TT drops Rates

Darkkrow - Archosaur
Darkkrow - Archosaur Posts: 22 Arc User
edited June 2014 in General Discussion
It me or have many noticed the gold drop rate in TT 3-1 and up are insanely low, was this intentional or a bug'?

Cause u use to do TT a lot maybe 30 per day and recently even in 30 runs no gold drop , which i normally get like at least 7-12 gold drops even not when its double drops.

So can any Gm's or Dev's check in to this matter pls ,
Thank you very fun
Post edited by Darkkrow - Archosaur on
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Comments

  • RankNine - Momaganon
    RankNine - Momaganon Posts: 1,241 Arc User
    edited June 2014
    im sure i see this thread every single week b:byeb:byeb:bye
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  • Darkkrow - Archosaur
    Darkkrow - Archosaur Posts: 22 Arc User
    edited June 2014
    im sure i see this thread every single week b:byeb:byeb:bye


    you might drop rates going down like that isn't normal so either they have reduced the drop rate or it its a bug , which i am sure many are waiting it to be fixed please vote on poll , it really might make a difference that many taking this issue like this
  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited June 2014
    1. They have reduced drop rate
    2. It is a bug
    3. It is variance

    I vote option 3
    Everything i write is from PvE perspective unless mentioned otherwise.
  • opkossy
    opkossy Posts: 11,177 Community Moderator
    edited June 2014
    The drop rates are not changed. We have superstitious people claiming it is every other week and not a single time has their claims of what they "should" be getting had any substance. This time is no different.
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  • Zanryu - Lothranis
    Zanryu - Lothranis Posts: 1,998 Arc User
    edited June 2014
    Ah, this thread again. Hello old friend, how have you been? Are the kids okay? Oh wow, they're 17 now huh? That's great man! Well listen, I've gotta get going but next time you come around let's do lunch!
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  • Vedovis - Lost City
    Vedovis - Lost City Posts: 942 Arc User
    edited June 2014
    I ran a 3-3 run yesterday and FOUR gold mats dropped. I don't think droprates are a problem b:cute
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  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited June 2014
    *sees ******** about droprates*

    *sees it's 3-1 being ******* about*


    lawl.
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  • skullterror
    skullterror Posts: 44
    edited June 2014
    I ran a 3-3 run yesterday and FOUR gold mats dropped. I don't think droprates are a problem b:cute

    4 gold mats in a run? b:shutup you must be very lucky.
  • SylenThunder - Twilight Temple
    edited June 2014
    Just go back a few months and I've posted supporting data verifying that the drop rates for TT mats have not changed one iota since 2008.
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  • Jaabg - Sanctuary
    Jaabg - Sanctuary Posts: 2,256 Arc User
    edited June 2014
    Just go back a few months and I've posted supporting data verifying that the drop rates for TT mats have not changed one iota since 2008.

    Go back four months b:shocked. The horror. Use search option b:shutup. *Rage quits pwi*

    BTW OP, the more tt you run, lower the drop rates become. Gold mat drop rate is lets say 10%. You do 3 runs, 10%x10%x10% = that is 0.1%.

    You do 30 runs a day b:cool, that is 0.0000000000000000000000000001% to get a gold drop on your 30th run.

    Math never lies b:shutup.

    To all those who want to .........., let's not, let's see where this goes b:mischievous
  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited June 2014
    b:chuckle

    That's not the way probability works.
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  • Unknown
    edited June 2014
    This content has been removed.
  • Vedovis - Lost City
    Vedovis - Lost City Posts: 942 Arc User
    edited June 2014
    4 gold mats in a run? b:shutup you must be very lucky.

    I think the other veno was secretly a genie in disguise. I vowed to bring her to all further HH runs b:chuckle
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  • SHIMBERLY - Heavens Tear
    SHIMBERLY - Heavens Tear Posts: 703 Arc User
    edited June 2014
    people stil lrun tt?..dannnnggggggggg,last run I did we had a +12 r9s3 and he didn't know jack about tt..see this is why the game fails now when you can just buy your **** out the shop..ggb:bye
  • LostPoet - Dreamweaver
    LostPoet - Dreamweaver Posts: 396 Arc User
    edited June 2014
    It me or have many noticed the gold drop rate in TT 3-1 and up are insanely low, was this intentional or a bug'?

    Cause u use to do TT a lot maybe 30 per day and recently even in 30 runs no gold drop , which i normally get like at least 7-12 gold drops even not when its double drops.

    So can any Gm's or Dev's check in to this matter pls ,
    Thank you very fun

    In my long TT experience. TT 3-1, aside from Iron plates of darkness & Evil Minion Horn/Shell, has the worst drop rates of any TT anyhow. Even worse than 3-2 and 3-3. Simply because less items drop from those bosses, and the chance is pretty low.

    Without 2x, its very likely to see no green drops from any of the bosses except the first 2 whom I've had times where one didn't drop a single green.
    Go back four months b:shocked. The horror. Use search option b:shutup. *Rage quits pwi*

    BTW OP, the more tt you run, lower the drop rates become. Gold mat drop rate is lets say 10%. You do 3 runs, 10%x10%x10% = that is 0.1%.

    You do 30 runs a day b:cool, that is 0.0000000000000000000000000001% to get a gold drop on your 30th run.

    Math never lies b

    To all those who want to .........., let's not, let's see where this goes b:mischievous

    Lol your math is horribly wrong. b:chuckle

    They are independent events of each other so you don't multiply the chance of getting a gold mat together. Its additive.

    Learn some math....
    Please disregard this idiot's math calculations.
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  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited June 2014
    It's not additive either. If you have a 10% chance of getting a drop, and do it 10 times, you do not have a 100% chance of getting the drop; you have a (1-(.9^10))*100% (or 65.13%) chance of getting at least one drop.
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  • LostPoet - Dreamweaver
    LostPoet - Dreamweaver Posts: 396 Arc User
    edited June 2014
    It's not additive either. If you have a 10% chance of getting a drop, and do it 10 times, you do not have a 100% chance of getting the drop; you have a (1-(.9^10))*100% (or 65.13%) chance of getting at least one drop.

    Actually. you are correct. b:chuckle
    Didn't mean to say additive.
    Ya it is 1- probability of it not occurring in any of the 10 tries.
    Its funny because I always go to my college friend asking her math questions cuz she was a math major, for her to figure out the probability of something. And I've heard this so many times, yet I always forget. LOL b:laugh
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  • Jaabg - Sanctuary
    Jaabg - Sanctuary Posts: 2,256 Arc User
    edited June 2014
    Learn some math....
    Please disregard this idiot's math calculations.

    Please learn to infer things
    Math never lies b:shutup.

    To all those who want to .........., let's not, let's see where this goes b:mischievous

    On a side note, do you think giving OP the correct percentage/probaility will make him/her change their mind? I would say no, because this topic wouldn't exist if they could change their mind on the issue. Hence read the above again and have some fun b:chuckle.
  • DEMHEALSMAN - Dreamweaver
    DEMHEALSMAN - Dreamweaver Posts: 1,396 Arc User
    edited June 2014
    >Talking about percentages and chance
    >Implying math will give a 100% clear answer about when something will drop in TT
    >Something can drop in 1 run, something can drop in 100 runs
    >It's random
    >I just used a percentage
    >Therefor i'm a hypocrit
    >This thread, again
    >TT Drop rates haven't changed in ever

    Potato.
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  • Darkkrow - Archosaur
    Darkkrow - Archosaur Posts: 22 Arc User
    edited June 2014
    OPKossy wrote: »
    The drop rates are not changed. We have superstitious people claiming it is every other week and not a single time has their claims of what they "should" be getting had any substance. This time is no different.

    its changed i woud know i practically live in TT my whole day so, i'd say it has dropped
  • DEMHEALSMAN - Dreamweaver
    DEMHEALSMAN - Dreamweaver Posts: 1,396 Arc User
    edited June 2014
    its changed i woud know i practically live in TT my whole day so, i'd say it has dropped

    No, it hasn't.
    Just because you have a string of **** drops doesn't mean the droprate was lowered.
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  • Bosk - Sanctuary
    Bosk - Sanctuary Posts: 160 Arc User
    edited June 2014
    it's changed ... I would know I practically live in TT my whole day so, I'd say it has dropped


    In order to KNOW that the rates have changed, you need to create a record/log of all the runs and their results. "Living in TT" and seeing no Gold Drops for a period of time does not actually say much.


    For Example (these are not actual run results ... I have just created data to demonstrate the point):


    TT 3-1
    Boss: Illusion Nemen:Null
    Drop: Sacred Mother's Aura

    Hypothesis: Drop Rate is lower than presented in PWDB.

    PWDB Data for Sacred Mother's Aura:
    Drop Rate: 0.5705% (per roll)
    Drops: 3 x 4 @ 100% (12 drops/rolls per boss kill)


    Test #1
    Boss Kills: 43
    Results: 0 drops of Sacred Mother's Auras

    Likelihood of Result (p-value): 5.22%
    Accept/Reject Hypothesis: Reject at 95%; Reject at 99%
    (The Hypothesis could have been true, but this is not enough data to support it.)

    ==========

    Test #2
    Boss Kills: 68
    Results: 0 drops of Sacred Mother's Auras

    Likelihood of Result (p-value): 0.9385%
    Accept/Reject Hypothesis: Accept at 95%; Accept at 99%
    (The data supports the Hypothesis.)


    From Test #1, killing Nemen:Null even 43 times in a row without a single Sacred Mother's Aura drop is STILL not enough to accept the idea that the drop rates have changed at a statistically significant level.

    From Test #2, once a period of 68 kills in a row results in no Aura drops, then the result has a strong statistical significance and supports the idea that the hypothesis is true.

    [44 to 67 Nemen:Null Kills with 0 Auras has a weak statistical significance and would suggest more data be collected before accepting or rejecting the Hypothesis.]


    NOTES:
    Even one drop will completely change the results: P(<=1 drop in 43 kills) = 20.68%

    The hypothesis can only be accepted if the P-value is under 5% (weak acceptance) or 1% (strong acceptance). [I am using the one-tail probability values because I don't think anyone would care if Test #1 had more than 6 Aura's drop, even though this would be statistically significant as well.]

    Calculations like this would have to be done on each boss considering each potential gold drop, therefore the log would have to indicate which boss was killed and how many times.

    It is not enough to say "I killed Nemen:Null 43 times and got no drops" as the 43 times have to be consecutive WITHOUT a Gold Aura drop on all 43 kills. It is meaningless to kill Nemen:Null 44+ times, and say "43 times I did not get a Gold drop" as that completely invalidates the statistic.

    Getting 1 Aura in 69 Nemen:Null kills is not a significant deviation from the expected results.



    Good Luck!
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  • Haila - Sanctuary
    Haila - Sanctuary Posts: 467 Arc User
    edited June 2014
    30 runs a day would be 4-5 hours a day i think, I bet these kind of players has switched to botting or quit already, because its realy not worth the time spended looking at goldprices.
    But u got my respect, a real free to play player b:surprised
  • SylenThunder - Twilight Temple
    edited June 2014
    In order to KNOW that the rates have changed, you need to create a record/log of all the runs and their results. "Living in TT" and seeing no Gold Drops for a period of time does not actually say much.
    ...
    Actually, in order to ACTUALLY KNOW, you need access to the server code from various versions, (which I happen to have), and I have previously confirmed here in the forums that there has been absolutely no changes in the TT Mat drop rates on the bosses since closed beta in 2008.
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  • LuckingFoco - Raging Tide
    LuckingFoco - Raging Tide Posts: 712 Arc User
    edited June 2014
    There is always a percentage to get no gold drops. Even if roughly 60% chance in 30 runs to get one, there is still 40% chance of getting none each time.

    It's what one would say as a long string of bad luck.
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  • Bosk - Sanctuary
    Bosk - Sanctuary Posts: 160 Arc User
    edited June 2014
    Actually, in order to ACTUALLY KNOW, you need access to the server code from various versions, (which I happen to have), and I have previously confirmed here in the forums that there has been absolutely no changes in the TT Mat drop rates on the bosses since closed beta in 2008.


    That's not exactly something that's available to us mere mortals (or is it?) but even so, that does not prove that the rates have not changed, only that the tables have not. (Although, I am pretty sure they did change because PWI removed the Fairy Boxes at some point, and everything changed after that ... of course, that change was for the better when considering Gold drop rates.)


    The problem involves not only the tables but also the integrity of the random number generator, which is another part of the scenario that is constantly coming into question. Even if the code for the RNGs has not changed, the method of seeding them may have ... or if they are hardware based (I doubt anyone would bother for a game) there could be a potential issue in the source of the entropy.

    And it is still possible that PWI has written additional code to interfere with the results, such as a filter that switches out a gold matt for a standard matt 50% of the time. The table would still appear the same, but the actual drops that happen in the game would not appear at the rate given in the tables.


    Thus, I still think that a statistical test is going to offer the best overall confidence for determining whether or not the drop rate is as advertised or not.


    Another thing of some interest to me is that many drop tables in the PWDB do not add up to 100%. The probabilities for all the cards in the War Avatar A pack for example adds up to 100.24%. Likely this is just due to rounding, but it would be nice to look at the actual table to see where the rounding occurs. If it is not rounding, then something is going to be off, as the RNG likely returns a value from 0.000000 to 0.999999 and the table needs the value to be from 0.000000 to 1.002399 in order for every card to have the stated chance of occurring (which is still not going to be accurate, but whatever.)


    Still, having the server source code sounds pretty kool ... what exactly do I have to do to get a peek?


    Good Luck!
    Dante: "Cute is a relative term."
  • SylenThunder - Twilight Temple
    edited June 2014
    That's not exactly something that's available to us mere mortals (or is it?) but even so, that does not prove that the rates have not changed, only that the tables have not. (Although, I am pretty sure they did change because PWI removed the Fairy Boxes at some point, and everything changed after that ... of course, that change was for the better when considering Gold drop rates.)


    The problem involves not only the tables but also the integrity of the random number generator, which is another part of the scenario that is constantly coming into question. Even if the code for the RNGs has not changed, the method of seeding them may have ... or if they are hardware based (I doubt anyone would bother for a game) there could be a potential issue in the source of the entropy.

    And it is still possible that PWI has written additional code to interfere with the results, such as a filter that switches out a gold matt for a standard matt 50% of the time. The table would still appear the same, but the actual drops that happen in the game would not appear at the rate given in the tables.


    Thus, I still think that a statistical test is going to offer the best overall confidence for determining whether or not the drop rate is as advertised or not.


    Another thing of some interest to me is that many drop tables in the PWDB do not add up to 100%. The probabilities for all the cards in the War Avatar A pack for example adds up to 100.24%. Likely this is just due to rounding, but it would be nice to look at the actual table to see where the rounding occurs. If it is not rounding, then something is going to be off, as the RNG likely returns a value from 0.000000 to 0.999999 and the table needs the value to be from 0.000000 to 1.002399 in order for every card to have the stated chance of occurring (which is still not going to be accurate, but whatever.)


    Still, having the server source code sounds pretty kool ... what exactly do I have to do to get a peek?


    Good Luck!
    The randomizer is the hardest part to figure out, but in runs we're done, the resulting drop rates were almost exact with what it shows in the tables.

    The fairy boxes and such only changed the number of items that were select-able to be dropped, and they adjusted the number of items that dropped; not the actual rates of the drops themselves. It's never had an effect on the mat drops.

    As for the %'s, they are rounded. IIRC the server goes 6-8 digits past the decimal, but it's been a bit since I bothered to look.

    For the server code, know where to look, and know people. b:pleased I'm currently working on server version 1.5.0. Edit: I PM'ed you.
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  • Colum - Raging Tide
    Colum - Raging Tide Posts: 1,696 Arc User
    edited June 2014
    By this logic they must have INCREASED the drop rates, 8 gold mats off from 5 runs. b:pleased
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  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited June 2014
    Actually, in order to ACTUALLY KNOW, you need access to the server code from various versions, (which I happen to have), and I have previously confirmed here in the forums that there has been absolutely no changes in the TT Mat drop rates on the bosses since closed beta in 2008.

    The data in here http://www.pwdatabase.com/mob/14782 is correct i assume ?
    Everything i write is from PvE perspective unless mentioned otherwise.
  • SylenThunder - Twilight Temple
    edited June 2014
    The data in here http://www.pwdatabase.com/mob/14782 is correct i assume ?
    As far as I've been able to tell, yes.

    I took averages on drops for 20 runs, and it all came out at almost exactly the percentages listed in pwdatabase.

    It also matches the drop rates I have listed from all the way back to server version 1.3.6
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