Nirvana?
_Shui - Harshlands
Posts: 268 Arc User
Did they do anything about Nirvana or is it still useless going?
Post edited by _Shui - Harshlands on
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Still useless.Ah, Mistakes are so easily made. ~ laura resnick
What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)0 -
It wouldn't be to hard to increase the drops but no..0
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Noone wants the apsherpderp cave back ...[SIGPIC][/SIGPIC]
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nty nivy is now dead and my sin is basically retired. don't need it back, don't want it back... only way it would be good to come back is if you could gets something out of it other then raps and cannys... but ya know that will never happen so it can stay dead for all i care. b:bye0
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Xainou - Sanctuary wrote: »Noone wants the apsherpderp cave back ...
There is a caster version aswell :P
If I remember right caster NV even had better drops than the regular ones.0 -
_Shui - Harshlands wrote: »There is a caster version aswell :P
If I remember right caster NV even had better drops than the regular ones.
It did but it was limited in how many times a caster could run it, they needed a nirvana talisman to get in, which was quite sad.Ah, Mistakes are so easily made. ~ laura resnick
What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)0 -
**** on a nun have more of a use then Nirvana.0
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Here's an idea:
The bosses in Nirvana drop Bronze, Silver, Gold and Platinum Chests, along with Flawless Shards
Bronze = W.A C Pack when opened
Silver = W.A B Pack when opened
Gold = W.A C~A Pack when opened
Platinum = W.A C~S Pack when opened
>Bosses before Vanished Ancestor drop Bronze (normal) or Bronze+Silver (rare boss)
>Vanished Ancestor drops Silver+Gold Chests with a small Chance for Platinum Chests
>99 Key V.Ancestor has a higher drop-rate for Gold+Platinum Chests
The Chests are tradeable, but will require a purchasable key from the Mysterious Old Man that he'll sell for a certain amount in coin. The higher the grade of the chest, the more keys required to open it. The amount dropped, and whether or not the difficulty of both regular and Arcane NV is increased will also require careful consideration.
At least with this, Nirvana becomes worth running for another opportunity at card farming next to FSP, a coin sink is created with the amount of purchasable keys needed to open the chests farmed, and we'll be able to sell more than just C packs and W.A treasure boxes. Farming and leveling an endgame set of cards becomes a lot more feasible this way, too.[SIGPIC][/SIGPIC]Remember: OP may be a duck|OP/GMs/Devs may not deliver|Search function is your friend|Lurk more|Be wary of Mods: they can't be trusted|This place isn't a hugbox|Your tears sustain me|Know what Bait is|"Soon" may never come|Postcount, Dubs, and other GETs are important|Don't revive long dead threads|There is a section for everything|You can be banned for anything|No Fun Allowed outside of OT|Sweetiebot rules OT|"Circlejerks" are inevitable|Threads can be derailed and saved|Those who use"XD" should off themselves at their earliest convenience|0 -
Euthymius - Heavens Tear wrote: »Here's an idea:
The bosses in Nirvana drop Bronze, Silver, Gold and Platinum Chests, along with Flawless Shards
Bronze = W.A C Pack when opened
Silver = W.A B Pack when opened
Gold = W.A C~A Pack when opened
Platinum = W.A C~S Pack when opened
>Bosses before Vanished Ancestor drop Bronze (normal) or Bronze+Silver (rare boss)
>Vanished Ancestor drops Silver+Gold Chests with a small Chance for Platinum Chests
>99 Key V.Ancestor has a higher drop-rate for Gold+Platinum Chests
The Chests are tradeable, but will require a purchasable key from the Mysterious Old Man that he'll sell for a certain amount in coin. The higher the grade of the chest, the more keys required to open it. The amount dropped, and whether or not the difficulty of both regular and Arcane NV is increased will also require careful consideration.
At least with this, Nirvana becomes worth running for another opportunity at card farming next to FSP, a coin sink is created with the amount of purchasable keys needed to open the chests farmed, and we'll be able to sell more than just C packs and W.A treasure boxes. Farming and leveling an endgame set of cards becomes a lot more feasible this way, too.
Sweetiebot, please award Euthymius - Heavens Tear 20 pionts for a very innovative idea :O.0 -
DionDagger - Dreamweaver wrote: »
Sweetiebot, please award Euthymius - Heavens Tear 20 pionts for a very innovative idea :O.[SIGPIC][/SIGPIC]
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Euthymius - Heavens Tear wrote: »Here's an idea:
The bosses in Nirvana drop Bronze, Silver, Gold and Platinum Chests, along with Flawless Shards
Bronze = W.A C Pack when opened
Silver = W.A B Pack when opened
Gold = W.A C~A Pack when opened
Platinum = W.A C~S Pack when opened
>Bosses before Vanished Ancestor drop Bronze (normal) or Bronze+Silver (rare boss)
>Vanished Ancestor drops Silver+Gold Chests with a small Chance for Platinum Chests
>99 Key V.Ancestor has a higher drop-rate for Gold+Platinum Chests
The Chests are tradeable, but will require a purchasable key from the Mysterious Old Man that he'll sell for a certain amount in coin. The higher the grade of the chest, the more keys required to open it. The amount dropped, and whether or not the difficulty of both regular and Arcane NV is increased will also require careful consideration.
At least with this, Nirvana becomes worth running for another opportunity at card farming next to FSP, a coin sink is created with the amount of purchasable keys needed to open the chests farmed, and we'll be able to sell more than just C packs and W.A treasure boxes. Farming and leveling an endgame set of cards becomes a lot more feasible this way, too.
Sounds like a good idea. I think there is a thead with ideas of what nirvana coulb be turned into/renewed. I dont think your idea or any others will be implemented though.
Nirvana is a dead instance that has been dead since NW came out, and they havent done **** to renew or revamp it in anyway. Hell we still get nirvana keys as a reward from BH, they didnt even change that.
It would take to much time and effort for them to try and come up with something so that it wouldnt be game breaking or affect any other areas of the game in a negative way. Then have it implemented, and they would probably have to get the OK from the devs in china to change any aspect of the game in that way. (remember this is a company that has a difficult time resetting servers on a weekly basis)
The easiest thing do to, would just to be ignore the instance exists. They are more concentrated on the primal area of the game, then anything else right now. Its where the game has moved to (avatar cards, new skills, new dailies etc....).0 -
Or just turn Nirvana back into fb 109 :P0
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_Shui - Harshlands wrote: »Or just turn Nirvana back into fb 109 :P
Here's a nice idea. I never accepted it, that **** devs have removed the FBs 109, and converted it into Warsong City and Nirvana Palace. Especially for the last, since the original FB was very wide and very good designed. It was a waste what they did.0 -
kenshin151 wrote: »Here's a nice idea. I never accepted it, that **** devs have removed the FBs 109, and converted it into Warsong City and Nirvana Palace. Especially for the last, since the original FB was very wide and very good designed. It was a waste what they did.
Wanmei just took it and compressed the level 100-150 exp into 95-105 and then re-wrote the cultivation and skill book levels.
Just imagine if the original developers were ever able to actually finish the game. A map so large that it supports 5 other cities of the same expanse of Archosaur. We aren't even using all of the space in the current map.[SIGPIC][/SIGPIC]0 -
SylenThunder - Sanctuary wrote: »That's because Wanmei purchased an unfinished product and then rammed it into production ahead of it's time. The dev's originally planned for a level cap of 150, and the cultivation was already written to level 109.
Wanmei just took it and compressed the level 100-150 exp into 95-105 and then re-wrote the cultivation and skill book levels.
Just imagine if the original developers were ever able to actually finish the game. A map so large that it supports 5 other cities of the same expanse of Archosaur. We aren't even using all of the space in the current map.
If only we got this in the game... b:cry
I do like your idea Euthymius. It would allow the now dead nirvana to become lively again. I would suggest that they merge caster nirvana and regular nirvana together, as well as alter it, so that the aps craze doesn't return in force again, and so that its more playable by all.
@_Shui: Caster nirvana had better drops, yes...but it was very limited in some ways. You couldn't run it as many times, and the bosses there were quite hard on casters. You needed a minimum of 5k hp to survive it, and wearing TT90 gear, that wasn't quite easy on us casters, who at that time range between 3.5-4.5k hp. Some people would take you with 4.5k hp, but you could still be one shot. I've run both, and I can honestly say that from my personal experience, regular nirvana is a LOT more enjoyable and easier for me than casters. (I've run all of the various boss paths of nirvana too. Casters is much harder, and is a true charm ****.) Plus casters didn't solve the issue. Talismans don't stack, and have an expiration timer. Classes that are non-aps and non casters were still isolated. (Str/Vit Barbs, Seekers, Bow Archers, Axe Build BM's, Non aps/Low aps sins...many of whom were good players. They just weren't spark-aps.) Some players could still get into casters, doing minimal damage, but still, Nirvana (Both of them) was just broken in premise. Besides, you could run several regular nirvanas before you could run one casters... b:surrender"Male Player using female toon. Please don't flirt with me."
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SerenityCNB - Dreamweaver wrote: »
@_Shui: Caster nirvana had better drops, yes...but it was very limited in some ways. You couldn't run it as many times, and the bosses there were quite hard on casters. b:surrenderYou needed a minimum of 5k hp to survive it, and wearing TT90 gear, that wasn't quite easy on us casters, who at that time range between 3.5-4.5k hp. Some people would take you with 4.5k hp, but you could still be one shot.[SIGPIC][/SIGPIC]
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Euthymius - Heavens Tear wrote: »Here's an idea:
The bosses in Nirvana drop Bronze, Silver, Gold and Platinum Chests, along with Flawless Shards
Bronze = W.A C Pack when opened
Silver = W.A B Pack when opened
Gold = W.A C~A Pack when opened
Platinum = W.A C~S Pack when opened
>Bosses before Vanished Ancestor drop Bronze (normal) or Bronze+Silver (rare boss)
>Vanished Ancestor drops Silver+Gold Chests with a small Chance for Platinum Chests
>99 Key V.Ancestor has a higher drop-rate for Gold+Platinum Chests
The Chests are tradeable, but will require a purchasable key from the Mysterious Old Man that he'll sell for a certain amount in coin. The higher the grade of the chest, the more keys required to open it. The amount dropped, and whether or not the difficulty of both regular and Arcane NV is increased will also require careful consideration.
At least with this, Nirvana becomes worth running for another opportunity at card farming next to FSP, a coin sink is created with the amount of purchasable keys needed to open the chests farmed, and we'll be able to sell more than just C packs and W.A treasure boxes. Farming and leveling an endgame set of cards becomes a lot more feasible this way, too.
I really like this idea. Not that I miss Nirvana itself (though Caster was fun) but it's not nice killing instances off either. They could just update the bosses or something, add anti-aps buff and such, make it more interesting.[SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
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Im sure glad the dual class patch is coming next month.b:dirty0
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Here's an easily applicable idea (i think) :
Lower the min member requirement to open Nirvana to 2 people squad!!
Insert NPC who instead of teleporting you a mile away to fish down teles you to Nirvana entrance again!
I bet people will start farming Nirvana again no matter how **** the drops might be!
BONOUS
Make 99 key boss quest drop random cards!
Add a new Nirvana daily for PStones
Tadaaa0 -
They should just make nirvy and exp instance. So easy to do. The first boss used to be nice exp and they took that away. PWI = the reason we can't have nice things.0
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SHIMBERLY - Heavens Tear wrote: »Im sure glad the dual class patch is coming next month.b:dirty
whut? O.O
is that true?0 -
SurrealAngel - Archosaur wrote: »whut? O.O
is that true?
If it were, something like that would have at least 3 different topics hogging the front page of GD.[SIGPIC][/SIGPIC]Remember: OP may be a duck|OP/GMs/Devs may not deliver|Search function is your friend|Lurk more|Be wary of Mods: they can't be trusted|This place isn't a hugbox|Your tears sustain me|Know what Bait is|"Soon" may never come|Postcount, Dubs, and other GETs are important|Don't revive long dead threads|There is a section for everything|You can be banned for anything|No Fun Allowed outside of OT|Sweetiebot rules OT|"Circlejerks" are inevitable|Threads can be derailed and saved|Those who use"XD" should off themselves at their earliest convenience|0 -
get rid of bh eu and bring back either bh ws or possible make nirvi a bh0
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purechaosbaby87 wrote: »get rid of bh eu and bring back either bh ws or possible make nirvi a bh
Agreed. I hate EU, though its not as bad on me as it was before.
...Still can barely get over that ledge though... b:surrender"Male Player using female toon. Please don't flirt with me."
Need to see the cleric guide for questions, comments, or concerns? Just copy and paste the link.
"http://pwi-forum.perfectworld.com/showthread.php?t=1246011"
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Egamoto - Harshlands wrote: »Here's an easily applicable idea (i think) :
Lower the min member requirement to open Nirvana to 2 people squad!!
Insert NPC who instead of teleporting you a mile away to fish down teles you to Nirvana entrance again!
I bet people will start farming Nirvana again no matter how **** the drops might be!
BONOUS
Make 99 key boss quest drop random cards!
Add a new Nirvana daily for PStones
Tadaaa
That sounds good. If the TT requires only 4 people to open, why Nirvana requires 6? This is undoubtedly one of the factors that limit the interest.0
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