Proper Preparation (Sharding)
Allonade - Dreamweaver
Posts: 33 Arc User
So now that my gear is relatively decided upon and achieved (R9RR+10 armor, LA helm/robe +12/10 respectively) I'm looking into sharding.
The question is whether Diety or JOSD's have a better yield when in a group-PVP setting.
I spend more time on the defensive than the offensive so...is it better to have a moderate offense while defending or a moderate defense while attacking...the catch 22 would be to shard 50/50 but I'd like to hear the opinions of other Psy's.
The question is whether Diety or JOSD's have a better yield when in a group-PVP setting.
I spend more time on the defensive than the offensive so...is it better to have a moderate offense while defending or a moderate defense while attacking...the catch 22 would be to shard 50/50 but I'd like to hear the opinions of other Psy's.
Post edited by Allonade - Dreamweaver on
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Comments
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Well at least in my opinion, if you spend more time on the defensive than the offensive, you should go JoSD. The extra tankiness will allow you to play more aggressively without increasing your risk of death. So you would increase your damage dealt by going JoSD in theory, because you would have more opportunities to attack. That is just my opinion.
Plus, it is always fun to watch JoSD psys in white tank a huge amount of people. You would have fun :P[SIGPIC][/SIGPIC]0 -
I'd always stick to defensive sharding, whether that's JOSD or not depends on the person. My reasons for that are following, but mind that is largly dependant on my own playstyle :
1) Psychic is a very situational class. You won't be a full DD 100% of the time. So going attack based sharding seems quite a waste. You will end up in white for some things, you will end up throwing cc skills just for the control, ... Attack based gear seems only worth it on wizzy and archer to me (well, maybe sin too). They are the only useless (or almost) classes if they don't deal good damage.
2) Psychic damage is moderate at the best, unless it's vs ppl you outgear. We don't have any strong debuff/purge chance (except a 90sec shared cd one). Trying to up damage as a not totally DD class at the expense of survivability ... just a bit counter-intuitive if you ask me. Maybe as demon it would make some sense, but to me it's mainly restraining the possibilities to become a semi-wizzy (which I find boring).
3) In group PvP setting, psychics are really good at occupying and keeping attention. With half-decent support, psychics are actually pretty tanky as it's 1 of the rare classes that has a chance of surviving through a purge. Surviving better will make you a way bigger issue for the opponent group then being a glass cannon.
4) With the ridiculous amount of attack lvls gear already gives, plus voodoo, does the effect of Deity is just not all that big imo.0 -
My vote goes for JOSD to (for the reasons that have laready been listed). I'm not much of the fan of glass cannons.
Tbh I don't see any advantage of Diety over JOSD. But thats just me.0 -
Psys of all classes take the greatest hit in terms of diminishing returns in terms of attack levels
I vote JOSDChannels
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I honestly see no reason whatsoever for a DD class, let alone one that can get 76 defense levels whenever it wants, to go with Jades. You worried about defense? Get Deitys and sit in white.
You're basically choosing between having an incredible tank or an incredible DD, though both are fully capable of switching voodoos to act more like the other. You're a DD ffs. You're the first class that'll be called to slow and harass a cata barb moving down the lane. You're the first class that's expected to stop a flag in NW from being capped; yes, moreso than Wizard because you have more CC and can easily provide a setup for others, something the wiz can't do as easy. Plan accordingly for this: barbs and clerics are gonna be sharding Jades and Psy is a kill-before-you-get-killed type of class, so if your targets are sharding jades and you're sharding jades too? You won't benefit from the added defense as much as they would because ultimately a Psy aims to kill the threat before it can touch it.
Dunno about the rest of you, but Harshlands has seen the result of Jaded Psys. Useless, self-centered players who mindlessly run around in white voodoo trying to tank and only daring to leave white when IG's off cooldown, and sure enough those same Psys are to blame when the enemy team wins thanks to a more aggressive attitude from an opposing Psy. You have a good ~40 seconds on a Sage Psy where you can fully avoid all forms of life-endangering damage: use that and clean house with your damage, because once the 40 seconds ends? You're still one of the squishiest classes.
I simply think a team functions best when everyone does their best to fulfill their role. Psychic, perhaps more than ANYONE, is a DD class. You are not there to tank through stats: you avoid damage altogether via your skills. But more damage? More damage is always, ALWAYS welcome.
And on a side note....
My Psy, for example, can get 160 attack levels and 23 defense levels in black, followed by 36 attack levels and 105 defense levels in white. (yes I realize the math leads to 110; odd cause I'm 100% certain it's always 105 for me, but whatever you get the idea)
Realize that if we take full Dieties, the new totals become 208 and 23 for black, followed by 84 and 105 for white.
Meanwhile, if you add Jades, the new totals are 160 and 71 in black, followed by 36 and 153 in white.
84 attack levels and 105 defense levels is potentially the EXACT stats you could expect from a support class that went Jades. What am I saying? I'm saying if you shard Deity and sit in white, you're just as deadly as a BM, Barb or cleric that opted to shard Jades and carry an O'Malleys. 208 Attack levels with black...? People are legit gonna be scared of you, and for good reason.
As for the Jades...? Those jades in combination with white voodoo are near worthless, as you're already tanky enough with white voodoo. Yes of course, it's useful in Black, but so are the deities. My point is Deitys give you better variety in your damage vs. defense variation, and ultimately you are one of the classes EXPECTED to kill the very classes that will 100% shard Jades, so you should plan accordingly. If you truly desire to be tankier? As a Psy you have the luxury of going white voodoo for such fights, but if you do not shard to counteract jaded classes, you'll have issues.3) In group PvP setting, psychics are really good at occupying and keeping attention. With half-decent support, psychics are actually pretty tanky as it's 1 of the rare classes that has a chance of surviving through a purge. Surviving better will make you a way bigger issue for the opponent group then being a glass cannon.
I could not disagree with this statement more, if I'm reading the implications of this correctly and I'm right in suspecting you enjoy camping white. If your gut reaction to being in a fight is to sit in white and try to draw attention and the like, you're doin it wrong. Again, a sage Psy -will- have 40 seconds of a quasi damage immunity that you can utilize to DD like crazy if done correctly. If you've got a ton of attention on you after that 40 seconds? By all means switch to white to tank fire for your team, but you better be back in black the moment you're free to. You, as a Psy, are an absolute Glass cannon with about ~4-5 different ways to avoid damage altogether at your disposal; you use those, you start out aggressive, you kill any damage sources so that they CANNOT deal damage, and you worry about tanking if your opponent is even still -alive- after 40 seconds enough to focus you down.
Psychic: It's a f***ing DD class.
Cannot stress that enough.I AGOREY0 -
While I appreciate all the replies, I am closest to the mindset of Longknife and I'm glad to see that my original thoughts echo his own.
Thanks all for the replies and I will try to return the favor at some point.
We support through our DD and CC, that's how I've always understood it- out of curiousity though, does anyone know at which point attack levels have a noticable diminished return? Currently my toon sits around 160 and the jump from 140 to 160 was no where near what the jump from 80 to 100 was- just a ponder.0 -
Longknife - Harshlands wrote: »I could not disagree with this statement more, if I'm reading the implications of this correctly and I'm right in suspecting you enjoy camping white.
Purged means no voodoo at all, ijs. You wasted 7 lines on an assumption anyone can see is wrong, just because you got excited over the word "white" previously.
We already know we don't agree. Don't lower yourself to this kind of semi-badmouthing on totally imaginary "facts". I never made bad presentations of your vids. There is no need to take this even more to a troll lvl.
What you say on psychics camping in white, you miss the point. It's not shard related. There is a sort of competition for some in not dying in the rankings. It's completely stupid to become a burden in TW and NW because of this, but unfortunately some ppl are like that. However, going to hate and refuse on using white voodoo because of that is just as silly.0 -
I wont judge your personal decision, because I always support individual play style, but taking advices from Longknife... well...gl with it. Personally w/e he suggest for me is sign to go opposite way:)
Hes examples are jaded psys that sits in white voodooo...LOL...thats hilarious. Even if there is nub psy like that, it is certainly not example of right or wrong sharding...its just an example of nub psy.
I fight people with deity and they are not hard to kill, while any jaded class is serious pain in the ****. Deity is not threat in pk, not in tw or nw. You can ask others what they think about deity toons and everyone will say : "Dmn he hits like a truck but he is deity sharded:)".
I don't think you should change your mind if deity's suits more to your play style, but if your decision is based on Longknifes responce...hmm I would reconsider it:)0 -
Allonade - Dreamweaver wrote: »We support through our DD and CC, that's how I've always understood it- out of curiousity though, does anyone know at which point attack levels have a noticable diminished return? Currently my toon sits around 160 and the jump from 140 to 160 was no where near what the jump from 80 to 100 was- just a ponder.
Welcome back Allonade.
Although you may have already seen this thread by Asterelle as it was a written a long time ago, I'll link it for reference.
Attack Level and Defense Level Demystified
There were two conclusions; attack levels do offer diminishing returns and also that defence sharding is only very effective when you have more defence levels than opponents attack lvls. This research was done a while ago and we have since seen 65 att lvl weapons & deity stones which far outstrip the amount of defence lvls one can obtain (except psys in white)
In terms of damage;
Damage = damage dealt * (1 + (A - D)/100)
Opponent without jades
(Assume after PvP and mdef reduction you will hit an opponent for 3k)
A = 80, D = 45, Damage = 4050
A = 100, D = 45, Damage = 4650 (14.8% increase)
A = 140, D = 45, Damage = 5850
A = 160, D = 45, Damage = 6450 (10.3% increase)
Opponent with Jades (For D > A: 1/(1 + 1.2(D - A)/100)
(Assume after PvP and mdef reduction you will hit an opponent for 3k)
A= 80, D = 95, Damage = 2542
A = 100, D = 95, Damage = 3150 (23.9% increase)
A = 140, D = 95, Damage = 4350
A = 160, D = 95, Damage = 4950 (13.8% increase)
So you can see the diminishing returns in terms of damage increase, it's still more damage of course just not as much, but look at it from the other side.
Considering the opponent with 45 def lvls takes 30% more damage from an attack with 160 attack lvls, and nearly 60% more damage from an attack with 80 attack lvls, when compared to the 95 def lvl build.
With the New horizons update damage reduction cap was raised from 90% to 95% combined with the primal 56% p/mdef passive and the extra resistances from cards which fully levelled act like an extra g16r+12 cube neck of pdef and mdef.
On the other side skill damage passive 14%, 152 extra mag/str/dex, (1/1.5 attack multiplier), the possibility of 1k-2k wep attack from cards, I mean for example my p-att jumped from 38k to 49k top end unbuffed i.e. a crit on an someone a back then of 6.6k is now 9.6k UNLESS the opponents pdef reduction went up by 11%, and I'm not sure that it would have.
Tough choice.
My archer is 2/6 deity, 4/6 JoSD (155 A 85 D iirc), though personally if I had a psy I would go deities, there is more group PvP than solo 1v1 PvP nowadays, and a deity sharded psy can safely sit behind tankier allies and quickly assist attack drop enemies, and has a lot more defensive options than an archer (WoG stacks nice with def lvls to be pretty much your only answer to tank while you can kite away) whereas psys can psy will, purify proc, expel + BoL if sage etc.
Lack of pdef self buffs means that purged a josd psy is just as easy to take down as a deity psy, as opposed to a cleric/wizard/mystic/veno who can rely on self buffs to further boost the survivability offered by JoSDs. A psy's best option is to kill before being killed. Just my opinion.
Good luck with your decision, hope that helped.DarkSkiesx - Demon Archer
mypers.pw/1.7/#114350
DarkSeasx - Sage Assassin
mypers.pw/1.7/#136481
youtube.com/darkskiesx
Tempest-dw.shivtr.com0 -
Tempt my decision is not based solely on Lk's post - nor do I think fully sharding with deity is without drawbacks and inherit flaws, but most things are with flaw nor can we fully prepare for everything. Thank you for your frank opinions and I respect and acknowledge both the perspective and the validity of it, I do note the weaknesses I will be building into myself by undergoing a fully attack sharded psy.
@Trands
Purged does suggest the status of no-voodoo, but rarely have I been purged and overwhelmed to the point that I was unable to immediately set up a voodoo...I feel that looking at the situation of no buffs + voodoo is viable when considering general play. Thank you however for addressing perhaps some shortmindedness on my half in not considering the inability to cast a voodoo post-purge.
@Skies
huggles and humps, that post not only satisfied the desire for statistical backing of a wall of text, but again echoed my initial hunch that trying to build too much defense into a supportive playstyle would cripple my toon's ability to support outside of a very limited skillset.
~All in all, you've all been very professional and helpful with your various perspectives and sound advice. Thank you and have a good evening
Very Respectfully,
'Nade0 -
Allonade - Dreamweaver wrote: »@Trands
Purged does suggest the status of no-voodoo, but rarely have I been purged and overwhelmed to the point that I was unable to immediately set up a voodoo...I feel that looking at the situation of no buffs + voodoo is viable when considering general play. Thank you however for addressing perhaps some shortmindedness on my half in not considering the inability to cast a voodoo post-purge.
That last comment is mainly because Longknife likes to denature statements when he gets excited flaming the bad psychics of his server that camp white voodoo. That's the basic thing he throws out when he doesn't agree with someone.
Psychics are 1 of the better classes to survive through a purge long enough to get rebuffed. Psychics aren't as squishy as Longknife shows them, especially in group PvP with an unpurgable buff that stays active when under cc. Togather with immunity type skills, purify proc and a purify. Psychics are rather tanky when there is support and when gear matches the opponents weapons.
I guess it mainly comes down to :DarkSkiesx - Dreamweaver wrote: »deity sharded psy can safely sit behind tankier allies and quickly assist attack drop enemies
If you like that role, I guess it's worth to go deity stones.
Personally, that's only 1/3rd of what I consider as a psychics potential. We have a very versatile class, I don't like to limit it to 1 thing when on top of that it's a role where I lack potential compared to classes that focus on that role specifically.
Ofc, as a versatile class, the classes and gear on your server/in your faction will also matter on how you play. There are situations where the extra attack will outweight extra defense, but there are just as many where extra defense will outweight the extra attack.0 -
Indeed, it's a coin-flip as to whether or not it will be more beneficial to the faction. However, as it would be unfair of me to expect them to tailor their gear to my needs, it would be unfair to myself personally to shard my gear exclusively for their needs. Perhaps a combination of Diety/Defensive sharding is in order- though JOSD may be more expensive than they're worth for an imprecise mixture of the two...thoughts?0
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I'd just go either and stick with it. If you really can't decide, flip a coin. There is no real logic behind that, just that I prefer a clear road compared to a compromise. Not sure what shards you have now but you can try to save up enough cash to go either way, purify all your equipment and see for yourself how you like that survivability. If at that point you don't like your survivability, go JOSD. If you don't mind, go Deity.
On my server both type of shards are now so over-expensive that I consider them not worth getting unless you got everything +12, maxed War Avatars and all that. For those who want defensive shards, citrine and/or garnet gems is good enough. For those wanting offensive shards, there is no choice.0 -
Just remember that after you've sharded, you can always switch deities into jades and vice versa via Flow Crystals from the CS if you find you'd rather have the opposite.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
DarkSkiesx - Dreamweaver wrote: »A psy's best option is to kill before being killed.
That works for archers sharded with Dietys becuse of a range. Psys dont work that way.0 -
Eoria - Harshlands wrote: »Just remember that after you've sharded, you can always switch deities into jades and vice versa via Flow Crystals from the CS if you find you'd rather have the opposite.
That item ain't available yet though, right? O.o0 -
Socqar - Lost City wrote: »That item ain't available yet though, right? O.o
It's available. Under the Misc. tab.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Purged means no voodoo at all, ijs. You wasted 7 lines on an assumption anyone can see is wrong, just because you got excited over the word "white" previously.
I openly stated it was an assumption based on the implications I saw and you're STILL getting all worked up at me. And I expanded on that idea regardless of if the assumption were correct or not because it's relevant to the thread.
This is the thing and this is the parallel I'm drawing:
Black voodoo Psys > White voodoo Psys in terms of usefulness. A Black voodoo Psy does WORLDS for their team, a white voodoo Psy is negligible support. You want my opinion? White voodoo exists solely for those moments when you have no chi or defenses left but know you'll get hit, for when it's absolutely painstakingly obvious that YOU are the target the enemy team wishes to focus down first, or for a couple misc uses like 1v1s with seekers or wizzies or camping some sins from stealth.
Despite this, many people that touch white voodoo as their primary have the most selfish playstyle ever and can't seem to comprehend that they just rolled the glass cannon magic DD class. White voodoo allows you to live while your team dies due to your negligence. White voodoo is selfish.
Likewise? Jades are selfish. Jades, quite frankly, would possibly be better suited for 1v1 scenarios, but they'd be garbage for if you're in TW vs. jaded cata barbs or for when your team truly needs your damage, AKA 90% of the time. And no matter how tanky you may be, there will always be focus fire to kill you and thus you will STILL retreat into white voodoo from focus fire and play all the same.
That's what I'm saying. I'm saying this is a game based on teamwork, and the team functions best when everyone focuses on completing the job their class is assigned. Psychic is undoubtedly a DD and yet a very large chunk insists on playing it counter-intuitively. Why? Because they hate how squishy Psy is. You wanna not be squishy? Go re-roll another class, because it's not happening with Psy. This is what Psys are, and even though you'd be tanki-ER, you'd still be very much killable and semi-squishy. If you can't figure out to Psy will, IG, BoL + Expel (loldemon), and to know when to use BOTH SoSt and SoR (pro-tip: you're not supposed to run around like an idiot with SoSt up 24/7), then it's time to reroll another class because you obviously aren't adapting well to how a Psy is played. And when I see all this talk of Jades, I basically hear an echo of that: people that STILL don't quite get it to an extent; that your job is to kill stuff and that you cannot be afraid to die.
Likewise, ever 1v1ed a Jaded and Deitied Psy? The Jade Psys still die. The Deity ones? That's a kind of pressure that's VERY difficult to overcome; imagine 1v1ing a Psy but only he is allowed to retreat to white voodoo if things get hot. That's what a fight is like vs. a Deitied Psy. The jade ones still take decent damage and worst case scenario, you have them running away and....not dealing damage to you. :U
Psychic is a DD. That's the bottom line. You want to play effectively? Play it as one.Temptatio/V - Dreamweaver wrote: »I wont judge your personal decision, because I always support individual play style, but taking advices from Longknife... well...gl with it. Personally w/e he suggest for me is sign to go opposite way:)
So you're a demon Psychic that camps white voodoo and learned both Furious Ocean and Sand Flood. Good luck with that.That works for archers sharded with Dietys becuse of a range. Psys dont work that way.
You have range and these great little skills called "Psychic Will" and "Soul of Retaliation." You should try them sometime, cause as it turns out, those can help you get the first (significant) hit in on even archers and sins. Crazy, I know.Psychics are 1 of the better classes to survive through a purge long enough to get rebuffed. Psychics aren't as squishy as Longknife shows them, especially in group PvP with an unpurgable buff that stays active when under cc. Togather with immunity type skills, purify proc and a purify. Psychics are rather tanky when there is support and when gear matches the opponents weapons.
You're naming one specific scenario, one that's skill-based, just like a Psychic's defense. Of COURSE we combat purge better than others. This doesn't change the fact that our pdef is abysmal and we take 11% additional damage when we're effectively DDing.
Even -IF- you're proud of your Psy's defense, you're still squishi-ER than other classes and thus focus fire often gets drawn to you quicker because of it. You know what I do when the enemy team has a tanky Psychic? Find the nearest archer, say "yo, pewpew auto-attack that Psychic. Go" and hit him with the Corona skill. Works EVERY ****ing time regardless of the Psy's gear (or even the archer's, only need a decent bow, doesn't need to be fantastic), because even the tankiest Psychic is squishy by the standard of other classes, and ultimately your soulforce is a more reliable defense than any Pdef or Jades (which the Corona skill does a fabulous job of circumventing).
Likewise, you will NEVER stop abusing Psy will and other resistances because even if your damage taken is negligible and you can tank it, Psy will can often act as a quasi-anti-stun (or hell even a purify) that's worth keeping. Yes every class can get elemental damage on their weapon or wizzie sparkle hand, no, people DON'T keep them on in practical scenarios; encountered dozens of barbs who forgot theirs and try to spam stun me through Psy will to no avail. We're a niche group and one of the few reasons to obsess over having that buff on so yes it gets overlooked.
The point is, plain and simple, you're more effective when you RECOGNIZE the strengths and weaknesses of your class, accept them and play accordingly than you are when you desperately try to cover up for those weaknesses; doing that typically means you're half-assed on both fronts instead of incredible in one regard.
Here we have a class that can potentially nuke the enemy to all hell and back within 40 seconds, and then if needs be can simply retreat to buy time in white after that 40 seconds. I don't see why you'd need MORE defense in white (since yeah if you're even IN white, there's a good chance you're in full retreat ANYWAYS; not like you're sitting there TRYING to eat arrows, no you're waiting for an opportunity to re-black or, at most, spamming support skills like BoL, Disturb Soul and Soulburn), I don't see myself daring to purely tank damage even -with- Jades (so that's NOT really more time spent DDing in TW or the like) and much of the effectiveness of Jades is completely null and void while Psy willed/Expelled/IG'ed.
Take your BEST stat and amp the ever living **** out of it. This is a basic concept, this is why wizards long sharded pdef shards (though of course that's outdated now). You're looking for the maximum returns. Yes, both Jades and Deitys are at risk of negligible returns, but Deitys ensure you remain effective at your job.I AGOREY0 -
Nothing worse than agreeing with LK .
But, my vote is Deity. We're Psys, we're still going to die, accept it. The key has always been to avoid damage more so than soak it up. White is there for hauling a** when the time comes.
We're supposed to be DDs, but yet we've no amps or debuffs; our strength is in having obnoxiously more attack levels than others' defence levels. There is alot of talk of diminishing returns on attack levels, but with the amount of defence levels that some classes are spitting out, I don't really feel that's the case.
tl;dr I think Deities fulfill the Psy role more accurately.0 -
Temptatio/V - Dreamweaver wrote: »That works for archers sharded with Dietys becuse of a range. Psys dont work that way.
I didn't believe this post was real.
If you truly believe that then I don't understand how you can pvp.I A lot of people0 -
Cytte - Harshlands wrote: »I didn't believe this post was real.
If you truly believe that then I don't understand how you can pvp.
Seriously dunno whats your problem. Psy sharded with deity stones vs jaded toon with same gear wont make psy "kill before gets killed". Well will if he sparck get lucky crit and other person stand and doing nothing:)
I wasnt talking about strategy of pvp or what is psy capable of doing, Im just saying that deitys wont so sagnifiacally increase your att so you can walk arround and one shot people, while jades in the other hand, will give you enough survavibility to kill before you get killed.
We dont lack of att power but we lack of deff.0 -
Temptatio/V - Dreamweaver wrote: »Seriously dunno whats your problem. Psy sharded with deity stones vs jaded toon with same gear wont make psy "kill before gets killed". Well will if he sparck get lucky crit and other person stand and doing nothing:)
I wasnt talking about strategy of pvp or what is psy capable of doing, Im just saying that deitys wont so sagnifiacally increase your att so you can walk arround and one shot people, while jades in the other hand, will give you enough survavibility to kill before you get killed.
We dont lack of att power but we lack of deff.
You don't lack anything, OP class, gtfo...
Just kidding, you're not Sins b:thanks
N really, jokes apart... We have a few JOSD full super uber powered Psy's in LC, and trust me, they don't lack Attack power even if they are JOSD... And they are tanky as ** even on Black Voodoo, they just know the hell out of their class and know how and when to kite and what skill to help with it
JOSD Psy's are perfectly legit and hit hard as ** anyway, Deity will **** non-JOSD faster, but I have my doubts in a battle between JOSD - Deity Psy tbh (Or them both against similar oponent).
I'l have to check the price of switching from Deity to JOSD using those new crystals though... Worth checking!0 -
Temptatio/V - Dreamweaver wrote: »Seriously dunno whats your problem. Psy sharded with deity stones vs jaded toon with same gear wont make psy "kill before gets killed". Well will if he sparck get lucky crit and other person stand and doing nothing:)
I wasnt talking about strategy of pvp or what is psy capable of doing, Im just saying that deitys wont so sagnifiacally increase your att so you can walk arround and one shot people, while jades in the other hand, will give you enough survavibility to kill before you get killed.
We dont lack of att power but we lack of deff.
In my opinion the main issue is how most fail to see how much a psychics capacaties change while gearing up. Since many servers are populated with +12 weapon/+10 (or lower) armor/ornaments, psychics feel like a class cannon. If you bring armor and ornaments over +10, you will find psychics being rather tanky especially in group pvp while damage wise they are just ok (to pretty good 1 target if you can pull of all the preparation). Most consider +12 weapon hitting on +10 armor/ornaments. In those situations of course, the psychic feels really weak when being hit and really strong when hitting. If they don't understand how things become beyond that, they feel like you're trolling about psychics having low damage and good survivability.0 -
Just to clarify, there is nothing wrong with either build. My answer is based on the question:Allonade - Dreamweaver wrote: »The question is whether Diety or JOSD's have a better yield when in a group-PVP setting.
In group pvp deities are *in my opinion* better. When you have a few seekers in front of you soaking up damage and archers protecting your flanks and a cleric healing the squad. Why would you not want 210+ attacks levels to rip through opposing squads. Micro (Anjumara - full deities) does this really well.
In group pvp if you are getting hit you kite. Trying to tank the damage and then kill the person hitting you pretty much always ends in the opposition calling an assist and 4-5 people are now hitting you. No amount of JoSDs will save you.
In 1v1 situations you can quite easily dispatch deity sharded psys, agreed, tested and verified. I have fought a maxed out deity psy and a maxed out JoSD psy. If the question was in 1v1 pk situations what is better my answer would be err on the side of JoSD. That's not the question however.DarkSkiesx - Demon Archer
mypers.pw/1.7/#114350
DarkSeasx - Sage Assassin
mypers.pw/1.7/#136481
youtube.com/darkskiesx
Tempest-dw.shivtr.com0 -
Longknife - Im sage psy, who use white voodoo only to escape some situations or to get chi or prepare for other att. Yes I learned FO and I also learned when and where to use it and Im ok with it.
I know how to use my skills ty very much but you can put your psy will where sun doesnt shines when in nw or tw when you cant see who is targeting you - thats why I was talking how archers, because of longer range then every other class, has advantage in those situations (plus they hit harder).
I seriously dont have any problem with you, I just think that your opinions about psys are inaccurate and you think that every psy other then you is complete nub/idiot, specially those who dont agree with your silly comments.
Euzebe - if you like to die its fine with me. I hate to die. I get *** when I die. When you die you fail. And all that bs about how you did all for your team is bs to. As long as you live you do damage, stun, freeze...being annoying. When you die you are just dead. Thats why I dont support deitys.
trends - + 1
DarkSkisx -In 1v1 situations you can quite easily dispatch deity sharded psys, agreed, tested and verified. I have fought a maxed out deity psy and a maxed out JoSD psy. If the question was in 1v1 pk situations what is better my answer would be err on the side of JoSD. That's not the question however.
ty. That was what I experianced to.
I think that dety psy in tw or nw has even more disadvantage then in 1v1, because it will face multiple opponents and someone will get him fast. Like I sad few lines up, as long as you live and fight you are use to your faction. It doesnt matter if you can kill 5 people in 1 shot if you dead every 5 min. Psy can do so much more in tw then kill people. Aoe stuns and seals are priceless and those are true benefits of psy in tw which psy can achieve only if he survive long enough.0 -
Temptatio/V - Dreamweaver wrote: »Aoe stuns and seals are priceless and those are true benefits of psy in tw which psy can achieve only if he survive long enough.
b:laughOr you have so much soulforce your opponents are like....
GG.b:chuckle0 -
Personaly i went half Deity half Jades on my Psy. 200 attk levels in black , 151 def levels in White (O'maleys) I play my psy in Black Voodoo 90 percent of the time. Psy's were meant to rip through opponents as a DD class once geared up properley. Just my 2 cents.0
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Soulvoodoo - Heavens Tear wrote: »Personaly i went half Deity half Jades on my Psy. 200 attk levels in black , 151 def levels in White (O'maleys) I play my psy in Black Voodoo 90 percent of the time. Psy's were meant to rip through opponents as a DD class once geared up properley. Just my 2 cents.
While the extremes of both are appetizing, rather than looking at the brightest side of the grandest scenario...I'd rather look at the attack levels in white, and the defense levels in black...I'd rather build a strength and remain fully aware of a growing weakness- while it leaves that side now open to exploitation it also creates an opportunity that was not before there. Perhaps I'm putting too much personality into how I design and play my toon, but action without passion is motion without direction- while progress is made...there's nothing worthwhile to show.0 -
i guess you guys need to actually have the shards to be alble to discuss whats better. theories dont help anyone, experience does.
im full josd and i usually get the most kills in TW/NW, by far. im not even full magic and the damage is insane. but why do i get so many kills? i get them because i survive.if i die in tw, im dead, then sealed and unbuffed for at least 30 seconds. but instead of dying, the josd psy kites out for 5 seconds maximum, gets back to the fight and kills. a deity psy will possibly not even be able to react fast enough to actually kite or survive, even i sometimes struggle in getting my defenses up fast enough, when the focus fire hits me.
(example: best geared seeker on my server once hit me for 99% of my HP. 1 josd less and i would have died instantly..)
Morai saw 2 deity psys recently and sorry but..they are 1 shot for my archer. i repeat..1 shot for an archer!
you wanna be DD-Deluxe? fine, but dont forget that you cant DD anything when you are permanently dead.
and sitting in white voodoo is a funny thing. if your enemy does that, smile and ignore him, as he turned himself into a CC **** only. but as soon as you get annoyed by it, he reached his goal. he draw all the attention and took a lot of people out of the fight by just tanking and luring them. and 5(usually more) for 1 is always a good trade[SIGPIC][/SIGPIC]
noob, can only run, spawnkiller, only white vodoo, only plays for kd,
never kills anyone, only gear, no skill, no life, cash only, eats dogfood to cash more, lives at moms,
only survives cause of cleric heals, if we had your gear you would lose. b:cryb:cryb:cry0 -
RankNine - Momaganon wrote: »i guess you guys need to actually have the shards to be alble to discuss whats better. theories dont help anyone, experience does.
im full josd and i usually get the most kills in TW/NW, by far. im not even full magic and the damage is insane. but why do i get so many kills? i get them because i survive.if i die in tw, im dead, then sealed and unbuffed for at least 30 seconds. but instead of dying, the josd psy kites out for 5 seconds maximum, gets back to the fight and kills. a deity psy will possibly not even be able to react fast enough to actually kite or survive, even i sometimes struggle in getting my defenses up fast enough, when the focus fire hits me.
(example: best geared seeker on my server once hit me for 99% of my HP. 1 josd less and i would have died instantly..)
Morai saw 2 deity psys recently and sorry but..they are 1 shot for my archer. i repeat..1 shot for an archer!
you wanna be DD-Deluxe? fine, but dont forget that you cant DD anything when you are permanently dead.
and sitting in white voodoo is a funny thing. if your enemy does that, smile and ignore him, as he turned himself into a CC **** only. but as soon as you get annoyed by it, he reached his goal. he draw all the attention and took a lot of people out of the fight by just tanking and luring them. and 5(usually more) for 1 is always a good trade
Very valid points in that survivability presents opportunity- more often than simply trying to bullrush a situation. What gets me is that, at my current level of damage (12 weapon w/ 170ish attack levels and nearly pure magic, 700+) I still can't break certain JOSD classes- while a new genie will go a span towards helping that...and squad play will go a deal further, in situations where I can rely on neither I'd rather allow my sharding to present a situation that wouldn't have otherwise appeared.
While sharding Jades is going to give the best average defense, and garnets/vit stones rule their perspective defenses...the only one that will break anothers defense is sharding with Diety and falling back on refines to cover defense.
In my experience, limited compared to some as it may be, outliving your squad usually accomplishes little more than charm **** as they will either leave you alone and move past you- or sit and tick your charm which, while allowing your squad a rebuff and new foothold, is not productive especially as you're making no headway either...0
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