New Passive 8% Defense Does Not Amplify!

Boomz - Harshlands
Boomz - Harshlands Posts: 516 Arc User
edited February 2014 in General Discussion
This may or may not be an error however, here are my findings.

My class is wizard and the following is the before and after for p def boost:

Before unbuffed: 7842

Before with just wizard shield: 15912

After unbuffed: 8313

After with just wizard shield: 16383

Therefore the new passive is not amplified by wizard buff. My new p def is essentially my old p def with my old ampified 120% +500 from the passive.

I decided to do further testing.

If buffs amped the 500 from the % my new p def with cleric buffs would be 13300 without wizard buff, however

After book with only cleric buff: 12348 (i calced should of been 12547, was even lower)

After book with cleric + wizard shield SHOULD BE: 23276,
instead: 20418

Therefore the new 8% buff does not increase with buffs of any type, instead only increases the amount of defense you have with just your gear.
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Post edited by Boomz - Harshlands on

Comments

  • Kymraja - Raging Tide
    Kymraja - Raging Tide Posts: 130 Arc User
    edited February 2014
    that because the 8% add IS a buff b:pleased

    so it's like being cler buffed permanently, can't be purged (ofc).

    it's somewhat useful against debuffs, hard time for anyone to make the opponent reach 0 mdef\pdef now :3

    except demon venos ofcf:cute
  • Templar - Sanctuary
    Templar - Sanctuary Posts: 607 Arc User
    edited February 2014
    Its still good in my book
  • Asterelle - Sanctuary
    Asterelle - Sanctuary Posts: 930 Arc User
    edited February 2014
    Buffs have always behaved like this.
    For example the 5% HP you get from a cube neck doesn't benefit from a barb HP buff.
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  • Mooooooooo - Lost City
    Mooooooooo - Lost City Posts: 377 Arc User
    edited February 2014
    if it's a bonus to base pdef and mdef it would be a lot less useful. this gave classes without a self pdef/mdef buff a huge huge boost since they will be much harder to debuff. It's also nice for when getting purged.
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  • freygin
    freygin Posts: 737 Arc User
    edited February 2014
    Buffs in this game are always calculated from gear defense, which can be calculated manually from gears or use lv 10 Frenzy genie skill when having no buff at all and look for the difference.
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited February 2014
    I don't know how it works or how it should work...all I see is that my defences are higher either way and that's all that matters to me f:laugh
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  • Bhavyy - Raging Tide
    Bhavyy - Raging Tide Posts: 1,083 Arc User
    edited February 2014
    I don't know how it works or how it should work...all I see is that my defences are higher either way and that's all that matters to me f:laugh

    +1.
    Certain things in this game are not worth really working about in terms of how much of an improvement they are. The fact is that these things are often the best things on offer to your class. The passive "buff" is just like rank 9 r2 in that it makes your resistances at a potential max as opposed to not having those things.
    Whether it stacks or not makes little difference as it is the same situation across the board.
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  • Fissile - Archosaur
    Fissile - Archosaur Posts: 607 Arc User
    edited February 2014
    I'd be more concerned that the 8% buff only raised your stats by 6% of gear value.
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  • DarkSkiesx - Dreamweaver
    DarkSkiesx - Dreamweaver Posts: 1,355 Arc User
    edited February 2014
    I'd be more concerned that the 8% buff only raised your stats by 6% of gear value.

    Yes, I noticed this on my toon, when I went from lvl 3 - 4 I only got about 6% more. At the time dismissed it thinking perhaps I had calculated wrong or there were gear adds similar to the HP+5% on a cube neck, but for mdef/pdef.
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  • Verenor - Morai
    Verenor - Morai Posts: 699 Arc User
    edited February 2014
    I'd be more concerned that the 8% buff only raised your stats by 6% of gear value.

    If any gearpiece has a %def bonus, you have to take that in account. I don't know the actual math of all things as my own calculation is having some cooperation issues, but %-bonus goes on top of other % buffs, or will be overwritten by them if higher.
    I'm not sure if cube neck doesn't stack with barb buff, or that cube neck bonus get's overwritten by barb buff. Otherwise you're looking at 30%+5%, as will the passive be with cleric 60%+8%?

    (I'm sure someone can add to this or correct me if so)
  • Fissile - Archosaur
    Fissile - Archosaur Posts: 607 Arc User
    edited February 2014
    No the skill really only increases your defense by 6% of your gear value.
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  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited February 2014
    any info on the +x% skill dmg ?
    Everything i write is from PvE perspective unless mentioned otherwise.
  • Sinator_ - Sanctuary
    Sinator_ - Sanctuary Posts: 14 Arc User
    edited February 2014
    Who cares, this passive is awesome, people will complain about everything, I have it atm. @ 24% and I LOVE IT!

    Edit: ****, wrong char, but my statement still stands!
  • Verenor - Morai
    Verenor - Morai Posts: 699 Arc User
    edited February 2014
    No the skill really only increases your defense by 6% of your gear value.

    Untill I see someone posting a pwcalc (and unequip any war avatars) which makes excluding gear (%)bonus possible I'll stick to 8%. Sofar it's only numbers of "total" stats and no white stats-only.
    Still, nomatter if it's equipment-only, 6% or 8%, it's definately worth the bloods for it.
  • DarkSkiesx - Dreamweaver
    DarkSkiesx - Dreamweaver Posts: 1,355 Arc User
    edited February 2014
    No the skill really only increases your defense by 6% of your gear value.

    This is really starting to turn into a bad joke now.

    1st we get primal skills that are almost a scam to 'upgrade' (Feather Armageddon is one example) then we get a skill damage passive that says 2% yet is proven to actually only be 1%, and now a defence passive that says 8% but is only 6%.

    What gives PWI. Skill description errors is one thing - like stun/paralyse..

    but 6% and 8%? 1% and 2%?

    translation error? really..

    EDIT: Yes, I know 6% is better than 0%, I know it's still worth getting, I know it's still worth the bloods, but this isn't the point here.
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  • Boomz - Harshlands
    Boomz - Harshlands Posts: 516 Arc User
    edited February 2014
    if it is only 6% that would make sense why my calculations in a rl calculator failed by about 200-450 pdef every time. So is it correct that this is only giving 6% and the damage one is only giving 1%?
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  • DarkSkiesx - Dreamweaver
    DarkSkiesx - Dreamweaver Posts: 1,355 Arc User
    edited February 2014
    if it is only 6% that would make sense why my calculations in a rl calculator failed by about 200-450 pdef every time. So is it correct that this is only giving 6% and the damage one is only giving 1%?

    Skill damage one is proven beyond reasonable doubt. It's 1% increase not 2% as stated.

    This defence one is still a conjecture, until someone removes all gear, notes down pdef/mdef, upgrades, and notes the % increase.
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  • RankNine - Momaganon
    RankNine - Momaganon Posts: 1,241 Arc User
    edited February 2014
    current researches at the university of minnesota just proved that the critbuff actually only improves your chances to land a critical hit by 0.5 % instead of 1%. b:shocked
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  • DarkSkiesx - Dreamweaver
    DarkSkiesx - Dreamweaver Posts: 1,355 Arc User
    edited February 2014
    current researches at the university of minnesota

    Oxford/Cambridge or gtfo.
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  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited February 2014
    Skill damage one is non-linear. It's definitely 3% at level 2, 7% at level 4 and 10% at level 5 (tested by using auto-attack and consume spirit while unarmed on a veno; any increase in damage over autoattack on consume spirit is all from skill damage buff, since it does straight base damage at all skill levels. And no, cards and nuema don't affect that ratio, since those give a straight matk and patk bonus, not skill damage bonus.)
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  • DarkSkiesx - Dreamweaver
    DarkSkiesx - Dreamweaver Posts: 1,355 Arc User
    edited February 2014
    non-linear

    This could explain all. Cheers.
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  • Fissile - Archosaur
    Fissile - Archosaur Posts: 607 Arc User
    edited February 2014
    When I get home I will check defenses with no gear on except for an ornament and see what happens.
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  • ewenotrewe
    ewenotrewe Posts: 0 Arc User
    edited February 2014
    i think probably should be 8%, we often forget, whitout buff the def gear isn't the only def tha appears on your screen, the def add by vit, str and magic this also included and this low def add makes difference in calculations
  • Asterelle - Sanctuary
    Asterelle - Sanctuary Posts: 930 Arc User
    edited February 2014
    The defense one gave me 9% more equipment defense going from lvl 4 to lvl 5
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  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited February 2014
    Just tested level 6 skill damage passive, it's 11% (3299 damage on Horrorbite with autoattack, 3660 damage with consume spirit)
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