A few Questions about mystics
Chigenkaiona - Dreamweaver
Posts: 756 Arc User
So with the new rebirth system, more expandable builds are possible. I'm going to try and make an HA mystic of which I will solo/duo things with, as I don't like pure AA builds cause of the squishyness.
Here's a rough estimate of how she will be like after 2 rebirths:
http://pwcalc.com/caa3b2613bb569c6
1. What's the best magic weapon for a HA mystic who plans to kill things on her own and have salvation as her support pet? Is the magic sword in the pwcalc an ideal wep?
2. Falling petals...is it a pure heal or does it also give a bonus to magic attack for 1 minute? And demon extends the effect for up to 4 minutes?(Description confuses me)
3. Will my pets adapt a high attack/Pdef because of mystics's HA attributes?
Here's a rough estimate of how she will be like after 2 rebirths:
http://pwcalc.com/caa3b2613bb569c6
1. What's the best magic weapon for a HA mystic who plans to kill things on her own and have salvation as her support pet? Is the magic sword in the pwcalc an ideal wep?
2. Falling petals...is it a pure heal or does it also give a bonus to magic attack for 1 minute? And demon extends the effect for up to 4 minutes?(Description confuses me)
3. Will my pets adapt a high attack/Pdef because of mystics's HA attributes?
Post edited by Chigenkaiona - Dreamweaver on
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Comments
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AA is squishy against physical damage . HA is squishy against magical damage and with m.atk that sucks. Also considering the fact that we have a pdef buff, I don't see how that's a good idea, but your choice. But consider if you're too squishy you can also put points in vit instead of changing your build completely.Chigenkaiona - Dreamweaver wrote: »1. What's the best magic weapon for a HA mystic who plans to kill things on her own and have salvation as her support pet? Is the magic sword in the pwcalc an ideal wep?
Best weap would be a g16 w/e, like the one in your calc. Obviously str/mag adds are a big + since you'll need them. Also I'd recommend getting a str tome to ease up on how many points you have to waste.Chigenkaiona - Dreamweaver wrote: »2. Falling petals...is it a pure heal or does it also give a bonus to magic attack for 1 minute? And demon extends the effect for up to 4 minutes?(Description confuses me)
Doesn't give any bonuses, don't know where that comes from. Demon version adds 4 minutes to its 1 minute duration to a total of 5 minutes (but will still finish in 9 seconds if you get hit).Chigenkaiona - Dreamweaver wrote: »3. Will my pets adapt a high attack/Pdef because of mystics's HA attributes?
Pets will have a higher pdef, however will have a lower attack since, if I remember correctly both their physical and magical attack depend on your magical attack.Youtube channel: youtube.com/user/FDB190 -
Alexis - Lothranis wrote: »AA is squishy against physical damage . HA is squishy against magical damage and with m.atk that sucks. Also considering the fact that we have a pdef buff, I don't see how that's a good idea, but your choice. But consider if you're too squishy you can also put points in vit instead of changing your build completely.
Best weap would be a g16 w/e, like the one in your calc. Obviously str/mag adds are a big + since you'll need them. Also I'd recommend getting a str tome to ease up on how many points you have to waste.
Doesn't give any bonuses, don't know where that comes from. Demon version adds 4 minutes to its 1 minute duration to a total of 5 minutes (but will still finish in 9 seconds if you get hit).
Pets will have a higher pdef, however will have a lower attack since, if I remember correctly both their physical and magical attack depend on your magical attack.
I'm going to be making another mystic on my AA account in the future who will be demon/pure AA DD(I still need to farm the AA gear completely, far from done there). This mystic is for fun, and yes I intend to get x3 combos of any of +dex, +str, or+mag on my G16 so I can have more magic. I looked around for better fitting rings, and I've decided I'll go with Auspicious Ring: Order x2 for +10 magic/-12 channeling/+140 HP/+mag resist bonuses. Seems more fitting for a well-rounded mystic.
In the future I'll also make her an alternative AA armor set for magic mobs. This mystic won't be the typical "help as solo healer for entire group" type. She's gonna be my new main, a mystic who will be able to take mobs and kill them with ease like duo'ing FC(I'm honestly sick of using my sin for FC but it's the only way atm).
So would this be better?(Without G16 str, magic, or dex determined yet):
http://pwcalc.com/4cb1bb0669bd1d1b
Note:
*The 3 vit comes from using a reset note to make it reset to 3(I don't know if it still works I but I will try it).
My goal is to get 400 magic, so I can be on par with non-rebirthed mystics. Is 10k-12k(without wood damage buff), not enough good DD?0 -
AA is really the most powerful Mystic. AA is not just heals, its your DD too.
Yes, you are vulnerable, but if played right in PvE, dont really pull a lot of aggro (at higher levels).
Channeling is nice, but not in any way a priority. Its the cherry on the cake of your gears.
Magic is the priority, with enough strength to use your gears.
HA is the least powerful Mystic, because of the Str it needs. It is a very specialized Mystic. It can be a dedicated heal to a cleric in a catasquad.
It can effectively PK. Please remember you will be PKing like a non-hungry cat kills a stray mouse - you will need to be rather skilled (and/or very familiar with all your skills) to keep your 'prey' busy, and since you will be laying in your Magic Def on your gears, you might want to avoid most Magic class opponents.
It can obviously tank better than an AA Mystic could in most PvE, but much like a HP barb, its not generally a bad *** healer or DD in the process, and could experience difficulty holding aggro as it has no skills specific to doing so other than its magic power in general, which the HA Mystic doesnt have a lot of.
LA Mystic I dont know much about, but logically its a middle ground Mystic. Middle ground defences, and middle ground power (magic). It is probably better suited for playing full support in TW (heal AND DD, and may be a better option since the advent of overpowered towers in TW, lol). In PvE, you are defensively slightly stronger than an AA against PDEF, and slightly weaker in Magic.
On any Mystic, you have to enhance something - be it Magic Defence, or Physical Defence. I can tell you right now, Physical is generally cheaper, if thats of any concern to you. b:chuckle
Sorry for the book, but as Alexis has been saying Channeling, and which Defence you end up needing to enhance are not important.
We get much better arguements over whether to go Sage/Demon, although that doesnt always matter either.
I like your creativity with the class. Its not that nothing you have said is not doable. They are doable. Its just that not that many people fully learn the Mystic, and even less venture far from the most powerful build - Arcane. You wouldnt be a pioneer, but you would be among the rare few.
Good luck with whatever you make. b:victory0 -
It's not really worth it. As an end game AA mystic you'll be able to solo FC extremely easily anyway. It's possible to oneshot the entire pull in exp room with a +8 r8 weap using triple spark lucky break gale force, so all the pulls should be a breeze with a g16 or r9 weap. Also, we already have a powerful pdef buff, and high survivability due to a combination of fast and passive heals.
I feel I should mention that you lose no damage on your summons and thicket(technically a summon skill itself), since their damage values are completely dependent on your weapon damage, but the loss of basic magic scaling is still a lot to give up. There is also the obviously higher crit rate.
Mobs shouldn't even have an influence on your build choice, especially for this class. You won't need a separate AA set for magic mobs unless it's for aoe grinding. I'm 9x with 4k hp and 4.4k pdef self buffed and I've been able to tank large amounts of mobs in FC pure magic build.
You can pretty much forget about PvP, since you'll have a fairly hard(er) time killing high hp targets(anything 10k+) and while they may not be able to kill you, it'll likely go both ways possibly in their favor and that's not very fun at all, and forget fighting any casters except maybe psys as you hit them with your gimped damage on their tough side while they hit you for their full power on your soft side.0 -
Arcane mystics with the same weapon should have ~15k atk without reincarnating and it grows even more after reinc twice. That's a lot to give up on. If it's fc you're worried about I was able to solo it in my r8+7 days and g16>>>r8.
I stand corrected on the pets damage. It will be exactly the same regardless of build.
The 3 vit thingie still works and it even stays the same after reincarnating.Youtube channel: youtube.com/user/FDB190 -
A1) Best weapon is r9rr wand.
A2) Falling petals heals over time once hit with damage
A3) Pets rely solely on your weapon attack damage. Your pets will deal the same damage as an AA mystic with the same refines on their weapon.
Don't let anyone persuade you from a HA build on a mystic. It kicks ***, but a lot of time and money needs to go in to perfecting such a unique build.
To those doubting HA mystics: I myself will be 619+ magic once I am complete with reincarnation as a HA mystic and my current unbuffed stats are shown in this pic http://puu.sh/6ab5W.png
Go for gold buddy, make your HA mystic.0 -
I haven't included r9 because, firstly he doesn't seem to have the budget for it yet and secondly if you have that kind of money r9 AA tops any HA build you can think of for the same price.
Your ss also includes stuff like war avatar cards, meridian, etc. A pwcalc would be best for comparison.Youtube channel: youtube.com/user/FDB190 -
Alexis - Lothranis wrote: »Arcane mystics with the same weapon should have ~15k atk without reincarnating and it grows even more after reinc twice. That's a lot to give up on. If it's fc you're worried about I was able to solo it in my r8+7 days and g16>>>r8.
I stand corrected on the pets damage. It will be exactly the same regardless of build.
The 3 vit thingie still works and it even stays the same after reincarnating.
It's not. If anything it makes HA and LA build more viable seeing as they can have your normal damage and have more HP, pdef, and mdef. Yes, HA build can obtain more mdef than AA build.0 -
DionDagger - Dreamweaver wrote: »It's not. If anything it makes HA and LA build more viable seeing as they can have your normal damage and have more HP, pdef, and mdef. Yes, HA build can obtain more mdef than AA build.
The OP has posted builds, but none that involve R9 or better gears. I cannot help but think what you say is not quite the case for gears lesser than R9, but I would certainly be interested in seeing a Tricked-out HA build with no monetary limits.
Another interesting aspect to this discussion would be is your Physical Attack noteworthy at all?
The reason I ask about the Physical Attack was when the Mystic first appeared there was writing in the discription of the class that would make a newbie believe (and many did) the Mystic was capable of such as part of its "Jack-of-all-trades" role in the game. There were also actual threads laughing at the fact that at least for the Arcane Mystic the Physical Attack capabilities were a joke. One would think Physical Attack would improve with going HA and LA.
The forum has never had much information posted on HA and LA Mystics, and my opinions are based on what I know of the class in general, and what little I have read posted by LA and HA Mystics over the years.
@OP -
Im an AA 101, plain R8, mostly +4, and I have been able to solo and duo FC since I was in my early to mid 90's with even lesser gears. You really dont worry about much, except timing out, if that kind of thing is important to you.
The AA is going to do it the fastest, because it has the most Magic Attack = highest DD (and heals).
We havent had a discussion this interesting in the forum in ages. Thanks OP for making the thread. b:thanks0 -
DionDagger - Dreamweaver wrote: »they can have your normal damage
They can't. HA doesn't have any way to increase attack that AA can't do. However you might maximize your attack AA can have that and add a few hundred mag on top of it.
Defenses are relative to gear and shards, you can also have an AA build with higher pdef then with HA gear.Youtube channel: youtube.com/user/FDB190 -
DionDagger - Dreamweaver wrote: »It's not. If anything it makes HA and LA build more viable seeing as they can have your normal damage and have more HP, pdef, and mdef. Yes, HA build can obtain more mdef than AA build.
Let's be honest here, mystic doesn't have the highest damage from the casters, so if a mystic chose to go HA (LA build is ridiculous since it's the weakest build ever) it should be only if the mystic is doing purely PVP/TW as support.
In PVP/TW a HA mystic will survive maybe better, but won't be able to kill anything.
And for PVE a skilled mystic can solo everything with a pure magic AA build, so there's no point to go HA for PVE.
I'm pure magic, not done reawaken and I have 766 magic points, I will reach 800 magic points, that said, an HA need to stop at G16 Nirvy gears, while AA can go R9rr.
@Kijinka: By the stats on your SS you must be full +12, I would like to see that in pwicalc.
@OP: 10k-12k m.attack is crazy low, it will take you twice more time to solo a FC if not tree times more than if you was AA pure magic, without counting that your heals will be really low too.
Your pwcalc is also wrong since it show -70 points, that mean you did allowed more points than what you have, so assuming you did put the minimum of str/dex to wear the gears that mean there's 70 over in magic, here's with the correct points: http://pwcalc.com/badc3751fb18f47e, that doesn't even reach 300 magic points which is 9-10k m.attack.
I'm pure magic and solo full FC in 30 minutes, mobs hit me for 100-200 damage, so if you think HA will make it easier to solo FC than AA you are wrong, it will probably take you an hour if not more. After sins, mystic is the class that solo FC easier and faster. (I even do faster than some sins)
As AA I can pull all mobs (hallway/exp room) and one shot them before they even touch me, while you will be able to pull them all too, but it will take you way longer to kill them, same for boss, a boss that take me a minute to kill will take you 5 minutes.
FC is an old instance, mobs/boss do baby damage, an HA build is totally not needed to survive. specially that mystics can heal themselves they don't need to be HA to survive and solo stuff.
Mystics are not that squishy, we have the second best defenses from all caster class and the best survivability. I don't know what caster class you did play before, but if you did play something like wizz/psy/veno than yes I do understand why you say you don't like casters AA pure magic, but mystics are different, they can heal themselves really fast and the heals are really powerful if pure magic AA, you have plants/summons to give you more defenses/heals.
You seems to speak like you will purely play PVE with that char, in PVE HA will make it harder and even longer to solo stuff. If that was for PVP/TW I'd say go ahead try it.0 -
DionDagger - Dreamweaver wrote: »It's not. If anything it makes HA and LA build more viable seeing as they can have your normal damage and have more HP, pdef, and mdef. Yes, HA build can obtain more mdef than AA build.
Well, HA builds will never compare to a pure magic AA build in terms of magic attack and damage. New expansion offers new ways of increasing your magic attack but this applies to AAs too. The gap remains the same.
The average G16 Nirvana will have 16k-18k unbuffed magic attack and that's not including War Avatar cards and rewakenings that will further increase the number. That's quite a difference from 10k-12k.
Anyhow, the defences really have to do with gear refines, shards and grades. HA will typically have the slight advantage in physical defence (assuming same gear/refines/shards/cards) but you can't underestimate AA builds; your budget and gear is what really matters here.
Overall, do as you please I'm not here to judge you.[SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★0 -
MissCherie - Harshlands wrote: »In PVP/TW a HA mystic will survive maybe better, but won't be able to kill anything.
@Kijinka: By the stats on your SS you must be full +12, I would like to see that in pwicalc.
it.
I'm not full +12. I still need to get moons embrace, warsong belt, cape, legs, boots and wrists to +12.
And I can kill people. Maybe not the people with full JOSD+12 etc but I can still compete with a lot of others.0 -
DionDagger - Dreamweaver wrote: »It's not. If anything it makes HA and LA build more viable seeing as they can have your normal damage and have more HP, pdef, and mdef. Yes, HA build can obtain more mdef than AA build.
Wtf. No, they don't have your normal damage, you can't compare reborn HA mystic to non reborn AA mystic.0 -
Kijinka - Dreamweaver wrote: »I'm not full +12. I still need to get moons embrace, warsong belt, cape, legs, boots and wrists to +12.
And I can kill people. Maybe not the people with full JOSD+12 etc but I can still compete with a lot of others.
Still, I'm curious to see your pwcalc.0 -
MissCherie - Harshlands wrote: »Still, I'm curious to see your pwcalc.
But pwcalc is horribly outdated so I don't really wish to waste my time on it. b:cute
What are you curious about? I can just tell you what you want to know0 -
I was really amazed by MissCherie's post. This is exactly my thoughts...
Mystics are really underestimated and unknown.... I always say that Mystics might be the best class to solo FC and people laugh (just because they never played a mystic, and then they ask for someone to help them to glitch second boss b:chuckle)
And mystics are probably the less squishy class amongst arcane ones, and they can heal themselves (just that part is enough to tell anyone to go pure mag...). What's the point in gaining more phy def if you reduce your healing potential ? And a sage mystic can easily have more phy def than elemental one (not talking about wood and water though)
In addition to that, while talking about PVE and autobuff (+ buff pots), the mystic might have the best damage amongst all arcane classes, due to invigorate.Kijinka - Dreamweaver wrote: »I'm not full +12. I still need to get moons embrace, warsong belt, cape, legs, boots and wrists to +12.
And I can kill people. Maybe not the people with full JOSD+12 etc but I can still compete with a lot of others.
Just saying but a R8 mystic can oneshot TT70 players. That being said, obviously you can kill people, but you will never have the damage of an AA mystic.
And personnaly I would prefer having more mag attack than I have, rather than more survivability (and I already have more than 45k mag attack with cleric buff)
But everyone can try what they want and enjoy the game as they want...~ Sage Mystic 105-105-105 ~
~ Sage Sin 103-103-102 ~
~ Sage vita Barb 103-102-101 ~
~ Sage BM 102-101 ~ Demon Archer 102 ~
~ Sage Cleric 102 ~ Demon Wizard 101 ~
~ Sage Seeker 101 ~ Sage Psy 101 ~
~ Sage Heavy Veno 101 ~ Demon Storm 9X ~ Dusk 6x ~
Started playing this game in 2007 on Oracle (PW-MY) : Demon MG 101 - Sage EP 99 - WF 890 -
LoL and thus the reason why mystics fail ... actually sit there and speculate and try to conjure more def for themselves, when they are really nerfing themselves severely... We all know that pen and paper calculations most people do on the forums really doesn't equate once they start playing.
Was a hilarious post though. +1 for keeping me laughing.. fackin clowns b:laughb:thanks0
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