Nirvana?

_Shui - Harshlands
_Shui - Harshlands Posts: 268 Arc User
edited June 2014 in General Discussion
Did they do anything about Nirvana or is it still useless going?
Post edited by _Shui - Harshlands on

Comments

  • Slivaf - Dreamweaver
    Slivaf - Dreamweaver Posts: 2,106 Arc User
    edited June 2014
    Still useless.
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  • _Shui - Harshlands
    _Shui - Harshlands Posts: 268 Arc User
    edited June 2014
    It wouldn't be to hard to increase the drops but no..
  • Xainou - Sanctuary
    Xainou - Sanctuary Posts: 5,369 Arc User
    edited June 2014
    Noone wants the apsherpderp cave back ...
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  • dookster1234
    dookster1234 Posts: 23 Arc User
    edited June 2014
    nty nivy is now dead and my sin is basically retired. don't need it back, don't want it back... only way it would be good to come back is if you could gets something out of it other then raps and cannys... but ya know that will never happen so it can stay dead for all i care. b:bye
  • _Shui - Harshlands
    _Shui - Harshlands Posts: 268 Arc User
    edited June 2014
    Noone wants the apsherpderp cave back ...

    There is a caster version aswell :P
    If I remember right caster NV even had better drops than the regular ones.
  • Slivaf - Dreamweaver
    Slivaf - Dreamweaver Posts: 2,106 Arc User
    edited June 2014
    There is a caster version aswell :P
    If I remember right caster NV even had better drops than the regular ones.

    It did but it was limited in how many times a caster could run it, they needed a nirvana talisman to get in, which was quite sad.
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  • foley3k
    foley3k Posts: 446 Arc User
    edited June 2014
    **** on a nun have more of a use then Nirvana.
    NGTUy53.png

  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited June 2014
    Here's an idea:

    The bosses in Nirvana drop Bronze, Silver, Gold and Platinum Chests, along with Flawless Shards

    Bronze = W.A C Pack when opened
    Silver = W.A B Pack when opened
    Gold = W.A C~A Pack when opened
    Platinum = W.A C~S Pack when opened

    >Bosses before Vanished Ancestor drop Bronze (normal) or Bronze+Silver (rare boss)
    >Vanished Ancestor drops Silver+Gold Chests with a small Chance for Platinum Chests
    >99 Key V.Ancestor has a higher drop-rate for Gold+Platinum Chests



    The Chests are tradeable, but will require a purchasable key from the Mysterious Old Man that he'll sell for a certain amount in coin. The higher the grade of the chest, the more keys required to open it. The amount dropped, and whether or not the difficulty of both regular and Arcane NV is increased will also require careful consideration.

    At least with this, Nirvana becomes worth running for another opportunity at card farming next to FSP, a coin sink is created with the amount of purchasable keys needed to open the chests farmed, and we'll be able to sell more than just C packs and W.A treasure boxes. Farming and leveling an endgame set of cards becomes a lot more feasible this way, too.
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  • DionDagger - Dreamweaver
    DionDagger - Dreamweaver Posts: 1,140 Arc User
    edited June 2014
    Here's an idea:

    The bosses in Nirvana drop Bronze, Silver, Gold and Platinum Chests, along with Flawless Shards

    Bronze = W.A C Pack when opened
    Silver = W.A B Pack when opened
    Gold = W.A C~A Pack when opened
    Platinum = W.A C~S Pack when opened

    >Bosses before Vanished Ancestor drop Bronze (normal) or Bronze+Silver (rare boss)
    >Vanished Ancestor drops Silver+Gold Chests with a small Chance for Platinum Chests
    >99 Key V.Ancestor has a higher drop-rate for Gold+Platinum Chests



    The Chests are tradeable, but will require a purchasable key from the Mysterious Old Man that he'll sell for a certain amount in coin. The higher the grade of the chest, the more keys required to open it. The amount dropped, and whether or not the difficulty of both regular and Arcane NV is increased will also require careful consideration.

    At least with this, Nirvana becomes worth running for another opportunity at card farming next to FSP, a coin sink is created with the amount of purchasable keys needed to open the chests farmed, and we'll be able to sell more than just C packs and W.A treasure boxes. Farming and leveling an endgame set of cards becomes a lot more feasible this way, too.

    Sweetiebot, please award Euthymius - Heavens Tear 20 pionts for a very innovative idea :O.
  • SweetieBot - Lothranis
    SweetieBot - Lothranis Posts: 18,978 Arc User
    edited June 2014

    Sweetiebot, please award Euthymius - Heavens Tear 20 pionts for a very innovative idea :O.
    Breathe, now be calm and never say that again ... It made my teeth hurt.
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  • Vedovis - Lost City
    Vedovis - Lost City Posts: 942 Arc User
    edited June 2014
    A sin in my faction started a rumour that NV dropped card packs a few months ago. He was incorrect. :(
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  • foley3k
    foley3k Posts: 446 Arc User
    edited June 2014
    Here's an idea:

    The bosses in Nirvana drop Bronze, Silver, Gold and Platinum Chests, along with Flawless Shards

    Bronze = W.A C Pack when opened
    Silver = W.A B Pack when opened
    Gold = W.A C~A Pack when opened
    Platinum = W.A C~S Pack when opened

    >Bosses before Vanished Ancestor drop Bronze (normal) or Bronze+Silver (rare boss)
    >Vanished Ancestor drops Silver+Gold Chests with a small Chance for Platinum Chests
    >99 Key V.Ancestor has a higher drop-rate for Gold+Platinum Chests



    The Chests are tradeable, but will require a purchasable key from the Mysterious Old Man that he'll sell for a certain amount in coin. The higher the grade of the chest, the more keys required to open it. The amount dropped, and whether or not the difficulty of both regular and Arcane NV is increased will also require careful consideration.

    At least with this, Nirvana becomes worth running for another opportunity at card farming next to FSP, a coin sink is created with the amount of purchasable keys needed to open the chests farmed, and we'll be able to sell more than just C packs and W.A treasure boxes. Farming and leveling an endgame set of cards becomes a lot more feasible this way, too.


    Sounds like a good idea. I think there is a thead with ideas of what nirvana coulb be turned into/renewed. I dont think your idea or any others will be implemented though.
    Nirvana is a dead instance that has been dead since NW came out, and they havent done **** to renew or revamp it in anyway. Hell we still get nirvana keys as a reward from BH, they didnt even change that.

    It would take to much time and effort for them to try and come up with something so that it wouldnt be game breaking or affect any other areas of the game in a negative way. Then have it implemented, and they would probably have to get the OK from the devs in china to change any aspect of the game in that way. (remember this is a company that has a difficult time resetting servers on a weekly basis)

    The easiest thing do to, would just to be ignore the instance exists. They are more concentrated on the primal area of the game, then anything else right now. Its where the game has moved to (avatar cards, new skills, new dailies etc....).
    NGTUy53.png

  • _Shui - Harshlands
    _Shui - Harshlands Posts: 268 Arc User
    edited June 2014
    Or just turn Nirvana back into fb 109 :P
  • kenshin151
    kenshin151 Posts: 82 Arc User
    edited June 2014
    Or just turn Nirvana back into fb 109 :P

    Here's a nice idea. I never accepted it, that **** devs have removed the FBs 109, and converted it into Warsong City and Nirvana Palace. Especially for the last, since the original FB was very wide and very good designed. It was a waste what they did.
  • SylenThunder - Twilight Temple
    edited June 2014
    kenshin151 wrote: »
    Here's a nice idea. I never accepted it, that **** devs have removed the FBs 109, and converted it into Warsong City and Nirvana Palace. Especially for the last, since the original FB was very wide and very good designed. It was a waste what they did.
    That's because Wanmei purchased an unfinished product and then rammed it into production ahead of it's time. The dev's originally planned for a level cap of 150, and the cultivation was already written to level 109.

    Wanmei just took it and compressed the level 100-150 exp into 95-105 and then re-wrote the cultivation and skill book levels.

    Just imagine if the original developers were ever able to actually finish the game. A map so large that it supports 5 other cities of the same expanse of Archosaur. We aren't even using all of the space in the current map.
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  • SerenityCNB - Dreamweaver
    SerenityCNB - Dreamweaver Posts: 1,225 Arc User
    edited June 2014
    That's because Wanmei purchased an unfinished product and then rammed it into production ahead of it's time. The dev's originally planned for a level cap of 150, and the cultivation was already written to level 109.

    Wanmei just took it and compressed the level 100-150 exp into 95-105 and then re-wrote the cultivation and skill book levels.

    Just imagine if the original developers were ever able to actually finish the game. A map so large that it supports 5 other cities of the same expanse of Archosaur. We aren't even using all of the space in the current map.

    If only we got this in the game... b:cry

    I do like your idea Euthymius. It would allow the now dead nirvana to become lively again. I would suggest that they merge caster nirvana and regular nirvana together, as well as alter it, so that the aps craze doesn't return in force again, and so that its more playable by all.

    @_Shui: Caster nirvana had better drops, yes...but it was very limited in some ways. You couldn't run it as many times, and the bosses there were quite hard on casters. You needed a minimum of 5k hp to survive it, and wearing TT90 gear, that wasn't quite easy on us casters, who at that time range between 3.5-4.5k hp. Some people would take you with 4.5k hp, but you could still be one shot. I've run both, and I can honestly say that from my personal experience, regular nirvana is a LOT more enjoyable and easier for me than casters. (I've run all of the various boss paths of nirvana too. Casters is much harder, and is a true charm ****.) Plus casters didn't solve the issue. Talismans don't stack, and have an expiration timer. Classes that are non-aps and non casters were still isolated. (Str/Vit Barbs, Seekers, Bow Archers, Axe Build BM's, Non aps/Low aps sins...many of whom were good players. They just weren't spark-aps.) Some players could still get into casters, doing minimal damage, but still, Nirvana (Both of them) was just broken in premise. Besides, you could run several regular nirvanas before you could run one casters...
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  • Marengo - Lost City
    Marengo - Lost City Posts: 771 Arc User
    edited June 2014

    @_Shui: Caster nirvana had better drops, yes...but it was very limited in some ways. You couldn't run it as many times, and the bosses there were quite hard on casters.
    b:surrender
    Caster nirvana would be much much easier now since we got nv3 (+40 att lvl) which almost every nonendgame caster and alt has, r9r, cards, reawaken stats. Back then average caster nv attendant was nv2 or r8 +5, weap+7, sometimes r9-1 +5+10, 50-80 attack lvl, 8-20k attack, nowdays it's nv3+5+10 or r9r+10+12, 100-150att lvl, 15-40k attack. There is some difference. + Venomancers got harpy pets, if caster wasn't officially killed, more people would buy it and run caster solo, it's possible with worse gear than r9r. I knew only few ppl who soloed it back then, but now most of r9r+10, who are countless on each server, can do it.
    You needed a minimum of 5k hp to survive it, and wearing TT90 gear, that wasn't quite easy on us casters, who at that time range between 3.5-4.5k hp. Some people would take you with 4.5k hp, but you could still be one shot.
    It's quite natural, since tt90 is for 90+ while nirvana is the instance for 100+ players who have access to better gear. It's easier for venos and clerics though, they can be full or partly vit build as they are needed as healers and debuffers mostly, and reaching 5k hp is not a big issue on 100+
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  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited June 2014
    Here's an idea:

    The bosses in Nirvana drop Bronze, Silver, Gold and Platinum Chests, along with Flawless Shards

    Bronze = W.A C Pack when opened
    Silver = W.A B Pack when opened
    Gold = W.A C~A Pack when opened
    Platinum = W.A C~S Pack when opened

    >Bosses before Vanished Ancestor drop Bronze (normal) or Bronze+Silver (rare boss)
    >Vanished Ancestor drops Silver+Gold Chests with a small Chance for Platinum Chests
    >99 Key V.Ancestor has a higher drop-rate for Gold+Platinum Chests



    The Chests are tradeable, but will require a purchasable key from the Mysterious Old Man that he'll sell for a certain amount in coin. The higher the grade of the chest, the more keys required to open it. The amount dropped, and whether or not the difficulty of both regular and Arcane NV is increased will also require careful consideration.

    At least with this, Nirvana becomes worth running for another opportunity at card farming next to FSP, a coin sink is created with the amount of purchasable keys needed to open the chests farmed, and we'll be able to sell more than just C packs and W.A treasure boxes. Farming and leveling an endgame set of cards becomes a lot more feasible this way, too.


    I really like this idea. Not that I miss Nirvana itself (though Caster was fun) but it's not nice killing instances off either. They could just update the bosses or something, add anti-aps buff and such, make it more interesting.
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  • SHIMBERLY - Heavens Tear
    SHIMBERLY - Heavens Tear Posts: 703 Arc User
    edited June 2014
    Im sure glad the dual class patch is coming next month.b:dirty
  • Egamoto - Harshlands
    Egamoto - Harshlands Posts: 46 Arc User
    edited June 2014
    Here's an easily applicable idea (i think) :

    Lower the min member requirement to open Nirvana to 2 people squad!!

    Insert NPC who instead of teleporting you a mile away to fish down teles you to Nirvana entrance again!

    I bet people will start farming Nirvana again no matter how **** the drops might be!

    BONOUS

    Make 99 key boss quest drop random cards!

    Add a new Nirvana daily for PStones

    Tadaaa
  • Aubree - Dreamweaver
    Aubree - Dreamweaver Posts: 1,868 Arc User
    edited June 2014
    They should just make nirvy and exp instance. So easy to do. The first boss used to be nice exp and they took that away. PWI = the reason we can't have nice things.
  • SurrealAngel - Archosaur
    SurrealAngel - Archosaur Posts: 1 Arc User
    edited June 2014
    Im sure glad the dual class patch is coming next month.b:dirty

    whut? O.O
    is that true?
  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited June 2014
    whut? O.O
    is that true?

    If it were, something like that would have at least 3 different topics hogging the front page of GD.
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  • purechaosbaby87
    purechaosbaby87 Posts: 18 Arc User
    edited June 2014
    get rid of bh eu and bring back either bh ws or possible make nirvi a bh
  • SerenityCNB - Dreamweaver
    SerenityCNB - Dreamweaver Posts: 1,225 Arc User
    edited June 2014
    get rid of bh eu and bring back either bh ws or possible make nirvi a bh

    Agreed. I hate EU, though its not as bad on me as it was before.

    ...Still can barely get over that ledge though...
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  • kenshin151
    kenshin151 Posts: 82 Arc User
    edited June 2014
    Here's an easily applicable idea (i think) :

    Lower the min member requirement to open Nirvana to 2 people squad!!

    Insert NPC who instead of teleporting you a mile away to fish down teles you to Nirvana entrance again!

    I bet people will start farming Nirvana again no matter how **** the drops might be!

    BONOUS

    Make 99 key boss quest drop random cards!

    Add a new Nirvana daily for PStones

    Tadaaa

    That sounds good. If the TT requires only 4 people to open, why Nirvana requires 6? This is undoubtedly one of the factors that limit the interest.