Activations count.
Katinas - Morai
Posts: 39 Arc User
Hi,
This suggestion is not essential for the game, but it would be more useful than current way of displaying 'activations left' for exp hyper stones.
Currently the one and only way to find out how many activations you have left is to click activate, which often sucks, since there is no way to know how many activations there are left once you activate it.
I suggest that text such as 'Activations remaining: x' should be displayed in the Hyper Exp Window where x is number of activations. This way even when activated you can still be sure of how many activations you have left. Note: Number of activativations displayed decreases once 'activate' is clicked (If you have 10 activations, click activate, text displays Activations remaining: 9' so you know how many there will be after pausing current session. If it is the alst session for the day it would display 'Activations remaining: 0')
Let me know what you think and would you consider it more comfortable and useful than it currently isb:victoryb:bye
This suggestion is not essential for the game, but it would be more useful than current way of displaying 'activations left' for exp hyper stones.
Currently the one and only way to find out how many activations you have left is to click activate, which often sucks, since there is no way to know how many activations there are left once you activate it.
I suggest that text such as 'Activations remaining: x' should be displayed in the Hyper Exp Window where x is number of activations. This way even when activated you can still be sure of how many activations you have left. Note: Number of activativations displayed decreases once 'activate' is clicked (If you have 10 activations, click activate, text displays Activations remaining: 9' so you know how many there will be after pausing current session. If it is the alst session for the day it would display 'Activations remaining: 0')
Let me know what you think and would you consider it more comfortable and useful than it currently isb:victoryb:bye
Post edited by Katinas - Morai on
0
Comments
-
When you click activate, the dialogue box that pops up with activations remaining also has the option to choose not to activate.
So you could always just click it, see the amount of activations you have left, and then choose not to use any.(Insert fancy image here)0 -
When you click activate, the dialogue box that pops up with activations remaining also has the option to choose not to activate.
So you could always just click it, see the amount of activations you have left, and then choose not to use any.since there is no way to know how many activations there are left once you activate it.
Whole point of this is to know how many activations you have left AFTER you have activated WITHOUT stopping hypers.
As I mentioned it is not essential, but would be way more convinient and useful.0 -
Katinas - Morai wrote: »Whole point of this is to know how many activations you have left AFTER you have activated WITHOUT stopping hypers.
That would be... number of activations you saw when you chose to start running them -1. Preschool/Kindergarten math so not exactly difficult to do And unless you're using hypers on something other than 12x for whatever reason, it shouldn't be that difficult to remember that amount while they're activated. Assuming, of course, you didn't go AFK or something with hypers running.
I get what you want and all but... it just seems completely pointless. Anyone with a bit of not-so-common sense will be able to tell without issue when using hypers regularly. Even those grinding with hypers on x3 or x5 or whatever shouldn't have that much issue. If someone went AFK, then they'd have paused it before going AFK. If they didn't... wtf were they running hypers for while AFK? Odds are they just went and burned enough time to make knowing the amount of activations left meaningless, assuming they didn't burn the hypers out completely!
Basically, the only scenarios where I can see this as even somewhat useful are those where the person using the hypers are extremely lazy, refuses to pay even the slightest bit of attention, negligent of their resources, has no common sense, and/or simply doesn't care. Much like the suggestion to put a calculator ingame, I just don't see a point to this and feel it's not worth the time it would take to add and have work properly. Especially taking into account things like how exhaustion time will display an inaccurate time at seemingly random sometimes is a thing that hasn't been fixed yet so them adding another number to display to the thing would likely be screwed up in some way.(Insert fancy image here)0 -
Well if you put it that way, that extra bit of work for another line somwhere at the top on the window that already exists (and could the same count thats being used now) would ruin the whole thing, yeah it is not needed.
But again, maybe it is just me but I don't always take a look at how many activations I have left before activating, because I'm concentraded on what is actually happening with the squad, so I don't accidently die while checking my hypers status. After 2-3 that kind of activations there is no way to be sure how many there are left ( especialy if you had no idea how many you had to begin with) and if it is better to keep them running or just pause it.0 -
omg really?you having hard time counting your activation left? how much time you consume running frost up to big room?
How many big pull for squad can make up to BR?0 -
That would be... number of activations you saw when you chose to start running them -1. Preschool/Kindergarten math so not exactly difficult to do And unless you're using hypers on something other than 12x for whatever reason, it shouldn't be that difficult to remember that amount while they're activated. Assuming, of course, you didn't go AFK or something with hypers running.
Is this a troll?b:chuckleb:chuckleb:chuckle0 -
Okay, whatever, I give up.. you can close the thread0
Categories
- All Categories
- 181.9K PWI
- 699 Official Announcements
- 2 Rules of Conduct
- 264 Cabbage Patch Notes
- 61.1K General Discussion
- 1.5K Quality Corner
- 11.1K Suggestion Box
- 77.4K Archosaur City
- 3.5K Cash Shop Huddle
- 14.3K Server Symposium
- 18.1K Dungeons & Tactics
- 2K The Crafting Nook
- 4.9K Guild Banter
- 6.6K The Trading Post
- 28K Class Discussion
- 1.9K Arigora Colosseum
- 78 TW & Cross Server Battles
- 337 Nation Wars
- 8.2K Off-Topic Discussion
- 3.7K The Fanatics Forum
- 207 Screenshots and Videos
- 22.8K Support Desk