What if there was 10 reawakenings instead of 2?
Sevchenko - Dreamweaver
Posts: 661 Arc User
I'm here to find out what everyone else think about this insanity.
Here is my opinion:
This kills pretty much 50% the joy of making, gearing and playing different characters of different classes, thus knowing the game better;
Makes newcomers run away when they find out they'll have to suffer to level 100 all again twice more, imagine with 10 reawakenings? b:shocked
Please community, express your disapproval to this insane chinese idea so they wont implement it here.
Really, just unlock the boundaries and let 2nd awakened characters access the other features (if there are any), having the player to reawaken over and over is stupid, mindless, boring.
PWE, please talk to the chinese, they think they're "Adding game hours", but they're making the game so boring, starting from the new quest chains that are noticeably made to make you lose time by going from east to west and back in the maps over and over.
Also: There is a QUEST inventory, why do new quests put items in your NORMAL inventory? That's stupid, I sold my [Letter] thinking it was attendance sheet, now i can't finish "Time for a Living" Quest, even if it worked. b:angry
Here is my opinion:
My Opinion wrote:1 Reawakening is good.
2 Reawakenings are ok.
3 Reawakenings are stupid
4+ reawakenings = What the ****? Are we playing Mu?
This kills pretty much 50% the joy of making, gearing and playing different characters of different classes, thus knowing the game better;
Makes newcomers run away when they find out they'll have to suffer to level 100 all again twice more, imagine with 10 reawakenings? b:shocked
Please community, express your disapproval to this insane chinese idea so they wont implement it here.
Really, just unlock the boundaries and let 2nd awakened characters access the other features (if there are any), having the player to reawaken over and over is stupid, mindless, boring.
PWE, please talk to the chinese, they think they're "Adding game hours", but they're making the game so boring, starting from the new quest chains that are noticeably made to make you lose time by going from east to west and back in the maps over and over.
Also: There is a QUEST inventory, why do new quests put items in your NORMAL inventory? That's stupid, I sold my [Letter] thinking it was attendance sheet, now i can't finish "Time for a Living" Quest, even if it worked. b:angry
[S.E.V.C.H.E.N.K.O]
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Post edited by Sevchenko - Dreamweaver on
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That would be stupid and useless.
It would discourage the new players to know that need need to lvl 10 times to lvl100 just to catch up on lvl with the older players.
That would make people unable to work on alts, no alts = less money for PWI.[SIGPIC][/SIGPIC]
b:dirty "I **** rainbows and love everyone"-Longknife b:cute0 -
Hey hey...It could be done, but the XP multiplier would need to be substantially raised on the third reawakening and onward. Additional/re-doable quests would also be good.
However, the bad part is that the stats acquired from all of this would be beyond extreme. I can only begin to fathom the amount of damage/survivability someone could acquire with all of those stat points.
Leveling to 105 after all of those Reawakenings are done is also going to make things even more difficult as well....so maybe a new instance/means of gaining XP will likely be needed to not make doing all of that take years. Alternatively....after your second Reawakenig (and subsequent ones), the XP multiplier stays for level 100 and beyond.[SIGPIC][/SIGPIC]Remember: OP may be a duck|OP/GMs/Devs may not deliver|Search function is your friend|Lurk more|Be wary of Mods: they can't be trusted|This place isn't a hugbox|Your tears sustain me|Know what Bait is|"Soon" may never come|Postcount, Dubs, and other GETs are important|Don't revive long dead threads|There is a section for everything|You can be banned for anything|No Fun Allowed outside of OT|Sweetiebot rules OT|"Circlejerks" are inevitable|Threads can be derailed and saved|Those who use"XD" should off themselves at their earliest convenience|0 -
Perhaps instead of additional stat points, they included other incentives to reawaken. In-fact, I think it would have been better to not have the stat points a factor from the beginning. Instead a system like the meridian would have been best(if anything at all). Where you got small stat increases the further you progressed. Or the card system was the only boosting system introduced. But cards were harder to obtain, and some were only obtainable after each reawakening. I do like the idea that your access to FSP and UCH is both lvl and reawakening dependent. If they do decide to allow further reawakening, I hope they release new instances for each. I definitely agree that further stat increases for more reawakenings is ridiculous. Hell, the fact that we got three(reawakening, cards, nuema [or is it four since you get spirit increases as your arcane and mirage sky lvls increase?]) new systems for powering up after two(merdian, titles) were just initiated in the expansion before this is ridiculous.
If you think about all they could have done with the reawakening system, all the things they could have introduced, it's rather disappointing how it turned out. Don't get me wrong, I love that a new map and new instances were introduced. But the system has so much potential and I think their execution fell short of what it could have been. I don't doubt that more reawakenings will eventually be possible, since they clearly left the door open for them. I just hope they put a lot more thought into it, and think it through more thoroughly beforehand.
What I think would make reawakening interesting is if you could only lvl your reawakened character in a new map that you gain access to each time you reawaken. Where you had the option to sort of log into your recently reawakened character from your last historical and vise-versa. When you leave the new map, you have access to the rest of the game content at your historical character's lvl. Then, once you reach 100, your newly reawakened character can leave the new map without reverting.
I know that one of the points you touched on was that it was a chore to have to lvl to 100 again. I think the only thing monotonous about it was that, aside from the few dailies available to lower lvls (and assuming you completed all or most of your quests from before) you're severely limited on options aside from PV and FC. I did both reawakenings on my cleric and the first on my seeker back to back. And I have to say, I was so tired of FC that the thought of grinding 100 mobs for a 50K exp quest reward on my alts seemed like an awesome prospect. Over all though, with the exp multiplier, I didn't find lvling back to 100 all that challenging. I find the idea of reawakening to FC my *** off back to 100 yet again rather daunting for sure. So if more reawakenings are released, they better release new quests and new ways to lvl along with them.
All in all, I am not totally against more reawakenings ... as long as they also introduce enough new content along with them to make reawakening interesting instead of tedious.Whoever said nothing is impossible never tried slamming a revolving door.0 -
Euthymius - Heavens Tear wrote: »Hey hey...It could be done, but the XP multiplier would need to be substantially raised on the third reawakening and onward. Additional/re-doable quests would also be good.
However, the bad part is that the stats acquired from all of this would be beyond extreme. I can only begin to fathom the amount of damage/survivability someone could acquire with all of those stat points.
Leveling to 105 after all of those Reawakenings are done is also going to make things even more difficult as well....so maybe a new instance/means of gaining XP will likely be needed to not make doing all of that take years. Alternatively....after your second Reawakenig (and subsequent ones), the XP multiplier stays for level 100 and beyond.
^ #5charAh, Mistakes are so easily made. ~ laura resnick
What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)0 -
Sevchenko - Dreamweaver wrote: »I sold my [Letter] thinking it was attendance sheet, now i can't finish "Time for a Living" Quest, even if it worked. b:angry
That sucks, since that quest line is being fixed with this maintenance...
I don't want more rebirths. Unless they take out the stats gaining part and put in something new, but I have no idea what they would replace the extra stats with XwX[SIGPIC][/SIGPIC]
Kniraven is so f-cking sexy0 -
Sevchenko - Dreamweaver wrote: »
Also: There is a QUEST inventory, why do new quests put items in your NORMAL inventory? That's stupid, I sold my [Letter] thinking it was attendance sheet, now i can't finish "Time for a Living" Quest, even if it worked. b:angry
Send a ticket.[SIGPIC][/SIGPIC]
b:dirty "I **** rainbows and love everyone"-Longknife b:cute0 -
Doing 10 in the exact same system as now would be silly and give a to big advantage to no-lifers imo.
Having a 3rd till 10th reawakenings rethought could be good. Something other then stat gain and some other way to lvl. Like a new version of FC/PV. Maybe get goons back at 3rd reawakening b:laugh0 -
Suppose it depends... Reawakening is a dual-edged sword. On one hand, it provides the end-level players with another goal to play for. On the other, it further widens the gap between players who play this game casually, or who are starting out, and the folks who've been around for ages. Once that gap becomes too wide, you will get into a situation where the game becomes inaccessible to new players (I'm half wondering if we're already past that point). Once that happens, you'll end up with a core of dedicated players that will slowly bleed away over time...
Personally, I'm not against another rebirth level. But let's make it interesting... past third rebirth, no XP gains from NPC kills anymore. Let's see folk quest instead of repeatedly solo PV/FC without effort... or setting autoculti.I'm so P.R.O... I Press Respawn Often.
Ulsyr 103/103/104 BM. Working on the last R9 part (Axe).
Khelvan 103/103/103 LA Cler. LA? LA. Deal with it.
Evryn 103/102/101 Sagely Mystical Myst of Mystiness.
Gromth 102/102/102 Sage Panda.
StoneSnake - Snakeshop for everyone's common stones.0 -
They should set a max numbe of bonus points from reawakening... once you have gotten 150 or 225 or however many bonus points they make it then reawakening shouldn't add anything. Don't need 750 bonus stat points for 10 reawakens. b:bye[SIGPIC][/SIGPIC]0
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I didn't vote because it depends "when" (even if 10 seems really a lot for the moment)
I'm not against third reawakening but it would probably be silly to do it now. But for people that will still be around in 1-2 years then it could become useful.~ Sage Mystic 105-105-105 ~
~ Sage Sin 103-103-102 ~
~ Sage vita Barb 103-102-101 ~
~ Sage BM 102-101 ~ Demon Archer 102 ~
~ Sage Cleric 102 ~ Demon Wizard 101 ~
~ Sage Seeker 101 ~ Sage Psy 101 ~
~ Sage Heavy Veno 101 ~ Demon Storm 9X ~ Dusk 6x ~
Started playing this game in 2007 on Oracle (PW-MY) : Demon MG 101 - Sage EP 99 - WF 890 -
Well, here goes my suggestion:
- When character reawakens, it will still be considered his personal highest when damage calc'ing.
- Status points are NOT reset.
- Lvls 1 to 100 does NOT give 5 points (you get to keep previously distro points instead)
- Instantly get the extra points as allocatable points.
- You can get Bounty Hunter for your current and maximum level (thus getting exps from BH 100 to your awakened exps).
- You can make Morai Crazy Stone while reawakened 100-
- Your current level will affect nothing, other than limiting your next reincarnations.
- You can use book demon while reborn.
- Your all time highest is shown for the other players instead of your current level.
- Everything except exps gain calculates using your maximum level (exps gain calculates using current lv)
Sooo, now the reawaken system would be great: You'd get to keep everything you fought for and then just worry about leveling 10 times to 105, but at least you'd get to keep your gears and dailies and everything all the time.
"Wa, but but but but, gotta revive old instances "
Increase exp rewards from mobs/bosses by 16x in those instances and you'll see how fast they revive.
If the ching lings did everything I said in this post, you'd see old and new players happier with this ****ty system. I guess many new players won't stay for the depression of having to get to 100 twice again (being that they're already struggling to get there the 1st time.)[S.E.V.C.H.E.N.K.O]
Synthetic Electronic Variant Calibrated for Hazardous Exploration, Nullification and Kamikaze Observation[SIGPIC][/SIGPIC]0 -
It would be terrible.
The amount of extra attribute points would make the game even more imbalanced. In addition to this, leveling back up over and over would just end up being dull, annoying and stupid yet if you want to keep up you gotta do it.
Needless to say that people won't have time to take care of alts and new players will have so much to catch up to that they'll be driven away (not that this isn't already happening).
Lastly, if new Sky levels become available then passives can be leveled too, probably, leading to some absurd defences (probably nerfing debuffs even more) plus having casters hitting..god knows what amounts of crit.
They might release a couple of more reakwanings, seeing as the Primal World feels incomplete and all that..but I'm fine with 4..at most. I actually don't want anymore whatsoever but I'm willing to be okay with 4 >.>
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Desdi - Sanctuary wrote: »It would be terrible.
The amount of extra attribute points would make the game even more imbalanced. In addition to this, leveling back up over and over would just end up being dull, annoying and stupid yet if you want to keep up you gotta do it.
Needless to say that people won't have time to take care of alts and new players will have so much to catch up to that they'll be driven away (not that this isn't already happening).
Lastly, if new Sky levels become available then passives can be leveled too, probably, leading to some absurd defences (probably nerfing debuffs even more) plus having casters hitting..god knows what amounts of crit.
They might release a couple of more reakwanings, seeing as the Primal World feels incomplete and all that..but I'm fine with 4..at most. I actually don't want anymore whatsoever but I'm willing to be okay with 4 >.>
^ Fully agree, except the part I'm not okay with 4. 2 Is enough IMO.[S.E.V.C.H.E.N.K.O]
Synthetic Electronic Variant Calibrated for Hazardous Exploration, Nullification and Kamikaze Observation[SIGPIC][/SIGPIC]0 -
Two weeks ago, I would have said flat out " UMMM NO, thank you anyhow". I re-birthed/awakened my Veno twice & my Cleric once. I'm getting ready to do my Cleric's second today. I managed to get them both back to level 100 (which neither one is back to their historical level, yet); and it just left me totally burnt out on the game. I basically quit playing & went back to playing a different game for two weeks. I just started actively playing again Friday night. (I'm glad my faction likes me )
I still think ten is an insanely high number; although I would consider maybe a third time IF some of the ideas other people mentioned in this thread were implemented to make it easier/more interesting & less of a grind/chore. (I like Sevchenko's ideas ).
However, let's face it; this is PWI we're talking about; and quite frankly, I'm not holding my breath for it to be made any different than the previous two; if they give us the option to do so. That's why I voted no in the poll.
Thanks for reading[SIGPIC][/SIGPIC]0 -
i can imagine the pvp servers being more dead >.>[SIGPIC][/SIGPIC]lagunal8.deviantart.com
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That would be awful...Because you know a handful of people are going to no-life and max out as soon as physically possible, and then roflstomp everyone and their mother even moreso than those maxed out on only 2 rebirths do now, and then moan about how the game is so boring and that there's no competition and everything is so easy and blahblahblah.
I would probably be way left behind, I've only rebirthed my cleric once and that's it, for any of my toons. Planning on my psy soon, but...The monotony of leveling up again more than once is just yuck. Can't imagine doing it more than twice if I even get that far. I just don't have the time to keep up with everyone.[SIGPIC][/SIGPIC]0 -
Using the information that I got from here:
http://pwi-forum.perfectworld.com/showthread.php?t=1654291
If someone reincarnated only 4 times and at level 101 each time, they would have an extra 100
attributes to work with. It doesn't sound too unbelievable. This could actually happen.
If people could reincarnate 10x at level 100, then you could get up to 250 extra stat points. My venomancer could use that to switch between HA and AA gear sets at will and still hit exactly as hard as she does right now, or better yet, put it ALL into magic.
Its a personal quirk of mine, but even with 4x exp from mobs, quests, and bounty hunts (which are also quests), I find it far more annoying to re-level an old toon than to bring a brand new character up from level 1 to level 100. I've been playing pwi since 2010, and there are still so many classes I want to learn how to play :O
To be honest, if players could reincarnate 10x I personally wouldn't mind. I already die fast in NW and anything resembling PVP content. But unless they introduce more reincarnation levels very slowly, I fear all my remaining pwi friends will quit, because they cannot keep up.0 -
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In 2011, there was a PWIC (Perfect World International Championship) and that means competing against many countries, Russia, Korea, Japan, Brazil, etc including China. The best PvP group of players in winning factions across the World was flown to China for a big showdown.
If other countries were to implement the x10 rb system following China and we didn't, then there won't be any of such PWIC to talk about in the future.
I still remember that event really vividly. The excitement was contagious. Everyone was just rooting for their server to represent the country. World Chat was so wild then. Lol and +12 orbs was sold in boutique for the very first time (2hrs unannounced sale in the week after winners were selected?). A ploy I've always believed to have the winning players beefed up for the China showdown.
Kinda like some major league football match. b:chuckle
Good times
http://www.youtube.com/watch?v=-_B43iI5xoI0 -
butterglobe wrote: »In 2011, there was a PWIC (Perfect World International Championship) and that means competing against many countries, Russia, Korea, Japan, Brazil, etc including China. The best PvP group of players in winning factions across the World was flown to China for a big showdown.
If other countries were to implement the x10 rb system following China and we didn't, then there won't be any of such PWIC to talk about in the future.
I still remember that event really vividly. The excitement was contagious. Everyone was just rooting for their server to represent the country. World Chat was so wild then. Lol and +12 orbs was sold in boutique for the very first time (2hrs unannounced sale in the week after winners were selected?). A ploy I've always believed to have the winning players beefed up for the China showdown.
Kinda like some major league football match. b:chuckle
Good times
http://www.youtube.com/watch?v=-_B43iI5xoI
Since this game is for rich players (which can dedicate their time or their real money or even both of them to this game), then PWIC and reawakening is something necessary to them.
For all other players it is just empty words.
"I still remember that event really" (see above), but like now it is worthless for most of players.0 -
2 rebirths is good as it is; not really hard to get 105x3 with PV in time, but 10 rebirths would be just ****...750 more stat points sound legit, every1 oneshot every1 all the time0
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last time i checked the system allows up to 9, but we are limited to 2Marine - Marshall - Raging Tides - Retired
[SIGPIC][/SIGPIC]
DEMHEALSMAN - Dreamweaver
Yes, because people really need 900+ dex or 1000+ magic just for the lulz0 -
KuruTu - Harshlands wrote: »2 rebirths is good as it is; not really hard to get 105x3 with PV in time, but 10 rebirths would be just ****...750 more stat points sound legit, every1 oneshot every1 all the time
Game Breaking to a whole new level. Why even go R9 by that point? Just get lots of A cards from Flowsilver, T3 and Max the rebirth cycles.
Can you guys imagine how much HP a barb would have with the extra points? Or an archer's crit rate? It's just stupid.... Let alone I would just out right quit the game because it got old; I'm not rebirthing anymore unless there's something new and balanced.[SIGPIC][/SIGPIC]
Barbarian 103 - 101 - 101
Started playing on March 20100 -
Sorry to be rude but hellll to the no. I don't have time to be relvling 10 times that's just a plain waste of time. I don't even want to make any new char because of rebirthing. We won't have any new players of people realize the level cap is basically 1050. No game has such a ridiculous lvl cap and they know why. Expect 60% of the remaining pwi populace to drop. Then after that expect the remaining 40% to drizzle out.
If they make us RB 10 times the stats need to at least be randomly placed and less should be given out. Seriously sins and archers putting up to 750 extra stats into dexterity will be completely game breaking.
The class that is officially broken are barbs. I know a barb with 68k on my server and nobody can kill him 1on1 because on top of being HA he h also has an insane amount of hp. If barbs get that many extra stat points to place into vit they will be like what 3 on 1 or no kill at all?
Idc if a class is ment to be a tank a class is broken of it can't be killed in 1v10 -
Msdoomdesire - Sanctuary wrote: »Sorry to be rude but hellll to the no. I don't have time to be relvling 10 times that's just a plain waste of time. I don't even want to make any new char because of rebirthing. We won't have any new players of people realize the level cap is basically 1050. No game has such a ridiculous lvl cap and they know why. Expect 60% of the remaining pwi populace to drop. Then after that expect the remaining 40% to drizzle out.
If they make us RB 10 times the stats need to at least be randomly placed and less should be given out. Seriously sins and archers putting up to 750 extra stats into dexterity will be completely game breaking.
The class that is officially broken are barbs. I know a barb with 68k on my server and nobody can kill him 1on1 because on top of being HA he h also has an insane amount of hp. If barbs get that many extra stat points to place into vit they will be like what 3 on 1 or no kill at all?
Idc if a class is ment to be a tank a class is broken of it can't be killed in 1v1
I don't understand why I keep hearing that it's a waste of time... I mean, Primal, Morai, base and whatever other basic dailies you can get done in about an hour. Then another hour or two for BHs and daily instances. Then what? Most people either loiter around their faction's 'AFK spot' in arch or in the SZ around known PvP locations socializing. Nothing wrong with that. And obviously that isn't what everyone does. But you seriously think having something else to do in-game is a waste of time? I honestly don't understand the logic behind that argument is what I am getting at. And while I agree that if it's just more of the same FCing back to 100, I am not looking forward to it at all. And honestly, repetition is the basic of any game. You basically just keep doing to same thing repeatedly to reach some end goal. The trick is making it interesting so the player doesn't feel like it's all just the same thing over and over again. I think that's where the reawakening system truly failed.
I definitely agree with you on your second point though. I truly hope, when more awakenings are released; and lets not kid ourselves, they obviously plan to release them eventually; that one of the benefits isn't more stat points. If they are, our current gear standards will have to be raised to keep up. Otherwise everyone will just be able to one-shot everyone else regardless. Not just in the regards of the crits from dex builds, but think of the dmg a pure mag arcane class would do. Not only would gear need a significant upgrade to keep up with the stats, but these stat increases would decimate the PvE side of the game. And while it would be a novelty to be able to run through SoT or whatever as any class and down all the bosses in a few shots, it wouldn't hold people's interest any longer than a hot minute.Whoever said nothing is impossible never tried slamming a revolving door.0 -
It is a waste of time to have to lvl again. If they want to give us more things to do I would say stop playing with stats because they aren't the greatest at it. I think more of us like skills over gear honestly. Skills are the best option to improve a game we all love them and they can never have to many skills. We all love making our own special builds that I am sure of. Their should be more skills to work with instead of stats because stats for some classes get to be to OP. Lol I still doubt this game was supposed to be pve anyways like seriously how many of u can follow this storyline?0
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Personally I was against the whole RB in the first place. Previous game I played implemented the same thing and game turned to **** with OP people that newer crowd couldn't keep up with. Even PWI is now revamping instances to make them harder to accommodate the new OP RB people making it extremely hard on the non RB or newer people. Now they are redoing Eden Brim and some other one? They redid some stuff in WS already I noticed. Circles from heads and some other creatures spawning at boss in metal I seen just recently. Too many RB going to turn new people away. It nearly turned me away. Was gone for 2 months and came back to this RB stuff. I played a couple days and took 2 more weeks away from game because I was discouraged they added this system in like other game did. I still haven't RBd. Barbs have no chance in keeping agro anymore, specially if you aren't RB. Your barb practically worthless. I think barb agro skills need to be revamped a bit. I still get flamed up about this and the stupid auto cultivation that's ruined the market. Gold prices gone up and everything else now. Nice for cash shoppers since they can get 2.8mil for a buck now. I think its a conspiracy to get people to spend more cash. K im just ranting now. Need to step outside and cool off b:laugh0
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I fully support as many RB's as possible b:victory[SIGPIC][/SIGPIC]0
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@Devilskarma - Raging Tide you sir are part of what's wrong with this game.
And with the world.
Don't you QQ when 100% crit archers/sins pwn your *** k?[S.E.V.C.H.E.N.K.O]
Synthetic Electronic Variant Calibrated for Hazardous Exploration, Nullification and Kamikaze Observation[SIGPIC][/SIGPIC]0 -
Msdoomdesire - Sanctuary wrote: »It is a waste of time to have to lvl again. If they want to give us more things to do I would say stop playing with stats because they aren't the greatest at it. I think more of us like skills over gear honestly. Skills are the best option to improve a game we all love them and they can never have to many skills. We all love making our own special builds that I am sure of. Their should be more skills to work with instead of stats because stats for some classes get to be to OP. Lol I still doubt this game was supposed to be pve anyways like seriously how many of u can follow this storyline?
Funny, I play another f2p mmo where there is no lvl cap, they've also had rebirth system for years. You can rebirth from any level as often as you like, (but only for free once every three weeks iirc) and you can equip endgame gear at lvl 1.
Sounds ridiculous maybe but it works out fine thanks to the huge emphasis on skills. There are tons of skills in that game and most of them are not limited to a specific class or race. But the only way to lvl up your skills is to go out and kill stuff. It's too bad that game is 10 years old and consequently, the graphics kinda suck. It's got some lag issues as well.
I like the rebirth system here, glad I rebirthed, but I wonder about the xp modifiers we get. I think it should be one of two ways, either: 1) nonrebirthed gets highest xp modifier and it tapers off from there as you rebirth, or 2) just the opposite, nonrebirthed gets normal xp then you get 2x at RB1, 3x at RB2, 4x at RB3, etc.
4x to 3x doesn't give much hope for the future rebirths that you know they're going to unlock0
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