Now that most of the hardcore players have gotten their cards and maxed out their new skills, I am approaching this topic again to see if i gain gain some momentum towards implement a solution in the next expansion. so here goes nothing....
mighty swing: super easy avoidable stun, i think there has been enough on this to warrant a change so i will leave it alone.
the current skill set has pushed barbs to the realm of immortality in 1v1. any real player will tell you what they can do on a fully end-game geared demon barb in 1v1 pk. the mighty swing just pushes it over the top.
combo cheddar swing->sunder->arma
why would you allow this to happen? i am beginning to think we are the beta for china....all the **** comes here and whatever mistakes they see they fix it before the rest of the server population catches up to us over there.
if you think this is so easy to get out of you haven't pk'd versus a skilled barb. even a novice can consistently beat most pro's employing this as the kill combo and using the rest to set it up. if you guys have different options please share, i encourage both sides of this argument as i am curious to see how people will rationalize this.
Dexterity and Critical:
dex being the sole stat for crit was a bad idea, but at least before rebirth the abusive potential was limited. Now with 2 rebirths in and the system set to go to 10, this is and epic problem. there are already multiple archers and sins capable of 100% crits [in the case of a sage archer i believe it is spammable]
simply put if you are getting damage from one stat and crit from another then there should be some compensation for those who derive there damage from a stat other than dex. so you made a passive critical skill, which was a good idea to help even things a bit...but then you went insipid and let the already abusive critical score of LA users be amped even more by allowing them access to it as well.
instead of dex being the only stat for crits why not make it:
dex has the most influence still on criticals for there would be a reason for dex users to stay pure dex in addition to increased damage. [you still get a good crit rate bonus from dex alone]
str next would have some influence and mag coming in with the least effect. being the damage multiplier is 150 vs 100 for arcanes it makes sense that the critical ratio be the same to make the trade off fair. [e.g. 600 points of strength raises the damage multiplier by 4 steps and crit rate by 9%, 600 points raises the arcane multiplier by 6 steps but crit by only 6%. this way the arcanes don't get too OP with pure mag alone.
others have suggested diminishing returns but i believe this is a much fairer way to do it.
so please be respectful of anyone's ideas on here. and feel free to post some suggestions..either way.
edit: this rant has nothing to do with the thread. it is meant for the devs who continually keep pushing out these rushed expansions, feel free to ignore it as it is a somewhat therapeutic part in my stress relief.
edit 2: took the rant off as i would like this to be taken seriously...besides i feel better now lol.