Bm's Getting Op
theemerald
Posts: 10 Arc User
Is it me or are more and more Bms starting to get Hex? They Tanking magic like they using AA gear, their locks is practically perma and they hitting alot harder then before. I seeing Bms with lesser gear pawning ppl that they shouldnt. Da Hell going on?b:angry Does my caster need 50k phy def now ?
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... if you think BMs are powerful, wait until you get a Sin up close. Status evasion, even better magical resistances due to light armor, self healing, and a much better damage output compared to a BM.I'm so P.R.O... I Press Respawn Often.
Ulsyr 103/103/104 BM. Working on the last R9 part (Axe).
Khelvan 103/103/103 LA Cler. LA? LA. Deal with it.
Evryn 103/102/101 Sagely Mystical Myst of Mystiness.
Gromth 102/102/102 Sage Panda.
StoneSnake - Snakeshop for everyone's common stones.0 -
I wouldnt say Op but i will say they had gotten a very nice improvement from recent upgrades. Alot better tbh. Now Toad is Op u have to beat him with his own weapon in order to win lol. And it gots to be done right.b:chuckleTo think your OP is Fail, To know your role is OP
Team work is Flawless,
To think your better then the rest is shabby.
Blademaster - Celestial Demon0 -
Evryn - Morai wrote: »... if you think BMs are powerful, wait until you get a Sin up close. Status evasion, even better magical resistances due to light armor, self healing, and a much better damage output compared to a BM.
What is magical marrow vs casters?Soon™
Well, maybe later, semi-retired.0 -
DEMHEALSMAN - Dreamweaver wrote: »What is magical marrow vs casters?
Only tryhards use mag marrow.__Sami__ - Archer - 105/103/102 - mypers.pw/1.8/#132088 - Active
HideYoHubby - Assassin - 105/101/101 - Inactive
WnbTank - Barbarian - 103/101/101 - Catshop0 -
They have turned to a balanced class from my point of view... They are OP until they lose their Chi, then time to have fun with them...
Nothing like perma-paralyze free of cost like barbs I mean, that on BM would be insane0 -
mag marrow + def passives = elemental debuffs dont work anymore against bms
how do you kill them?
purge the marrow then CC, tho AA classes cant purge
or just fight from a flyer to flyermypers.pw/1.7/#123510
mypers.pw/1.7/#123524
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XXHotXx - Morai wrote: »mag marrow + def passives = elemental debuffs dont work anymore against bms
how do you kill them?
purge the marrow then CC, tho AA classes cant purge
or just fight from a flyer to flyer
Flyer to flyer? Why? O.o missed that...
You're really hurt for Spark being now useless :P so am I with no new skills (worth getting) for EA U.U we want new shiny stuff, come on, claim with me, NEW SHINY STUFFF0 -
funny some of these wiz say Spark combo no good i still feel its hurt lol and Wiz walking around with crit like bms now adays just sick.To think your OP is Fail, To know your role is OP
Team work is Flawless,
To think your better then the rest is shabby.
Blademaster - Celestial Demon0 -
Seriously, back during the Purify Proc fiasco I called this. Anybody who uses, used, or in any way endorses Purify Spell lost the right to complain b:cute[SIGPIC][/SIGPIC]
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Zanryu - Lothranis wrote: »Seriously, back during the Purify Proc fiasco I called this. Anybody who uses, used, or in any way endorses Purify Spell lost the right to complain b:cute
Inb4 an arcane posts "then give us GoF"Soon™
Well, maybe later, semi-retired.0 -
XXHotXx - Morai wrote: »tho AA classes cant purge
Is that right? And here i was thinking for the last 6 years that the best purge class in the game was an AA. Silly me.
In all seriousness though,
Assassins are the untouchable class right now at end game.
P.S.
WTT> Zerk Wand for Purify Axes[SIGPIC][/SIGPIC]0 -
BMs are fine. They deserved/needed a power-up considering how weak they were before NH. Ofc, paralyze is a huge pain in the behind but for the rest their upgrades look fair to me. Their annoyance factor didn't go up as much as from sins or barbs.Kniraven - Lost City wrote: »Is that right? And here i was thinking for the last 6 years that the best purge class in the game was an AA. Silly me.
Archers got AA r9.3 on LC? b:surprised0 -
Aa can purge just fine... genie cough cough ... and this whole OP thing is total bs... nuff said.[SIGPIC][/SIGPIC]0
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BMs are fine. They deserved/needed a power-up considering how weak they were before NH. Ofc, paralyze is a huge pain in the behind but for the rest their upgrades look fair to me. Their annoyance factor didn't go up as much as from sins or barbs.
Archers got AA r9.3 on LC? b:surprised
We do ^^ but it.... Doesn't defend that good0 -
Socqar - Lost City wrote: »Flyer to flyer? Why? O.o missed that...
You're really hurt for Spark being now useless :P so am I with no new skills (worth getting) for EA U.U we want new shiny stuff, come on, claim with me, NEW SHINY STUFFF
fight the bm in the air, make sure the flier is very far from the groud so he cant reel you down,
he ll have less chance to gap close and CC you while you can keep distance and control him much easily, also avoiding the uneven terrain freeze glitch
at very endgame bms are 1on1 beasts, almost unbypassable and hardly they can get dpsed down
@ Kniraven: that was just to underline how some AA classes that should be natural counters to HA now are completely useless against them
also you have zerk and paralyze now you want purify too?
then give us zerk and put paralyze on force on will fair enough i guess
bms didnt and will never need a power-up cause they are a support class,
the paralyze is legit
but when the support class starts to be also both tank and DD, means there is something very wrong with the balance\metagame ("its an HA, i am a wiz i am supposed to burst him down... .... ->nooooooope" )
tho sins will still **** themmypers.pw/1.7/#123510
mypers.pw/1.7/#123524
i58.tinypic.com/231jj8.jpg0 -
XXHotXx - Morai wrote: »fight the bm in the air, make sure the flier is very far from the groud so he cant reel you down,
he ll have less chance to gap close and CC you while you can keep distance and control him much easily, also avoiding the uneven terrain freeze glitch
at very endgame bms are 1on1 beasts, almost unbypassable and hardly they can get dpsed down
@ Kniraven: that was just to underline how some AA classes that should be natural counters to HA now are completely useless against them
also you have zerk and paralyze now you want purify too?
then give us zerk and put paralyze on force on will fair enough i guess
bms didnt and will never need a power-up cause they are a support class,
the paralyze is legit
but when the support class starts to be also both tank and DD, means there is something very wrong with the balance\metagame ("its an HA, i am a wiz i am supposed to burst him down... .... ->nooooooope" )
tho sins will still **** them
Scayoose you.[SIGPIC][/SIGPIC]
Thanks to the beautiful and talanted Zheii for the sigb:dirty
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XXHotXx - Morai wrote: »fight the bm in the air, make sure the flier is very far from the groud so he cant reel you down,
he ll have less chance to gap close and CC you while you can keep distance and control him much easily, also avoiding the uneven terrain freeze glitch
at very endgame bms are 1on1 beasts, almost unbypassable and hardly they can get dpsed down
@ Kniraven: that was just to underline how some AA classes that should be natural counters to HA now are completely useless against them
also you have zerk and paralyze now you want purify too?
then give us zerk and put paralyze on force on will fair enough i guess
bms didnt and will never need a power-up cause they are a support class,
the paralyze is legit
but when the support class starts to be also both tank and DD, means there is something very wrong with the balance\metagame ("its an HA, i am a wiz i am supposed to burst him down... .... ->nooooooope" )
tho sins will still **** them
Yet all other class are far more capable of doing this far sooner, and easier than any bm ever could even with these so called 'oped' passives I still haven't seen a bm video of them soloing 20 people like casters were with the oped purify proc.
I essentially disagree with your AA classes should be natural counters bit... an HA class obviously has more hp, but when AA outnumber, and out DD the HA class with the amount of ease casters do even in this day and age, not to mention the AA class can hit from anywhere at anytime, that HA's 'superior' hp goes ridiculously fast. (Obviously I am not saying we should be invincible to casters, really HA's should be far more susceptible to an AA attack but we also shouldn't die with the amount of ease we do.)
There is no denying that complete balance is an unimaginably difficult thing to achieve/put into words which we ALL agree too, but still even in these days it is no picnic being on a melee class.
I do agree with one point that you brought up though, sins shouldn't be able to kill an HA user with the amount of ease that they do.... a caster should indeed ultimately have an much easier time killing an HA user, than a sin.
The sad thing is that we ALL can really beef up our weakness, which means casters become ridiculously difficult to kill even when a melee is able to close the distance. (They do seem to be trying to 'fix' that, by the normal pwi 'standard' we have all come to expect... and that is by adding in something even more overpowered/ridiculous... which as a side effect other melees are able to smoke other melees.) <-- In that sense I see where you are coming from about being... arguably weaker. Though really it isn't only physical defense that has been effected by the passives, but to me it seems a lot less effective to have 50k+ phys def these days.
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As for the original topic, no... i still get smoked with an considerable amount of ease, despite having all the 'new' passives, and even an upgrade in gear. (I was in nw for an hour sunday, 2 kills, 97 freaking deaths) Yes it's true my gear didn't help, but likewise it is the skills my bm has at its disposal... it's not like blade hurl/mss etc are pure defensive skills... they are offensive/supportive skills... obviously they help... but they don't help to the extent that people seem to want to think they do.Ah, Mistakes are so easily made. ~ laura resnick
What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)0 -
Any class is op r9r3 +12 JoSd/Deity0
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Zanryu - Lothranis wrote: »Scayoose you.
for power up i intended a boost in damage, not a buff in general, cause yea a buff was required and they got it with paralyze
what is not required is that BMs reach the DD classes' damage output, eventho i think they kind of already almost reached it, i mean a zerkcrit hf it's 8x base damagemypers.pw/1.7/#123510
mypers.pw/1.7/#123524
i58.tinypic.com/231jj8.jpg0 -
XXHotXx - Morai wrote: »for power up i intended a boost in damage, not a buff in general, cause yea a buff was required and they got it with paralyze
what is not required is that BMs reach the DD classes' damage output, eventho i think they kind of already almost reached it, i mean a zerkcrit hf it's 8x base damage
>DD class output
>I literally hit less than half what Seekers hit on me
>Sins and Archers will still drop you faster than I ever could
We can hit fairly hard, I'll grant you that, but we don't have damage output that's on the same level as the true DD classes. Unless you're counting our damage with HF, but that's a 2 spark cost and only gives us a total of 9 seconds to do that kind of damage.[SIGPIC][/SIGPIC]
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Zanryu - Lothranis wrote: »>DD class output
>I literally hit less than half what Seekers hit on me
>Sins and Archers will still drop you faster than I ever could
We can hit fairly hard, I'll grant you that, but we don't have damage output that's on the same level as the true DD classes. Unless you're counting our damage with HF, but that's a 2 spark cost and only gives us a total of 9 seconds to do that kind of damage.
well yea sins and seeker damage is so good (and for good i mean OP) especially those skills with base damage multiplier
but well now its a game of amps (debuffs nerf) and HF is probably the best PvP amp available igmypers.pw/1.7/#123510
mypers.pw/1.7/#123524
i58.tinypic.com/231jj8.jpg0 -
XXHotXx - Morai wrote: »well yea sins and seeker damage is so good (and for good i mean OP) especially those skills with base damage multiplier
but well now its a game of amps (debuffs nerf) and HF is probably the best PvP amp available ig
It's always been the best amp. There's nothing else that comes even remotely close. Give me money on Archosaur please.[SIGPIC][/SIGPIC]
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Zanryu - Lothranis wrote: »It's always been the best amp. There's nothing else that comes even remotely close. Give me money on Archosaur please.mypers.pw/1.7/#123510
mypers.pw/1.7/#123524
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XXHotXx - Morai wrote: »i will poke you on archo on my toon
gib coins plz[SIGPIC][/SIGPIC]
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I have to agree that bm becomes the strongest class on PW.
Non-**** bm can tank any class for any period of time, bell/marrows/leaps and so on.
The lock used to be something a few could attain, now it's easier than making a sandwich.Been more than a year since I quit playing, but still on rankings.
PWI: Buff_me - 103 Demon Assassin Banned
PWS: Sin - 105 Sage Assassin Active
My channel: youtube.com/user/SinPWS0 -
I will have you know that making the perfect sandwich is an ART and is not easy. GTFO of here with your sandwich hating.Servers: Archosaur(PvE US West) and Harshlands (PvP US East)
Chars: Viktorian(100 2Rb Celestial Demon BM) PurpleHealz (100 Celestial Sage Cleric) DagsAway (95 Assassin)
[SIGPIC][/Sigpic]0 -
I have to agree that bm becomes the strongest class on PW.
Non-**** bm can tank any class for any period of time, bell/marrows/leaps and so on.
The lock used to be something a few could attain, now it's easier than making a sandwich.
>sin
>complaining about lock
>has best lock in game
k bro.[SIGPIC][/SIGPIC]
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Zanryu - Lothranis wrote: »>sin
>complaining about lock
>has best lock in game
k bro.
Sinvs BM
200 chi stun 5 sec vs 4 stuns (35 chi (6 sec AOE!), 100 chi (6 secs), and 0 chi(3 secs), 0 chi (3 secs))
100 chi seal 4 sec (1.2 sec chan) vs 0 chi seal 3 secs (0.2 sec chan)
Disarm skill and Reel in, and unblockable stun, but complains sins have the best lock? No bro, sins have a different kind of lock, if anything the BM can keep you locked for longer. If you wanna argue about tackling slash, tackling slash isnt even a lock it keeps you immobolized, it doesnt keep you from attacking. An with the primal upgrade to farstrike, BM's now have an immobolize as well.0 -
DionDagger - Dreamweaver wrote: »Sinvs BM
200 chi stun 5 sec vs 4 stuns (35 chi (6 sec AOE!), 100 chi (6 secs), and 0 chi(3 secs), 0 chi (3 secs))
100 chi seal 4 sec (1.2 sec chan) vs 0 chi seal 3 secs (0.2 sec chan)
Disarm skill and Reel in, and unblockable stun, but complains sins have the best lock? No bro, sins have a different kind of lock, if anything the BM can keep you locked for longer. If you wanna argue about tackling slash, tackling slash isnt even a lock it keeps you immobolized, it doesnt keep you from attacking. An with the primal upgrade to farstrike, BM's now have an immobolize as well.
you forgot that eli and cj besides being CCS they are the best DPS burst available in game and their cooldown is ****...
also you forgot that more than half (66%) of bm stuns wont land due to tidalmypers.pw/1.7/#123510
mypers.pw/1.7/#123524
i58.tinypic.com/231jj8.jpg0 -
DionDagger - Dreamweaver wrote: »Sinvs BM
200 chi stun 5 sec vs 4 stuns (35 chi (6 sec AOE!), 100 chi (6 secs), and 0 chi(3 secs), 0 chi (3 secs))
100 chi seal 4 sec (1.2 sec chan) vs 0 chi seal 3 secs (0.2 sec chan)
Disarm skill and Reel in, and unblockable stun, but complains sins have the best lock? No bro, sins have a different kind of lock, if anything the BM can keep you locked for longer. If you wanna argue about tackling slash, tackling slash isnt even a lock it keeps you immobolized, it doesnt keep you from attacking. An with the primal upgrade to farstrike, BM's now have an immobolize as well.
By the 0 chi seal I assume you're talking about smack? (Gunna point out smack is a 15 chi skill with some ridiculously long cool down ( i think 60 seconds))
Also u missed a few things
1 we have a lot more then 4 stuns(not primal skills) gunna list the ones of the top of my head
Roar of the pride (30chi)
Drakes bash (1 spark)
Aeolian blade (hard as *** to get demon version but I think that it's 100%)
Flame tsunami ( no chi but a 70% health or lower limit)
Meteor rush ( demon gives a 33% chance to stun in a straight line)
I think I'm missing a couple
Now non stunning skills
Oceans edge (slows)
Reckless rush (paralyzes 50(?) chi)
Smack (as mentioned above 15 chi seal)
Disarm and reel in cost about a spark together and reel in can fail 30% of the time in equal gear.
I forgot what 2 was. It will come to me eventually.Servers: Archosaur(PvE US West) and Harshlands (PvP US East)
Chars: Viktorian(100 2Rb Celestial Demon BM) PurpleHealz (100 Celestial Sage Cleric) DagsAway (95 Assassin)
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