Tide Born Skill Suggestion.
asdfghashdf
Posts: 4 Arc User
Hi i have one suggestion about tide born skill that both classes have the tide form. That is like one of the most useless skills they have, could you like make it on land walking too like give it a wave to ride on land also give it some skills or let us use the same skills with the transformation. i mean it just wastes data that no one uses.b:bye
Post edited by asdfghashdf on
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Why dose no one reply? Is this a bad idea or something?b:sad0
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Euthymius - Heavens Tear wrote: »Having no Tideform skill tree (or even being able to use our regular skills) sucks, especially as a Psychic. At least Sins can keep twitching.
However, there's little to no underwater content to really justify its use or development either - most of everything's on land, save for a few quests and Dragon Temple...it may as well not even be there.
>Let it work on land
Could work, seeing that there are Undine and land-bound mermaids around RT
>Let them use their normal skills while in Tideform
Free Defense Levels AND access to Voodoos/CoD?
>Different set of skills for Tideform only
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I Collate the Ideas at the moment.
The GMs dont really have much time to check these threads out as current staffing restraints. However if you check the NEW Suggestion Thread Your note that i have asked about this. Just waiting a response.0 -
At least Tideform does something. Venomancers are stuck with the most useless skill ever, whose only saving graces are low cost, only one level, and the skill description actually tells you it does nothing (Swimming Mastery.)[SIGPIC][/SIGPIC]
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Mayfly - Dreamweaver wrote: »At least Tideform does something. Venomancers are stuck with the most useless skill ever, whose only saving graces are low cost, only one level, and the skill description actually tells you it does nothing (Swimming Mastery.)
I miss when that worked.
And then the Tideborn expansion came and they stole it from us.
... Yet barbs got to keep their one. b:angry(Insert fancy image here)0
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