their heads in the clouds that they forgot that there are players with weak gear or they forgot they have been weak at some point.

    Well the thing. a long long time ago, TT99gold was the very best gear out there and lvl100 was an achievement. Then, you could do the "end game" instances like FW and lunar (if they existed already, not sure, wasnt there) People who were lvl 80 could not do that. They had no reason to complain, they were not at end game so its normal they couldnt do those instances.

    The last years, the level cap has not increased, but gear did. So now we got lots of players who have end game gear but they are still in that same lvl 100-105 category together with players who just made it there. It wouldnt be unreasonable to make content for these players instead of having the max content be for those who just made it to lvl 100 and wear G15 or maybe half refined G16 at best.

    FSP and UCH are tiny steps forward, but clearly these instances are prepared for those who imeadiately rebirth and end up in there in that same equipment.
    Everything i write is from PvE perspective unless mentioned otherwise.
  • tinocomi
    tinocomi Posts: 0 Arc User
    edited August 2014
    Ranged class suck on their fingers? i guess you never played an archer or a psy. or if you did you failed so bad.Why would a ranged clased needs a buff or skill to regen his hp? Ranged classes like archers or psychic dont need that.Nor any other caster. A good archer will kill mobs before they reach him, and ranged mobs before the are able to deliver more than 1 hit.
    A psychic would do even better. I ve made a psychic few weaks ago. Now she is lvl89, just become sage. I am able to kill melee mobs ( except increase magic resistence mobs) before they reach me. Crystal light slows them by 80%. Aqua impact has a 50% chance to slow their speed too. if they have increased life i can stun them with earth vector, or freeze them with glacial shards. And if that doesnt work and they reach me i simply use landslide and knock them back 18.0 meters and kill them before they reach me again.As for the ranged mobs they are dead before they can deliver more than 1 hit. And if they can deliver more than 1 hit i have SOV and SOR to punish them a little cause they dare to attack meb:laugh
    So tell me why would my psy or any psy would need a skill to regen hp? Maybe a fail psy would need that, but if its a fail psy then he should go play other class.

    I main archer and I played with all characters up to level 101 with full G16 Gears, unlike you that experienced a lvl 89 psychic. In fact my archer is almost on her path to Full r9rr and just need some refines as well, so in matters of experience you are way behind me.
    Also you must not be an active PvP player, or else you would understand what I mean. This conversation has no sense since I'm talking to someone who didn't experienced a full PvP or PvE 101 paths... Have a nice day
    Notice: Any game is better than PWI atm, so give PWI a break and go try other MMOs! Do it...
    PM me if you want more information about the best MMOs (Warning: biased opinion upon trial)
  • tinocomi
    tinocomi Posts: 0 Arc User
    edited August 2014
    Okay, so since you want me to say why I think it's wrong here we go:

    According to you the BM doesn't exist and have no role. BM do fit in the tank and physical DD categories.




    ^ That's more how I see the classes and according to that there's less healer and support classes than DD and tank.

    I don't say the idea of new classes is bad, I just think that that you see the classes a bit too specific, many classes can play many roles.

    Thank you for explaining...
    I agree that the list I presented was incomplete, but also to make things simpler I did not want to repeat any class, so I simply chose what would fit their main creation roles. The fact that BM doesn't appear is because they can do everything, but are not speacialized on anything. BM's are not meant to be Tanks nor DD's nor Supports (All classes are supports since they all have good debuffs). BM's are suposed to be the ultimate machine and gather all qualities from the rest of the classes. They can do almost anything they speacialize into, but wont surpass the damage of a Assassin or the tankyness of a Barbarian. Therefore they fit in the Bruiser type.
    If we're to put things that way, all classes can tank, almost all classes heal, all classes suport and all classes DD. I simply put each class on their designated creation spot, but once again I admit it was kinda incomplete since there was some roles unatended.
    Well the thing. a long long time ago, TT99gold was the very best gear out there and lvl100 was an achievement. Then, you could do the "end game" instances like FW and lunar (if they existed already, not sure, wasnt there) People who were lvl 80 could not do that. They had no reason to complain, they were not at end game so its normal they couldnt do those instances.

    The last years, the level cap has not increased, but gear did. So now we got lots of players who have end game gear but they are still in that same lvl 100-105 category together with players who just made it there. It wouldnt be unreasonable to make content for these players instead of having the max content be for those who just made it to lvl 100 and wear G15 or maybe half refined G16 at best.

    FSP and UCH are tiny steps forward, but clearly these instances are prepared for those who imeadiately rebirth and end up in there in that same equipment.

    The game basicaly stoped being challenging at some point. I do remember going into TT 3-1 with people geared with TT70... That was super fun and we died so often, repeated and repeated until we found a method and then learned through experience. FC's being done with TT70 gears lool almost 4h to complete that **** and still way funnier than my 20 min Sin runs today. As the game inserts new Gears and do not update instances or insert some more, game loses everything that it's skill related and I'm very sad about that.
    Also unskilled players are able to kill skilled players simply because they have more money or more time to play. That also grinds my gears...
    Notice: Any game is better than PWI atm, so give PWI a break and go try other MMOs! Do it...
    PM me if you want more information about the best MMOs (Warning: biased opinion upon trial)
  • bloodedone87
    bloodedone87 Posts: 1,883 Arc User
    edited August 2014
    tinocomi wrote: »
    I main archer and I played with all characters up to level 101 with full G16 Gears, unlike you that experienced a lvl 89 psychic. In fact my archer is almost on her path to Full r9rr and just need some refines as well, so in matters of experience you are way behind me.
    Also you must not be an active PvP player, or else you would understand what I mean. This conversation has no sense since I'm talking to someone who didn't experienced a full PvP or PvE 101 paths... Have a nice day

    You have main archer with almost full R9rr and all other classes with G16 and you want regen hp for your archer and casters?b:chuckle I didnt experience full pvp yet simpe cause i dont like pvp part of game except NW. but i have experienced full pve on my sin 102 and I ve been in sqauds with archers and psychics and other casters lvl100+ And i seen they dont need regen hp .
    In my opinion nor BM, seekers and barbs need regen hp if they know how to play their chars. I understand to give them bp in squads to help them a bit and things go faster.But i call failure in pve those melee dd asking for bp in world chat.Sins need bp cause they are a melee class with the weakest psy defence in the game so bp helps them with that.but other melee classes dont really need that. I remember being lvl 95 and doing an fc with a squad were it was a lvl96 barb( this fc was before rebirth camed out) .We didnt start all same time so the barb didnt get bp from me and half of the run i was trying to give the barb bp but couldnt cause he kept running from me.Finally i couldnt stand that so i ask him to stay in place so i can buff him but he replied me: Why the hell would I need your bp to survive?.

    PS: I have been in sqauds with full G16 and Full R9rr psychics in high lvl dungeons and they can kill mobs in 2-3 shots so they dont need regen hp.
    So telling me the fact my psy is just lvl89 and i didnt experienced full pve 101 with it yet doesnt sustain your case.
    giphy.gif



  • tinocomi
    tinocomi Posts: 0 Arc User
    edited August 2014
    You have main archer with almost full R9rr and all other classes with G16 and you want regen hp for your archer and casters?b:chuckle I didnt experience full pvp yet simpe cause i dont like pvp part of game except NW. but i have experienced full pve on my sin 102 and I ve been in sqauds with archers and psychics and other casters lvl100+ And i seen they dont need regen hp .
    In my opinion nor BM, seekers and barbs need regen hp if they know how to play their chars. I understand to give them bp in squads to help them a bit and things go faster.But i call failure in pve those melee dd asking for bp in world chat.Sins need bp cause they are a melee class with the weakest psy defence in the game so bp helps them with that.but other melee classes dont really need that. I remember being lvl 95 and doing an fc with a squad were it was a lvl96 barb( this fc was before rebirth camed out) .We didnt start all same time so the barb didnt get bp from me and half of the run i was trying to give the barb bp but couldnt cause he kept running from me.Finally i couldnt stand that so i ask him to stay in place so i can buff him but he replied me: Why the hell would I need your bp to survive?.

    PS: I have been in sqauds with full G16 and Full R9rr psychics in high lvl dungeons and they can kill mobs in 2-3 shots so they dont need regen hp.
    So telling me the fact my psy is just lvl89 and i didnt experienced full pve 101 with it yet doesnt sustain your case.

    1. Idk in wich server you play but people asking for BP on WC is just sad.
    2. BP should be a self buff, not squad buff.
    3. Using your words, "nor BM, seekers and barbs need regen hp if they know how to play their chars". To me it seems like the buff isn't important at all, but everyone seems to like it... I introduced a buff that is similar to BP but only lasts 3 min and regens 0.0075% of the hited damage, then you have to wait 7 min (and this timer can also be changed) until you can use it again. You can use this not to simply kill mobs (it's stupid with todays gears just to think so --'). The objective of this skill is to maintain some "stability" on some hard bosses AND ESPECIALLY PvP. Let's see this through, an archer hits 800 dmg on a top gear player, that's 800 * 0.0075 = 6 HP restored... A magic crit from that archer might reach 3000, which will restore 3000 * 0.0075 = 22.5 HP. The stronger the hit, the more HP they will get. Of course I find this buff is stupidly low on PvP and needs different pecentages between PvE and PvP (which I will change in a while).

    So please, stop being toxic to the point of thinking that this 3 minute buff will be used to kill mobs on warsong or whatever --' This was made as a support skill only, and it doesn't change almost anything in the game. It provides some stability in some bosses, that's all (and the PvP % will suffer a rework soon).

    And that is all you have to say about the whole post? Man, what do you think of the global aspect, the new class introduction? What changes would you make (minor ones ofc) to improve these classes? That's the whole point of this thread...
    Notice: Any game is better than PWI atm, so give PWI a break and go try other MMOs! Do it...
    PM me if you want more information about the best MMOs (Warning: biased opinion upon trial)
  • bloodedone87
    bloodedone87 Posts: 1,883 Arc User
    edited August 2014
    tinocomi wrote: »
    1. Idk in wich server you play but people asking for BP on WC is just sad.
    2. BP should be a self buff, not squad buff.
    3. Using your words, "nor BM, seekers and barbs need regen hp if they know how to play their chars". To me it seems like the buff isn't important at all, but everyone seems to like it... I introduced a buff that is similar to BP but only lasts 3 min and regens 0.0075% of the hited damage, then you have to wait 7 min (and this timer can also be changed) until you can use it again. You can use this not to simply kill mobs (it's stupid with todays gears just to think so --'). The objective of this skill is to maintain some "stability" on some hard bosses AND ESPECIALLY PvP. Let's see this through, an archer hits 800 dmg on a top gear player, that's 800 * 0.0075 = 6 HP restored... A magic crit from that archer might reach 3000, which will restore 3000 * 0.0075 = 22.5 HP. The stronger the hit, the more HP they will get. Of course I find this buff is stupidly low on PvP and needs different pecentages between PvE and PvP (which I will change in a while).

    So please, stop being toxic to the point of thinking that this 3 minute buff will be used to kill mobs on warsong or whatever --' This was made as a support skill only, and it doesn't change almost anything in the game. It provides some stability in some bosses, that's all (and the PvP % will suffer a rework soon).

    And that is all you have to say about the whole post? Man, what do you think of the global aspect, the new class introduction? What changes would you make (minor ones ofc) to improve these classes? That's the whole point of this thread...

    I just realized I am fighting with you about something camed out of your own mind. This classes that you described wont be in PW.As far as i know PW China hasnt said anything about any new classes in the future. they are just the product of your imagination even if pw china will bring any new classes in the future we dont know if they gonna be similar or different to the classes that you invented i hope they are different something that will blow up my mind. If you want reapers and vampire go play FW you have there what you want( btw vampires can transform themself in bats not worewolf. pls dont change how the things go in mythology).An imagination of a person with a lot of free time and nothing to do with it.
    you ask me about the global aspect, new classes introduction, changes to improve classes that are only the product of your imagination. are you serious?
    giphy.gif



  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited August 2014
    tinocomi wrote: »
    Thank you for explaining...
    I agree that the list I presented was incomplete, but also to make things simpler I did not want to repeat any class, so I simply chose what would fit their main creation roles.

    Simple or not your categories are wrong, you shouldn't be missing a class, missing one class prove that you miss a category for that class. (AKA support)

    You say you don't want to repeat any classes even if they do have more than one role and you didn't included BM cause in your opinion they can play more than one role which is hypocrite, cause some classes play more roles than BM. Mystic is more a jack of all trades than BM and you have put them in healer and didn't have list BM.

    If you have indeed played all classes pass level 101 as you claim you would have put Mystic either in magic DD or not include it in any category like you did with BM cause Mystic can play more roles than a BM.

    tinocomi wrote: »
    The fact that BM doesn't appear is because they can do everything, but are not speacialized on anything. BM's are not meant to be Tanks nor DD's nor Supports (All classes are supports since they all have good debuffs). BM's are suposed to be the ultimate machine and gather all qualities from the rest of the classes. They can do almost anything they speacialize into, but wont surpass the damage of a Assassin or the tankyness of a Barbarian. Therefore they fit in the Bruiser type.

    I would love to see a BM be the main healer in a squad. As I previously said Mystic is a jack of all trades, way much more than BM, Mystic fits in ALL categories, BM doesn't. If you was repeating the classes in your categories the Mystic will be in more categories than the BM and yet you didn't list BM, but did put Mystic in healer. Your are either a BM lover or doesn't know all classes as much as you pretend.
    tinocomi wrote: »
    If we're to put things that way, all classes can tank, almost all classes heal, all classes suport and all classes DD. I simply put each class on their designated creation spot, but once again I admit it was kinda incomplete since there was some roles unatended.

    All classes can tank true, not all classes can heal, for me a healer is someone that can heal other people, that only Wizz, Cleric, Mystic and Psy can do and I saw in rare occasions a Psy playing as main healer, but never a Wizz. All classes have DD skills, so all classes can DD, but not all classes are wanted as DD.

    If you don't want to repeat classes then you need to list BM in one category or remove the classes that play more roles than BM, you cannot not list BM using the reason that they play multiple roles, while some other classes play more roles than BM and yet are listed.

    You put Mystic in healer cause you think they was created to be mainly healer? I can tell you that a lot of people would say otherwise, so in a way you don't have choice to repeat classes or your listing become your opinion, not a fact.
    [SIGPIC][/SIGPIC]

    b:dirty "I **** rainbows and love everyone"-Longknife b:cute
  • intruderbelow
    intruderbelow Posts: 11 Arc User
    edited August 2014
    I just realized I am fighting with you about something camed out of your own mind. This classes that you described wont be in PW.As far as i know PW China hasnt said anything about any new classes in the future. they are just the product of your imagination even if pw china will bring any new classes in the future we dont know if they gonna be similar or different to the classes that you invented i hope they are different something that will blow up my mind. If you want reapers and vampire go play FW you have there what you want( btw vampires can transform themself in bats not worewolf. pls dont change how the things go in mythology).An imagination of a person with a lot of free time and nothing to do with it.
    you ask me about the global aspect, new classes introduction, changes to improve classes that are only the product of your imagination. are you serious?

    Welcome to the Suggestion Box, where normal people from outside the production team can... suggest things, so I'm sorry If I came out of the blue giving some ideas to the game. Even if the developers don't give a damn about these ideas, and I know they wont bother with it, I think it's important to share some aspects of the game. I played FW before and these classes and playstyle I just presented do not have much in common from what is know to exist in FW, besides the ******n name, which can also be changed --' . For your own self knowledge boost, vampires can transform into Bats, Wolfs and Fog, from the original Dracula story, which was based on Eastern Europe mythology.

    Also, If I ask you to give out some ideas to improve these specific classes is because I think they can be upgradable, therefore I assume that they are not perfect and need much work on them. Which part of "this is just a sketch" you didn't understand?

    PS: I am not fighting with you btw, I'm defending a position towards a simple skill (that's how this "thing" started anyway) that boosts survivability for 3 min for ranged classes and that wont change gameplay at all.
  • intruderbelow
    intruderbelow Posts: 11 Arc User
    edited August 2014
    Simple or not your categories are wrong, you shouldn't be missing a class, missing one class prove that you miss a category for that class. (AKA support)

    You say you don't want to repeat any classes even if they do have more than one role and you didn't included BM cause in your opinion they can play more than one role which is hypocrite, cause some classes play more roles than BM. Mystic is more a jack of all trades than BM and you have put them in healer and didn't have list BM.

    If you have indeed played all classes pass level 101 as you claim you would have put Mystic either in magic DD or not include it in any category like you did with BM cause Mystic can play more roles than a BM.




    I would love to see a BM be the main healer in a squad. As I previously said Mystic is a jack of all trades, way much more than BM, Mystic fits in ALL categories, BM doesn't. If you was repeating the classes in your categories the Mystic will be in more categories than the BM and yet you didn't list BM, but did put Mystic in healer. Your are either a BM lover or doesn't know all classes as much as you pretend.



    All classes can tank true, not all classes can heal, for me a healer is someone that can heal other people, that only Wizz, Cleric, Mystic and Psy can do and I saw in rare occasions a Psy playing as main healer, but never a Wizz. All classes have DD skills, so all classes can DD, but not all classes are wanted as DD.

    If you don't want to repeat classes then you need to list BM in one category or remove the classes that play more roles than BM, you cannot not list BM using the reason that they play multiple roles, while some other classes play more roles than BM and yet are listed.

    You put Mystic in healer cause you think they was created to be mainly healer? I can tell you that a lot of people would say otherwise, so in a way you don't have choice to repeat classes or your listing become your opinion, not a fact.

    I did admit I was wrong already, and I would like some help to make a better grid. If you may please send me a PM so we can work that together and like that remove some of the "unbalanced" picks I made. Thank you
  • bloodedone87
    bloodedone87 Posts: 1,883 Arc User
    edited August 2014
    Welcome to the Suggestion Box, where normal people from outside the production team can... suggest things, so I'm sorry If I came out of the blue giving some ideas to the game. Even if the developers don't give a damn about these ideas, and I know they wont bother with it, I think it's important to share some aspects of the game. I played FW before and these classes and playstyle I just presented do not have much in common from what is know to exist in FW, besides the ******n name, which can also be changed --' . For your own self knowledge boost, vampires can transform into Bats, Wolfs and Fog, from the original Dracula story, which was based on Eastern Europe mythology.

    Also, If I ask you to give out some ideas to improve these specific classes is because I think they can be upgradable, therefore I assume that they are not perfect and need much work on them. Which part of "this is just a sketch" you didn't understand?

    PS: I am not fighting with you btw, I'm defending a position towards a simple skill (that's how this "thing" started anyway) that boosts survivability for 3 min for ranged classes and that wont change gameplay at all.

    Im a romanian. I think I know more than you do about Vlad The Impaler.And he wasnt actually a vampire.b:laugh
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  • intruderbelow
    intruderbelow Posts: 11 Arc User
    edited August 2014
    Im a romanian. I think I know more than you do about Vlad The Impaler.And he wasnt actually a vampire.b:laugh

    Are you really going towards that way? You are boosting this conversation over to another topic, in which you seem to know even less... Man, I wont bother to talk to people like you on future discussions, so thank you for enlighten me.
  • Zoldi - Morai
    Zoldi - Morai Posts: 1,595 Arc User
    edited August 2014
    tinocomi wrote: »
    BM's are not meant to be Tanks nor DD's nor Supports.

    I wouldn't say that BM are "MEANT" to be tanks ('cause I kinda think like Bella regarding the roles) but well... BM got a new aggro skill with primal and just for that reason you should consider that they are more designed to be tanks than seekers, shouldn't you ?
    ~ Sage Mystic 105-105-105 ~
    ~ Sage Sin 103-103-102 ~
    ~ Sage vita Barb 103-102-101 ~
    ~ Sage BM 102-101 ~ Demon Archer 102 ~
    ~ Sage Cleric 102 ~ Demon Wizard 101 ~
    ~ Sage Seeker 101 ~ Sage Psy 101 ~
    ~ Sage Heavy Veno 101 ~ Demon Storm 9X ~ Dusk 6x ~
    Started playing this game in 2007 on Oracle (PW-MY) : Demon MG 101 - Sage EP 99 - WF 89
  • nevitys
    nevitys Posts: 18 Arc User
    edited August 2014
    ''Hello everyone!
    First of all let me tell you that THIS WILL BE AN HUGE POST and that I know what most of you guys think about new classes:
    - There's a lot of necro threads about this
    - It's not going to work
    - There are enough classes already
    - Stupid ideas everywhere!''

    Sorry but i am one of those haters :D
    I am newbie in PWI, but i think we dont need more classes right now. When i started this game it was pretty difficult to me to find good class, because there was already so many characters. I think we should get better updates like rare mounts, rare spawn monsters (they can drop mounts/flyers/gear/costume) or dungeon queue system. Dungeon queue system would be awesome update because it makes dungeon farming so easy. (Like i said, i am newbie in PWI so if there is already some kind of dungeon queue system i just havent found it yet. Well one lvl50 Seeker said you need to find and invite people yourself if you wanna clear dungeons. Thats nearly impossible for new/lowlevel players like me).

    - Nevitys
    [SIGPIC][/SIGPIC]