Need to do something with PoleBalde/Pike weapon
CoolWarrior - Heavens Tear
Posts: 4 Arc User
PWI should do something to improve the effective use for Poleblade or pike. As we seen today, almost no one use pole/pike as there main weapon. All BM only use Axe/Fist/Claw and pole/pike became the useless weapon that no on want in this game. That's suck and wasting. They create Seeker to make sword/blade are useful again and they need to do someting else like this to made pole/pike are useful in this game again. Either new class that use this kind of weapon again or new skills for BM such as aoe or stronger damage or......more since the current skills for pole/pike are kind of useless. I like to see bm with this kind of weapon more.
Post edited by CoolWarrior - Heavens Tear on
0
Comments
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Don't forget the clubs! they get even less love than poleblades and pikes0
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Let me help b:pleasedLunari_Fenix - Heavens Tear wrote: »Alrighty, I present to you the skill changes for the Blademaster. Chinese isn't my native tongue; so I relied on Google to translate for me but, this should all be fairly accurate. Give or take.
EDIT: In light of new information, the following skill upgrades may be tied to reincarnation. Any merged/upgrade skills require lv.11 (●/○)
BREAKING NEWS:
There has been confirmation that once skills have been merged, the original skills are no longer available.
=============================================
Tiger Maw+Draw Blood
Range Melee
Cast 1.0 seconds
Cooldown 3.0 seconds
Gain 15 chi
Inflicts base physical damage plus 2825.
After 3 seconds, inflict 300% weapon damage plus 4697 damage. (Think Telekinesis)
Sage- Gain 5 extra chi
Demon- Delayed effect gains an additional 100% weapon damage
Kudos to SpearSpark from Heaven's Tear for correct translation.
=============================================
Drake sweep+Fan of Flames
Range Melee
Cast 1.0 seconds
Cooldown 3.0 seconds
Gain 10 chi
Deals base physical damage plus 5416 in a 10 meter radius.
Sage- Additional damage is increased by 1825
Demon- Radius is increased to 12 meters
=============================================
Aeolian Blade+Stream Strike
Range Melee
Channel 0.4 seconds
Cast 1.8 seconds
Cooldown 6.0 seconds
Gain 10 chi
Inflicts base physical damage plus 140% weapon damage plus 4664 physical damage,
Has a 55-60% chance of stunning the enemy for 3 seconds.
Causes massive hatred.
Sage- Additional weapon damage is increased to 180%
Demon- Cooldown reduced by 1 second
=============================================
Farstrike
Range 20 meters
Channel 0.8 seconds
Cast 1.2 seconds
Cooldown 6.0 seconds
Gain 10 chi
Weapon Polearms
Inflicts base physical damage plus 120% weapon damage plus 6918 physical damage.
If the target is 10 meters away, it will be immobilized for 3 seconds.
Sage- Weapon damage is increased by 60% and physical damage by 1500
Demon- Chi gain increased to 20, 100% accuracy.
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Spirit Chaser
Range 20 meters
Channel 0.8 seconds
Cast 0.9
Cooldown 6.0 seconds
Gain 15 chi
Inflicts base physical damage plus 80% weapon damage plus 7712 physical damage
Sage- Cast and channel time reduced by 0.1 seconds.
Within the next 6 seconds: Farstrike crit rate increases by 40%
Demon- Chi gain increased to 25.
Within the next 6 seconds: Farstrike crit rate increases by 40%
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Meteor Rush+Atmos Strike
Range 8 meters
Channel 0.3 seconds
Cast 0.8 seconds
Cooldown 6.0 seconds
Gain 15 chi
Weapon Polearms Swords
Attacks in a 15 meter straight line.
Inflicts base physical damage plus 5115 physical damage.
Knocking non-player targets back 18 meters.
Depending on weapon used gain an additional effect:
Polearm: 33% chance to stun enemy for 5 seconds.
Sword: After casting, gain 35 chi.(Not 100% on this one, could mean 35 total, or, 50 total. Could go either way.)
Sage- Interrupts enemy channeling
Demon- Decreases enemy evasion by 50%
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Highland Cleave+Fissure
Range Melee
Channel 0.4 seconds
Cast 2.0 seconds
Cooldown 5.0 seconds
Gain 12 chi
Weapon Axe/Hammer
Inflicts base physical damage plus 165% weapon damage plus 7703 in a 10 meter radius.
Reduces enemy speed by 50% for "x" seconds.
Has a chance to deal extra damage depending on Soulforce.
"Have the highest probability of damage equal to 50% of the underlying physical attack
Strike force extra physical damage, the probability associated with soul force."
Sage- 25% chance to increase crit rate by 20%
Demon- increases speed reduction to 65%
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Drake Bash+Piercing Winds+Mage Bane
Range Melee
Channel 0.4 seconds
Cast 1.5 seconds
Cooldown 15.0 seconds
Weapon Axe/Hammer Polearms Swords
Inflict base physical damage plus 105% weapon damage plus 5834 physical damage.
Stun target for 4 seconds.
Depending on weapon used gain an additional effect:
Axe/Hammer: increase stun time to 6 seconds.
Polearm: cause a 6 seconds bleed dealing 600% weapon damage plus "x" physical damage.
Sword: Increase the channeling time of the target for 10 seconds.
Non-player targets receive 50%, Player targets receive 100%.
Costs 1 spark
Sage- Has a 35% chance to cost no sparks
Demon- Stun time increased by 1.5 seconds.
(I've heard word of the fact that there may have been a nerf to the stun time, leaving both Sage and Demon at 6 seconds. I can't confirm it personally but, take it with a pinch of salt.)
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Minor Upgrade
Blade Tornado
Depending on your Soulforce,
you also deal an additional physical damage between 12000 and 20000
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Extra notes:
EDIT:The additional effect of Highland Cleave didn't make too much sense, but, it sounds about right with the mention of soulforce.
EDIT:Strangely enough, there was zero mention of any changes to the Fist path. A subtle attempt to drive BM's away from fists?
First thoughts:
A lot of sweeping changes all around; most skills are getting a lot more raw power behind them, what intrigues me the most is how they're fusing a lot of the skills, almost with a focus on balancing out the weapon paths, making them more accessible. Makes me think they want to streamline the BM skillpath, getting rid of all the extra fluff that most would never use.
Definitely an interesting time ahead of us.
Drop by the bm forums for debate on this very topic.
For more practical experience, drop by your random world chat squads and play with different people. You will see lots of variety. If you don't, join sanctuary b:victory.0 -
Most use spear for purging, though I have met a couple of bms whose primary weapon was spear. it's the sword bms you don't see (excepting me) I seriously doubt this expansion will do anything whatsoever to change the disdain others feel for the sword.0
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Loshon - Archosaur wrote: »Most use spear for purging, though I have met a couple of bms whose primary weapon was spear. it's the sword bms you don't see (excepting me) I seriously doubt this expansion will do anything whatsoever to change the disdain others feel for the sword.
I know a BM who use sword as main wep"In the beginning, it was claimed that all in Perfect World were equal. But now it seems that some are more equal than others..." ~ Lost City Recluse0 -
Doesn't this belong in the bm forum for now?
Fuzzy thinks so.
-moved-0 -
MyMate - Dreamweaver wrote: »I know a BM who use sword as main wep
Really?? It's actually kind of nice to know I'm not alone in the world I primarily use sword in pvp though, instead of pve (I do tend to rely on mss and atmos strike at times, though, and spirit chaser. sage aeolian hits hard, with r8r sword).
one shotting g16 mages and, when they're not in focused mind, aps sins is quite fun.0 -
in process now of saving coins and supply tokens for Warsoul pieces.
my goal:
Warsoul pike/spear ☆☆ Heroic Pride
http://www.pwdatabase.com/pwi/items/20218
darken = stun + seal
50 atk lvls
str + dex
gonna go nicely with new expansion of bm skills
and
looking to get a ☆ Halfway Galaxy
http://www.pwdatabase.com/pwi/items/34761
my focus is to keep my hammers/axes for HF and group aoe but phase my fists for chi only and then main weps become spear and blade - its going that way and soon others will see it too !!!0
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