ΩKiss of Snake

Senel - Dreamweaver
Senel - Dreamweaver Posts: 46 Arc User
edited December 2013 in Archer
Anyone notice that the description is wrong in this skill? I'm demon and the posion supposed to last 15 seconds but when I cast it the poison only last 5-6 seconds anyone notice this??
[SIGPIC][/SIGPIC]
Post edited by Senel - Dreamweaver on

Comments

  • DEMHEALSMAN - Dreamweaver
    DEMHEALSMAN - Dreamweaver Posts: 1,396 Arc User
    edited December 2013
    ΩKiss of Snake

    Range Ranged
    Mana ??
    Channel 1.0 seconds
    Cast 0.6 seconds
    Cooldown 8.0 seconds
    Chi Gained 10
    Weapon Ranged Weapon

    Requisite Cultivation Aware of the Void
    Shoot your enemy with an envenomed shot, dealing base
    physical damage plus 5266. Poisons the target for 15 seconds,
    dealing an additional 600% of weapon damage as Wood damage.

    Costs 1 unit of ammo.

    Primal version increases the poison duration by 6 seconds.

    I'm gonna take a guess and say it's a translation error where it should say that the duration is decreased to 6 seconds (from the original 9 seconds).
    But the GM will have to confirm that, or someone on PWE's end.
    Or Asterelle as below b:laugh
    Soon™
    Well, maybe later, semi-retired.
  • Asterelle - Sanctuary
    Asterelle - Sanctuary Posts: 930 Arc User
    edited December 2013
    It's a typo.. It's supposed to be "reduced to 6 seconds" not "increased by 6 seconds (to 15 seconds)".
    [sigpic][/sigpic]
    PWI Calculators - aster.ohmydays.net/pw
  • Senel - Dreamweaver
    Senel - Dreamweaver Posts: 46 Arc User
    edited December 2013
    It's a typo.. It's supposed to be "reduced to 6 seconds" not "increased by 6 seconds (to 15 seconds)".

    Then I hope the (Non-Player) is a typo as well cuz I don't see a point in upgrading to Feather Armageddon for just 2 more meter range and **** damage.

    Overall Archers got the crappiest skill upgrades other classes got just broken skills and we don't.
    [SIGPIC][/SIGPIC]
  • Dylena - Raging Tide
    Dylena - Raging Tide Posts: 1,416 Arc User
    edited December 2013
    Now I regret NPCing all those Vicious arrow and Serrated arrow books for this mindblowing amazing skill. b:sad
    [SIGPIC][/SIGPIC]
  • DarkSkiesx - Dreamweaver
    DarkSkiesx - Dreamweaver Posts: 1,355 Arc User
    edited December 2013
    upgrading to Feather Armageddon for just 2 more meter range and **** damage.

    We only have two melee range full damage physical skills, losing one of them for a minuscule improvement to the other is stupid. Unless it is a player knockback (highly doubt it) it's really not worth upgrading according to how we understand it atm.

    I don't often use Winged Pledge in PvP, mostly the only time I use it is on squishy sins that tackle slash me from stealth with deaden nerves on - Wingspan - tick deaden - WP - dead fish.

    Replacing this means I'd have to leap and insta TA or use LS blah blah.

    If it is a player knockback then GG. b:dirty
    DarkSkiesx - Demon Archer
    mypers.pw/1.7/#114350

    DarkSeasx - Sage Assassin
    mypers.pw/1.7/#136481

    youtube.com/darkskiesx
    Tempest-dw.shivtr.com
  • DionDagger - Dreamweaver
    DionDagger - Dreamweaver Posts: 1,140 Arc User
    edited December 2013
    Then I hope the (Non-Player) is a typo as well cuz I don't see a point in upgrading to Feather Armageddon for just 2 more meter range and **** damage.

    Overall Archers got the crappiest skill upgrades other classes got just broken skills and we don't.

    At least you dont have to farm ur lv 11 skills from SoT and abba to upgrade themb:cry.
  • Jarkhen - Archosaur
    Jarkhen - Archosaur Posts: 990 Arc User
    edited December 2013
    At least you dont have to farm ur lv 11 skills from SoT and abba to upgrade themb:cry.

    That's because none of our skills are worth upgrading, whereas sins got some of the most absurdly overpowered skills I've ever seen. Don't come here complaining about having to do more work to get them.
    Current: http://mypers.pw/1.8/#133167
    105-103-102

    TW/NW Videos: http://www.youtube.com/user/Axel3200

    Some people get R93 and become another cookiecutter DD, other people get R93 and get called out as serious threats. At some point, it's just not about gear anymore. - Qui
    [SIGPIC][/SIGPIC]
  • peckked
    peckked Posts: 224 Arc User
    edited December 2013
    1600 expected runs for a skill upgrade for our base skill isn't "having to work" it's having to endure torture. Sins and psy's will also have to work for who knows how long for the other 2 that we can realistically get while you get to play with your fancy new upgrades within minutes of stepping into Primal.

    Why does every class claim that they have the worst upgrades? It's just sad.
  • Asterelle - Sanctuary
    Asterelle - Sanctuary Posts: 930 Arc User
    edited December 2013
    peckked wrote: »
    1600 expected runs for a skill upgrade for our base skill isn't "having to work" it's having to endure torture. Sins and psy's will also have to work for who knows how long for the other 2 that we can realistically get while you get to play with your fancy new upgrades within minutes of stepping into Primal.

    Why does every class claim that they have the worst upgrades? It's just sad.

    Honestly I don't care about g16 type average sins. The scary sins that pose an actual threat already have the required skills.

    Also the wizzies are very excited about their upgrades. BMs too. Venos seem to have some gloom but they were spoiled rotten with OP morai skills / new pets / new pet AOEs. The archer ones are as crappy as the crappy skills they are based on.
    [sigpic][/sigpic]
    PWI Calculators - aster.ohmydays.net/pw
  • peckked
    peckked Posts: 224 Arc User
    edited December 2013
    Define G16 average sins.. or more importantly what g16 has to do with skills?
  • Asterelle - Sanctuary
    Asterelle - Sanctuary Posts: 930 Arc User
    edited December 2013
    peckked wrote: »
    Define G16 average sins.. or more importantly what g16 has to do with skills?

    That's what I think of when I consider sins who struggle to acquire very expensive items. There are basically two types of sins. Those that are current/former aps farm toons and those that are fully decked out in +12 / R999 / josd / NW and know how to abuse the class's high damage and survival skills. The ones that pose an actual threat just aren't intimidated by expensive things and probably already acquired the skill long ago.

    It sucks for the low-mid tier sins because I doubt they'll ever acquire the skill but they weren't going to be much of a consideration in endgame class balance anyway.
    [sigpic][/sigpic]
    PWI Calculators - aster.ohmydays.net/pw
  • Cawcawwww - Archosaur
    Cawcawwww - Archosaur Posts: 75 Arc User
    edited December 2013
    peckked wrote: »
    Define G16 average sins.. or more importantly what g16 has to do with skills?

    G16 average sin: Assasin class with G16 daggers, most likely wearing a combination of G12 and G15 gear. Low Pdef and Mdef, heavily reliant on pvp opponents being either in CD, unprepared, or panicking. See also, 'squishy'
    Anyone notice that the description is wrong in this skill? I'm demon and the posion supposed to last 15 seconds but when I cast it the poison only last 5-6 seconds anyone notice this??

    Yep what they said, most improved poison skills for celestial have the bleed/dmg period shortened to allow less time for recovery.

    So about this skill, probably wouldn't hurt to learn since it may be nice to troll pmarrowed bm's with?

    And the wingspan one? Since I do use winged pledge some times before wingspan or when wingspan is on cd should I avoid this new hybrid? That's kinda sad, new skills should be awesome not liabilities.

    f:spew
  • junesoo
    junesoo Posts: 13 Arc User
    edited December 2013
    Archers never needed much of boost, they can actually deal base damage in less than 0.95 secs from over 32 meters.

    The differences are all preset for heavy, light and arcane classes so we shouldn't talk about critical hit rate or weapon attack or attack modifier when comparing with a different class however we can all agree other 9 classes will need to use a lot more resources than just a skill that has only 3 seconds cool-down, to significantly increase their ability to use their base damage to come close, match or supersede an archer and those will bring a variety of drawbacks.
  • Asterelle - Sanctuary
    Asterelle - Sanctuary Posts: 930 Arc User
    edited December 2013
    The thing that pisses me off about this skill is that it gives less chi than serrated arrow. How is it supposed to replace serrated when it gives less chi? About the only time I use dot skills is when the game demands I use skill spam due to some constructed mechanic (like a random buff that does 10x skill damage). Losing a skill makes it harder to skill spam.

    Does DoT damage even benefit from the new skill damage+% passive?
    [sigpic][/sigpic]
    PWI Calculators - aster.ohmydays.net/pw
  • Senel - Dreamweaver
    Senel - Dreamweaver Posts: 46 Arc User
    edited December 2013
    Anyone notice when you cast this skill on a mob, the mob has a slow reaction until it starts chasing you? I look at it like a 1 second stun.
    [SIGPIC][/SIGPIC]