Enough Is Enough
Devilskarma - Raging Tide
Posts: 172 Arc User
PWE gets more than enough $'s from the playerbase of PWI to fix PWI.
1. When I click on a skill, I EXPECT that skill to do what it is supposed to do WHEN I click it. This is not something that was an issue even a year ago, so wtf?
2. When I CLICK on loot to pick it up, I EXPECT that it is picked up IMMEDIATELY... AGAIN... This is not something that was an issue even a year ago.
3. When I click on a skill, I EXPECT to NOT get
Interupted!
Interupted!
Interupted!
Interupted!
Interupted!
Interupted!
Interupted!
Interupted!
... okay... now the skill decides to work.
AGAIN... This is not something that was an issue a year ago.
================================
Instead of running all of your 15 games or so through a minimum amount of employees... At least TRY to make an effort to have each game run as if EACH GAME was through different companies whereas the number of employees are involved.
Not only has PWE taken a potentially GREAT game and killed it over the course of years... BUT... PWE also seems to be killing PWI on purpose. Just seriously?
Have a nice day! b:cute
1. When I click on a skill, I EXPECT that skill to do what it is supposed to do WHEN I click it. This is not something that was an issue even a year ago, so wtf?
2. When I CLICK on loot to pick it up, I EXPECT that it is picked up IMMEDIATELY... AGAIN... This is not something that was an issue even a year ago.
3. When I click on a skill, I EXPECT to NOT get
Interupted!
Interupted!
Interupted!
Interupted!
Interupted!
Interupted!
Interupted!
Interupted!
... okay... now the skill decides to work.
AGAIN... This is not something that was an issue a year ago.
================================
Instead of running all of your 15 games or so through a minimum amount of employees... At least TRY to make an effort to have each game run as if EACH GAME was through different companies whereas the number of employees are involved.
Not only has PWE taken a potentially GREAT game and killed it over the course of years... BUT... PWE also seems to be killing PWI on purpose. Just seriously?
Have a nice day! b:cute
[SIGPIC][/SIGPIC]
Post edited by Devilskarma - Raging Tide on
0
Comments
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Well, all's fine then, considered you get Interrupted, not interupted. b:chuckle[SIGPIC][/SIGPIC]
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Devilskarma - Raging Tide wrote: »PWE gets more than enough $'s from the playerbase of >Interrupted! to fix PWI.
1. When I click on a >Interrupted!, I EXPECT that skill to do what it is supposed to >Interrupted!WHEN I click it. This is not something that was an issue even a year ago, so >Interrupted!
2. When I CLICK on >Interrupted!to pick it up, I EXPECT that it is >Interrupted!up IMMEDIATELY... AGAIN... This is not something that was an issue even a >Interrupted!ago.
3. When I click on a skill, I >Interrupted! to NOT get
Interupted!
Interupted!
Interupted!
Interupted!
Interupted!
Interupted!
Interupted!
Interupted!
... okay... now the skill decides to >Interrupted!
AGAIN... This is not something that was an >Interrupted! a year ago.
Have a >Interrupted! day! b:cute
b:cute[SIGPIC][/SIGPIC]Remember: OP may be a duck|OP/GMs/Devs may not deliver|Search function is your friend|Lurk more|Be wary of Mods: they can't be trusted|This place isn't a hugbox|Your tears sustain me|Know what Bait is|"Soon" may never come|Postcount, Dubs, and other GETs are important|Don't revive long dead threads|There is a section for everything|You can be banned for anything|No Fun Allowed outside of OT|Sweetiebot rules OT|"Circlejerks" are inevitable|Threads can be derailed and saved|Those who use"XD" should off themselves at their earliest convenience|0 -
I know what you're talking about when you mention skills not working properly. Like you're attacking with a gun you didn't know had a few blanks loaded. I've noticed it most during PvP and server events like Tigers. I've noticed this issue mostly on my cleric and though I don't play my melee characters as much, I don't remember experiencing this issue while I did.
Once in awhile I also seem to have an issue with absolute domain not activating even though it should(plenty of stamina, energy and not in CD). Other times my skill bar will become 'invisible'. So when I click a skill, action, pot, ect; instead of activating, my character will run a few meters across the map to where that skill bar slot is located.
I've also experienced the loot issue you've mentioned. I shouldn't have to run around the item trying 100 different camera angles to pick it up. In such cases, for me, neither clicking the item nor using the pick-up action button will work.
As far as caster interruptions, while annoying, I don't think are really an issue since melee attacks can miss. Though I do agree that getting interrupted 4+ times in a row can be frustrating. Personally I don't think I have ever been interrupted more than 4 times straight and even that is rare.
One thing I would like to add to your list is having to click an NPC 6+ times before the talk prompt will engage. And I don't mean because it's surrounded by other players. I've noticed this mostly with teleporters but those are the ones I talk to the most I guess.
These issues by themselves seem minor, but when you have a day where they all seem to happen, I can understand your explosion of frustration. These things also seem to happen randomly so it's hard to take a SS or video of the problem.Whoever said nothing is impossible never tried slamming a revolving door.0 -
Normal attacks have % chance to interrupt channeling, this is not a bug, it's game design.
Now if you rush through 1000000 fc melee mobs and expect not to be interrupted you're doing it wrong.[S.E.V.C.H.E.N.K.O]
Synthetic Electronic Variant Calibrated for Hazardous Exploration, Nullification and Kamikaze Observation[SIGPIC][/SIGPIC]0 -
Devilskarma - Raging Tide wrote: »
...
... okay... now the skill decides to work.
AGAIN... This is not something that was an issue a year ago.
================================
Instead of running all of your 15 games or so through a minimum amount of employees... At least TRY to make an effort to have each game run as if EACH GAME was through different companies whereas the number of employees are involved.
Not only has PWE taken a potentially GREAT game and killed it over the course of years... BUT... PWE also seems to be killing PWI on purpose. Just seriously?
Have a nice day! b:cute
Really ?
Read some of my posts.
It was always as I remember this game:Toliman - Raging Tide wrote: »Some skills can be interrupted even by hit of mob.
Yesterday at bh69 instance I had been interrupted 3 times (one by one) while channeling Mountain Seize (was under attack of 3 mobs).Toliman - Raging Tide wrote: »1. It is common for all Wizards.
2. To reduce possibility to be interrupted by enemy use skills with short channeling time or Essential Sutra.
3. All types of interrupts can be tested while tanking bosses (especially melee bosses).
Last example: my character had been interrupted something like 7 times during fight with level 90 boss.
I have screenshot of it.
You can use hit and run strategy to reduce possibility to be interrupted by melee hits:
1. Use spell to attack.
2. Jump using Distant Shrink.
3. Use spell to attack.
4. Run from the enemy (few steps).
5. Repeat from (1)Toliman - Raging Tide wrote: »Seal, knockback, slow, stun can't be used on bosses and some mobs.
Above boss for me (not know, what it was for OP though) was Volcanic Ambassador.
He/it did ranged attacks only, but had interruption ability.
I will post screenshot today here.
It was very interesting for me since level of the boss was more, than level of my Wizard.
Edit:
As you see this boss do some physical debuffs to my character and sometimes interruptes my Wizard.
Since I tested bh69 run to tank all bosses my character has HP charm (not used during this fight).
Here are all 12 interrupts.
This had been discussed before.0 -
Devilskarma - Raging Tide wrote: »1. When I click on a skill, I EXPECT that skill to do what it is supposed to do WHEN I click it. This is not something that was an issue even a year ago, so wtf?
2. When I CLICK on loot to pick it up, I EXPECT that it is picked up IMMEDIATELY... AGAIN... This is not something that was an issue even a year ago.
3. When I click on a skill, I EXPECT to NOT get
Interupted! Interupted! (etc)
... okay... now the skill decides to work.
All of this suggests your connection is experiencing some lag. Delayed pickups are a definate indication of lag. That's not something PWI can fix. Check if something's interfering with your internet connection working quickly. Run a quick check on speedtest.net or something to verify your connection doesn't have high latency, and make sure you don't have heavy uploads/downloads going on while playing. A housemate doing heavy uploads to a P2P download app or a wifi connection that is open to the wild or broken into are common causes of lag. Modern virus scanners that do packet inspections can also cause a heavy delay in the turnaround time for packets to get to the server and back to you... Disable any firewalls and virusscanners temporarily to see if that improves performance.
Lag can cause skill interrupts, yea - Especially if you have a common action such as "basic attack" in the combo.I'm so P.R.O... I Press Respawn Often.
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StoneSnake - Snakeshop for everyone's common stones.0 -
Sevchenko - Dreamweaver wrote: »Normal attacks have % chance to interrupt channeling, this is not a bug, it's game design.
Now if you rush through 1000000 fc melee mobs and expect not to be interrupted you're doing it wrong.Toliman - Raging Tide wrote: »Really ?
Read some of my posts.
It was always as I remember this game:
This had been discussed before.
Thanx Evryn, I will check. But something tells me this is on PWI's side, since the Horizons expansion specifically (and I doubt their having added ARC helps), and that "something" are the many others in game that have been experiencing the same things.[SIGPIC][/SIGPIC]0 -
Devilskarma - Raging Tide wrote: »PWE gets more than enough $'s from the playerbase of PWI to fix PWI.
1. When I click on a skill, I EXPECT that skill to do what it is supposed to do WHEN I click it. This is not something that was an issue even a year ago, so wtf?
2. When I CLICK on loot to pick it up, I EXPECT that it is picked up IMMEDIATELY... AGAIN... This is not something that was an issue even a year ago.
3. When I click on a skill, I EXPECT to NOT get
Interupted!
Interupted!
Interupted!
Interupted!
Interupted!
Interupted!
Interupted!
Interupted!
... okay... now the skill decides to work.
AGAIN... This is not something that was an issue a year ago.
================================
Instead of running all of your 15 games or so through a minimum amount of employees... At least TRY to make an effort to have each game run as if EACH GAME was through different companies whereas the number of employees are involved.
Not only has PWE taken a potentially GREAT game and killed it over the course of years... BUT... PWE also seems to be killing PWI on purpose. Just seriously?
Have a nice day! b:cute
To add t to this, also invalid skill **** that spams my chat, yes I`m mashing the skill even though it`s on CD for when it`s operation, but I don`t need this annoying spam, and interrupts also even on fast chan/cast skills, this has killed me plenty of times and apparently interrupt also appears when u press the skill accidentally 2x or smth, have had this happen w/o anything hitting me.Devilskarma - Raging Tide wrote: »
[...]since the Horizons expansion specifically (and I doubt their having added ARC helps), and that "something are the many others in game that have been experiencing the same things.[SIGPIC]http://pwi-forum.perfectworld.com/image.php?type=sigpic&userid=14516063001&dateline=1364756666[/SIGPIC] Ty Silvy0 -
It actually happens to me too.
I notice it mostly in TW. But might be cuz its laggy when more than 100 get together.0 -
i think half of it is lag. >.>
i do notice a difference in such things when i play on my laptop as opposed to my better desktop.[SIGPIC][/SIGPIC]lagunal8.deviantart.com
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Sevchenko - Dreamweaver wrote: »Normal attacks have % chance to interrupt channeling, this is not a bug, it's game design.
Now if you rush through 1000000 fc melee mobs and expect not to be interrupted you're doing it wrong.
You don't think it's a little goofy for attacks to interrupt skills that have 0.1 second channel?
Any seeker here knows what I'm talking about.0 -
Samaranight - Sanctuary wrote: »You don't think it's a little goofy for attacks to interrupt skills that have 0.1 second channel?
Any seeker here knows what I'm talking about.
Any skill with channeling time more than 0 can be interrupted.
Possibility to interrupt skill with low channeling time is less though.
Edit:
since some players say about game mechanics, then I will quote basic of pwi:Channeling - Most skills have a "Channeling" time and a "Cast" time, which total up to the time it takes to use the skill. Skills can be interrupted during Channeling, but not during Casting.0 -
sounds like lag and a lack of knowledge on game mechanicsMarine - Marshall - Raging Tides - Retired
[SIGPIC][/SIGPIC]
DEMHEALSMAN - Dreamweaver
Yes, because people really need 900+ dex or 1000+ magic just for the lulz0 -
I actually figured out one of the things that is causing the halts in attacks, it's the horns. I discovered it on my lowbie sin right after PWI decided it was a brilliant idea to give every level 100 seven free horns. As I was questing, it was very noticeable when she would stop attacking. After a while I saw that she would stop attacking every time someone would use a horn.
I have a great computer, so it's not like I'm playing on some old piece of **** that it would be causing it. I think it has to do with the way the horns are designed to get your attention. I wondering if they don't, for a very brief second, pause the game so you look at them.AstriaFae
[SIGPIC][/SIGPIC]
I looked to the stars, my aim true.
Heart peirced, the light flowed.
And from the dust of Sagittarrius,
I crafted a bow.0 -
I like when I hit demon spark and it causes me to stop attacking and no sparky happens
b:angryb:shockedb:cry0 -
Grammar nerds FTW!b:laugh and why wonder on broken **** game? it will never gonna be fixed untill it's CLEANED i mean full... with GM's, and even MOD's for many, many reasons b:laugh0
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Kandagawa - Heavens Tear wrote: »Grammar nerds FTW!b:laugh and why wonder on broken **** game? it will never gonna be fixed untill it's CLEANED i mean full... with GM's, and even MOD's for many, many reasons b:laugh
Also, what do you mean cleaned in full? The Developers that write the game code are in China. The GM's here work for PWE who is just a publisher of games. MOD's are non-paid volunteers that moderate the forums.
Seems to me that you have many mis-conceptions, along with poor grammar.b:shutup[SIGPIC][/SIGPIC]0 -
Toliman - Raging Tide wrote: »Any skill with channeling time more than 0 can be interrupted.
Possibility to interrupt skill with low channeling time is less though.Salari - Raging Tide wrote: »sounds like lag and a lack of knowledge on game mechanicsKandagawa - Heavens Tear wrote: »Grammar nerds FTW!b:laugh and why wonder on broken **** game? it will never gonna be fixed untill it's CLEANED i mean full... with GM's, and even MOD's for many, many reasons b:laugh
GM's are simply in game monitors to my knowledge in any MMO RPG I have ever played. Usually GM's police in-game and even feedback issues to the DEVs... Of which, I have even seen DEV's in-game on other MMO RPGs in the past. GM's and DEV's are usually actual employees of the company, in this case, GM's would be employees of PWE which would not be the same company that actually does the DEV-work. That comes from China, Wanmei, and their DEV's.
MOD's are simply players like you and me, that volunteer their time to monitoring forums in any Forum I have seen (**NOTE due to comments I know will be made: A one-time unexpected gift does not change that, and anyone that has paid attention to everything on the forums here over the last 2 years or so, would agree that they deserved something. Add to this, the MOD's receiving said "unobtainable" gift, should be welcomed. As it too will likely become obtainable within a year or so.).
As far as any MMO RPG goes and their being "fully cleaned" (of glitches etc I assume you meant), that is impossible. Google the "Incompleteness Theorem of Kurt Godel." This theorem proves that no program can be without glitches and no program can be unhackable or fully virus proof ever. The Incompleteness Theorem only dealt with creating a finite set of rules (as any program also is) to treat Arithmetic (thus, it should have been simple as it did not even include Algebra etc). Godel showed through this theorem that no finite set of rules (which includes programs, games, and operating systems, etc) can be completed in and of itself in a consistent manner. And no one has the ability to create an infinite set of rules, it is just physically impossible.
There will be glitches, there will be backdoors if you know how to find them. So with regard to "fully cleaning" any MMO RPG of all glitches, that is impossible. But they can pick and choose which glitches they can ignore and which they really need to deal with, with some amount of effort. Glitches like rubberbanding, although annoying, honestly are not that annoying. Glitches that make combat random because they mess with the actual timing, that needs to be a priority.[SIGPIC][/SIGPIC]0 -
personally i have not noticed interrupts out of the blue, yet. aside waiting for a cursed horn, do you know if it can be reproduced? (the person responsible for horns + the person responsible for the lack of a filter for horns should be publicly hung, on their testies! )
but the fact that ONE (or a million) lvl 1 mob can interrupt a level 105 player with 50.000 soul force, is beyond comprehension. that is like 10.000.000 flies would be able to extinguish a statewide forest fire with their wings. b:laugh0 -
Peccable - Raging Tide wrote: »personally i have not noticed interrupts out of the blue, yet. aside waiting for a cursed horn, do you know if it can be reproduced? (the person responsible for horns + the person responsible for the lack of a filter for horns should be publicly hung, on their testies! )
but the fact that ONE (or a million) lvl 1 mob can interrupt a level 105 player with 50.000 soul force, is beyond comprehension. that is like 10.000.000 flies would be able to extinguish a statewide forest fire with their wings. b:laugh
Should also be good for the unable to pick up effect and to see spells just outright not casting or seeming to cast if they did[SIGPIC][/SIGPIC]0 -
yea i get interrupted ALOT
but only hen lag hits and im trying to heal
lag hits for a few seconds and i click ironheart 3 times.
the chat menu says i got interupted 23 times.
. .. ..... whatever
glad i have 14k hp and a charm to save me0 -
Rosie_Caster - Harshlands wrote: »yea i get interrupted ALOT
but only hen lag hits and im trying to heal
lag hits for a few seconds and i click ironheart 3 times.
the chat menu says i got interupted 23 times.
. .. ..... whatever
glad i have 14k hp and a charm to save me
This is new for clerics.
I myself (in 2013) had best ping 300 ms, average near 500 ms, but had not such lags.
P.S.
Real level of my cleric is 80+, but icon display something else.0 -
Are you still experiencing this issue in patch 783?
EDIT: To clarify, I mean the claim of being interrupted when not being attacked by enemies.==/Senior QA Lead/==
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Mountains collapse into rubble and fiends shall fall
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Devilskarma - Raging Tide wrote: »sure it can be reproduced... go into valley of disaster or the level 50-ish frostcovered dungeon near lost city... i run both of those plenty for nuemas, just hit any boss really while actually killing the small groups as you go. Should be more than adequate to reproduce the interrupt effect I'm talking about.
Should also be good for the unable to pick up effect and to see spells just outright not casting or seeming to cast if they did
You realize that both Valley of Disaster and Secret Frostcovered Grounds have mobs that can stun?[SIGPIC][/SIGPIC]
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Mayfly - Dreamweaver wrote: »You realize that both Valley of Disaster and Secret Frostcovered Grounds have mobs that can stun?
NOTHING TO DO WITH GETTING HIT!!!!
How many times do i need to repeat the same stupid ****? b:cry b:cry b:cry
And no... this new patch has not fixxed it. b:surrender[SIGPIC][/SIGPIC]0 -
Well that sounds annoying. o,O
Can't say I've ever experienced such a thing, and I just ran through bh59 last night.
Only time I have been Interrupted for no reason was with what had already been mentioned before, and that would be lag.
I would get that thing where it seems like the world has frozen even though I can still move around and flailing about hitting hotkeys of skills in hopes to come back not dead or dc while standing around, result would be when the world finally 'caught up' and looking normal again, I'm greeted with a spam of 'interrupted' from when I was spazztastically hitting buttons during the time the world froze/had a lag spike.
All I can really contribute to that. :<[SIGPIC][/SIGPIC]0 -
Narcillatrix - Dreamweaver wrote: »Well that sounds annoying. o,O
Can't say I've ever experienced such a thing, and I just ran through bh59 last night.
Only time I have been Interrupted for no reason was with what had already been mentioned before, and that would be lag.
I would get that thing where it seems like the world has frozen even though I can still move around and flailing about hitting hotkeys of skills in hopes to come back not dead or dc while standing around, result would be when the world finally 'caught up' and looking normal again, I'm greeted with a spam of 'interrupted' from when I was spazztastically hitting buttons during the time the world froze/had a lag spike.
All I can really contribute to that. :<
It was DC and it was sometimes in this game for all players, who had bad connection to server.
One of the features of such DC is absence of mobs and players in areas not seen before DC.0 -
Toliman - Raging Tide wrote: »It was DC and it was sometimes in this game for all players, who had bad connection to server.
One of the features of such DC is absence of mobs and players in areas not seen before DC.[SIGPIC][/SIGPIC]0 -
Devilskarma - Raging Tide wrote: »You realize that in both I can not be hit at all if it was not for the lag? BUT... you also realize what I am talking about with the interrupts has
NOTHING TO DO WITH GETTING HIT!!!!
How many times do i need to repeat the same stupid ****? b:cry b:cry b:cry
And no... this new patch has not fixxed it. b:surrender
The mobs that stun do so from range, without doing damage, and from greater range than they can hit from.[SIGPIC][/SIGPIC]
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Mayfly - Dreamweaver wrote: »The mobs that stun do so from range, without doing damage, and from greater range than they can hit from.[SIGPIC][/SIGPIC]0
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