JoDs for barb is a failure today?

bannokmak
bannokmak Posts: 0 Arc User
edited August 2014 in Barbarian
My question is ....

I heard there 're many skills that hit through defense LV or reduce damage taken like Invoke. So today is really worth to go shards with JoDs on barb? I see some thread about JoDs or Vit shards but that was old and game has change a lot with bug,glitch on skill.

oh and another question about +20 vital shard. In the future possible PWI gonna add this shard someday? like they brought deity shard in game at the moment. If they brought +20 vital shard I can imagine that barb all +20 vital shards and +12 will be really powerful.

so what you think? for me I am going to all vital shards and +12 after. That will be a lot of HP for my barb and good for my amageddon and base defense stat without buff. I know some people will say JoDs win but you know game change skill change some hit through defense LV so what you think? b:question
Post edited by bannokmak on

Comments

  • Socqar - Lost City
    Socqar - Lost City Posts: 511 Arc User
    edited June 2014
    bannokmak wrote: »
    My question is ....

    I heard there 're many skills that hit through defense LV or reduce damage taken like Invoke. So today is really worth to go shards with JoDs on barb? I see some thread about JoDs or Vit shards but that was old and game has change a lot with bug,glitch on skill.

    oh and another question about +20 vital shard. In the future possible PWI gonna add this shard someday? like they brought deity shard in game at the moment. If they brought +20 vital shard I can imagine that barb all +20 vital shards and +12 will be really powerful.

    so what you think? for me I am going to all vital shards and +12 after. That will be a lot of HP for my barb and good for my amageddon and base defense stat without buff. I know some people will say JoDs win but you know game change skill change some hit through defense LV so what you think? b:question

    Use asterelle calculator, JOSD all the way once you hit +12

    And...skills skipping def lvl? Absorb soul? What else? O.o
  • Shadowvzss - Harshlands
    Shadowvzss - Harshlands Posts: 300 Arc User
    edited June 2014
    Use asterelle calculator, JOSD all the way once you hit +12

    And...skills skipping def lvl? Absorb soul? What else? O.o

    i heard a bm morai skill aswell, maybe Flame Tsunami or idk
  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited June 2014
    Most skills that don't show up in damage logs (like DoTs and Blade Tornado(?)) aren't affected by defense levels at Level 10 (but they dont factor in attack levels either). Level 11 of those DO factor them though, so JoSD will still prove more effective for survival regarding those, and anything else that factors in Atk/Def Level...
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  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited June 2014
    We cannot choose it for you. We cannot look into your wallet.

    JOSDs are a little better than vit stones but 3 times the price. Is it, for your wallet, worth it to pay that huge difference for the small bit that JOSDs are better.

    The price for what you get is very steep, do you want to spend that to have that bit extra ?
    Everything i write is from PvE perspective unless mentioned otherwise.
  • Zanryu - Lothranis
    Zanryu - Lothranis Posts: 1,998 Arc User
    edited June 2014
    i heard a bm morai skill aswell, maybe Flame Tsunami or idk

    Reckless Rush and Blade Tornado/Sword Cyclone.

    Edged Blur will also do it with Seekers.

    Vit stones have lost a lot of effectiveness with the introduction of primal passives. Jades masterrace.
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  • Socqar - Lost City
    Socqar - Lost City Posts: 511 Arc User
    edited June 2014
    Reckless Rush and Blade Tornado/Sword Cyclone.

    Edged Blur will also do it with Seekers.

    Vit stones have lost a lot of effectiveness with the introduction of primal passives. Jades masterrace.

    Just a few skills...

    And as you said, Primal passives + Nuema + meridian... All that nerfs vit stones against JOSD because it's giving us additional HP and Def. but bit def lvl, meaning it's reducing the benefit of every extra point set on anything besides def. lvl

    Still as stated before, JOSD are the WORST item in cost-effect by FAR, meaning no class should go josd before they are at least full +12 armor + NW +12 orns (perhaps +10 orns If we consider we'll have more levels of Primal passives some day soon if we get last CN patch)
  • bannokmak
    bannokmak Posts: 0 Arc User
    edited June 2014
    Hey guys! thanks for reply. ah yes +12 JoDs all the way. I still like a lot of HP on a barb. It looks smexy and not sure defense LV is effective today there're many skills that hit through defense LV. and I hope PWI will put +20 vit stone someday like they put Deity stone in game. I can still afford those gears but have to sell my car first. b:chuckle
  • lythraos
    lythraos Posts: 0 Arc User
    edited July 2014
    Reckless Rush and Blade Tornado/Sword Cyclone.

    Edged Blur will also do it with Seekers.

    Vit stones have lost a lot of effectiveness with the introduction of primal passives. Jades masterrace.

    Mark of Weakness on a cleric.

    And the mentioned Absorb Soul of a mystic.

    Anything on a psychic or a archer? :o How does Soulburn or Magical Shackle fit into this?
  • DionDagger - Dreamweaver
    DionDagger - Dreamweaver Posts: 1,140 Arc User
    edited July 2014
    Reckless Rush and Blade Tornado/Sword Cyclone.

    Edged Blur will also do it with Seekers.

    Vit stones have lost a lot of effectiveness with the introduction of primal passives. Jades masterrace.

    Blade tornado no longer goes through def lvs. That was changed months ago. However it does now factor attack levels.
  • Joe - Morai
    Joe - Morai Posts: 1,299 Arc User
    edited August 2014
    Ah ppl...don't always be like...meh go full josd, go full vit, go full deity.

    Just mix em up.

    For example: Use full vit stones in your r9 gears and add 8 josd or 8 deity to your helm/robe. that will give you a decent boost in def or attack without leaving you that vulnerable and is not that expensive.

    If I ever happen to get a Crown of Madness I surely will put 4 josd in the helm and 4 deity stones in the Wings of Ascension. Mostly because I would have even numbers in attack and def lvls then =P xDDD

    For classes like Venos, Archers and sins it wouldn't be the worst option to mix stones as well. I don't understand why anyone always wants 24 of this, 24 of that.

    But I guess I will stay on vits for now...especially when we receive those 20 vit stones...then well...anything besides them will be meaningless for barbs. Dem 480 vits xDDD WTF.
    My Barb:
    mypers.pw/1.8/#146464

    My SB:
    mypers.pw/1.8/#141476
  • Socqar - Lost City
    Socqar - Lost City Posts: 511 Arc User
    edited August 2014
    Ah ppl...don't always be like...meh go full josd, go full vit, go full deity.

    Just mix em up.

    For example: Use full vit stones in your r9 gears and add 8 josd or 8 deity to your helm/robe. that will give you a decent boost in def or attack without leaving you that vulnerable and is not that expensive.

    If I ever happen to get a Crown of Madness I surely will put 4 josd in the helm and 4 deity stones in the Wings of Ascension. Mostly because I would have even numbers in attack and def lvls then =P xDDD

    For classes like Venos, Archers and sins it wouldn't be the worst option to mix stones as well. I don't understand why anyone always wants 24 of this, 24 of that.

    But I guess I will stay on vits for now...especially when we receive those 20 vit stones...then well...anything besides them will be meaningless for barbs. Dem 480 vits xDDD WTF.

    Using asterelle calculator you can easily simulate how vit stones - JOSD work. In this particular case, and without considering budget, doing Vit stones (even +20vit) is pointless. And offensively, that added HP won't make any difference on end-game arma anyway.

    Vit stones are out since NH came out, we have too much def and HP making vit points useless in this matter.

    About JOSD/Deity mixing yes, agree, that comes to game play. Barb might be weird to go Deity though, as full str already hits like a damn truck, but is legit.

    Classes like ea, sin or such I wouldn't just go Deity nowadays unless you mostly 1v1 people. In group pvp Deity people is only scary if they outgear you, at equal gears they die like a poopy unsharded guy, whereas having JOSD boosts their survavility a bazilion (asterelle calculator helps to check that)

    So for me, only combinations worth it nowadays are full JOSD or mixed JOSD/Deity (and exceptionally and coming to gameplay, going full Deity if you are skilled enough to kill & run as a sin, or being a tanky blass like seeker, barb or such). Vit stones are out of ecuation, HP < Def. lvl's, and asterelle made the tool to check that pretty easily. Numbers speak
  • slamstone
    slamstone Posts: 0 Arc User
    edited August 2014
    Sadly that calculator is outdated, because when u put into equation spirit, as an alternative source of def/atk lvl, the scores may change.

    About the 20 vit thing idk where u guys read that, since CN barelly got +12 stones into packs, so it may take a long time till they implement the 20 if ever(or i have missed a CN news post that states that, in which case im a noob).
  • Socqar - Lost City
    Socqar - Lost City Posts: 511 Arc User
    edited August 2014
    slamstone wrote: »
    Sadly that calculator is outdated, because when u put into equation spirit, as an alternative source of def/atk lvl, the scores may change.

    About the 20 vit thing idk where u guys read that, since CN barelly got +12 stones into packs, so it may take a long time till they implement the 20 if ever(or i have missed a CN news post that states that, in which case im a noob).

    Some of us are using an updated version of the calculator built buy ourselves using Excel xD So yeah, spirit considered as a base of equal 400 to ponder equations seems fair (400 average for A 40/40 cards)

    It doesn't really affect the outcome as long as it's considered on equal cards. The value added by cards is a sum to atk/def lvl pondering and not a multiplier, hence it won't direcly affect the result.

    ON un-balanced spirit though, situation will be different but that's not worth doing anyway.

    And btw, I just asumed +20vit was the new ones while it's +12, you're right, so even worse xD
  • Joe - Morai
    Joe - Morai Posts: 1,299 Arc User
    edited August 2014
    Some of us are using an updated version of the calculator built buy ourselves using Excel xD So yeah, spirit considered as a base of equal 400 to ponder equations seems fair (400 average for A 40/40 cards)

    It doesn't really affect the outcome as long as it's considered on equal cards. The value added by cards is a sum to atk/def lvl pondering and not a multiplier, hence it won't direcly affect the result.

    ON un-balanced spirit though, situation will be different but that's not worth doing anyway.

    And btw, I just asumed +20vit was the new ones while it's +12, you're right, so even worse xD

    you are right about the most part. Being full +12 only leaves josd as an option these days especially when the new update arrives that will push the defense passives to 10 aka 80%. The more def the more effective are those def lvl.

    Still (those 20 vit stones are not implemented yet) I would go for 20 vit-stones if they were out. Simply because the gain outta them shouldn't be underestimated. Especially as a barb.

    I don't have josd on my barb currently but I could emulate the dmg reduction quite well with me 27 def lvl r8r weap and my o'maillies. It surely is noticeable...but it doesn't make that much of a difference tbh at least not on my 3 vit basic barb. On the other hand if you are full vit then go for josd all the way. 70k HP + 140+ def lvl (with r8r ofc) is something nearly unkillable and great for TW/NW.

    For STR Barbs I still suggest going for vit stones or a mix out of vits and josd. At full +12 you always wanna have your 50k HP in tiger w/o NW buff respective 52k as a sage. At least if you wanna hit like a train and feel like a man of steel meanwhile xDD
    My Barb:
    mypers.pw/1.8/#146464

    My SB:
    mypers.pw/1.8/#141476
  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited August 2014
    When 20 vit stones come out, they will blast JOSDs out of the field for a strength barb. (currently JOSDs i estimate to be some 30% ish better than 10 vit at +12. I am not at home so i cant give you exact numbers. For a +10 barb, JOSDs are a mere 10-15% better than vit stones)
    Everything i write is from PvE perspective unless mentioned otherwise.
  • Socqar - Lost City
    Socqar - Lost City Posts: 511 Arc User
    edited August 2014
    When 20 vit stones come out, they will blast JOSDs out of the field for a strength barb. (currently JOSDs i estimate to be some 30% ish better than 10 vit at +12. I am not at home so i cant give you exact numbers. For a +10 barb, JOSDs are a mere 10-15% better than vit stones)

    I'm home and did check with a +12 maxed out barb, josd still beat the hypothetical vit 20 even on full str barbs. Difference is rather small (huge if vit built barb)

    Had to do calculation without having a full str maxed barb but calculating backward, so would love to see your file once you add the vit stone vs josd if u feel like sharing, always good to have data ^^

    Btw, vit 20 ain't yet even on PWCN again so we won't see them anytime soon (we yet have to get +12 vit first maybe?)
  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited August 2014
    Did you take into account the mdef and mdef improvements from the vit ?

    Lets take an example. Still not home so no perfect numbers:

    A +12 strength barb without shards would have about 36k HP standing/44k in tiger.*
    It also has about 50 defence levels while his enemy is hitting him with 140 attack levels. Resulting in 1.90 x dmg modifier for his enemy.

    20 vit adds 340 base HPs, with buff and gear that becomes nearly 500HP on the standing barb. That 1.4% on his total HPs.
    10 vit would thus be 0.7%, not counting the pdef/mdef.

    2 defence levels reduce his enemies dmg modifier to 1.88. This 1.06% difference from 1.90

    So even not regarding the pretty significant defence bonusses, 20 vit is clearly much better than 2 defence levels. If you add the pdef and mdef benefit to the 0.7% worth of 10vit, it will not be that far behind the 1.06% from a JOSD.


    *numbers estimated by taking my own barb who has 30k standing/37k tiger. 2k base comes from my shards, 6k would be added by refining all 6gear pieces (including cape and helm) from 10 to +12. So this is 4k base HP, or 6k Buffed or 7k buffed/tiger (rounded to ks)
    Everything i write is from PvE perspective unless mentioned otherwise.
  • Testxvl - Sanctuary
    Testxvl - Sanctuary Posts: 149 Arc User
    edited August 2014
    (we yet have to get +12 vit first maybe?)

    We have +12 vit stones ingame... They are from faction base at a cost of 121mil coins each and ~37k merit (if I remember right)

    *leaves barb forum again* b:avoid
    This is a test
  • Joe - Morai
    Joe - Morai Posts: 1,299 Arc User
    edited August 2014
    We have +12 vit stones ingame... They are from faction base at a cost of 121mil coins each and ~37k merit (if I remember right)

    *leaves barb forum again* b:avoid

    correct. But it's inhuman to farm those...so. 48 vit don't make that much of a difference I guess xD
    My Barb:
    mypers.pw/1.8/#146464

    My SB:
    mypers.pw/1.8/#141476