[WISH] Reworked Wizzard skills

Shadowvzss - Harshlands
Shadowvzss - Harshlands Posts: 300 Arc User
edited April 2014 in Wizard
I hope once dev team consider about upgrade/change old or pretty useless skills, i give few suggestions:

I mean only 1 from suggestion not all

Sage effect on Glacial Snare and Divine Pyrogram

Sage version curses the target for 15 seconds, reducing its Fire Resistance by 20%
Sage version chills the target for 15 seconds, reducing Water Resistance by 20%.

New:
- Reason: it was created before Udine Strike and can't stack with it, also if we use it 1st then Udine not overwrite it, its mean make really bad starter skill our 2 nuke skill
- i would replace with increase water / fire damage on target by 5%
- or +1.2k fire/water damage
- or reduced casting time a bit
- or gain more chi, anything only not that bad effect

Undine Strike

Range 27 meters
Mana 600
Channel 1 second
Cast 0.5 second
Cooldown 1 second
Weapon Unarmed, Magic Instruments

Required Cultivation Aware of Vacuity
Unleash a magical strike that bypasses the target's body to attack the soul,
weakening it for 12 seconds. Deals minimal damage, but reduces the
target's Water, Fire, and Earth Resistances for 12 seconds by 60%.

New:
- Reason: way outdated skill, without S card in endgame make less than 20% dmg boost with maxed S cards even less, not like when was created, was made for make wizz balanced like other caster
- 30m range (27m pretty odd)
- replace 60% defence reduction to 25-35% amplify water/fire/earth damage depend on caster soulforce in pvp and in pve 50% amplify (this make wizzard viable vs primal casters in dd)
- make defence reduction apply on primal passive and on defence from stat too not equipment defence only
- 35m range but no damage with skill only debuff
Manifest Virtue

Mana 1000
Channel 0.8 second
Cast 1.0 second
Cooldown 5 minutes
Weapon Unarmed, Magic Instrument

Required Cultivation Celestial Sage/Demon
Bind Mana and Chi directly into your weapon, increasing your
Magic Attack by one percent of your maximum Mana for 30 seconds.

Costs 1 Spark.

New:
- Reason: who try know how mini boost now also not stacking with sage wellspring or with spark burst or with mattack buffs
-change to 5min duration
-make class deal +7% more dmg on anytarget or +8 attack level for 30second

Ice Prison

Mana 1818
Channel 2.0 seconds
Cast 1.3 seconds
Cooldown 120.0 seconds
Weapon Unarmed, Magic Instrument

Required Cultivation Aware of Vacuity
Etherblade's first conclave of wizards developed this spell during
a protracted attack on their city, giving them a powerful way to
stop multiple enemies in their tracks.

Unleash a powerful wave of ice for 12 seconds. The wave pulses every
3 seconds, hitting all enemies within 12 meters. Has an 80% chance to
freeze targets in an Ice Prison for 2 seconds, dealing 130% base magic
damage. Ice Prison stacks with the stun status and the Occult Ice spell.

Costs 2 Sparks.

New:
- Reason: skill a bit less effective compared with any 2 spark skill because don't grant 100% stun or long stun, with mini 2 sec stun what not sure in pvp absolute very easyly breakable mainly since target must stay 3sec aswell in melee range, so even he get stuned somebody with this skill but u reicive ANY kind of stun/seal/sleep then already skill effect over when u able to cast anything, so most of profit in PvE aoeing, like tm run etc, skill look funny etc but too much 2 spark for it
- reduce spark cost to 1 spark
Elemental Invocation

Range 30 meters
Mana 1000
Channel 3 meters
Cast 1 meters
Cooldown 10 minutes
Weapon Unarmed, Magic Instruments

Required Cultivation Celestial Sage/Demon
Unleash a devastating magical assault combining
water, fire and earth magic. Water magic washes
away the target's spirit over 30 seconds, reducing
Mana by 50%. Fire magic burns up the target's soul
over 30 seconds seconds, reducing Chi by 20 per hit. Earth
magic crushes the target's body, inflicting earth
damage equal to 150% of your maximum Mana. The water
and fire components are only effective against players.

This skill still consumes Chi if casting is interrupted.

Costs 1 Spark.

New:
- Reason: cooldown too high for minor damage and effect for 30 sec also cost spark
- Reduce cooldown to 3 min
Hailstorm (Level 10)

Range 28.5 meters
Mana 219.6
Channel 1.8 seconds
Cast 1.2 seconds
Cooldown 12.0 seconds
Chi Gained 5
Weapon Unarmed, Magic Instrument

Required Cultivation Spiritual Adept
Conjure a hailstorm to rain down on all enemies near the target.
Deals base magic damage plus 1794.9 as Water damage.
Has a 33% chance to freeze targets for 4.0 seconds.
Area increases with level.

New:
- Reason: Dot damage outdated (but i don't want op dmg just a bit boost what depend on gear now and not only fixed number)
- only make base mattack or equipment depend dot, so not fixed.
Frostblade (Level 10)

Range 28.5 meters
Mana 450
Channel 0.8 seconds
Cast 1.0 seconds
Cooldown 3.0 seconds
Chi Gained 10
Weapon Unarmed, Magic Instrument

Required Cultivation Aware of Discord
Place an icy sheen on a squad member's weapon,
causing their normal attacks to deal 30% of your
base magic damage as extra Water damage for 15 minutes

Suggestion for new:
- Reason: every class who got magic dmg addon skill get benefit too, wizz no, so could be nice a little buff, or make a bit more effect on it or something what work on self too
- Less mana cost
- Add a minimal damage boost to target caster aswell what not stack with 3rd spark like +30% equipment mattack
- Gain 30 chi when cast
- make it depend on base physical attack like 10-20% base physical attack became water damage addon because eq based buff slowly outdated
- Reduced cooldown to 2 sec
Post edited by Shadowvzss - Harshlands on

Comments

  • Fissile - Archosaur
    Fissile - Archosaur Posts: 607 Arc User
    edited April 2014
    No, no, no.

    If Undine needs any change it would only be an increase in the defense reduction (like 80% instead of 60%).

    Manifest virtue is already a good skill. It offers a bigger damage increase than Spark Burst and for a longer duration.
    [SIGPIC][/SIGPIC]
  • ZentDreigon - Raging Tide
    ZentDreigon - Raging Tide Posts: 456 Arc User
    edited April 2014
    Undine Strike
    - There could be a primal version which would reduce defense even more.
    - More range? Yes, please. 30m range is enough. More would cause unnecessary running to the target and that would be a huge waste of time giving the target time to counter.

    Ice Prison
    - Great way for keeping archers near, stopping mobs from running, keeping a few mobs behind while pulling... Uses are many.
    - Less chi cost would be great.
    NOTE: I've never seen that damage happen.
    NOTE 2: saw this.

    Hailstorm
    - Should give more chi. 5 chi is ridiculous.
    [SIGPIC][/SIGPIC]
    > A demon is driven by desire, pure desire, that cannot be stopped by reason or logic. - Mo Zun
    > Believing in demons doesn't mean believing in evil. Demons are not necessarily an evil thing. - Chin Wuming
  • drheal
    drheal Posts: 132 Arc User
    edited April 2014
    Make undike like the genie skill that purges.

    We need to PURGE. At least a chance for that.

    It is sick how with everybody getting new def skills, us wizards are left to struggle with this debuff.

    I have 101 defense levels and 25k hp fully buffed and 39k pdef. A similar assasin(JOSD) deals about 78k dmg to me just with 3 spark elimination.
  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited April 2014
    drheal wrote: »
    Make undike like the genie skill that purges.

    We need to PURGE. At least a chance for that.

    It is sick how with everybody getting new def skills, us wizards are left to struggle with this debuff.

    Gee...spammable purge on a wizzie. I don't see how this could possibly be OP as balls.
    [SIGPIC][/SIGPIC]

    "subtraction has the butt of an angel" - Paulrogers
    I <3 Subtraction.
    /blatant sig copy is blatant

    105/105/105 obtained! b:cute
  • Euzebe - Sanctuary
    Euzebe - Sanctuary Posts: 230 Arc User
    edited April 2014
    Gee...spammable purge on a wizzie. I don't see how this could possibly be OP as balls.

    Not at all, they need it urgently.
  • Dragslave - Dreamweaver
    Dragslave - Dreamweaver Posts: 253 Arc User
    edited April 2014
    Undine strike
    -30 mtr would be nice.
    -i would either add from 60% to 80% or give the skill base magic damage, so we can use it to tick m.def charms at least

    Ice prison
    -reduce cost to 1 spark

    Manifest Virtue
    -reduce cooldown to 3min, or make 90sec duration

    Elemental invocation
    -make it unpurgable and maybe increasing the effects, they are outdated by now

    Frostblade
    -doesnt need change

    Hailstorm
    -Maybe adding a bit more damage, but overall is fine

    And i would like to add:

    Soporific whisper
    -1min cooldown

    Sand miasma
    -reduce 10% crit chance (5 is stupid now with everyone having 30% + crit)
  • Fissile - Archosaur
    Fissile - Archosaur Posts: 607 Arc User
    edited April 2014
    If anything is going to change, make blinding blaze and life reversion not purifyable.b:cry
    [SIGPIC][/SIGPIC]
  • XXHotXx - Morai
    XXHotXx - Morai Posts: 1,246 Arc User
    edited April 2014
    Gee...spammable purge on a wizzie. I don't see how this could possibly be OP as balls.

    wow, archers\barbs\bms\sins have 20% chance per second to purge

    fist chance is 10%, undine chan+cast is 2 seconds

    that would be 5% chance to purge per second

    op? mhhhhh i dont think so


    +1 about undine not being amp but more like instead 60% debuff, it should be 130% or even more now (since passives reduced undine efficiency by 56%, therefore the debuff at high resistances value is negligible considered the resistance iperbolic curve trend)

    with a 155 dex genie and undine spark i am still not able to reduce target fire res under 60% value (6000 el res value), and that's pretty ****

    they should make spark scale better with genie dex like instead of 0.7% + 30% should be like 1,4% +30% (for the same reason of undine)

    hailstorm should give the chance of occult ice effect in my opinion + water dot, just suits it imo :P

    and stone barrier should've the SF silence on hit as psy (as it was designed once by wanmei devs)
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  • Dragslave - Dreamweaver
    Dragslave - Dreamweaver Posts: 253 Arc User
    edited April 2014
    wow, archers\barbs\bms\sins have 20% chance per second to purge

    fist chance is 10%, undine chan+cast is 2 seconds

    that would be 5% chance to purge per second

    op? mhhhhh i dont think so


    +1 about undine not being amp but more like instead 60% debuff, it should be 130% or even more now (since passives reduced undine efficiency by 56%, therefore the debuff at high resistances value is negligible considered the resistance iperbolic curve trend)

    with a 155 dex genie and undine spark i am still not able to reduce target fire res under 60% value (6000 el res value), and that's pretty ****

    they should make spark scale better with genie dex like instead of 0.7% + 30% should be like 1,4% +30% (for the same reason of undine)

    hailstorm should give the chance of occult ice effect in my opinion + water dot, just suits it imo :P

    and stone barrier should've the SF silence on hit as psy (as it was designed once by wanmei devs)

    pretty much no to all the above!
    I dont want an OP toon that wins battles for me, there are seekers and psys for that.

    Wizards dont really need to purge people to win a 1 vs 1

    Undine with 130-150% would be too OP and tbh, would be easy to kill anyone, u wouldnt need much effort. making spark a bit more powerfull, or undine, yes, but not both or for such a high increase

    Hailstorm having occult ice effect might be a bit too much, unless it lasts like 2 sec, in which case, no much use for that, we already have the amazing 5sec seal and 4 sec sleep lol

    Stone barrier with SoS effect is just stupidly OP, and unnecesary.

    If they really want to give wiz a boost, just add us a 30min 30att level buff, like seeker have def one, and we are even with rest of classes b:laugh
  • Euzebe - Sanctuary
    Euzebe - Sanctuary Posts: 230 Arc User
    edited April 2014
    wow, archers\barbs\bms\sins have 20% chance per second to purge

    fist chance is 10%, undine chan+cast is 2 seconds

    that would be 5% chance to purge per second

    op? mhhhhh i dont think so


    +1 about undine not being amp but more like instead 60% debuff, it should be 130% or even more now (since passives reduced undine efficiency by 56%, therefore the debuff at high resistances value is negligible considered the resistance iperbolic curve trend)

    with a 155 dex genie and undine spark i am still not able to reduce target fire res under 60% value (6000 el res value), and that's pretty ****

    they should make spark scale better with genie dex like instead of 0.7% + 30% should be like 1,4% +30% (for the same reason of undine)

    hailstorm should give the chance of occult ice effect in my opinion + water dot, just suits it imo :P

    and stone barrier should've the SF silence on hit as psy (as it was designed once by wanmei devs)

    b:laughb:laugh
  • XXHotXx - Morai
    XXHotXx - Morai Posts: 1,246 Arc User
    edited April 2014
    pretty much no to all the above!
    I dont want an OP toon that wins battles for me, there are seekers and psys for that.

    Wizards dont really need to purge people to win a 1 vs 1

    Undine with 130-150% would be too OP and tbh, would be easy to kill anyone, u wouldnt need much effort. making spark a bit more powerfull, or undine, yes, but not both or for such a high increase

    Hailstorm having occult ice effect might be a bit too much, unless it lasts like 2 sec, in which case, no much use for that, we already have the amazing 5sec seal and 4 sec sleep lol

    Stone barrier with SoS effect is just stupidly OP, and unnecesary.

    If they really want to give wiz a boost, just add us a 30min 30att level buff, like seeker have def one, and we are even with rest of classes b:laugh

    prolly you missed the part where i said that with a 155 dexterity genie spark + undine (almost 200% fire resistance debuff) i reduce my target fire damage reduction by 20ish% (from 21k to 6k)

    silence on hit is legit since we are kind of always on self buffs while target on full buffs,

    hailstorm with CHANCE of occult ice effect (thats 33% chance)

    an undine with 130% debuff will reduce target's elemental damage reduction by smt like 10%

    go test such debuff on buffed + primal def skill target and you will see this numbers...

    if you've not experienced very endgame pvp you cant understand what i am talking about

    at that point LAs have 25k elem res HAs around 21k and AAs 30k+... enough said
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  • w34kd0g
    w34kd0g Posts: 2 Arc User
    edited April 2014
    My wishlist.

    1. Frozen Flame, replace the stun with the frozen status (like on ice prison). 20s CD

    2. BIDS + Mountains seize merge. Replace stun with frozen effect again, would be pretty powerful to have an AoE amp that doesn't require to be in close range, 4.5s channel 1.6 cast
    Idk about the damage. Demon version has 5m more range and a bigger aoe radius. Sage version has a 50% chance to increase crit rate by 35%

    3. Upgrade hailstorm, 15 chi. 50% to freeze regarding of culti. Sage version has a 20% chance to stun for 3s, demon has a 33% chance to give 35 chi

    4. D-pyro upgrade. Sage now has a 20% chance to give 50 chi (I hate how the current fire debuff doesn't stack with undine), demon still has faster cast and a 30% chance to inflict burning.

    5. Upgrade blade tempest, higher damage and a 20% to paralyze targets for 3.5s. Demon version has a 33% chance instead, sage version has a 60% chance to cost 1 spark

    6. Demon stone rain now has a 25% chance to paralyze targets for 3s
  • Gnip - Raging Tide
    Gnip - Raging Tide Posts: 97 Arc User
    edited April 2014
    Guess it is obvious that wizard skills need a rebalancing of sorts.
  • Pwnallagain - Heavens Tear
    Pwnallagain - Heavens Tear Posts: 206 Arc User
    edited April 2014
    This is one of the stupidest threads I have read. Wizards are one of the most powerful classes in PvP and you want more power. Never going to happen and never should. Wizards can kill any endgame class without too much effort. Genie spark is amazing and so is undine. You hit like trucks, have stone barrier so you are indestructible, and have purify spell which makes you unstunnable. What more do you want? A move that one hits every single player on the server? GG. Just stop while you can.
    [SIGPIC][/SIGPIC]
  • DEMHEALSMAN - Dreamweaver
    DEMHEALSMAN - Dreamweaver Posts: 1,396 Arc User
    edited April 2014
    wow, sins have 20% chance per second to purge
    U wot m8
    Soon™
    Well, maybe later, semi-retired.
  • XXHotXx - Morai
    XXHotXx - Morai Posts: 1,246 Arc User
    edited April 2014
    This is one of the stupidest threads I have read. Wizards are one of the most powerful classes in PvP and you want more power. Never going to happen and never should. Wizards can kill any endgame class without too much effort. Genie spark is amazing and so is undine. You hit like trucks, have stone barrier so you are indestructible, and have purify spell which makes you unstunnable. What more do you want? A move that one hits every single player on the server? GG. Just stop while you can.

    rofl what did i just hear from a sin... just go away

    @DEM: g15 purge bow anyyhow?
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  • ZentDreigon - Raging Tide
    ZentDreigon - Raging Tide Posts: 456 Arc User
    edited April 2014
    w34kd0g wrote: »
    My wishlist.

    1. Frozen Flame, replace the stun with the frozen status (like on ice prison). 20s CD

    2. BIDS + Mountains seize merge. Replace stun with frozen effect again, would be pretty powerful to have an AoE amp that doesn't require to be in close range, 4.5s channel 1.6 cast
    Idk about the damage. Demon version has 5m more range and a bigger aoe radius. Sage version has a 50% chance to increase crit rate by 35%

    Replacing a stun with freeze? Sorry, but... Are you out of your mind? Why would prevent someone from moving be better that prevent them from attacking? Unless you prefer a frozen archer shooting arrows on you.

    BIDS and Mountain are useful as they are and need no change or merge.
    [SIGPIC][/SIGPIC]
    > A demon is driven by desire, pure desire, that cannot be stopped by reason or logic. - Mo Zun
    > Believing in demons doesn't mean believing in evil. Demons are not necessarily an evil thing. - Chin Wuming
  • DEMHEALSMAN - Dreamweaver
    DEMHEALSMAN - Dreamweaver Posts: 1,396 Arc User
    edited April 2014
    rofl what did i just hear from a sin... just go away

    @DEM: g15 purge bow anyyhow?

    What sin in their right mind would run around with a G15 bow in PVP running around hoping for a purge to happen before doing anything?
    Soon™
    Well, maybe later, semi-retired.
  • XXHotXx - Morai
    XXHotXx - Morai Posts: 1,246 Arc User
    edited April 2014
    What sin in their right mind would run around with a G15 bow in PVP running around hoping for a purge to happen before doing anything?

    if you are a jaded buffed sage sin you can allow yourself to do that as long as you want lol especially against slow casters \ non purge classes as wizards are

    if you are a deity sin it wont even matter since you hit 13k eliminations on our full buffs while we gonna hit sin back for 6-8k crits at best
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  • Dragslave - Dreamweaver
    Dragslave - Dreamweaver Posts: 253 Arc User
    edited April 2014
    This is one of the stupidest threads I have read. Wizards are one of the most powerful classes in PvP and you want more power. Never going to happen and never should. Wizards can kill any endgame class without too much effort. Genie spark is amazing and so is undine. You hit like trucks, have stone barrier so you are indestructible, and have purify spell which makes you unstunnable. What more do you want? A move that one hits every single player on the server? GG. Just stop while you can.

    I dont disagree wizards are good, but we dont hit as hard as we are supposed to, if wizards are **** you, maybe you need more m.def, but is not nice that our 2 debuffs got seriously nerfed.
    About skills, if u read my previous post and learn about wizard skills, i dont want any hugh power boost, just less cooldown or chi cost on some skills so they are spammable.

    P.S: for the wizards complaining on sins, go demon, get good p.def ornaments or refines and they are not so hard. Im not endgame but have decent refines, and my p.def self buffed is 28k and fully buffed 40k, so noone hits me for that much unless u count debuffs, zerk and all that ofc.
  • XXHotXx - Morai
    XXHotXx - Morai Posts: 1,246 Arc User
    edited April 2014
    I dont disagree wizards are good, but we dont hit as hard as we are supposed to, if wizards are **** you, maybe you need more m.def, but is not nice that our 2 debuffs got seriously nerfed.
    About skills, if u read my previous post and learn about wizard skills, i dont want any hugh power boost, just less cooldown or chi cost on some skills so they are spammable.

    P.S: for the wizards complaining on sins, go demon, get good p.def ornaments or refines and they are not so hard. Im not endgame but have decent refines, and my p.def self buffed is 28k and fully buffed 40k, so noone hits me for that much unless u count debuffs, zerk and all that ofc.

    i am demon i have around 50k phys res and 120ish def levels, a deity sin did to me an elimination from stealth and last hit did 13k on me and bypassed on full buffs...
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  • Shadowvzss - Harshlands
    Shadowvzss - Harshlands Posts: 300 Arc User
    edited April 2014
    This is one of the stupidest threads I have read. Wizards are one of the most powerful classes in PvP and you want more power. Never going to happen and never should. Wizards can kill any endgame class without too much effort. Genie spark is amazing and so is undine. You hit like trucks, have stone barrier so you are indestructible, and have purify spell which makes you unstunnable. What more do you want? A move that one hits every single player on the server? GG. Just stop while you can.

    troll power: Enable

    i doubt anyone from endgame geared/or know the game people think this seriously what u wrote :D

    not on everything, but on this i agree with HotXx, u can have any pdef
    dieing easily from deity sin or from 3rd spark zerk crit, well i still could live with this, but makeing **** damage with dph class, what hit slow/got slowest heal/less active defence is non sense because wizzard was created for make strong slow skill, not 1 hit the SAME geared peoples but atleast scare them with dmg, so how it was before New Horizon Patch or before rising tide patch
  • Leni - Raging Tide
    Leni - Raging Tide Posts: 205 Arc User
    edited April 2014
    My turn! I wanna QQ too :D


    Undine: 30 mt range, 80% debuff

    Frozen Flame: Single hit OR 15 sec cooldown

    Sandfall: 300% weap dmg on the initial hit instead of 200%

    All ulties: Extra 100% weap dmg

    MS: 0.5 sec less channel

    Blinding Blaze: Unpurifyable

    Hailstorm: Gives more chi (lol really 5 chi? F-ing ridiculous)

    DB: Ticks every 2 secs

    Elem Invocation: 3 min cooldown, chi burn effect can co-exist with Veno curses.

    Manifest Virtue: 2% OR 3 min cooldown

    Ice Prison: 1 spark cost

    Elem Shell: Adds wood defense as well, 25% chance to purify

    FoW: 1 sec less cast time (do not confuse with channeling time)

    Arcane Defense: Can be refreshed

    Quaff: 50 chi cost

    Sleep: 1 min cooldown

    Shrink: Tidal effect while leaping

    Dew: 1 sec less chan

    Miasma: 10%

    Sutra: Demon/Sage versions: 1 extra second vs chance to cost 1 spark

    Genie Spark: 25mt range


    And that would be all :D And really, if you think about it, they're all very fair and reasonable small tweaks that would boost Wizard performance just a bit, aiming for balance without ending up broken, or hell, even coming close to what other classes have -.-

    And if i could add a personal wish, that would be an extra ranged AoE without chi cost, similar to Hailstorm in damage but with some kickass flashy laggy animation b:dirty
  • XXHotXx - Morai
    XXHotXx - Morai Posts: 1,246 Arc User
    edited April 2014
    big yes to the extra free aoe since we had 3 free aoes and we lost one (emberstorm) with new update

    but for the 100% weapon damage thing... it wont matter it will be like 75% of 3000ish more damage its almost nothing

    i would like frostflame like a single hit with same damage output


    AND I WANT THE MIGHTY BIDS BACK

    i want that blue dragon to deal 320% base magic damage as elimination do for sins b:cry
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  • drheal
    drheal Posts: 132 Arc User
    edited April 2014
    I dont think anyone will even read this. To be honest, people who designed this game dont seem to even play it. Their beta testers on their test server must be high non stop. I really dont understand how they come up with great things like:
    Frost blade...complete ****. I never heard someone saying ...need wiz for frostblade for full delta.
  • Shadowvzss - Harshlands
    Shadowvzss - Harshlands Posts: 300 Arc User
    edited April 2014
    drheal wrote: »
    I dont think anyone will even read this. To be honest, people who designed this game dont seem to even play it. Their beta testers on their test server must be high non stop. I really dont understand how they come up with great things like:
    Frost blade...complete ****. I never heard someone saying ...need wiz for frostblade for full delta.

    The Frostblade is unique skill, a buff what absolute useless to caster, example cleric mattack buff usefull for cleric too, strength of titan usefull for caster barb too, fire arrow on archer usefull (low effective now but atleast work for autoattack) for archer too but frostblade aboslute useless for casters, neither any minor advantage and also damn low effective now on melee too in pvp since too high the magic ressistance to everybody, to be honest, with 2k-3k weapon dmg if we divide it to half (50% weapon dmg) then divide by 4 because pvp penalty then calculate the 80%+ magic ressitance than what left?
    50-75 bonus damage? seriously
    i want that blue dragon to deal 320% base magic damage as elimination do for sins
    yeah kinda interesting how **** the ulti damage compared with normal skills with 900+ mag point

    anyway i added to whislist the our 2 nuke skill sage effect what not stack with udine