Matchmaking System

tinocomi
tinocomi Posts: 0 Arc User
edited July 2014 in Suggestion Box
I don't know if anyone came to this already, but sometimes people are forced to spend some extra savings on teles just to get a squad. It may seem little, but for those who are making the squads all day every day it can be really expensive. Due to this and similar situations, I believe that PWI should have an intelligent instance matchmaking system.

My sugestion is to make a simple window where players can choose a battle/instance that they would like to join, and then the game would be responsible of getting a Tank, a Support, DDs, Brawlers and Debuffers (A brawler could be Blademaster, for example, and Debuffers would be mainly Mystic and Venomancers). Addicionaly, some players could choose only a specific type of gear to join their squad, as G16 or R9rr, bringing some kind of time cost for that choice.
If the player that is waiting for the matchmaking is in a squad, all squad members are also registered in the matchmaking system, making it easier for the system to get new players to that squad. Once completed the matchmaking system, some members can leave squad due to afk, or other reasons, providing a free spot for any other user waiting in the matchmaking system. In this case, if an instance has started already, the system would warn the new player, giving him the chance to choose to join the squad.

Small example:
I'm playing as a Seeker, therefore I fit in the Tank / Puller / Brawler types. I choose to go to a Warsong, so the system is now searching for a squad for me. While I wait I'm able to do everything I want, except joining a squad! If I join a squad, I'm pulled out of the matchmaking system automatically, and If I want my new squad to go to Warsong (and there's spots left) I need to perform the request of Matchmaking again. If I do not join any squad, the system will pick a Cleric, a Tank and DDs, for example, and when it finds everyone, the system would invite everyone to a squad and make someone randomly the leader.

Now, why not expand this idea? As everyone knows, there's a lot of trouble getting help to kill some bosses that are not inside instances! Get an option for Open World Bosses aswell, not only for instances (even tho instances are the most important).

This last idea is not important, for reasons I'll speak further in this paragraph. For instances like Lunar, where someone needs to pay an entrance fee, the player might would want to point out he wants to pay the fee, giving him priority over the drops. Why is it not important? Because every player is able to talk through and get to a consent about who pays the fee and how the items get distributed.

In my opinion this is something extremly easy to implement and it would greatly improve the matchmaking speed for everyone (also the rookies out there having trouble getting help for bosses and such)! Note that this system would not stop the people interested in sending some world chat messages to get people in their squad (as we do right now).

Hope you do something like this, thanks in advance ;)
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Post edited by tinocomi on

Comments

  • anaovt1
    anaovt1 Posts: 0 Arc User
    edited July 2014
    tinocomi wrote: »
    In my opinion this is something extremly easy to implement and it would greatly improve the matchmaking speed for everyone (also the rookies out there having trouble getting help for bosses and such)! Note that this system would not stop the people interested in sending some world chat messages to get people in their squad (as we do right now).

    Hope you do something like this, thanks in advance ;)

    I do like the idea of a squad-forming feature, but the one you describe is not at all easy to implement. Selecting certain classes and gears is difficult.

    I think a better idea is to have a system where players can input what instance they would like to run, and the squad leader can manually select their squad from there. Sort of like a posting board/classified ads. I've seen this feature work in other games, and is much less complex than what OP described.
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  • ShawtyStar - Raging Tide
    ShawtyStar - Raging Tide Posts: 312 Arc User
    edited July 2014
    Getting Guild Mates who Need the Instances Help..And Friend's Also and even teaching the Lowbies
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  • opkossy
    opkossy Posts: 11,177 Community Moderator
    edited July 2014
    We... do have a squad making system already.

    Event Calender -> Instance -> Fast Squad Form.
    (Insert fancy image here)
    image
  • anaovt1
    anaovt1 Posts: 0 Arc User
    edited July 2014
    OPKossy wrote: »
    We... do have a squad making system already.

    Event Calender -> Instance -> Fast Squad Form.

    Yeah, but it doesn't work and throws people into random squads randomly. I'd say the closest thing we have is the above head adverts.
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  • Xainou - Sanctuary
    Xainou - Sanctuary Posts: 5,369 Arc User
    edited July 2014
    ... and then you get thrown into a squad with a tt90 seeker to tank warsong. lol

    I don't think there's any way this could work in PWI. Not when gear differences are so high that they throw conventional class roles out of the window. Or are so underleveld that they're useless. And that's leaving personal issues with some people you wouldn't want to squad with aside...
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  • anaovt1
    anaovt1 Posts: 0 Arc User
    edited July 2014
    ... and then you get thrown into a squad with a tt90 seeker to tank warsong. lol

    I don't think there's any way this could work in PWI. Not when gear differences are so high that they throw conventional class roles out of the window. Or are so underleveld that they're useless. And that's leaving personal issues with some people you wouldn't want to squad with aside...

    Yeah, this is why I recommend having an advertising system to post what squad you're looking for so leaders can manually select. Maybe have a small fee for the posting as a coin sink as well (less than the price of a tele, prob about 10k per instance you want would be good). Then someone can go into the system and invite people to form a squad.

    Automatic would never work.
    Camlyra-Raging Tides. Since the avatar is broken.

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  • nikoafonso
    nikoafonso Posts: 8 Arc User
    edited July 2014
    My opinion states that what the OP said is easy to implement, and fast aswell. Automatic would work, and it wouldn't take as much trouble as you think. Let's say, add a new variable from int type. Each gear has a number that qualifies itself. This number (the int type variable) varies according to gear level, refines and shards.
    Example: gear tt90 +0 without shards have 100 gear points. But gear tt90 +5 with LVL 7 shards have 123 gear points (these are random numbers used just as example). And r9rr +12 would have 800 gear points. With all gear equiped, gear points would sum up and then players could do this:
    Select instance, select minimum gear points that each member must have to join sqaud, and simply wait... Dudes, this is way too easy to implement, giving just the trouble to find a good ratio number between gears.

    Have a nice day xD
  • tinocomi
    tinocomi Posts: 0 Arc User
    edited July 2014
    nikoafonso wrote: »
    My opinion states that what the OP said is easy to implement, and fast aswell. Automatic would work, and it wouldn't take as much trouble as you think. Let's say, add a new variable from int type. Each gear has a number that qualifies itself. This number (the int type variable) varies according to gear level, refines and shards.
    Example: gear tt90 +0 without shards have 100 gear points. But gear tt90 +5 with LVL 7 shards have 123 gear points (these are random numbers used just as example). And r9rr +12 would have 800 gear points. With all gear equiped, gear points would sum up and then players could do this:
    Select instance, select minimum gear points that each member must have to join sqaud, and simply wait... Dudes, this is way too easy to implement, giving just the trouble to find a good ratio number between gears.

    Have a nice day xD

    Well, that's a way to get it done. I've seen that in other games, and it works perfectly fine. The fact that they only have to add a variable that defines the "power" of your gear seems pretty easy, and then make the calculations to adapt those points.
    Notice: Any game is better than PWI atm, so give PWI a break and go try other MMOs! Do it...
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  • heerohex#3018
    heerohex#3018 Posts: 4,885 Community Moderator
    edited July 2014
    Yer the Squad thing needs work, I think our CM did a question on this one week in mant. (Am I Wrong) Need to look into this before I log this. In the meantime open to comments and suggestions still on this one.

    Sweetiebot please tag this thread as Orange with note Reminder to Look up above info.
  • SweetieBot - Lothranis
    SweetieBot - Lothranis Posts: 18,978 Arc User
    edited July 2014
    heero200 wrote: »

    Sweetiebot please tag this thread as Orange with note Reminder to Look up above info.
    This thread has been tagged as orange
    Note: Reminder to Look up above info.
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