Whats news for mystics in the up coming expansion?

wiisage1
wiisage1 Posts: 2 Arc User
edited December 2013 in Mystic
Hi, its me again, just wondering if anyone know what new skills or improvements we are getting in the up coming expansion, I know that one of them is the combination of your 2 lvl 100 Dance skills into one skill but that's all I heard and if anyone else know anymore info or we will have to wait tomorrow to find out ?
Post edited by wiisage1 on
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  • HolyMyst - Harshlands
    HolyMyst - Harshlands Posts: 28 Arc User
    edited December 2013
    Its me again, the one that made this thread keep forgetting to change my avatar, after some digging in other class forums I came upon a link in the psychic forum. Its in Chinese but here http://pastebin.com/raw.php?i=JBivmaLz, and from what I was able to understand and translate they where talking about swirling mist and the changes to it was, cooldown from 5 to 15 seconds that part was in English the rest I had to translate and this is what I got "10 in and around the target Meters of the enemy base magic attack plus 6018 caused the wood Department of damage, and the target is blue mist around the state, when the head Based approach will result in 6 seconds time scale less than 60% of blood, Additional 4300 attack patients sustained attack wood damage.The presence of blue mist around the state up to 45 seconds." So from this it seems that it becomes and aoe with plus 6018 wood damage and the duration of the dot is reduce from 9 to 6 seconds but till gets the dot damage of 4300 for that time. Another talk about some Valkyrie summon (dont know if that just how they call one of the summons we already have) and that all I can if hope you have more insight on the skills or better translation of what I found.
  • Burnout - Harshlands
    Burnout - Harshlands Posts: 2,585 Arc User
    edited December 2013
    I think mystics got a bit shafted in terms of skill updates, but I'll have to see how good the new weeping breeze is as well as how much they buffed Chiyu stats.

    Instant lysing may just be the winner of this expansion, it completely changes how people will play mystics.
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  • HolyMyst - Harshlands
    HolyMyst - Harshlands Posts: 28 Arc User
    edited December 2013
    Can you tell me where you got your info, would really appreciate it
  • Burnout - Harshlands
    Burnout - Harshlands Posts: 2,585 Arc User
    edited December 2013
    Can you tell me where you got your info, would really appreciate it

    General Discussion...
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  • Xainou - Sanctuary
    Xainou - Sanctuary Posts: 5,369 Arc User
    edited December 2013
    I really don't get the dance thing. It's so random. Why would you fuse a heal and DD skill into one DD skill...?
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  • MissCherie - Harshlands
    MissCherie - Harshlands Posts: 468 Arc User
    edited December 2013
    I really don't get the dance thing. It's so random. Why would you fuse a heal and DD skill into one DD skill...?

    Cause the healing skill is useless, I never did used it, so if I can merge both to get a more OP DD skill than I'll do it. =)
  • Brillance - Raging Tide
    Brillance - Raging Tide Posts: 1,643 Arc User
    edited December 2013
    I think mystics got a bit shafted in terms of skill updates, but I'll have to see how good the new weeping breeze is as well as how much they buffed Chiyu stats.

    Instant lysing may just be the winner of this expansion, it completely changes how people will play mystics.

    May I inquire as to what you mean by 'Instant Lysing'? I read the new skill list in General Discussion, and overall was like, okay. You seem a little more enthusiastic toward it. It might be interesting to hear why. :)

    Thanks.
    b:thanks


    Cause the healing skill is useless, I never did used it, so if I can merge both to get a more OP DD skill than I'll do it. =)


    Can I possibly dream that its a castable AoE that might not seal mobs? *is hopeful* In any case, its always nice to hear about better DD! :D
  • CapnK - Sanctuary
    CapnK - Sanctuary Posts: 1,166 Arc User
    edited December 2013
    When you upgrade your Lysing to level 11 (after reincarnating), it no longer has a channel or cast time. That means people can no longer just move away when you throw a plant on them - they won't have time to escape. It's going to be huge.

    The other big winner is upgraded Swirling Mist - it's an aoe now. So we now have a ranged aoe that doesn't cost chi. Demon crappy debuff is actually good now, one out of four people will take extra damage from your followup Lucky Break Gale Force.

    Fusion Dance is better than it was but I don't think it's going to be gamechanging.
  • Brillance - Raging Tide
    Brillance - Raging Tide Posts: 1,643 Arc User
    edited December 2013
    When you upgrade your Lysing to level 11 (after reincarnating), it no longer has a channel or cast time. That means people can no longer just move away when you throw a plant on them - they won't have time to escape. It's going to be huge.

    Tyvm, CapnK. That actually sounds awesome. b:victory

    The other big winner is upgraded Swirling Mist - it's an aoe now. So we now have a ranged aoe that doesn't cost chi. Demon crappy debuff is actually good now, one out of four people will take extra damage from your followup Lucky Break Gale Force.

    Would you know if the upgraded SM loses any of its DoT effect at all, and anything about what kind of effects (or side effects b:chuckle) this AoE may have?

    Fusion Dance is better than it was but I don't think it's going to be gamechanging.


    Awesome reply. Thanks again! b:thanks
  • MissCherie - Harshlands
    MissCherie - Harshlands Posts: 468 Arc User
    edited December 2013

    === MYSTIC ===

    [/color]Extreme·Lysing

    Mana ??
    Channel Instant
    Cooldown %.1f seconds
    Weapon Unarmed, Magic instrument

    Required Cultivation Aware of Principle
    Overpower your summoned plant with
    nature's fury, causing all plants
    within
    26.5 Meters of the target to
    violently explode. Deals damage and causes
    additional effects based on the plant types.

    The range of each plant's explosion is 10 Meters.


    Extreme·Storm Dance

    Range 27 Meters
    Mana 900
    Channel 2.0 seconds
    Cast 1.0 seconds
    Cooldown 10.0 seconds
    Chi Gained 20
    Weapon Unarmed, Magic instrument

    Required Cultivation Celestial Sage、Celestial Demon
    Blast your enemy with the power of a raging
    hurricane, dealing base magic damage plus
    250%
    of weapon damage plus
    8776 as Wood damage. Lowers
    the target's maximumHealth by
    8% for 8 seconds. Has
    a chance to reduce the cooldown of your next Absorb
    Soul within
    6 seconds by 50%. The chance to reduce
    the cooldown is up to
    50%, based on your Soulforce.

    Extreme·Storm Dance

    Range 27 Meters
    Mana 900
    Channel 2.0 seconds
    Cast 1.0 seconds
    Cooldown 10.0 seconds
    Chi Gained 20
    Weapon Unarmed, Magic instrument

    Required Cultivation Celestial Sage、Celestial Demon
    Blast your enemy with the power of a raging
    hurricane, dealing base magic damage plus
    250%
    of weapon damage plus
    8776 as Wood damage. Lowers
    the target's maximumHealth by
    8% for 8 seconds. Has
    a chance to reduce the cooldown of your next Absorb
    Soul within
    6 seconds by 50%. The chance to reduce
    the cooldown is up to
    50%, based on your Soulforce.

    ΦSwirling Mist

    Range 27 Meters
    Mana 225
    Channel 1.0 seconds
    Cast 1.0 seconds
    Cooldown 15.0 seconds
    Chi Gained 10
    Weapon Unarmed, Magic instrument

    Required Cultivation Aware of the Myriad
    Conjure a ball of condensed mist to strike all enemies within
    10 Meters of your target, dealing base magic damage plus 6018
    as Wood damage and applying the Mist's Grasp status. When the
    target's Health is below
    60%, Mist's Grasp will activate
    for
    6 seconds, dealing base magic damage plus 4300 as Wood
    damage. Mist's Grasp lasts
    45 seconds or until activated.

    Sage version increases the damage of Mist's Grasp by 1800.

    ΩSwirling Mist

    Range 27 Meters
    Mana 225
    Channel 1.0 seconds
    Cast 1.0 seconds
    Cooldown 15.0 seconds
    Chi Gained 10
    Weapon Unarmed, Magic instrument

    Required Cultivation Aware of the Void
    Conjure a ball of condensed mist to strike all enemies within
    10 Meters of your target, dealing base magic damage plus 6018
    as Wood damage and applying the Mist's Grasp status. When the
    target's Health is below
    60%, Mist's Grasp will activate
    for
    6 seconds, dealing base magic damage plus 4300 as Wood
    damage. Mist's Grasp lasts
    45 seconds or until activated.

    Demon version has a 25% chance to reduce the
    target's Wood Resistance by
    15% for 6 seconds.

    ΦDevil Chihyu

    Mana 756
    Channel  1.5 seconds
    Cast 1.5 seconds
    Cooldown 8.0 seconds
    Chi Gained 15
    Weapon Unarmed, Magic instrument

    Required Cultivation Aware of the Myriad
    Summon an elemental guardian to protect you.
    The Devil Chihyu attacks your enemies, dealing
    physical damage. You can use Energy Leech to draw
    power from your Devil Chihyu to increase your
    Physical Defense by
    100% and your Critical Rate
    by
    30% for 20 seconds. The Devil Chihyu uses
    its own Chi to use skills. You can use Transference
    to convert your Mana into Chi for the Devil Chihyu.

    Sage version reduces the Mana cost by 10%.
    Grants the Devil Chihyu the Boost skill.
    Increases the Devil Chihyu's attributes."

    ΩDevil Chihyu

    Mana 840
    Channel  1.5 seconds
    Cast 1.5 seconds
    Cooldown 8.0 seconds
    Chi Gained 30
    Weapon Unarmed, Magic instrument

    Required Cultivation Aware of the Void
    Summon an elemental guardian to protect you.
    The Devil Chihyu attacks your enemies, dealing
    physical damage. You can use Energy Leech to draw
    power from your Devil Chihyu to increase your
    Physical Defense by
    100% and your Critical Rate
    by
    30% for 20 seconds. The Devil Chihyu uses
    its own Chi to use skills. You can use Transference
    to convert your Mana into Chi for the Devil Chihyu.

    Demon version generates 30 Chi.
    Grants the Devil Chihyu the Boost skill.
    Increases the Devil Chihyu's attributes.

    From Asterelle's thread about new skills.
  • HolyMyst - Harshlands
    HolyMyst - Harshlands Posts: 28 Arc User
    edited December 2013
    so basically the merger of the two dance skills is to only improve one of them? I have heard that a lot of people don't like swinging cloud dance but they could have at least improve it rather than remove it all together
  • ShawtyStar - Raging Tide
    ShawtyStar - Raging Tide Posts: 312 Arc User
    edited December 2013
    Extreme
    [SIGPIC][/SIGPIC]
    I am A True Tsundere
    More... I desire more. Can you not indulge me in an even more nightmarish hell?
    Retired 2009-2014 Was a Fun Time b:victory
    Demon Archer- 101 RB2
    Demon Assassin- 100 RB2
    Demon Venomancer- 99
  • MontRei - Dreamweaver
    MontRei - Dreamweaver Posts: 93 Arc User
    edited December 2013
    Instant Lysing and AoE SM wins here, I'm not yet quite convinced that the fusion of the 100 skills will be a game-changer, like someone else already said, and as long as they don't take the stun away from my devil I'm good b:avoid

    The really awesome part is that people won't be able to run away from my Listless Blossom now b:laugh
    We are not now that strength which in old days
    Moved earth and heaven, that which we are, we are;
    One equal temper of heroic hearts,
    Made weak by time and fate, but strong in will
    To strive, to seek, to find, and not to yield.
  • Alexis - Lothranis
    Alexis - Lothranis Posts: 264 Arc User
    edited December 2013
    The new SM is awesome. Aoe with no chi finally. 10 meters range isn't all that but it's nice not to have to stand in the middle of it. Best thing about it, they've increased its first hit damage to (base damage + 6018) from just (base damage) and reduced the time the DoT takes effect to 6 seconds (2 ticks). Basically the initial hit hits about as hard as NV does AND applies the DoT after. Awesome damage and pro spamming material on single targets as well. The increased cooldown to 15 sec however takes a bit getting used to. I found myself often trying to use it when it was on cd but it's only fair for what it can do.

    AoE-wise each target applies the below 60% rule individually and for demons each target has that 25% individually so it's all working as expected. As for what we'll probably all most concerned with... its animation f:sweat not too impressive but it at least looks like an actual mist now...and it's not copy-pasted.

    We're off to a good start, I'm looking forward to the others too. That instant lysing is too OP lol...if anyone would've suggested that I'd say no way. And I'm curious about that upgraded Devil...I mean I wouldn't think it would make it not to be a oneshot but its skill book requirements are pretty high so it has to be something good I guess.
    so basically the merger of the two dance skills is to only improve one of them? I have heard that a lot of people don't like swinging cloud dance but they could have at least improve it rather than remove it all together

    Meh we have enough healing skills as it is. Personally I'm pleasantly surprised they decided to go with modifying AS (is it channel or cd anyway?) as opposed to whatever healing effect they could've some up with. But I'm not gonna get too excited until I see how exactly it's dependent on soulforce.

    EDIT: Is it just me or did they actually fix the pet glitch? o.O
    /Best expansion evar. f:hehe
    Youtube channel: youtube.com/user/FDB19
  • MissCherie - Harshlands
    MissCherie - Harshlands Posts: 468 Arc User
    edited December 2013
    I think all skills seems nice. =)

    testts
  • Zoldi - Morai
    Zoldi - Morai Posts: 1,595 Arc User
    edited December 2013
    New Swirling Mist is a really nice addition...
    For the moment I still have the reflex to rush on enemies to AOE, but I should adapt myself really fast. It means we have now one ranged AOE (range is not huge but that's correct) and one auto-center AOE and this is interesting.
    ~ Sage Mystic 105-105-105 ~
    ~ Sage Sin 103-103-102 ~
    ~ Sage vita Barb 103-102-101 ~
    ~ Sage BM 102-101 ~ Demon Archer 102 ~
    ~ Sage Cleric 102 ~ Demon Wizard 101 ~
    ~ Sage Seeker 101 ~ Sage Psy 101 ~
    ~ Sage Heavy Veno 101 ~ Demon Storm 9X ~ Dusk 6x ~
    Started playing this game in 2007 on Oracle (PW-MY) : Demon MG 101 - Sage EP 99 - WF 89
  • Burnout - Harshlands
    Burnout - Harshlands Posts: 2,585 Arc User
    edited December 2013
    The new SM is awesome. Aoe with no chi finally. 10 meters range isn't all that but it's nice not to have to stand in the middle of it. Best thing about it, they've increased its first hit damage to (base damage + 6018) from just (base damage) and reduced the time the DoT takes effect to 6 seconds (2 ticks). Basically the initial hit hits about as hard as NV does AND applies the DoT after. Awesome damage and pro spamming material on single targets as well. The increased cooldown to 15 sec however takes a bit getting used to. I found myself often trying to use it when it was on cd but it's only fair for what it can do.

    AoE-wise each target applies the below 60% rule individually and for demons each target has that 25% individually so it's all working as expected. As for what we'll probably all most concerned with... its animation f:sweat not too impressive but it at least looks like an actual mist now...and it's not copy-pasted.

    We're off to a good start, I'm looking forward to the others too. That instant lysing is too OP lol...if anyone would've suggested that I'd say no way. And I'm curious about that upgraded Devil...I mean I wouldn't think it would make it not to be a oneshot but its skill book requirements are pretty high so it has to be something good I guess.



    Meh we have enough healing skills as it is. Personally I'm pleasantly surprised they decided to go with modifying AS (is it channel or cd anyway?) as opposed to whatever healing effect they could've some up with. But I'm not gonna get too excited until I see how exactly it's dependent on soulforce.

    EDIT: Is it just me or did they actually fix the pet glitch? o.O
    /Best expansion evar. f:hehe

    How much damage was the DOT portion of the skill doing?
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  • AlysonRose - Heavens Tear
    AlysonRose - Heavens Tear Posts: 624 Arc User
    edited December 2013
    Yes, Φ Swirling Mist is my new favorite skill.

    I swapped it and Thicket on my bars, cause they went from being 2 skills I hardly ever used, to a skill I use all the time and one that has no place outside of pvp, if that.

    This skill is what I think it should have ALWAYS been. When you hear "swirling mist" you kinda imagine an aoe don't you? Its not "poison dart" or "toxic water balloon" its a miiiiiist.

    The tooltip for it is wrong atm. It lists the same grasp damage as the omega version, but it should be higher like sage version.

    Thicket remains a lost cause, but I'm looking forward to learning the other skills. I'm curious how much of a buff Devil is getting. I would have buffed Salvation personally because out of all the summons she is the squishiest. The others already do well enough for their intended purpose, but the one that is supposed to make you and your friends tankier is the weakest f:brick
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  • Alexis - Lothranis
    Alexis - Lothranis Posts: 264 Arc User
    edited December 2013
    How much damage was the DOT portion of the skill doing?

    DOT damage stayed the same, only it's applied faster now in only 2 ticks.
    Youtube channel: youtube.com/user/FDB19
  • ChevaIier - Harshlands
    ChevaIier - Harshlands Posts: 300 Arc User
    edited December 2013
    Personally I don't like the skill updates at all, except for the instant Lysing one.

    I feel as though they shafted Mystics. For example, both our 59 skills are utterly useless. Now they are combining 2 of our 100 skills into 1....bleh. Other classes are combining skills that aren't even their 100 ones -_-. Also, I hardly even use WBD unless combo'd with lucky break + rapid growth (because it's super slow compared to natures vengeance) now they are upgrading it by reducing channel (?) of Absorb Soul WITHIN 6 seconds.

    I would like this update if the either:

    (a) Apply the double damage effect immediately after using the "Extreme-Dance" skill so I can just AS without the need to follow up with Natures Vengeance THEN use AS combo

    or

    (b) Apply the temporary increased hp onto yourself and absorb 20% of health reduced by the target's HP

    or

    (c) Don't make it "Within 6 seconds", but rather make it "Your next Absorb Soul".

    or

    (d) Give us some REAL skills -_- Our crapplord is seriously just for show. b:angry
  • Burnout - Harshlands
    Burnout - Harshlands Posts: 2,585 Arc User
    edited December 2013
    Also, I hardly even use Swinging Cloud Dance unless combo'd with lucky break + rapid growth (because it's super slow compared to natures vengeance) now they are upgrading it by reducing channel (?) of Absorb Soul WITHIN 6 seconds.

    Do you mean weeping breeze dance? It doesn't look like it was buffed much, but they're kinda subtle. The chi is upgraded from 15 to 20, and cast time was reduced from 2.5 to 2. So with enough channel, it actually compares very favorably in terms of dps to nature's vengeance, especially when you take into account the 8% hp debuff.

    The proc also turns absorb soul into a 1 second channel with current gears, or almost instant with rapid growth (20% rapid + 50% proc + 27% gears = 97% reduced channel). Once it procs, it's basically a 6-8k hit on casters/archers that comes out almost instantly. And this isn't even taking into account the hefty damage + debuff of the weeping that came before.

    Just my 2 cents. We'll have to actually play with it to see, but I think the proc has the potential to be insanely strong with the new gears/updates.
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  • Alexis - Lothranis
    Alexis - Lothranis Posts: 264 Arc User
    edited December 2013
    Personally I don't like the skill updates at all, except for the instant Lysing one.

    I feel as though they shafted Mystics. For example, both our 59 skills are utterly useless. Now they are combining 2 of our 100 skills into 1....bleh. Other classes are combining skills that aren't even their 100 ones -_-. Also, I hardly even use Swinging Cloud Dance unless combo'd with lucky break + rapid growth (because it's super slow compared to natures vengeance) now they are upgrading it by reducing channel (?) of Absorb Soul WITHIN 6 seconds.

    I would like this update if the either:

    (a) Apply the double damage effect immediately after using the "Extreme-Dance" skill so I can just AS without the need to follow up with Natures Vengeance THEN use AS combo

    or

    (b) Apply the temporary increased hp onto yourself and absorb 20% of health reduced by the target's HP

    or

    (c) Don't make it "Within 6 seconds", but rather make it "Your next Absorb Soul".

    or

    (d) Give us some REAL skills -_- Our crapplord is seriously just for show. b:angry

    Thicket is far from useless at least in PvP. And for PvE you got SM update.

    Why is combining our 100 skills a bad idea? No one ever used SCD (that's the heal). And that was the point of combining skills to get rid of the more unused ones, I speculate since that applies in most cases. In our case it just happened to be our 100 skills but they didn't choose it at random.
    Do you mean weeping breeze dance? It doesn't look like it was buffed much, but they're kinda subtle. The chi is upgraded from 15 to 20, and cast time was reduced from 2.5 to 2. So with enough channel, it actually compares very favorably in terms of dps to nature's vengeance, especially when you take into account the 8% hp debuff.

    The proc also turns absorb soul into a 1 second channel with current gears, or almost instant with rapid growth (20% rapid + 50% proc + 27% gears = 97% reduced channel). Once it procs, it's basically a 6-8k hit on casters/archers that comes out almost instantly. And this isn't even taking into account the hefty damage + debuff of the weeping that came before.

    Just my 2 cents. We'll have to actually play with it to see, but I think the proc has the potential to be insanely strong with the new gears/updates.

    ^This + they also increased its attack from 3500 to 8776 which is more then a few. But yeah we're gonna get to it eventually.
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  • mrcharlyplustwo
    mrcharlyplustwo Posts: 0 Arc User
    edited December 2013
    Does Swirling Mist become an aoe before reincarnation?
  • Alexis - Lothranis
    Alexis - Lothranis Posts: 264 Arc User
    edited December 2013
    Does Swirling Mist become an aoe before reincarnation?

    No, to get any of the new skills you have to access the new area and do new quests which require to be reincarnated.
    Youtube channel: youtube.com/user/FDB19
  • ChevaIier - Harshlands
    ChevaIier - Harshlands Posts: 300 Arc User
    edited December 2013
    Thicket is far from useless at least in PvP. And for PvE you got SM update.

    Why is combining our 100 skills a bad idea? No one ever used SCD (that's the heal). And that was the point of combining skills to get rid of the more unused ones, I speculate since that applies in most cases. In our case it just happened to be our 100 skills but they didn't choose it at random.


    Have you tried using thicket on r9rr? It hits low (HA or LA) and it procs purify on r9rr AA's. And I don't mean r9rr players who have +5/7 refines with g9 shards, i mean people with +10 gear with g11 or better shards. It hits NOTHING compared to DD'ing with NV and I'm speaking from experience. Hence, it's a waste of 2 sparks in comparison to using the chi to leech chiyu and use rapid growth combos. Yea I meant WBD, and personally I use SCD a lot while being a cata mystic. It's like a cleric's SoR which heals a huge amount with an additional HP buff. And only reason why people don't use it is because of the long channeling, but when you're r9rr the channel is literally nothing.


    One thing I like is the SM update though (which I was just recently informed of). That's it really, the WBD upgrade doesn't sound appealing to me to reduce AS channel if you have to follow it up with a NV Proc.

    By the way combining 2 of our 100's skills is a BAD idea because other classes combined skills that werent their 100's. As the reason stated above our 59 skills are complete garbage already, and they take away our 100 skills instead of adding something else that's better.
  • ChevaIier - Harshlands
    ChevaIier - Harshlands Posts: 300 Arc User
    edited December 2013
    Do you mean weeping breeze dance? It doesn't look like it was buffed much, but they're kinda subtle. The chi is upgraded from 15 to 20, and cast time was reduced from 2.5 to 2. So with enough channel, it actually compares very favorably in terms of dps to nature's vengeance, especially when you take into account the 8% hp debuff.

    The proc also turns absorb soul into a 1 second channel with current gears, or almost instant with rapid growth (20% rapid + 50% proc + 27% gears = 97% reduced channel). Once it procs, it's basically a 6-8k hit on casters/archers that comes out almost instantly. And this isn't even taking into account the hefty damage + debuff of the weeping that came before.

    Just my 2 cents. We'll have to actually play with it to see, but I think the proc has the potential to be insanely strong with the new gears/updates.

    Nowadays you can't just fire AS randomly and go for a one shot kill though...I always find that I have to lower target's hp midway before even using a basic AS to go for the kill. Mystics already hit significantly less than other mages due to the lack of debuffs, which means that you have to combo (Leech Storm Mistress + Rapid Growth) to even develop enough DD to kill from high hp. I'm talking about players with GOOD GEAR. Most people you fight who has a brain would normally block the upgrading WBD with a charm, THEN you have to follow it up with a NV, THEN use the AS combo. So many freaking steps and "chances" to even go for this type of combo. That's the reason why I don't like it.
  • Zoldi - Morai
    Zoldi - Morai Posts: 1,595 Arc User
    edited December 2013
    Have you tried using thicket on r9rr? It hits low (HA or LA) and it procs purify on r9rr AA's. And I don't mean r9rr players who have +5/7 refines with g9 shards, i mean people with +10 gear with g11 or better shards. It hits NOTHING compared to DD'ing with NV and I'm speaking from experience. Hence, it's a waste of 2 sparks in comparison to using the chi to leech chiyu and use rapid growth combos.

    ^This... Nobody should ever used thicket on arcane with R9.3 weapon (4x more chances to proc). On other people it could be useful for controlling but I still think that for people with good gear this is a waste of sparks. This is maybe less true for demon mystics but I noticed on my server that more and more mystics choose to go sage especially R9.3 ones (some are even switching from demon to sage)


    That being said, I think that SM upgrade is a real game changer (both for PVE and PVP) and really want to try lysing and WBD which seem OP to me. About Chihyu upgrade I wait to see what the upgrade really is.
    ~ Sage Mystic 105-105-105 ~
    ~ Sage Sin 103-103-102 ~
    ~ Sage vita Barb 103-102-101 ~
    ~ Sage BM 102-101 ~ Demon Archer 102 ~
    ~ Sage Cleric 102 ~ Demon Wizard 101 ~
    ~ Sage Seeker 101 ~ Sage Psy 101 ~
    ~ Sage Heavy Veno 101 ~ Demon Storm 9X ~ Dusk 6x ~
    Started playing this game in 2007 on Oracle (PW-MY) : Demon MG 101 - Sage EP 99 - WF 89
  • Alexis - Lothranis
    Alexis - Lothranis Posts: 264 Arc User
    edited December 2013
    Have you tried using thicket on r9rr? It hits low (HA or LA) and it procs purify on r9rr AA's. And I don't mean r9rr players who have +5/7 refines with g9 shards, i mean people with +10 gear with g11 or better shards. It hits NOTHING compared to DD'ing with NV and I'm speaking from experience. Hence, it's a waste of 2 sparks in comparison to using the chi to leech chiyu and use rapid growth combos. Yea I meant WBD, and personally I use SCD a lot while being a cata mystic. It's like a cleric's SoR which heals a huge amount with an additional HP buff. And only reason why people don't use it is because of the long channeling, but when you're r9rr the channel is literally nothing.


    One thing I like is the SM update though (which I was just recently informed of). That's it really, the WBD upgrade doesn't sound appealing to me to reduce AS channel if you have to follow it up with a NV Proc.

    By the way combining 2 of our 100's skills is a BAD idea because other classes combined skills that werent their 100's. As the reason stated above our 59 skills are complete garbage already, and they take away our 100 skills instead of adding something else that's better.

    I'm talking about using it for crowd control. You can realize it does ****ty damage just by taking one look at its description, you don't need experience. Ofc you're not going to use it for damage and it's a very high risk against purify weapons. That doesn't make it useless at all for everything else. Nobody decent in PvP is going to let you just shoot combos at them without some form of cc. And demon's bonus can be deadly.

    Main reason why I personally dislike SCD is that it heals first and AFTER applies its increase HP buff. Effectively meaning in best case you will need yet another heal to put it to use or in worst case a lot of heals or even a charm tick. Which may not be fast enough for those 8 seconds. And again we have enough heals, something more offensive is welcomed.

    Anyway so far we only just got SM and that proved major. Let's wait until we actually have the others to say if they're great or not.
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  • ChevaIier - Harshlands
    ChevaIier - Harshlands Posts: 300 Arc User
    edited December 2013
    I'm talking about using it for crowd control. You can realize it does ****ty damage just by taking one look at its description, you don't need experience. Ofc you're not going to use it for damage and it's a very high risk against purify weapons. That doesn't make it useless at all for everything else. Nobody decent in PvP is going to let you just shoot combos at them without some form of cc. And demon's bonus can be deadly.

    Main reason why I personally dislike SCD is that it heals first and AFTER applies its increase HP buff. Effectively meaning in best case you will need yet another heal to put it to use or in worst case a lot of heals or even a charm tick. Which may not be fast enough for those 8 seconds. And again we have enough heals, something more offensive is welcomed.

    Anyway so far we only just got SM and that proved major. Let's wait until we actually have the others to say if they're great or not.

    Crowd control is also another disadvantage for Mystics. We have the shortest range and squishy already, and attempting to thicket a crowd is asking for their archers and mages to shoot you. I would much rather have the veno's skill (hits once only) so it doesn't proc purify, and it seems to have a much wider range as well. Oh yea, and throw in a 8 second immunization would be nice to escape. I still see Thicket as a useless skill and needs to be upgraded.

    About the SCD....dude we have heals that casts in less than 0.4 seconds with channeling gear. I heal 10k PER BiTC already, and SCD is STRONGER than BiTC. The problem with mystics is that they don't experiment with their skills at all in particular situations, hence why I mentioned EXPERIENCE. Not to mention stacked with falling petals, the constant BiTC -> Falling Petals -> SCD would keep any barb with 30k+ hp in TW alive against a faction filled with R9RR dders.

    But yea, I definitely agree with you on the offensive part. Our crapplord is GARBAGE. Why didn't they combine Crapplord instead? Like how about combine Chiyu and Crapplord to make MegaLord?? *sigh*
  • CapnK - Sanctuary
    CapnK - Sanctuary Posts: 1,166 Arc User
    edited December 2013
    You seem to think Thicket is supposed to be a damage skill. It's not, it's a control skill. The seal and freeze (and curse for demon) last a very long time, giving you lots of time to position, set up plants, and anything else you need to do. Generally when I drop a Thicket on someone they don't survive what comes afterwards.