War Avatar System

135

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  • Geckofreak - Sanctuary
    Geckofreak - Sanctuary Posts: 2,280 Arc User
    edited January 2014
    Oooh you made a guide thread desdi!

    Ill make sure to not read it then and bug when you finally get on decide to play expansion stuffs b:cute
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  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited January 2014
    Oooh you made a guide thread desdi!

    Ill make sure to not read it then and bug when you finally get on decide to play expansion stuffs b:cute

    There will be blood. Lots of it.
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  • Geckofreak - Sanctuary
    Geckofreak - Sanctuary Posts: 2,280 Arc User
    edited January 2014
    There will be blood. Lots of it.

    Of our enemies no doubt?
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  • Shoshanne - Dreamweaver
    Shoshanne - Dreamweaver Posts: 43 Arc User
    edited January 2014
    This is a pretty good explanation, but I'm curious about how the nuema bonuses vary between classes... does anyone have a good idea yet?

    Currently I know Tier 1 and part of Tier 2 for venos (I have some at Tier 1 and some at Tier 0, by hovering over the stat bonus you can see what the next tier gives you). I notice that venos don't seem to benefit much from Longevity if the first Tier bonus is any indicator. Sadface.

    (Venomancer)
    Tier 1
    Tier 2
    Destroyer - PAtk +10
    PAtk +25
    MAtk +10
    MAtk +25

    Battle - - - PAtk +10
    PAtk +25
    MAtk +10
    MAtk +25

    Longevity - HP +7
    HP +?
    PDef +14
    PDef +?

    Durability - HP +23
    HP +58
    MDef +49
    MDef +123

    Soulprime - Spirit +3
    Spirit +?

    Lifeprime - Spirit +3
    Spirit +?

    ^ if anyone was curious, this is all the info I have
  • Shoshanne - Dreamweaver
    Shoshanne - Dreamweaver Posts: 43 Arc User
    edited January 2014
    I took a look into this. Each class has their own multiplier for the white stats from each card. For the most part the only cards that change from class to class is Durability and Longevity. The only exception is that Sins get a lowered value from Battle/Destroyer.

    BM/Barb/Seeker get 140% from Longevity / 80% from Durability
    Archer gets 80% Longevity / 120% Durability
    Sin gets 80% Longevity / 120% Durability / 75% Battle / 75% Destroyer
    Cleric/Mystic/Veno/Wiz/Psychic get 40% Longevity / 140% Durability

    Everything else is 100%. These multipliers apply to card base stats, stats from leveling up cards, and to the stats you get from Nuema. They apply equally to all the base stats on the card (so the HP and the Mres on a Durability card get the same multiplier).

    Missed this post, this clears up some of the mystery...
    Generally, these modifiers are beneficial towards the class' weakness, such as Assassins' getting more survivability from their Durability Nuema, while they lessen the amount of Nuema stats gained from their class' strengths. You'll have to experiment to find out which category of Nuema you want to focus on improving daily for your specific class. (http://pwi.perfectworld.com/news/?p=1058501#more-1058501)

    I'm skeptical about the truth of that^. Seems like they just wanted to give every non-sin class a bit more damage and keep everything else (roughly) the same, adding more to strengths of each class's defense than weaknesses. Anyone else see this?
  • DarkSkiesx - Dreamweaver
    DarkSkiesx - Dreamweaver Posts: 1,355 Arc User
    edited January 2014
    I'm skeptical about the truth of that^. Seems like they just wanted to give every non-sin class a bit more damage and keep everything else (roughly) the same, adding more to strengths of each class's defense than weaknesses. Anyone else see this?

    Without being too harsh to our beloved GMs, the fact is they don't really know much or understand the expansions themselves, it's just 'copy paste oh sheit TW times doh' the description you quoted seems like 'insert paragraph of schpiel here'.

    The nuema does nothing to add to a classes weaknesses, for example AAs get 40% longevity (hp/pdef) and 140% durability (hp/mdef), surely if this was benefiting weaknesses it would be the other way around.

    Secondly the part 'experiment to find out which category of Nuema you want to focus on improving daily for your specific class' - you have no choice in the matter, you farm nuema's 20 digs per week not 20 consumptions, and you either eat that nuema (random between the diff types) or you waste 1/20 digs.
    DarkSkiesx - Demon Archer
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  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited January 2014
    Yeah..the developers didn't think much about that part or the GMs of PWE misunderstood and gave out wrong information (I mean..it's not the first time they advertise things that turn out not to be that way at all).

    I'm keeping track of my own Nuema as well, as a Venomancer, in case it has uses in the future.
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  • Asterelle - Sanctuary
    Asterelle - Sanctuary Posts: 930 Arc User
    edited January 2014
    This is a pretty good explanation, but I'm curious about how the nuema bonuses vary between classes... does anyone have a good idea yet?

    Currently I know Tier 1 and part of Tier 2 for venos (I have some at Tier 1 and some at Tier 0, by hovering over the stat bonus you can see what the next tier gives you). I notice that venos don't seem to benefit much from Longevity if the first Tier bonus is any indicator. Sadface.

    The Nuema tables are all the same

    Tier 1 = 10% (450 nuema, req level 1)
    Tier 2 = 25% (1100 nuema, req level 20)
    Tier 3 = 45% (2000 nuema, req level 45)
    Tier 4 = 70% (3200 nuema, req level 60)
    Tier 5 = 100% (4900 nuema, req level 80)
    Tier 6 = 130% (7000 nuema, req level 95)
    Tier 7 = 160% (9900 nuema, req level 101)

    Stats at Tier 5:
    Destroyer = 100 pattack / 100 mattack
    Battle = 100 pattack / 100 mattack
    Longevity = 165 HP / 350 pdef
    Durability = 165 HP / 350 mres
    Soulprime = 25 spirit
    Lifeprime = 25 spirit

    You just multiply the max stat by the Tier multiplier and then by the class multiplier from my other post.
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  • Shoshanne - Dreamweaver
    Shoshanne - Dreamweaver Posts: 43 Arc User
    edited January 2014
    Just thought I'd mention that when at 400/450 (working toward Tier 1) if you add a Tier 2 origin orb (120 nuema) you get a reduction of 20 points, leaving you with 50 points in tier 1. Hope that helps in some way.

    [Edit: Also, when at 300/450 (working toward Tier 1) if you add a Tier 2 essence orb (360 nuema) you get a reduction of 58 points, leaving you with 152 points in Tier 1.

    Edit: When in Tier 0, using a Tier 2 origin orb (120 nuema) gives you 100 nuema instead of 120... at any point, since you get the same penalty when you cross the threshold as I noted originally.]

    Thanks for all the great info Asterelle!
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited January 2014
    Bumping this just so it doesn't get lost.
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  • Deadlife - Lost City
    Deadlife - Lost City Posts: 126 Arc User
    edited January 2014
    You mentioned at the end of your guide that the war avatar has presents for people who collect 10 or more of each class of card. I did get that quest and got a b chest for having 10 c cards but since then it hasnt been available. Is it a one time trade only per grade of card?

    Also why are people buying C boxes? is there a way to convert C boxes into B or higher? Ive looked high and low ingame and online and I am seriously not understanding the basic fundamentals I guess. I have finally got every single sage skill my seeker could possibly have so I am about to start dumping my FS coins into boxes instead of pages. and would like to know exactly what I have to do before I waste coins on senseless stuff.

    Thanks!
  • MissCherie - Harshlands
    MissCherie - Harshlands Posts: 468 Arc User
    edited January 2014
    You mentioned at the end of your guide that the war avatar has presents for people who collect 10 or more of each class of card. I did get that quest and got a b chest for having 10 c cards but since then it hasnt been available. Is it a one time trade only per grade of card?

    Also why are people buying C boxes? is there a way to convert C boxes into B or higher? Ive looked high and low ingame and online and I am seriously not understanding the basic fundamentals I guess. I have finally got every single sage skill my seeker could possibly have so I am about to start dumping my FS coins into boxes instead of pages. and would like to know exactly what I have to do before I waste coins on senseless stuff.

    Thanks!

    For the quest that 10 C cards give 1 B, 10 B give an A card.. etc it's a one time thing.

    People buy the C cards to level their higher cards. To level the cards peple need to devour lower cards, so people use C cards for that since they are the only ones that can be trade/sell.
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited January 2014
    Yeah it's a one time thing, I forgot to mention it but I edited it in.
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  • DrkVengence - Archosaur
    DrkVengence - Archosaur Posts: 3 Arc User
    edited February 2014
    I just wanted to say thanks for the how to and all that was in it! I was confused on some parts till i read this so thank's to all that helped!!! b:pleasedb... i have a better understanding on it now!b:bye
  • freygin
    freygin Posts: 737 Arc User
    edited February 2014
    Can anyone please post your current set of cards using Asterelle's War Avatar Calculator ?
    Just want to see some various sets other people have so far.

    Here's the url http://aster.ohmydays.net/pw/waravatar


    I have a few questions :
    1. Cards can be devoured to other cards, can we accidentally devour a good card if we lack knowledge about this war avatar system ?

    2. Do you keep various cards combination or just devour the rest to one you think is best ?

    3. Should we try getting a matched set or any combination is good ?

    4. There are matched sets of two, three, four, five and six cards, what's the advantage of having a matched set. Should we keep a higher set or lower set can be as good ?

    5. Can we waste cards if we're leveling one card (let's call this card X) but later we got better one (let's call this card Y) ? for example card a, card b, card c, card d, card e was devoured to card X , if card X is going to be devoured to card Y, is it the same as devouring card a b c d e to it too, or just card X ? (hope you get what I mean)

    6. How many cards can be acquired per day ?
  • DarkSkiesx - Dreamweaver
    DarkSkiesx - Dreamweaver Posts: 1,355 Arc User
    edited February 2014
    freygin wrote: »
    Can anyone please post your current set of cards using Asterelle's War Avatar Calculator ?
    Just want to see some various sets other people have so far.

    Here's the url http://aster.ohmydays.net/pw/waravatar


    I have a few questions :
    1. Cards can be devoured to other cards, can we accidentally devour a good card if we lack knowledge about this war avatar system ?

    2. Do you keep various cards combination or just devour the rest to one you think is best ?

    3. Should we try getting a matched set or any combination is good ?

    4. There are matched sets of two, three, four, five and six cards, what's the advantage of having a matched set. Should we keep a higher set or lower set can be as good ?

    5. Can we waste cards if we're leveling one card (let's call this card X) but later we got better one (let's call this card Y) ? for example card a, card b, card c, card d, card e was devoured to card X , if card X is going to be devoured to card Y, is it the same as devouring card a b c d e to it too, or just card X ? (hope you get what I mean)

    6. How many cards can be acquired per day ?

    1. Yes, well cards can only be devoured by cards higher lvl than them i.e. C-> B->A-> S so you could accidentally devour the wrong A card into an S card for example. S cards cannot be currently devoured.

    2. I devour all my C/B cards and keep the A/S in case I complete a set.

    3. A set of A cards is better than a non set of S cards, unless the S cards are very highly leveled. The set bonuses can be seen on Asterelles calc.

    4. The higher the number of cards in the matched set, the stronger the % bonus and this scales with card lvl too, i.e. a 4 card S set, has a stronger % bonus than a 4 card A set.

    5. Nope, exp is not lost in the devouring process.

    6. Currently you can acquire 2 B-S cardpacks if you use Catalysts, or 1 C-A cardpack without Catalysts. (20x flowsilver coins from doing FSP) Alternatively you can buy from the boutique as many C-S packs as you like. These all have different odds of getting each card lvl.

    EDIT: Woot ninja'ed Desdi f:laugh
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  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited February 2014
    freygin wrote: »

    I have a few questions :
    1. Cards can be devoured to other cards, can we accidentally devour a good card if we lack knowledge about this war avatar system ?
    As far as I know there is no warning when devouring cards. I have fed A cards with leveled B cards and there was no warning such as "this card has been leveled, do you wish to devour it?".
    I think it's probably something that should be there especially when you have duplicates one of which is leveled, so you won't accidentally devour the leveled one instead of the non-leveled one.

    For now, you just really have to be careful.. I usually put my useful/leveled cards at the very bottom and keep my random cards at the top, cards that are to be devoured later.

    As far as sets go, you just gotta do a quick search on your own and see what potential sets you may want to keep. For the time being, I save any A cards that's part of a potential set bonus and I only devour duplicates or As that aren't part of a set. Once I get a set of 4 cards or more, hopefully, I'll consider devouring the rest.

    2. Do you keep various cards combination or just devour the rest to one you think is best ?
    What one should opt for is to get a set, even sets of two-cards are better than no set at all. The best A card set that's free (using Flowsilver coin for A packs) is the EU one (Six Candleflame Sovereigns or something like that). That's 6 cards though so the likelihood of completing the set is low. You could, however, try/hope to get one of those four-card sets because you have higher chances of completing the set and they are decent. In due time, you can hope to get a better set or even go for S cards or..if you have a big budget try for S cards from the start.

    Overall, it's better to save cards that are part of a set and only devour cards that are not part of a set. Once you get four-card sets or better, then level that one and devour the rest I guess.

    A six-card A set leveled is as good as 6 random leveled S cards that aren't part of a set. A leveled S card set is superior of course but much more expensive considering it's all luck based and you may or may not spend a lot trying to get an S set.

    3. Should we try getting a matched set or any combination is good ?

    I'm not quite sure what you mean by this..but if I understood correctly; any card set will be good because it increases the base stats. For instance, say you want to get cards that offer Vit+ (blue stats) but you have a set that offers mostly +physical defence (blue stats), however the set increases the base stats (white stats) so you'll gain more HP from Longevity and Durability cards on top of having better stats in other areas.
    4. There are matched sets of two, three, four, five and six cards, what's the advantage of having a matched set. Should we keep a higher set or lower set can be as good ?

    The higher the number of cards, the higher the % is. For example the six-card A sets are 70% increase in base stats. The two-card A sets are 20% increase in base stats. The best sets, obviously, are those that are six-card sets but the cards are in packs...packs are random..so it has more to do with luck and less to do with what you might want. I want the EU set, like mentioned, which is six-card set that offers 70% base stat increase...however, despite all the packs I've opened I only have one single card that's part of that set.

    My suggestion is to keep whatever cards you get, when you get a set use it and level it. If you get something better later then use the better set (can just feed your old set to the new set).

    5. Can we waste cards if we're leveling one card (let's call this card X) but later we got better one (let's call this card Y) ? for example card a, card b, card c, card d, card e was devoured to card X , if card X is going to be devoured to card Y, is it the same as devouring card a b c d e to it too, or just card X ? (hope you get what I mean)

    Let's say X offers 5 EXP when devoured. You have leveled your X, now it offers 10 EXP when devoured. You don't lose EXP when devouring cards (or at least you don't lose much). Keep in mind that S cards cannot be devoured right now (we're waiting for a patch to fix it in the future...) so if you have S cards, think carefully before leveling them. If you have A cards, you may go ahead as you can devour them later.
    6. How many cards can be acquired per day ?

    That depends on whether you want to spend coin/gold and how much you're willing to spend... you get a C card from a daily and you can get some cards from Flowsilver Palace (number depends on the kind of pack you choose, you get 20 coins per day, an A pack costs 20 coins..).


    I hope I didn't confuse you b:surrender
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  • freygin
    freygin Posts: 737 Arc User
    edited February 2014
    Thanks Desdi and DarkSkiesx for the answers, that explains a lot. b:thanks
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited February 2014
    I changed the colours to make it more friendly to the eye. Let me know what you think.
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  • freygin
    freygin Posts: 737 Arc User
    edited February 2014
    Any of the texts in pure white is too dominant and distracting like saying hey look at me don't read the other text. The other colors are okay since the options are limited, only the whites are too distracting
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited February 2014
    Unfortunately most of the whites are the links x.x nothing to do about that.
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  • freygin
    freygin Posts: 737 Arc User
    edited February 2014
    Spirit is a new stat introduced in the New Horizons expansion. It is similar to both Attack Levels and Defense Levels but is more effective in PVP than in PVE. Spirit can be obtained from Soulprime/Lifeprime cards, Soulprime/Lifeprime Nuema levels, and from gaining Vitae from the new Primal dailies.

    About Spirit, is it only there by equipping cards ? does spirit show 0 when all cards are unequipped ?

    For soulforce, we can have it max at 56835 (lv 105 and all gears +12), is there a max number to spirit ?
  • DarkSkiesx - Dreamweaver
    DarkSkiesx - Dreamweaver Posts: 1,355 Arc User
    edited February 2014
    freygin wrote: »
    About Spirit, is it only there by equipping cards ? does spirit show 0 when all cards are unequipped ?

    For soulforce, we can have it max at 56835 (lv 105 and all gears +12), is there a max number to spirit ?

    Spirit is also obtained by Nuemas (passive - lvl'ed by absorbing 20 nuemas per week) and also your boundary level (Arcane Sky/Mirage Sky) If you were to unequip your cards only these spirit contributions would show. If you hover over the spirit in your character info, it tells you how much spirit you are gaining from your current boundary lvl.

    There is no upper limit on spirit, rather it is based on the three things (cards/nuemas/boundary) with the boundary and nuema having a capped limit as they can be maxed out, but the cards are maxed out if you have for example a full nuema portal set with 2nd reawakened soulprime/lifeprime cards 80/80 lvl. (total 940 spirit)

    So in that sense I guess there is an upper limit, being 940 + MS X boundary spirit + Tier 6 life/soulprime nuemas.
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  • freygin
    freygin Posts: 737 Arc User
    edited February 2014
    Spirit is also obtained by Nuemas (passive - lvl'ed by absorbing 20 nuemas per week) and also your boundary level (Arcane Sky/Mirage Sky) If you were to unequip your cards only these spirit contributions would show. If you hover over the spirit in your character info, it tells you how much spirit you are gaining from your current boundary lvl.

    There is no upper limit on spirit, rather it is based on the three things (cards/nuemas/boundary) with the boundary and nuema having a capped limit as they can be maxed out, but the cards are maxed out if you have for example a full nuema portal set with 2nd reawakened soulprime/lifeprime cards 80/80 lvl. (total 940 spirit)

    So in that sense I guess there is an upper limit, being 940 + MS X boundary spirit + Tier 6 life/soulprime nuemas.

    Ah, I see, now if someone with r9rr all +12 suddenly doesn't have time to play and decided to absent from the game for like a year, will his char stats left behind too much compared to like an actively played character with nv g3 +10 for example ? Since it's a daily quest for acquiring cards, nuema, vitae etc etc, he'd need quite a long time to catch up, right ?
  • DarkSkiesx - Dreamweaver
    DarkSkiesx - Dreamweaver Posts: 1,355 Arc User
    edited February 2014
    freygin wrote: »
    Ah, I see, now if someone with r9rr all +12 suddenly doesn't have time to play and decided to absent from the game for like a year, will his char stats left behind too much compared to like an actively played character with nv g3 +10 for example ? Since it's a daily quest for acquiring cards, nuema, vitae etc etc, he'd need quite a long time to catch up, right ?

    Indeed. They would be missing:

    1) 152 extra stat points (1x damage multiplier for LA/HA, 1.5x damage multiplier for AA)
    2) Passive mdef/pdef (up to 56%)
    3) Passive skill damage (up to 14% more damage using skills)
    4) Passive crit boost (up to 6% extra crit)
    5) War Avatar cards - FSP farming for A packs can get a full set of As pretty easily and these can add a tremendous amount to your attack/def/spirit) My archer went from 34k p-att to around 42k p-att unbuffed.. and with spirit of defence pill 25k mdef/pdef
    6) Spirit - one can easily obtain around 300 spirit which on a non reawakened toon is an extra independant 30% damage increase/reduction.

    The sad thing about this update is it is a race to keep up. You can farm 7 bloods a day at 2nd reawakened whereas only 2 at 1st awakened and 0 at non reawakened, and you need bloods to learn skills/passives. Nuemas can only get 20 per week. Dailies giving vitae to lvl your boundary lvl means you have to do those everyday, leveling your historical level means Phoenix Valley/FC runs every day.

    I and many others are struggling time-wise to keep up! b:shocked
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  • ovenusarmanio
    ovenusarmanio Posts: 6,695 Community Moderator
    edited February 2014
    Unfortunately most of the whites are the links x.x nothing to do about that.

    just noticed this post so I thought i'd add in that you can color links!
    http://pwi.perfectworld.com/
    Just stick a color text around what you want to link the say. You can just highlight the text you want to add the color tag to and hit the color button or enter it manually. I didn't use brackets or proper colors so you can see what I mean.

    So you'd end up with a link that looked kinda like this
    (url="google.com")(color="cool color")Insert witty saying here(/color)(/url)

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  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited February 2014
    Ah I see, I'll play around with it later :o
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  • freygin
    freygin Posts: 737 Arc User
    edited February 2014
    Indeed. They would be missing:

    1) 152 extra stat points (1x damage multiplier for LA/HA, 1.5x damage multiplier for AA)
    2) Passive mdef/pdef (up to 56%)
    3) Passive skill damage (up to 14% more damage using skills)
    4) Passive crit boost (up to 6% extra crit)
    5) War Avatar cards - FSP farming for A packs can get a full set of As pretty easily and these can add a tremendous amount to your attack/def/spirit) My archer went from 34k p-att to around 42k p-att unbuffed.. and with spirit of defence pill 25k mdef/pdef
    6) Spirit - one can easily obtain around 300 spirit which on a non reawakened toon is an extra independant 30% damage increase/reduction.

    The sad thing about this update is it is a race to keep up. You can farm 7 bloods a day at 2nd reawakened whereas only 2 at 1st awakened and 0 at non reawakened, and you need bloods to learn skills/passives. Nuemas can only get 20 per week. Dailies giving vitae to lvl your boundary lvl means you have to do those everyday, leveling your historical level means Phoenix Valley/FC runs every day.

    I and many others are struggling time-wise to keep up! b:shocked

    lol, Agree with that, the race is on again with this patch, that's what I hate about pw, even if we have a lot of free time in one day, we can't get the most out of it at one sitting, everything is dailies dailies and dailies.

    I hope the next update will bring something else, that kind of race in an mmo is tiresome.
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited February 2014
    Agreed, on one hand it will be satisfying once your done but it really is tiresome, annoying and I'm really disliking it. Dailies, including the instances and PV to level, are taking up so much time that it's literally the only thing I've been doing now. I'm skipping things like BHs and Cube. There's hardly any PK around too because everyone's too busy doing dailies lol.
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  • breakjao
    breakjao Posts: 0 Arc User
    edited March 2014
    I'm with a doubt and would like to help!!
    I want to know which item I need to level the War Avatar card to lvl 2