Bm's Getting Op

theemerald
theemerald Posts: 10 Arc User
edited August 2014 in Arigora Colosseum
Is it me or are more and more Bms starting to get Hex? They Tanking magic like they using AA gear, their locks is practically perma and they hitting alot harder then before. I seeing Bms with lesser gear pawning ppl that they shouldnt. Da Hell going on?b:angry Does my caster need 50k phy def now ?
Post edited by theemerald on
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Comments

  • Evryn - Morai
    Evryn - Morai Posts: 1,437 Arc User
    edited June 2014
    ... if you think BMs are powerful, wait until you get a Sin up close. Status evasion, even better magical resistances due to light armor, self healing, and a much better damage output compared to a BM.
    I'm so P.R.O... I Press Respawn Often.

    Ulsyr 103/103/104 BM. Working on the last R9 part (Axe).
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  • Sel_Darkmore - Dreamweaver
    Sel_Darkmore - Dreamweaver Posts: 350 Arc User
    edited June 2014
    I wouldnt say Op but i will say they had gotten a very nice improvement from recent upgrades. Alot better tbh. Now Toad is Op u have to beat him with his own weapon in order to win lol. And it gots to be done right.b:chuckle
    To think your OP is Fail, To know your role is OP
    Team work is Flawless,
    To think your better then the rest is shabby.

    Blademaster - Celestial Demon
  • DEMHEALSMAN - Dreamweaver
    DEMHEALSMAN - Dreamweaver Posts: 1,396 Arc User
    edited June 2014
    ... if you think BMs are powerful, wait until you get a Sin up close. Status evasion, even better magical resistances due to light armor, self healing, and a much better damage output compared to a BM.

    What is magical marrow vs casters?
    Soon™
    Well, maybe later, semi-retired.
  • HideYoHubby - Archosaur
    HideYoHubby - Archosaur Posts: 995 Arc User
    edited June 2014
    What is magical marrow vs casters?

    Only tryhards use mag marrow.
    __Sami__ - Archer - 105/103/102 - mypers.pw/1.8/#132088 - Active
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  • Socqar - Lost City
    Socqar - Lost City Posts: 511 Arc User
    edited June 2014
    They have turned to a balanced class from my point of view... They are OP until they lose their Chi, then time to have fun with them...

    Nothing like perma-paralyze free of cost like barbs I mean, that on BM would be insane
  • XXHotXx - Morai
    XXHotXx - Morai Posts: 1,246 Arc User
    edited June 2014
    mag marrow + def passives = elemental debuffs dont work anymore against bms :)

    how do you kill them?

    purge the marrow then CC, tho AA classes cant purge :)

    or just fight from a flyer to flyer :p
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  • Socqar - Lost City
    Socqar - Lost City Posts: 511 Arc User
    edited June 2014
    mag marrow + def passives = elemental debuffs dont work anymore against bms :)

    how do you kill them?

    purge the marrow then CC, tho AA classes cant purge :)

    or just fight from a flyer to flyer :p

    Flyer to flyer? Why? O.o missed that...

    You're really hurt for Spark being now useless :P so am I with no new skills (worth getting) for EA U.U we want new shiny stuff, come on, claim with me, NEW SHINY STUFFF
  • Sel_Darkmore - Dreamweaver
    Sel_Darkmore - Dreamweaver Posts: 350 Arc User
    edited June 2014
    funny some of these wiz say Spark combo no good i still feel its hurt lol and Wiz walking around with crit like bms now adays just sick.
    To think your OP is Fail, To know your role is OP
    Team work is Flawless,
    To think your better then the rest is shabby.

    Blademaster - Celestial Demon
  • Zanryu - Lothranis
    Zanryu - Lothranis Posts: 1,998 Arc User
    edited June 2014
    Seriously, back during the Purify Proc fiasco I called this. Anybody who uses, used, or in any way endorses Purify Spell lost the right to complain b:cute
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  • DEMHEALSMAN - Dreamweaver
    DEMHEALSMAN - Dreamweaver Posts: 1,396 Arc User
    edited June 2014
    Seriously, back during the Purify Proc fiasco I called this. Anybody who uses, used, or in any way endorses Purify Spell lost the right to complain b:cute

    Inb4 an arcane posts "then give us GoF"
    Soon™
    Well, maybe later, semi-retired.
  • Kniraven - Lost City
    Kniraven - Lost City Posts: 2,620 Arc User
    edited June 2014
    tho AA classes cant purge :)

    Is that right? And here i was thinking for the last 6 years that the best purge class in the game was an AA. Silly me.

    In all seriousness though,
    Assassins are the untouchable class right now at end game.

    P.S.
    WTT> Zerk Wand for Purify Axes
    [SIGPIC][/SIGPIC]
  • trands
    trands Posts: 2
    edited June 2014
    BMs are fine. They deserved/needed a power-up considering how weak they were before NH. Ofc, paralyze is a huge pain in the behind but for the rest their upgrades look fair to me. Their annoyance factor didn't go up as much as from sins or barbs.
    Is that right? And here i was thinking for the last 6 years that the best purge class in the game was an AA. Silly me.

    Archers got AA r9.3 on LC? b:surprised
  • Madebyvisa - Raging Tide
    Madebyvisa - Raging Tide Posts: 283 Arc User
    edited June 2014
    Aa can purge just fine... genie cough cough ... and this whole OP thing is total bs... nuff said.
    [SIGPIC][/SIGPIC]
  • Socqar - Lost City
    Socqar - Lost City Posts: 511 Arc User
    edited June 2014
    trands wrote: »
    BMs are fine. They deserved/needed a power-up considering how weak they were before NH. Ofc, paralyze is a huge pain in the behind but for the rest their upgrades look fair to me. Their annoyance factor didn't go up as much as from sins or barbs.



    Archers got AA r9.3 on LC? b:surprised

    We do ^^ but it.... Doesn't defend that good :D
  • XXHotXx - Morai
    XXHotXx - Morai Posts: 1,246 Arc User
    edited June 2014
    Flyer to flyer? Why? O.o missed that...

    You're really hurt for Spark being now useless :P so am I with no new skills (worth getting) for EA U.U we want new shiny stuff, come on, claim with me, NEW SHINY STUFFF

    fight the bm in the air, make sure the flier is very far from the groud so he cant reel you down,

    he ll have less chance to gap close and CC you while you can keep distance and control him much easily, also avoiding the uneven terrain freeze glitch

    at very endgame bms are 1on1 beasts, almost unbypassable and hardly they can get dpsed down

    @ Kniraven: that was just to underline how some AA classes that should be natural counters to HA now are completely useless against them
    also you have zerk and paralyze now you want purify too?
    then give us zerk and put paralyze on force on will :) fair enough i guess

    bms didnt and will never need a power-up cause they are a support class,
    the paralyze is legit
    but when the support class starts to be also both tank and DD, means there is something very wrong with the balance\metagame ("its an HA, i am a wiz i am supposed to burst him down... .... ->nooooooope" )

    tho sins will still **** them
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  • Zanryu - Lothranis
    Zanryu - Lothranis Posts: 1,998 Arc User
    edited June 2014
    fight the bm in the air, make sure the flier is very far from the groud so he cant reel you down,

    he ll have less chance to gap close and CC you while you can keep distance and control him much easily, also avoiding the uneven terrain freeze glitch

    at very endgame bms are 1on1 beasts, almost unbypassable and hardly they can get dpsed down

    @ Kniraven: that was just to underline how some AA classes that should be natural counters to HA now are completely useless against them
    also you have zerk and paralyze now you want purify too?
    then give us zerk and put paralyze on force on will :) fair enough i guess

    bms didnt and will never need a power-up cause they are a support class,
    the paralyze is legit
    but when the support class starts to be also both tank and DD, means there is something very wrong with the balance\metagame ("its an HA, i am a wiz i am supposed to burst him down... .... ->nooooooope" )

    tho sins will still **** them

    Scayoose you.
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  • Slivaf - Dreamweaver
    Slivaf - Dreamweaver Posts: 2,106 Arc User
    edited June 2014
    fight the bm in the air, make sure the flier is very far from the groud so he cant reel you down,

    he ll have less chance to gap close and CC you while you can keep distance and control him much easily, also avoiding the uneven terrain freeze glitch

    at very endgame bms are 1on1 beasts, almost unbypassable and hardly they can get dpsed down

    @ Kniraven: that was just to underline how some AA classes that should be natural counters to HA now are completely useless against them
    also you have zerk and paralyze now you want purify too?
    then give us zerk and put paralyze on force on will :) fair enough i guess

    bms didnt and will never need a power-up cause they are a support class,
    the paralyze is legit
    but when the support class starts to be also both tank and DD, means there is something very wrong with the balance\metagame ("its an HA, i am a wiz i am supposed to burst him down... .... ->nooooooope" )

    tho sins will still **** them

    Yet all other class are far more capable of doing this far sooner, and easier than any bm ever could even with these so called 'oped' passives I still haven't seen a bm video of them soloing 20 people like casters were with the oped purify proc.

    I essentially disagree with your AA classes should be natural counters bit... an HA class obviously has more hp, but when AA outnumber, and out DD the HA class with the amount of ease casters do even in this day and age, not to mention the AA class can hit from anywhere at anytime, that HA's 'superior' hp goes ridiculously fast. (Obviously I am not saying we should be invincible to casters, really HA's should be far more susceptible to an AA attack but we also shouldn't die with the amount of ease we do.)

    There is no denying that complete balance is an unimaginably difficult thing to achieve/put into words which we ALL agree too, but still even in these days it is no picnic being on a melee class.

    I do agree with one point that you brought up though, sins shouldn't be able to kill an HA user with the amount of ease that they do.... a caster should indeed ultimately have an much easier time killing an HA user, than a sin.

    The sad thing is that we ALL can really beef up our weakness, which means casters become ridiculously difficult to kill even when a melee is able to close the distance. (They do seem to be trying to 'fix' that, by the normal pwi 'standard' we have all come to expect... and that is by adding in something even more overpowered/ridiculous... which as a side effect other melees are able to smoke other melees.) <-- In that sense I see where you are coming from about being... arguably weaker. Though really it isn't only physical defense that has been effected by the passives, but to me it seems a lot less effective to have 50k+ phys def these days.

    --

    As for the original topic, no... i still get smoked with an considerable amount of ease, despite having all the 'new' passives, and even an upgrade in gear. (I was in nw for an hour sunday, 2 kills, 97 freaking deaths) Yes it's true my gear didn't help, but likewise it is the skills my bm has at its disposal... it's not like blade hurl/mss etc are pure defensive skills... they are offensive/supportive skills... obviously they help... but they don't help to the extent that people seem to want to think they do.
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  • weazel1987
    weazel1987 Posts: 4 Arc User
    edited June 2014
    Any class is op r9r3 +12 JoSd/Deity
  • XXHotXx - Morai
    XXHotXx - Morai Posts: 1,246 Arc User
    edited June 2014
    Scayoose you.

    for power up i intended a boost in damage, not a buff in general, cause yea a buff was required and they got it with paralyze

    what is not required is that BMs reach the DD classes' damage output, eventho i think they kind of already almost reached it, i mean a zerkcrit hf it's 8x base damage :D
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  • Zanryu - Lothranis
    Zanryu - Lothranis Posts: 1,998 Arc User
    edited June 2014
    for power up i intended a boost in damage, not a buff in general, cause yea a buff was required and they got it with paralyze

    what is not required is that BMs reach the DD classes' damage output, eventho i think they kind of already almost reached it, i mean a zerkcrit hf it's 8x base damage :D

    >DD class output
    >I literally hit less than half what Seekers hit on me
    >Sins and Archers will still drop you faster than I ever could


    We can hit fairly hard, I'll grant you that, but we don't have damage output that's on the same level as the true DD classes. Unless you're counting our damage with HF, but that's a 2 spark cost and only gives us a total of 9 seconds to do that kind of damage.
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  • XXHotXx - Morai
    XXHotXx - Morai Posts: 1,246 Arc User
    edited June 2014
    >DD class output
    >I literally hit less than half what Seekers hit on me
    >Sins and Archers will still drop you faster than I ever could


    We can hit fairly hard, I'll grant you that, but we don't have damage output that's on the same level as the true DD classes. Unless you're counting our damage with HF, but that's a 2 spark cost and only gives us a total of 9 seconds to do that kind of damage.

    well yea sins and seeker damage is so good (and for good i mean OP) especially those skills with base damage multiplier

    but well now its a game of amps (debuffs nerf) and HF is probably the best PvP amp available ig
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  • Zanryu - Lothranis
    Zanryu - Lothranis Posts: 1,998 Arc User
    edited June 2014
    well yea sins and seeker damage is so good (and for good i mean OP) especially those skills with base damage multiplier

    but well now its a game of amps (debuffs nerf) and HF is probably the best PvP amp available ig

    It's always been the best amp. There's nothing else that comes even remotely close. Give me money on Archosaur please.
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  • XXHotXx - Morai
    XXHotXx - Morai Posts: 1,246 Arc User
    edited June 2014
    It's always been the best amp. There's nothing else that comes even remotely close. Give me money on Archosaur please.
    i will poke you on archo on my toon
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  • Zanryu - Lothranis
    Zanryu - Lothranis Posts: 1,998 Arc User
    edited June 2014
    i will poke you on archo on my toon

    gib coins plz
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  • porphy
    porphy Posts: 123 Arc User
    edited June 2014
    I have to agree that bm becomes the strongest class on PW.

    Non-**** bm can tank any class for any period of time, bell/marrows/leaps and so on.

    The lock used to be something a few could attain, now it's easier than making a sandwich.
    Been more than a year since I quit playing, but still on rankings.

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  • Viktorian - Archosaur
    Viktorian - Archosaur Posts: 746 Arc User
    edited July 2014
    I will have you know that making the perfect sandwich is an ART and is not easy. GTFO of here with your sandwich hating.
    Servers: Archosaur(PvE US West) and Harshlands (PvP US East)
    Chars: Viktorian(100 2Rb Celestial Demon BM) PurpleHealz (100 Celestial Sage Cleric) DagsAway (95 Assassin)
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  • Zanryu - Lothranis
    Zanryu - Lothranis Posts: 1,998 Arc User
    edited July 2014
    porphy wrote: »
    I have to agree that bm becomes the strongest class on PW.

    Non-**** bm can tank any class for any period of time, bell/marrows/leaps and so on.

    The lock used to be something a few could attain, now it's easier than making a sandwich.

    >sin
    >complaining about lock
    >has best lock in game

    k bro.
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  • DionDagger - Dreamweaver
    DionDagger - Dreamweaver Posts: 1,140 Arc User
    edited July 2014
    >sin
    >complaining about lock
    >has best lock in game

    k bro.

    Sinvs BM
    200 chi stun 5 sec vs 4 stuns (35 chi (6 sec AOE!), 100 chi (6 secs), and 0 chi(3 secs), 0 chi (3 secs))

    100 chi seal 4 sec (1.2 sec chan) vs 0 chi seal 3 secs (0.2 sec chan)

    Disarm skill and Reel in, and unblockable stun, but complains sins have the best lock? No bro, sins have a different kind of lock, if anything the BM can keep you locked for longer. If you wanna argue about tackling slash, tackling slash isnt even a lock it keeps you immobolized, it doesnt keep you from attacking. An with the primal upgrade to farstrike, BM's now have an immobolize as well.
  • XXHotXx - Morai
    XXHotXx - Morai Posts: 1,246 Arc User
    edited July 2014
    Sinvs BM
    200 chi stun 5 sec vs 4 stuns (35 chi (6 sec AOE!), 100 chi (6 secs), and 0 chi(3 secs), 0 chi (3 secs))

    100 chi seal 4 sec (1.2 sec chan) vs 0 chi seal 3 secs (0.2 sec chan)

    Disarm skill and Reel in, and unblockable stun, but complains sins have the best lock? No bro, sins have a different kind of lock, if anything the BM can keep you locked for longer. If you wanna argue about tackling slash, tackling slash isnt even a lock it keeps you immobolized, it doesnt keep you from attacking. An with the primal upgrade to farstrike, BM's now have an immobolize as well.

    you forgot that eli and cj besides being CCS they are the best DPS burst available in game and their cooldown is ****...

    also you forgot that more than half (66%) of bm stuns wont land due to tidal
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  • Viktorian - Archosaur
    Viktorian - Archosaur Posts: 746 Arc User
    edited July 2014
    Sinvs BM
    200 chi stun 5 sec vs 4 stuns (35 chi (6 sec AOE!), 100 chi (6 secs), and 0 chi(3 secs), 0 chi (3 secs))

    100 chi seal 4 sec (1.2 sec chan) vs 0 chi seal 3 secs (0.2 sec chan)

    Disarm skill and Reel in, and unblockable stun, but complains sins have the best lock? No bro, sins have a different kind of lock, if anything the BM can keep you locked for longer. If you wanna argue about tackling slash, tackling slash isnt even a lock it keeps you immobolized, it doesnt keep you from attacking. An with the primal upgrade to farstrike, BM's now have an immobolize as well.

    By the 0 chi seal I assume you're talking about smack? (Gunna point out smack is a 15 chi skill with some ridiculously long cool down ( i think 60 seconds))
    Also u missed a few things
    1 we have a lot more then 4 stuns(not primal skills) gunna list the ones of the top of my head
    Roar of the pride (30chi)
    Drakes bash (1 spark)
    Aeolian blade (hard as *** to get demon version but I think that it's 100%)
    Flame tsunami ( no chi but a 70% health or lower limit)
    Meteor rush ( demon gives a 33% chance to stun in a straight line)
    I think I'm missing a couple
    Now non stunning skills
    Oceans edge (slows)
    Reckless rush (paralyzes 50(?) chi)
    Smack (as mentioned above 15 chi seal)
    Disarm and reel in cost about a spark together and reel in can fail 30% of the time in equal gear.
    I forgot what 2 was. It will come to me eventually.
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