Perfect World Hardest Hits

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Comments

  • Fissile - Archosaur
    Fissile - Archosaur Posts: 607 Arc User
    edited February 2014
    1. Go in abbadon and attack mask of grief. (defense level gear)
    2. Wait until it gives you the skill damage buff (x10 skill damage) that comes with invincibility
    3. Holy path outside agro range and use a teleport stone or have someone summon you to the damage test npc.
    4. Immediately enter a duel with a BM
    5. Triple spark
    6. Get HF by bm, extreme poison
    7. Blade affinity, sacrificial slash (switch to attack level gear), quid pro quo, frenzy, heart shatter
    8. Nuke


    I'm too lazy to try it but if the buff lasts long enough you should be able to blow the numbers posted here out of the water.

    f:sweat
    [SIGPIC][/SIGPIC]
  • Medaka - Morai
    Medaka - Morai Posts: 196 Arc User
    edited February 2014
    1. Go in abbadon and attack mask of grief. (defense level gear)
    2. Wait until it gives you the skill damage buff (x10 skill damage) that comes with invincibility
    3. Holy path outside agro range and use a teleport stone or have someone summon you to the damage test npc.
    4. Immediately enter a duel with a BM
    5. Triple spark
    6. Get HF by bm, extreme poison
    7. Blade affinity, sacrificial slash (switch to attack level gear), quid pro quo, frenzy, heart shatter
    8. Nuke


    I'm too lazy to try it but if the buff lasts long enough you should be able to blow the numbers posted here out of the water.

    f:sweat

    I highly doubt that the buff lasts long enough for that, although even if it did do you know if it disappears after changing instances? All skill-damage buffs (not just mystic one) I've seen so far seem to disappear if you leave that specific instance.
  • Fissile - Archosaur
    Fissile - Archosaur Posts: 607 Arc User
    edited February 2014
    The buff lasts about 15 or 20 seconds. I never tried to leave the instance with it before though. If it works there should be just enough time to nuke the damage test mob.
    [SIGPIC][/SIGPIC]
  • Toraah - Archosaur
    Toraah - Archosaur Posts: 296 Arc User
    edited March 2014
    damage test, in my opinion isn't fair. any seeker can qpq hf from a duel onto the dummy and zc with SS combo and get high numbers. in my opinion, they should remove being able to qpq debuffs from a duel
    [SIGPIC][/SIGPIC]

    youtube.com/user/xtorah - Assassin PK/TW/NW videos
  • Jarkhen - Archosaur
    Jarkhen - Archosaur Posts: 990 Arc User
    edited March 2014
    damage test, in my opinion isn't fair. any seeker can qpq hf from a duel onto the dummy and zc with SS combo and get high numbers. in my opinion, they should remove being able to qpq debuffs from a duel

    Should remove zerks too!

    b:avoid
    Current: http://mypers.pw/1.8/#133167
    105-103-102

    TW/NW Videos: http://www.youtube.com/user/Axel3200

    Some people get R93 and become another cookiecutter DD, other people get R93 and get called out as serious threats. At some point, it's just not about gear anymore. - Qui
    [SIGPIC][/SIGPIC]
  • Zheii - Archosaur
    Zheii - Archosaur Posts: 2,732 Arc User
    edited March 2014
    Should remove zerks too!

    b:avoid

    Yea, replace it with purge. Sins and Seekers who can purge = nightmare.
    [SIGPIC][/SIGPIC]
    Queen of Silly, circa 2014, as conferred by the late great Proski Wallace.
  • Neodaystar - Sanctuary
    Neodaystar - Sanctuary Posts: 1,020 Arc User
    edited March 2014
    damage test, in my opinion isn't fair. any seeker can qpq hf from a duel onto the dummy and zc with SS combo and get high numbers. in my opinion, they should remove being able to qpq debuffs from a duel

    Even if you remove the ability to QPQ a bm's hf, or a veno's amp debuff in a duel, a seeker will still out damage all classes in the rankings, because these 2 debuffs make up only a small factor of the damage amplification.

    QpQ from a duel:
    Bm's HF = 100% amp
    Veno's Amplify Damage = 20%-30% amp


    Seeker's Self amps:
    Sage heart Shatter =50% amp
    Sage soul shatter = 150% amp
    Crimson Soul Powder = 50% amp

    As you can see, crimson soul powder can take the place of HF, and it's amplification is increased further with sage soul shatter. If you think it was all about HF being the main contribution to the damage, don't you think BMs would also be on par with seekers in damage ranking using their own HF?
  • Medaka - Morai
    Medaka - Morai Posts: 196 Arc User
    edited March 2014
    Even if you remove the ability to QPQ a bm's hf, or a veno's amp debuff in a duel, a seeker will still out damage all classes in the rankings, because these 2 debuffs make up only a small factor of the damage amplification.

    QpQ from a duel:
    Bm's HF = 100% amp
    Veno's Amplify Damage = 20%-30% amp


    Seeker's Self amps:
    Sage heart Shatter =50% amp
    Sage soul shatter = 150% amp
    Crimson Soul Powder = 50% amp

    As you can see, crimson soul powder can take the place of HF, and it's amplification is increased further with sage soul shatter. If you think it was all about HF being the main contribution to the damage, don't you think BMs would also be on par with seekers in damage ranking using their own HF?

    Since when does Soul Shatter affect a Seeker's damage? I've already tried using elemental damage pots with it and there was no noticeable difference. Nothing else comes to my mind that would make it work with our own damage.

    And weren't crimson souls like 20-25% amp? I don't recall those being 50%.

    Though I agree, seekers also have nice skill damage and Heart Shatter boosts that even further. There are plenty of ways to boost this damage without counting HF from a duel, but honestly getting a 6-7m with HF means a 3-3.5m without it. I haven't seen other classes easily top that.

    Will now go test out if Mask's debuff stays, which will be interesting :p.
  • Neodaystar - Sanctuary
    Neodaystar - Sanctuary Posts: 1,020 Arc User
    edited March 2014
    Soul Shatter increases the amplification of the curse effects like hf and bv, it is this reason why it only last 20 secs, and has a 3 min CD. As for that damage amplification buff from Mask of Grief, it is similar to the faction base buff and mystic's buff, I believe it will disappear when you travel to different maps/instances.
  • Medaka - Morai
    Medaka - Morai Posts: 196 Arc User
    edited March 2014
    Soul Shatter increases the amplification of the curse effects like hf and bv, it is this reason why it only last 20 secs, and has a 3 min CD. As for that damage amplification buff from Mask of Grief, it is similar to the faction base buff and mystic's buff, I believe it will disappear when you travel to different maps/instances.

    Soul Shatter... the PvE Debuff that increases earth/fire Skill Damage by 150% if sage... amplifies HF? I'm not sure if I missed something here or if the lack of sleep is making me read things completely wrong.

    And regarding Mask's buff, that was the main reason I thought it wouldn't stay aswell.
  • Jarkhen - Archosaur
    Jarkhen - Archosaur Posts: 990 Arc User
    edited March 2014


    Yea, replace it with purge. Sins and Seekers who can purge = nightmare.

    Go for it, so all the archers can stand around and laugh when you realize the same thing that's annoyed us for ages -- any skill that already has any sort of effect/debuff won't be able to purge.
    Current: http://mypers.pw/1.8/#133167
    105-103-102

    TW/NW Videos: http://www.youtube.com/user/Axel3200

    Some people get R93 and become another cookiecutter DD, other people get R93 and get called out as serious threats. At some point, it's just not about gear anymore. - Qui
    [SIGPIC][/SIGPIC]
  • Neodaystar - Sanctuary
    Neodaystar - Sanctuary Posts: 1,020 Arc User
    edited March 2014
    Soul Shatter... the PvE Debuff that increases earth/fire Skill Damage by 150% if sage... amplifies HF? I'm not sure if I missed something here or if the lack of sleep is making me read things completely wrong.

    And regarding Mask's buff, that was the main reason I thought it wouldn't stay aswell.

    Back in 2011, Heaven's flame skill description use to state "Sage version increases Fire damage to 2000 over 6 seconds" for one of the skill descriptions as I recall.

    http://pwi-forum.perfectworld.com/showthread.php?t=1195101

    And Hf also don't work on elemental immune mobs, like one of the 5 mobs in the last fsp room. So I believe it's partial physical and a little bit of fire.
  • Medaka - Morai
    Medaka - Morai Posts: 196 Arc User
    edited March 2014
    Back in 2011, Heaven's flame skill description use to state "Sage version increases Fire damage to 2000 over 6 seconds" for one of the skill descriptions as I recall.

    http://pwi-forum.perfectworld.com/showthread.php?t=1195101

    And Hf also don't work on elemental immune mobs, like one of the 5 mobs in the last fsp room. So I believe it's partial physical and a little bit of fire.

    Okay so I even went as far as actually asking that silly question to a few experienced sage BM's even though the answer was obvious...

    Firstly sage HF used to deal that fire damage over the 6 seconds (probably as a DoT, unsure here) but the HF itself never was even partially fire damage. The reason it doesn't work on the elemental immune mob in flowsilver is because, just like certain bosses in Nirvana, it resists specific amps. I was able to quid HF on it just like I could on Nirvana bosses. If you remember the bosses in regular nirvana that were also immune to those debuffs, that's the exact same deal.

    Descriptions tend to be weird sometimes on skills so it confuses most people, but depending on how you read it HF's description clearly states it deals Physical damage.

    On to the curse effect... Even if HF WAS fire damage as you claimed, there's no reason for the curse to be related to it. What soulshatter does is it increases the damage fire/earth skills do to the target, it doesn't increase the amplifies from certain fire/earth debuffs (it stacks with them, if you use a skill that benefits from both obviously) so there's really no reason it would do anything to HF. The only time you could say you benefit from soulshatter+HF is when you have both on a mob and use a fire/earth skill. Seeing as the skill benefits from both its damage will get increased by both.
  • Fissile - Archosaur
    Fissile - Archosaur Posts: 607 Arc User
    edited March 2014
    Go for it, so all the archers can stand around and laugh when you realize the same thing that's annoyed us for ages -- any skill that already has any sort of effect/debuff won't be able to purge.


    They should just change GoF so it doesn't trigger on skills that apply a status effect b:laugh
    [SIGPIC][/SIGPIC]
  • Longknife - Harshlands
    Longknife - Harshlands Posts: 4,843 Arc User
    edited March 2014
    I hit Decaying Ghoul for 237k, told him to "git gewd skrub" and I'm pretty sure he rage logged cause his body disappeared for a bit. b:cool
    I <3 AGOREY
  • Man - Raging Tide
    Man - Raging Tide Posts: 1,410 Arc User
    edited March 2014
    I'm not gonna brag about the highest damage i've hit but lets just say.... it was in the 5 digits area. OH YEAH
    [SIGPIC][/SIGPIC]
  • Iamtoogood - Lost City
    Iamtoogood - Lost City Posts: 4 Arc User
    edited March 2014