New Passive 8% Defense Does Not Amplify!
Boomz - Harshlands
Posts: 516 Arc User
This may or may not be an error however, here are my findings.
My class is wizard and the following is the before and after for p def boost:
Before unbuffed: 7842
Before with just wizard shield: 15912
After unbuffed: 8313
After with just wizard shield: 16383
Therefore the new passive is not amplified by wizard buff. My new p def is essentially my old p def with my old ampified 120% +500 from the passive.
I decided to do further testing.
If buffs amped the 500 from the % my new p def with cleric buffs would be 13300 without wizard buff, however
After book with only cleric buff: 12348 (i calced should of been 12547, was even lower)
After book with cleric + wizard shield SHOULD BE: 23276,
instead: 20418
Therefore the new 8% buff does not increase with buffs of any type, instead only increases the amount of defense you have with just your gear.
My class is wizard and the following is the before and after for p def boost:
Before unbuffed: 7842
Before with just wizard shield: 15912
After unbuffed: 8313
After with just wizard shield: 16383
Therefore the new passive is not amplified by wizard buff. My new p def is essentially my old p def with my old ampified 120% +500 from the passive.
I decided to do further testing.
If buffs amped the 500 from the % my new p def with cleric buffs would be 13300 without wizard buff, however
After book with only cleric buff: 12348 (i calced should of been 12547, was even lower)
After book with cleric + wizard shield SHOULD BE: 23276,
instead: 20418
Therefore the new 8% buff does not increase with buffs of any type, instead only increases the amount of defense you have with just your gear.
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[SIGPIC][/SIGPIC] 1 shot king. LV 150 FSP bosses hit for 3m. Top Player hit record: 652,656.
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[SIGPIC][/SIGPIC] 1 shot king. LV 150 FSP bosses hit for 3m. Top Player hit record: 652,656.
Post edited by Boomz - Harshlands on
0
Comments
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that because the 8% add IS a buff b:pleased
so it's like being cler buffed permanently, can't be purged (ofc).
it's somewhat useful against debuffs, hard time for anyone to make the opponent reach 0 mdef\pdef now
except demon venos ofcf:cute0 -
Its still good in my book0
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Buffs have always behaved like this.
For example the 5% HP you get from a cube neck doesn't benefit from a barb HP buff.[sigpic][/sigpic]
PWI Calculators - aster.ohmydays.net/pw0 -
if it's a bonus to base pdef and mdef it would be a lot less useful. this gave classes without a self pdef/mdef buff a huge huge boost since they will be much harder to debuff. It's also nice for when getting purged.youtube channel: youtube.com/user/chezedude0
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Buffs in this game are always calculated from gear defense, which can be calculated manually from gears or use lv 10 Frenzy genie skill when having no buff at all and look for the difference.0
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I don't know how it works or how it should work...all I see is that my defences are higher either way and that's all that matters to me f:laugh[SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★0 -
Desdi - Sanctuary wrote: »I don't know how it works or how it should work...all I see is that my defences are higher either way and that's all that matters to me f:laugh
+1.
Certain things in this game are not worth really working about in terms of how much of an improvement they are. The fact is that these things are often the best things on offer to your class. The passive "buff" is just like rank 9 r2 in that it makes your resistances at a potential max as opposed to not having those things.
Whether it stacks or not makes little difference as it is the same situation across the board.[SIGPIC][/SIGPIC]
youtube.com/bhavenmurji
pwcalc.com/65816fd7725681e10 -
I'd be more concerned that the 8% buff only raised your stats by 6% of gear value.[SIGPIC][/SIGPIC]0
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Fissile - Archosaur wrote: »I'd be more concerned that the 8% buff only raised your stats by 6% of gear value.
Yes, I noticed this on my toon, when I went from lvl 3 - 4 I only got about 6% more. At the time dismissed it thinking perhaps I had calculated wrong or there were gear adds similar to the HP+5% on a cube neck, but for mdef/pdef.DarkSkiesx - Demon Archer
mypers.pw/1.7/#114350
DarkSeasx - Sage Assassin
mypers.pw/1.7/#136481
youtube.com/darkskiesx
Tempest-dw.shivtr.com0 -
Fissile - Archosaur wrote: »I'd be more concerned that the 8% buff only raised your stats by 6% of gear value.
If any gearpiece has a %def bonus, you have to take that in account. I don't know the actual math of all things as my own calculation is having some cooperation issues, but %-bonus goes on top of other % buffs, or will be overwritten by them if higher.
I'm not sure if cube neck doesn't stack with barb buff, or that cube neck bonus get's overwritten by barb buff. Otherwise you're looking at 30%+5%, as will the passive be with cleric 60%+8%?
(I'm sure someone can add to this or correct me if so)0 -
No the skill really only increases your defense by 6% of your gear value.[SIGPIC][/SIGPIC]0
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any info on the +x% skill dmg ?Everything i write is from PvE perspective unless mentioned otherwise.0
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Who cares, this passive is awesome, people will complain about everything, I have it atm. @ 24% and I LOVE IT!
Edit: ****, wrong char, but my statement still stands!0 -
Fissile - Archosaur wrote: »No the skill really only increases your defense by 6% of your gear value.
Untill I see someone posting a pwcalc (and unequip any war avatars) which makes excluding gear (%)bonus possible I'll stick to 8%. Sofar it's only numbers of "total" stats and no white stats-only.
Still, nomatter if it's equipment-only, 6% or 8%, it's definately worth the bloods for it.0 -
Fissile - Archosaur wrote: »No the skill really only increases your defense by 6% of your gear value.
This is really starting to turn into a bad joke now.
1st we get primal skills that are almost a scam to 'upgrade' (Feather Armageddon is one example) then we get a skill damage passive that says 2% yet is proven to actually only be 1%, and now a defence passive that says 8% but is only 6%.
What gives PWI. Skill description errors is one thing - like stun/paralyse..
but 6% and 8%? 1% and 2%?
translation error? really..
EDIT: Yes, I know 6% is better than 0%, I know it's still worth getting, I know it's still worth the bloods, but this isn't the point here.DarkSkiesx - Demon Archer
mypers.pw/1.7/#114350
DarkSeasx - Sage Assassin
mypers.pw/1.7/#136481
youtube.com/darkskiesx
Tempest-dw.shivtr.com0 -
if it is only 6% that would make sense why my calculations in a rl calculator failed by about 200-450 pdef every time. So is it correct that this is only giving 6% and the damage one is only giving 1%?░░░░███████]▄▄▄▄▄▄▄▄
▂▄▅█████████▅▄▃▂ cause i can't make art, so i made
◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤this awesome tank.
[SIGPIC][/SIGPIC] 1 shot king. LV 150 FSP bosses hit for 3m. Top Player hit record: 652,656.0 -
Boomz - Harshlands wrote: »if it is only 6% that would make sense why my calculations in a rl calculator failed by about 200-450 pdef every time. So is it correct that this is only giving 6% and the damage one is only giving 1%?
Skill damage one is proven beyond reasonable doubt. It's 1% increase not 2% as stated.
This defence one is still a conjecture, until someone removes all gear, notes down pdef/mdef, upgrades, and notes the % increase.DarkSkiesx - Demon Archer
mypers.pw/1.7/#114350
DarkSeasx - Sage Assassin
mypers.pw/1.7/#136481
youtube.com/darkskiesx
Tempest-dw.shivtr.com0 -
current researches at the university of minnesota just proved that the critbuff actually only improves your chances to land a critical hit by 0.5 % instead of 1%. b:shocked[SIGPIC][/SIGPIC]
noob, can only run, spawnkiller, only white vodoo, only plays for kd,
never kills anyone, only gear, no skill, no life, cash only, eats dogfood to cash more, lives at moms,
only survives cause of cleric heals, if we had your gear you would lose. b:cryb:cryb:cry0 -
RankNine - Momaganon wrote: »current researches at the university of minnesota
Oxford/Cambridge or gtfo.DarkSkiesx - Demon Archer
mypers.pw/1.7/#114350
DarkSeasx - Sage Assassin
mypers.pw/1.7/#136481
youtube.com/darkskiesx
Tempest-dw.shivtr.com0 -
Skill damage one is non-linear. It's definitely 3% at level 2, 7% at level 4 and 10% at level 5 (tested by using auto-attack and consume spirit while unarmed on a veno; any increase in damage over autoattack on consume spirit is all from skill damage buff, since it does straight base damage at all skill levels. And no, cards and nuema don't affect that ratio, since those give a straight matk and patk bonus, not skill damage bonus.)[SIGPIC][/SIGPIC]
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Mayfly - Dreamweaver wrote: »non-linear
This could explain all. Cheers.DarkSkiesx - Demon Archer
mypers.pw/1.7/#114350
DarkSeasx - Sage Assassin
mypers.pw/1.7/#136481
youtube.com/darkskiesx
Tempest-dw.shivtr.com0 -
When I get home I will check defenses with no gear on except for an ornament and see what happens.[SIGPIC][/SIGPIC]0
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i think probably should be 8%, we often forget, whitout buff the def gear isn't the only def tha appears on your screen, the def add by vit, str and magic this also included and this low def add makes difference in calculations0
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The defense one gave me 9% more equipment defense going from lvl 4 to lvl 5[sigpic][/sigpic]
PWI Calculators - aster.ohmydays.net/pw0 -
Just tested level 6 skill damage passive, it's 11% (3299 damage on Horrorbite with autoattack, 3660 damage with consume spirit)[SIGPIC][/SIGPIC]
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