TW Revamp
Comments
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This thread is kinda expected at the end of TW season i guess0
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In all cutting it to 40 is absurd that would mean 40 people with full josd rank gears would be the only ones to get to do tw. Kalo crying about it with a suggestion spoiled college kid casher get real.0
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WangoTango - Dreamweaver wrote: »In all cutting it to 40 is absurd that would mean 40 people with full josd rank gears would be the only ones to get to do tw. Kalo crying about it with a suggestion spoiled college kid casher get real.
You don't know me, i work hard for everything i have in game and in real life. Just because you're not smart enough, or motivated enough to achieve what I can is no reason to be jealous. I make suggestions which I feel would lead to longer and more competitive fun TWs/gameplay. I'm happy to play the game under current settings or I simply wouldn't play. I'm also open to any changes that may benefit the game, unlike much of the pwi community.
As for the reduction in players, sure some factions may need to dissolve a bit, but more factions would be created and more would be willing to tw. Even if you could only field 20 players factions would still tw. Most of the negative feedback in this thread is from the power creep faction players who roll everyone on server in 15mins, which are the people i suppose read the forum the most.
This may not be the best idea, but it's the most practical and plausible considering PW china's willingness to change anything regarding tw. Also, thank you to people who actually posted alternative fixes for tw, but i still feel we need an easy fix to make things more interesting seeing as we've been asking for more complex tw revamps for years with no prevail.0 -
Kalopsia - Dreamweaver wrote: »This may not be the best idea, but it's the most practical and plausible considering PW china's willingness to change anything regarding tw. Also, thank you to people who actually posted alternative fixes for tw, but i still feel we need an easy fix to make things more interesting seeing as we've been asking for more complex tw revamps for years with no prevail.
New Maps - YES
Just like NW got 2 new maps (bridge and crystal)
Maybe TW could get something too
Reduce 80 max to 40 max a hell NO
I think g16 will have no chance in TW. I would feel i those r9 even more.
Some might even quit game.0 -
40 is probably too low. 60 would do. I'd agree with 100 as max per guild though.
But tbh, I'd server merge first before anything.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Who are you to believe you are allowed to break our 150+ people faction in two?
Not every faction cares about TW. Neither does my server have problems with the map being dominated by one faction. Go away.[SIGPIC][/SIGPIC]0 -
Eoria - Harshlands wrote: »40 is probably too low. 60 would do. I'd agree with 100 as max per guild though.
But tbh, I'd server merge first before anything.
I agree0 -
Eoria - Harshlands wrote: »40 is probably too low. 60 would do. I'd agree with 100 as max per guild though.
But tbh, I'd server merge first before anything.
I'd love server merge as well, but in the case they don't do it for a long time, numbers should be reduced on a single server basis. People don't seem to realize that when the game was developed, it was to accommodate a certain number of player per server based on projections. As numbers decrease we should be open to change and not have medieval mindset.0 -
SakuLv - Dreamweaver wrote: »New Maps - YES
Just like NW got 2 new maps (bridge and crystal)
Maybe TW could get something too
Reduce 80 max to 40 max a hell NO
I think g16 will have no chance to go to TW . R9 always will be 1st on pick.
Some might even quit game.
Let's be real saku, you're already the last pick in your faction with a full 80. If the tw were expected to be close or had 80 other sign ups, it'd be likely you won't be chosen to participate. I don't mean to be rude, but just honest and I think you know this. You are always very quick to post your opinion on nearly every thread someone from Dreamweaver makes, yet you don't understand the game at many levels. Reducing numbers doesn't mean that you won't get to TW. It means more factions that will TW, more battles every week, more competition. It'd be more representative of tw's from the earlier days of pwi, minus today's gear of course.
Also this is just a suggestion thread, not a "This is what is going to happen" thread, if some people have trouble deciphering between the two.0 -
In the spirit of being helpfull to the thread im gonna come with an idea, how about a weekly event like nw, which will allow 50 people, 5 of each class to sign up as a team for a season, and a battlefield of 40, the other 10 would be in case of ppl missing.
Small tw map, less towers, 2 lanes and 90 min duration, and a bigger map since many more teams would be able to join.
Funny part.... everyone with a set of gear exactly like the rest, same armors, weapon, refines, shards or maybe small choices from each, that would mean smaller tw's anyone could join no matter the gear they have and would depend exclusively on tactics rather than gear gap.
How do you like that idea????
p.s: if u want to know how people are selected to come to tw in dynasty ill be happy to inform you, but noone gets a 1st or last pick, is called signing up, and coming on time for tw, thats all.
Fun is that an ex dyna lies about which people come to tw or not when he knows everyone attends, we dont recruit people so they dont come lol0 -
Actions speak louder than word kalo i know you well enuff to know better. Im done playing forum tag!!!0
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Kalopsia - Dreamweaver wrote: »Let's be real saku, you're already the last pick in your faction with a full 80. If the tw were expected to be close or had 80 other sign ups, it'd be likely you won't be chosen to participate. I don't mean to be rude, but just honest and I think you know this.
This indeed show more of what person u r!
No im not picked last Idk how its going in your guild! But in Dynasty u actually have to sign up for TW! If u want more info , like drags said he can explain to u :P
Sometimes i am squad leader too! I enjoy it ! ( wanna comment something about that ;D go on ..*surprise* me more ;D )Kalopsia - Dreamweaver wrote: »You are always very quick to post your opinion on nearly every thread someone from Dreamweaver makes, yet you don't understand the game at many levels. Reducing numbers doesn't mean that you won't get to TW. It means more factions that will TW, more battles every week, more competition. It'd be more representative of tw's from the earlier days of pwi, minus today's gear of course.
.
For me it doesn't matter if its from DW or RT..or idk Morai...i posted comment here by reading the subject!
Like rest of the ppl i posted my opinion!
Like most of the ppl didn't like this idea
But new maps would be wonderful!Kalopsia - Dreamweaver wrote: »Also this is just a suggestion thread, not a "This is what is going to happen" thread, if some people have trouble deciphering between the two.
We pretty much know it wont happen! Thank god! But every1 is posting their opinions here!
If u don't want to see what opinion ppl have about this subject! Better is not to make thread!Dragslave - Dreamweaver wrote: »Funny part.... everyone with a set of gear exactly like the rest, same armors, weapon, refines, shards or maybe small choices from each, that would mean smaller tw's anyone could join no matter the gear they have and would depend exclusively on tactics rather than gear gap.
How do you like that idea????
l
Catapult battle
I really wish pwi release this QQ0 -
Kalopsia - Dreamweaver wrote: »Let's be real saku, you're already the last pick in your faction with a full 80. If the tw were expected to be close or had 80 other sign ups, it'd be likely you won't be chosen to participate. I don't mean to be rude, but just honest and I think you know this. You are always very quick to post your opinion on nearly every thread someone from Dreamweaver makes, yet you don't understand the game at many levels. Reducing numbers doesn't mean that you won't get to TW. It means more factions that will TW, more battles every week, more competition. It'd be more representative of tw's from the earlier days of pwi, minus today's gear of course.
You may or may not recognize my name, I hope you don't frankly as it would better illustrate my point. I am a seasonal player at best and my gear isn't anything to be scared of either. But if I sign up for TW on time in Dynasty I get a spot, I always have and I suspect I always will. Not only because that is just how it is done with Dynasty, people who signed up on time get spots over people who did not. Period. But also because I have been here a very long time and have been a squad leader in 90%+ of the 100s of TWs I have been in over the years. In fact I have lead a few of our fights this TW season. My experience offers something to my faction well above my gear. As do all of our members. The reason we don't exclude people from TW based on gear isn't simply that it is against our values. It is also because it is against our best interest. Quality recruiting wins seasons, experience wins fights, and giving experience to our recruits wins season after season.
I do have the knowledge and experience to "understand the game at many levels", I hope someday you do too. What is disappointing about this post of yours isn't the obliviously insulting stupidity of it but the lack of understanding of what causes success in the long term. DarkSkies is right in that eventually the biggest faction gets bored, but the reason we will grow bored with you specifically as an opponent is because you can't grasp the bigger picture enough to offer a realistic and stable challenge. I am saddened not for the insult you have leveled here at both my faction mate and faction as a whole but at our chances of having Relic become a strong and stable opponent going forward if your line of thinking is a dominate one among your peers.
As for the topic directly. A stable slowly grown and cultivated faction of experienced and active players has no issues turning up 80 and filling a 200 person roster. I also don't think Dreamweaver as a server is lacking players that fit the bill for more than 1 of such a faction, and I truly hope Relic becomes such a faction one day (and while I am skeptical I do see your potential). I wholeheartly reject the proposal as I believe enacting it would shatter the communities of skilled players that continue to hold this game together. Good Day.0 -
Why are you concerned about not having a spot then if everyone is chosen equally?SakuLv - Dreamweaver wrote: »
If it would be that small numbers, i wouldn't be able to join the guild i like and probably wouldn't have spot for TW either
Everything should stay the way it isSakuLv - Dreamweaver wrote: »I think g16 will have no chance to go to TW . R9 always will be 1st on pick.
Some might even quit game.[/COLOR]
Really this has just turned into a thread of players from Dreamweaver, who dislike me for pk'ing a few of their faction mates, not even themselves, from time to time. I made a simple suggestion which I felt would help benefit the game. This thread has nothing to to do with Dynasty as a faction, as I'm talking about all the servers in general and creating a more balanced and competitive TW structure.
Close this thread please before it's derailed further by faction ego's. Thanks for allowing me to share my suggestion... kind of.0 -
This has nothing to do with ego. There is so many factions out there that has 190+ members and mostly active and those factions are happy the way it is and if this was the best for the servers, it will have to start all over again for it to work. Most factions are established and this won't work and me personally i love looking at factions chat anytime am on and always see the blue spam and instances being formed and its like another smaller and closer community in the game itself.
Having a faction with only 40 players will only be boring and forming a squad within the faction would be impossible. If our faction can get 40 players to show up only for a simple event on a Sunday then am pretty sure 1 or 2 other factions can get the numbers filled in for Tw.
Try and give your members a reason for showing up and do events and motivate them with something else other than pking and also show a little interest in all the members despite their gear.
Having 20 members with good attitude in weaker gear is stronger than 20 douches with rank9 3rd cast. The members with weaker gear will get along and get stronger together and will achieve big together as the other 20 will only think for themselves and cause the faction more troubles and that I know from experience. All factions has their ups and downs and with some effort and caring you guys should be getting some good players coming your way.
Doing any changes to the faction size will only **** off people. Improving the Tw lanes and do some changes wont hurt but the numbers should remain at 80. Tw attendance is included in the strength of a faction and not long ago Dynasty, Tempest Relic and Vex had a full 80. Players move around and factions merge and all of that happens often after a map reset.
And they've only just increased the squad size from 6 to 10 and that's a sign that this game is not losing players and they are only moving towards keeping the Tw size the same or making it bigger.
I understand your frustration with the faction not getting the numbers and members not showing up for TW but reducing the size is not the solution here and what i would suggest is a merge.0 -
Kalopsia - Dreamweaver wrote: »Why are you concerned about not having a spot then if everyone is chosen equally?
Really this has just turned into a thread of players from Dreamweaver, who dislike me for pk'ing a few of their faction mates, not even themselves, from time to time. I made a simple suggestion which I felt would help benefit the game. This thread has nothing to to do with Dynasty as a faction, as I'm talking about all the servers in general and creating a more balanced and competitive TW structure.
Close this thread please before it's derailed further by faction ego's. Thanks for allowing me to share my suggestion... kind of.
what does Pk has to do with this?
I don't understand why u bring this up! o.o
Anyways like i said I wouldnt like number reduce, feels like faction would have to be broken apart u know?
I would LOOOVVEEE new maps
maybe different for attacking and defense or mixed:
I bet some1 in china actually suggested this too and maybe they decided to make new maps! At least i hope so, just have to wait for news! /o/
About more new TW guilds .Well ppl can make them if they want to already, but they dont mostly!
If we break guild apart will there actually be any1 who wants to start from 0?
Will there be any1 who actually wants to lead guild?
Would u like to leave ur guild? cuz i wouldn't
Asone - Raging Tide wrote: »I'm all for the changing maps thing, but I'm also thinking maybe a few different things as well. Granted the suggestions I'm about to list do require a bit more planing on the developers side.
The gear situation I've got no idea for really. Until they balance the whole stupid thing I don't really know how to counter that.
Only ideas I have would be how to make it more challenging.
1. Ok so the crystal is surrounded by just a wall right? Well what if you not had just a wall, but different floor levels and doors/barriers in order to get to it. Until the attacking faction breaks through, only the faction defending could enter and leave at will.
2. Not only would there be a main door for the room to get to the crystal, but there would be a secret entrance as well, a back door of sorts, in which the opposing faction could enter, but would have to find the tools outside the enemy base hidden somewhere in order to enter it, and also you would have to find the secret door itself. The position of the door would change with every TW.
3. But if there are doors, then they would have to be able to be damaged. Ok so lets have the option of having them repaired if damaged. There would be materials outside the wall that would require a squad to gather them in order to replace the damaged HP of the door.
4. The land outside the wall could give more of a challenge as well. You could send out players as scouts of sorts, setting traps for the opposing faction that would go off when triggered, perhaps doing damage or a long term debuff.
I'm still brainstorming, but I'm sure someone at some time or another as thought up these ideas as well, I'm probably not the first. Wouldn't be surprised if there were some other games out there that have something like these things as well. But at least these are better ideas then cutting the number of players in half......
I would like that there is more than 1 crystals or at least 1st shouldn't be the main one
Some other extra wall before u actually enter the base it self.
Some extra guards not just the ones on wall in big city Battles!
Some others things you said actually would be very interesting if it was part of some kinda new instance. :P0 -
What they can do is add something new to the game such as a pk event every hour or so or a capture the flag with pking whatever it is so that people can do in a prove whos got the biggest one and then they can leave Tw the way it is since there's nothing to fix.
I used to play Silkroad Online and they have a Triangular conflict system that you can choose from being a Hunter, Thief or a Trader.
Traders will make money and pays the Hunters for protection on their journey from city to city while riding a Camel or a Bull filled with goods to sell for profit and sometimes you can do that with the faction for coins. Thieves can group up and rob traders and sells to the black market for lesser profit.
If you are an experienced Hunter you can charge more and the trader gets less profit and if you are a trader and want to protect your caravan, you will get more protection.
That's something that you can do anytime of the day and looks like they can add something similar to PWI.
Or more daily events where it involves more PK or race events rather than having 50 dailies as it gets boring and repetitive.0 -
Lilcojones - Dreamweaver wrote: »What they can do is add something new to the game such as a pk event every hour or so or a capture the flag with pking whatever it is so that people can do in a prove whos got the biggest one and then they can leave Tw the way it is since there's nothing to fix.
I used to play Silkroad Online and they have a Triangular conflict system that you can choose from being a Hunter, Thief or a Trader.
Traders will make money and pays the Hunters for protection on their journey from city to city while riding a Camel or a Bull filled with goods to sell for profit and sometimes you can do that with the faction for coins. Thieves can group up and rob traders and sells to the black market for lesser profit.
If you are an experienced Hunter you can charge more and the trader gets less profit and if you are a trader and want to protect your caravan, you will get more protection.
That's something that you can do anytime of the day and looks like they can add something similar to PWI.
Or more daily events where it involves more PK or race events rather than having 50 dailies as it gets boring and repetitive.
Im still hoping on that Catapult one! I wanna try it at least 1 time0 -
New TW Maps would be very interesting. Yes for that!
Reduce guild members to 100 as maximum. Reduce the maximum people in TW as 40. huge NO
Its like breaking guild a part!
If they would do that! There would be problem again. Guild with 40 r9/r9r/r9rr would be dominate . Its easier to get 30-40 r9 than 80.
There would be no chance for others guilds!
Smaller guilds/smaller number in TW wont fix how long it last! There still will be TW who r 15min/30min/1h. There still will be TW with no show!
Will there be more TW guilds? Maybe. But most of people wouldn't like to start from 0 like other people mentioned here.
People can make TW guilds if they want already if they would want to!0 -
Lilcojones - Dreamweaver wrote: »What they can do is add something new to the game such as a pk event every hour or so or a capture the flag with pking whatever it is so that people can do in a prove whos got the biggest one and then they can leave Tw the way it is since there's nothing to fix.
I used to play Silkroad Online and they have a Triangular conflict system that you can choose from being a Hunter, Thief or a Trader.
Traders will make money and pays the Hunters for protection on their journey from city to city while riding a Camel or a Bull filled with goods to sell for profit and sometimes you can do that with the faction for coins. Thieves can group up and rob traders and sells to the black market for lesser profit.
If you are an experienced Hunter you can charge more and the trader gets less profit and if you are a trader and want to protect your caravan, you will get more protection.
That's something that you can do anytime of the day and looks like they can add something similar to PWI.
Or more daily events where it involves more PK or race events rather than having 50 dailies as it gets boring and repetitive.
Oh cool, I used to play isro as well, on Hercules server for a long time as the leader of _HeaveN_ faction. That was a great game until it all fell apart, probably the best system of any mmo I've played. Also the factions in that game were capped at 50 players, but allowed unions of factions. A leader only had 50 ppl max directly under them in faction, but up to 400 total as a union leader. For the tw equivalent in sro, 40-45 of the 50 players in faction would participate weekly and the fights could go either way based on strategy, not numbers. Another thing that could make things more interesting, following up with the sro concept, would be to only have 3-4 lands and allow any number of factions to attack the same land. The concept of winning would have to be based more strategically than the current crystal system for this to work. The main thing I believe would make the game more competitive, challenging and strategical is balancing the numbers in TW.0
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