wizard ignores hp charm

RankNine - Momaganon
RankNine - Momaganon Posts: 1,241 Arc User
edited November 2013 in Quality Corner
this is not only just completely broken and not the way the skill is supposed to work, its also just another slap in the face of every non-wizard. like the genie-spark abuse isnt already enough.


http://pwi-forum.perfectworld.com/showthread.php?t=1642641

especially
I dont think you get it... I even put in slow-mo... >_>

Edit: in case its not clear what happened...
1) loooz has ~26k hp buffed
2) hes at about 18k hp
3) i hit him w/ gush to try and get him to 1/2, immediately cast mortal.
4) gush critted and does 9k loooz charm ticks and he is now full hp (his charm was not in cd) if he had not had a charm his hp would have been at 9k.
5) mortal effect kicks in and looozs hp is back to full, just kidding... his hp is down to 9k

obviously best time to mortal would be if enemy has just a tiny sliver of hp left (assuming you cant kill them for w/e reason). but in terms of practical usage you may want to use under less ideal conditions. ex: get enemy 1/2 hp use mortal, tick their charm within 3-6 seconds, enemy charm on cd hp down to 1/2 again, 7-10 seconds to kill them if you can deal 1/2 their hp in dmg...

tl;dr mortal can be used even more aggressively and can "count" an extra hit.

Went out and tested w/ a friend. I could only reproduce this effect using gush and glacial snare. Though it may work for others, tried pyro d pyro wotp sr pitfall ss. only did a few test for each ~7

and

http://www.youtube.com/watch?v=7W2S4HTq5VQ&list=UU6DRKpOr5tBnPv0fRmZlosQ

so i officially report this bug now.
[SIGPIC][/SIGPIC]
noob, can only run, spawnkiller, only white vodoo, only plays for kd,
never kills anyone, only gear, no skill, no life, cash only, eats dogfood to cash more, lives at moms,
only survives cause of cleric heals, if we had your gear you would lose. b:cryb:cryb:cry
Post edited by RankNine - Momaganon on

Comments

  • DEMHEALSMAN - Dreamweaver
    DEMHEALSMAN - Dreamweaver Posts: 1,396 Arc User
    edited November 2013
    This has more to do so with the time it takes for client-server actions to be processed from the looks of it... or something between channel/cast and the time it takes for the projectiles to hit target.

    I'm not sure how to call it...
    Soon™
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  • RankNine - Momaganon
    RankNine - Momaganon Posts: 1,241 Arc User
    edited November 2013
    This has more to do so with the time it takes for client-server actions to be processed from the looks of it... or something between channel/cast and the time it takes for the projectiles to hit target.

    I'm not sure how to call it...

    it doesnt matter how it happens at all and what causes it, it definately has to be fixed because its a reproducable glitch that gives them a giant advantage in pvp.
    [SIGPIC][/SIGPIC]
    noob, can only run, spawnkiller, only white vodoo, only plays for kd,
    never kills anyone, only gear, no skill, no life, cash only, eats dogfood to cash more, lives at moms,
    only survives cause of cleric heals, if we had your gear you would lose. b:cryb:cryb:cry
  • DEMHEALSMAN - Dreamweaver
    DEMHEALSMAN - Dreamweaver Posts: 1,396 Arc User
    edited November 2013
    it doesnt matter how it happens at all and what causes it, it definately has to be fixed because its a reproducable glitch that gives them a giant advantage in pvp.

    How are they supposed to fix something that has to do with (if it does have to do with that ofcourse) timing between client and server though? There will always be a (small) margin between the 2, and yes apparently they created a skill that can abuse it.

    Removal would result in a lot of complaints from wizards and setting limits would negate the skill entirely as well b:shocked
    Soon™
    Well, maybe later, semi-retired.
  • RankNine - Momaganon
    RankNine - Momaganon Posts: 1,241 Arc User
    edited November 2013
    How are they supposed to fix something that has to do with (if it does have to do with that ofcourse) timing between client and server though? There will always be a (small) margin between the 2, and yes apparently they created a skill that can abuse it.

    Removal would result in a lot of complaints from wizards and setting limits would negate the skill entirely as well b:shocked

    so you are saying we should allow 1 class (already the highest dph class in the game) to be able to charmbypass anyone they want whenever they want just so they dont complain?
    good. i bet the complaints of wizards would be far above the complaints from the rest of the community, once this issue gaint the attention of the crowd...
    [SIGPIC][/SIGPIC]
    noob, can only run, spawnkiller, only white vodoo, only plays for kd,
    never kills anyone, only gear, no skill, no life, cash only, eats dogfood to cash more, lives at moms,
    only survives cause of cleric heals, if we had your gear you would lose. b:cryb:cryb:cry
  • DarkSkiesx - Dreamweaver
    DarkSkiesx - Dreamweaver Posts: 1,355 Arc User
    edited November 2013
    Although I agree its hax, 'fixing it' you would affect everything else that benefits from aftercasting.

    Archers benefit from a similar exploit where we kill sht without ticking charm. Insta TA and the following auto attack, where instead of charm ticking from the TA then registering the next hit, the target dies without charm tick as the two hits register in the same interval.

    Without redesigning the game engine I doubt anything can be done, but I'm all ears for a response.
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  • DEMHEALSMAN - Dreamweaver
    DEMHEALSMAN - Dreamweaver Posts: 1,396 Arc User
    edited November 2013
    so you are saying we should allow 1 class (already the highest dph class in the game) to be able to charmbypass anyone they want whenever they want just so they dont complain?
    good. i bet the complaints of wizards would be far above the complaints from the rest of the community, once this issue gaint the attention of the crowd...

    See DarkSkiesx comment.
    No I am not saying it should be allowed. Archers have the same kind of exploit as Dark pointed out.

    Problem is that the only fix, if it does have to do with response timings or the game engine, would be the removal of the skill.
    Do you think that's likely to happen if PWE even bothers to request that from China?
    Soon™
    Well, maybe later, semi-retired.
  • FistToDeath - Dreamweaver
    FistToDeath - Dreamweaver Posts: 482 Arc User
    edited November 2013
    See DarkSkiesx comment.
    No I am not saying it should be allowed. Archers have the same kind of exploit as Dark pointed out.

    Problem is that the only fix, if it does have to do with response timings or the game engine, would be the removal of the skill.
    Do you think that's likely to happen if PWE even bothers to request that from China?

    Not to mention just how situational that is. It's not like it's a perfect plan or anything. It depends on so many variables - ping, skill, channeling gear or sutra combo - that really it shouldn't bother people.

    Also, you have 6s to use hp pot/charm/run away/def pot/genie/immune skill...

    I don't even think it wasn't supposed to be like that. It's clear to me that it's working as it's supposed to. Charm ticks aren't registered at the exact moment your hp goes under 50% for the very fact that it must go under 50% BEFORE it ticks. So there's obviously a time interval in there where you can, if you're fast enough, insert a hit in between.

    Happens with sins at 5aps, happens with a good sutra combo by a wiz, happens with take aim -> auto-attack.

    Seriously, smart ways to by-pass charms shouldn't be considered abuses.
  • Evryn - Morai
    Evryn - Morai Posts: 1,437 Arc User
    edited November 2013
    My understanding of the cause, represented in a timeline:
    Client Wizzy: Wizard doing the Reversion. Has 100ms lag.
    Client Blady: Hypothetical BM being the victim. Has 200ms lag, starts at 18000/26000 HP.

    0ms: Wiz: Casts Gush, crits for 9000 dmg.
    0ms: Client Wizzy -> Server: Do 9000 dmg to Client Blady (100ms delay)
    100ms: Server -> Client Wizzy: Blady received 9000 damage and is at 9000/26000 (100ms delay)
    100ms: Server -> Client Blady: Blady received 9000 damage and is at 9000/26000 (200ms delay)
    200ms: Client Wizzy: Blady received 9000 damage and is at 9000/26000
    200ms: Client Wizzy: Cast Mortal Coil .
    200ms: Client Wizzy -> Server: Cast Mortal Coil, mark health now (100ms delay)
    300ms: Server: *receives Mortal Coil status, marks current health at 9000/26000*
    300ms: Client Blady: Blady received 9000 damage and is at 9000/26000
    300ms: Client Blady: Charmtick! Blady receives 17000 health.
    300ms: Client Blady -> Server: Blady receives 17000 health, charm on cooldown. (200ms delay)
    500ms: Server -> Client Wizzy: Blady receives 17000 health (100ms delay)
    600ms: Client Wizzy: Blady receives 17000 health

    Roughly 5.5 seconds later the mortal reversion triggers, taking 17000 HP away and forcing a second charm trigger with a 0.4s delay before the server acknowledges the heal after the server is aware of the mortal coil effect triggering. That means the wiz has a short time in which to do 9K damage to trigger the player dying, or can effectively force another charm tick while channeling something painful.

    Main issue is that the charm tick is handled clientside. I think damage calculations are -not- handled clientside, but most selfhealing/selfbuff effects are. Observations on damaging NPCs suggest this to me. A charm tick is immediate, but damage done to mobs often has a slight delay, more then once you'll even get a delayed hit on an already dead mob.
    The only way to truly fix this would be to have healing also handled serverside, but that'd result in a lot of dead players on slower connections.

    [Edit] And yes, the above timeline means that victims with a higher latency are more prone to the effects of this glitch. Unless the Mortal Reversion health mark is also handled clientside (wouldn't surprise me if it were, but in the above timeline I assigned that task to the server) then the wizard's latency wouldn't have a lot of effect - unless the lag were precisely timed to delay the damage notification to the server, so that the damage and mortal reversion castings were right behind eachother (denying the victim's client a chance to respond in time).
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  • MissCherie - Harshlands
    MissCherie - Harshlands Posts: 468 Arc User
    edited November 2013
    By the video been removed by the user I assume it's really a glitch and now he/she hide it so GM don't fix it.
  • FaceRolI - Sanctuary
    FaceRolI - Sanctuary Posts: 450 Arc User
    edited November 2013
    By the video been removed by the user I assume it's really a glitch and now he/she hide it so GM don't fix it.

    You are welcome to make your own video, explanation of how has been left up, its not difficult and anyone who has a wizard should be able to.

    Please dont pretend you know my motives (though it should be fairly obvious in this case lol...)

    I was tempted to make an "archer ignores hp charm" thread but I think I can just leave this here. Though the video shows successful "glitching" (lol?) via QS and failure w/ KB arrow, the same effect can be achieved w/ other skills, though QS is the only guaranteed skill that I found. I guess if you use QS at 1/2 hp you are a "glitcher" now, or if you ever aps some1 to death w/o their charm ticking. (please dont make it so I to need to remove that video too lol?? >_>)

    This is why we can't have nice things. D:

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  • RankNine - Momaganon
    RankNine - Momaganon Posts: 1,241 Arc User
    edited November 2013
    You are welcome to make your own video, explanation of how has been left up, its not difficult and anyone who has a wizard should be able to.

    Please dont pretend you know my motives (though it should be fairly obvious in this case lol...)

    I was tempted to make an "archer ignores hp charm" thread but I think I can just leave this here. Though the video shows successful "glitching" (lol?) via QS and failure w/ KB arrow, the same effect can be achieved w/ other skills, though QS is the only guaranteed skill that I found. I guess if you use QS at 1/2 hp you are a "glitcher" now, or if you ever aps some1 to death w/o their charm ticking. (please dont make it so I to need to remove that video too lol?? >_>)

    This is why we can't have nice things. D:

    Have Fun~

    stop acting ignorant, you know you arent stupid.

    so even if the very first autoattack after quickshot ignores the charm, how is the autoattack supposed to kill someone nowadays? from my understanding, the next hit would tick the charm.
    your wizard trick works different, it basically completely ignores the charm without even ticking it the legit way and then lets the target instantly have low hp and you have 9 seconds to finish him.
    thats the same thing? really? double really? *looks angry*

    fix both.
    the end.
    [SIGPIC][/SIGPIC]
    noob, can only run, spawnkiller, only white vodoo, only plays for kd,
    never kills anyone, only gear, no skill, no life, cash only, eats dogfood to cash more, lives at moms,
    only survives cause of cleric heals, if we had your gear you would lose. b:cryb:cryb:cry
  • Slivaf - Dreamweaver
    Slivaf - Dreamweaver Posts: 2,106 Arc User
    edited November 2013
    This all reminds me of something... what was it... hmm... lets see what was it...?

    Oh wait now I remember... the casters qqing about apsers being able to charm bypass without ticking a charm, and they didnt even have range on their side. (The apsers.) The inhumanity damnit! Ok jokes aside... seriously it does remind me of those... QQ's about aps. (Imho they were right to 'QQ' about aps being able to charm bypass without it ticking) Its quite sad when skills or aps by pass a charm without it ticking.
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  • FaceRolI - Sanctuary
    FaceRolI - Sanctuary Posts: 450 Arc User
    edited November 2013
    stop acting ignorant, you know you arent stupid.

    so even if the very first autoattack after quickshot ignores the charm, how is the autoattack supposed to kill someone nowadays? from my understanding, the next hit would tick the charm.
    your wizard trick works different, it basically completely ignores the charm without even ticking it the legit way and then lets the target instantly have low hp and you have 9 seconds to finish him.
    thats the same thing? really? double really? *looks angry*

    fix both.
    the end.

    Let me disagree w/ u to prove I am stupid. lol nice opening line.

    If I had to compare the two obviously the wizard version is much stronger, but I wasn't, nor was that the point. I am glad that you can say fix both, and thats fine w/ me too. If PWE wants to get cereal about their game and actually fix/take care of things that would be ideal. Judging from how they "fixed archosaur/rt" I don't think they have the means, but hope I am wrong.

    The part that annoys me is how PWE conducts itself for matters similar to this, enough ppl complain some1 (I wonder who this time) gets banned per ToS, for something that was never previously applied, and the issue is still not fixed. (like last season "alt" TW bidding). The stupidity/lack of understanding is also fairly annoying, at least you understand what you are looking at. I had to write a friggin guide before most ppl could even understand what they were seeing.

    tbh I wouldnt even bother using this vs an archer :D

    p.s. you are supposed to use gear swap glitch/timing to guarantee weapon proc/purge on 1st QS hit then bypass w/ crit on purged target. 1/2 hp+1st qs hit and purged?! completely feasible vs even endgame AA.
    full r999 91% chan wizzy b:kiss

    Current build: pwcalc.com/bf1f46790766e26d
    LuLz: pwcalc.com/20f3fa96ab3c4dc0
  • Boomz - Harshlands
    Boomz - Harshlands Posts: 516 Arc User
    edited November 2013
    as a wizzy who uses this skill, allow me to explain:

    there is no glitch.

    Mortal Reversion is different from all other skills (same as spacial reversion) because it cannot be stopped. Ad, expel, purify, triple spark, etc will not prevent this skill from taking place once on the target (when i use spacial reversion i have teleported people back from a sz even) is hit successfully with this skill.

    This skill is useless about 70% of the time, however it is very effective vs people that are geared and with high health, especially ha classes.

    This skill was designed to bypass an enemy charm by getting them through 1 charm tick and down to less than 50% hp. In this case their charm is about to tick and you throw mortal reversion on them. This will record their current health whatever that value is and in 6 seconds revert to that specified amount REGARDLESS. So, your charm will tick and then you will go back to your original amount. There is no glitch here, it is just a very powerful move if used correctly.

    Edit: Also, magic, the second it is casted, server-wise, it hits the target (instantly). This is why your health bar will drop before you see a number pop up when running from a magic skill with holy path.

    edit: this is a video from when i used this skill during the last 30 seconds: http://youtu.be/BxpqDWYJ3_w?t=9m39s
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  • ACutAbove - Archosaur
    ACutAbove - Archosaur Posts: 50 Arc User
    edited November 2013
    What this thread is talking about is different. If you stick mortal reversion right before a charm tick (more than half health) and follow it very quickly with another skill that takes them below half health then mortal reversion will mark their health between the time the next shot hits and the time the charm ticks. The charm will tick, then mortal reversion will bring them to less than half health.
  • Noxioua - Lost City
    Noxioua - Lost City Posts: 243 Arc User
    edited November 2013
    I don't understand the problem here. So the issue is about a skill, that sends a target back to a specific health?

    I'm sorry how is that a glitch? How is that any different to the soul transfusion genie skill? Your charm is in cooldown, if you dont die, it will tick again. Bypassing a charm isnt hard. Charms dont tick if you're one shot, so is that bypassing a charm?

    Honestly this just sounds like a QQ thread because Wizards have a skill that's a great HP tactic, especially on barbs.
  • DEMHEALSMAN - Dreamweaver
    DEMHEALSMAN - Dreamweaver Posts: 1,396 Arc User
    edited November 2013
    I don't understand the problem here. So the issue is about a skill, that sends a target back to a specific health?

    I'm sorry how is that a glitch? How is that any different to the soul transfusion genie skill? Your charm is in cooldown, if you dont die, it will tick again. Bypassing a charm isnt hard. Charms dont tick if you're one shot, so is that bypassing a charm?

    Honestly this just sounds like a QQ thread because Wizards have a skill that's a great HP tactic, especially on barbs.

    Because it "abuses/exploits/whatever you want to call it" the fact that there's latency between skills. It's registering an HP value which isn't visually seen by both players due to the time when damage lands and stuff.
    It would've been more clear if the wizard didn't remove the videos out of fear it being fixed, which is unlikely to even happen anyway so yay for paranoia
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  • RankNine - Momaganon
    RankNine - Momaganon Posts: 1,241 Arc User
    edited November 2013
    dont bother replying to that troll, they obviously did not read the thread at all.
    maybe some friendly wizard makes a new video of the bug, that would be nice :)
    [SIGPIC][/SIGPIC]
    noob, can only run, spawnkiller, only white vodoo, only plays for kd,
    never kills anyone, only gear, no skill, no life, cash only, eats dogfood to cash more, lives at moms,
    only survives cause of cleric heals, if we had your gear you would lose. b:cryb:cryb:cry
  • Noxioua - Lost City
    Noxioua - Lost City Posts: 243 Arc User
    edited November 2013
    dont bother replying to that troll, they obviously did not read the thread at all.
    maybe some friendly wizard makes a new video of the bug, that would be nice :)

    Not a troll and I did read the thread. Just because someone doesn't agree with the point, does not automatically make them a troll.

    But based on what you have said in your opening post, the skill is working as per the description. While charms tick instantly (or as close to instantly as one's ping allows them to see), the server may not match up exactly, which I believe has been brought up.

    In all honesty, this doesn't seem any different than being two shot APS'd to death with a charm, or, as has been mentioned, TA and auto attack by Elven Archers.

    Even if it is a slight bug in the game mechanics, I doubt Wanmei or Archosaur Studios would deem it a massive problem and prioritise it, or even look at it at all.

    If the skill sends the targets back to the health they had before a charm tick, and the charm is in cooldown, how is that ignoring a charm exactly? It has ticked, after it ticked the skill went into effect. It's all down to timing really. As the wizard in this thread mentioned, if you don't time it right it's useless.

    A charm on cooldown is not exactly "ignoring a charm."
  • sockar
    sockar Posts: 4 Arc User
    edited November 2013
    Let me disagree w/ u to prove I am stupid. lol nice opening line.

    If I had to compare the two obviously the wizard version is much stronger, but I wasn't, nor was that the point. I am glad that you can say fix both, and thats fine w/ me too. If PWE wants to get cereal about their game and actually fix/take care of things that would be ideal. Judging from how they "fixed archosaur/rt" I don't think they have the means, but hope I am wrong.

    The part that annoys me is how PWE conducts itself for matters similar to this, enough ppl complain some1 (I wonder who this time) gets banned per ToS, for something that was never previously applied, and the issue is still not fixed. (like last season "alt" TW bidding). The stupidity/lack of understanding is also fairly annoying, at least you understand what you are looking at. I had to write a friggin guide before most ppl could even understand what they were seeing.

    tbh I wouldnt even bother using this vs an archer :D

    p.s. you are supposed to use gear swap glitch/timing to guarantee weapon proc/purge on 1st QS hit then bypass w/ crit on purged target. 1/2 hp+1st qs hit and purged?! completely feasible vs even endgame AA.

    Here's where I lost, What's this gear swap glitch you mentioned before? O.o
  • RankNine - Momaganon
    RankNine - Momaganon Posts: 1,241 Arc User
    edited November 2013
    Not a troll and I did read the thread. Just because someone doesn't agree with the point, does not automatically make them a troll.

    But based on what you have said in your opening post, the skill is working as per the description. While charms tick instantly (or as close to instantly as one's ping allows them to see), the server may not match up exactly, which I believe has been brought up.

    In all honesty, this doesn't seem any different than being two shot APS'd to death with a charm, or, as has been mentioned, TA and auto attack by Elven Archers.

    Even if it is a slight bug in the game mechanics, I doubt Wanmei or Archosaur Studios would deem it a massive problem and prioritise it, or even look at it at all.

    If the skill sends the targets back to the health they had before a charm tick, and the charm is in cooldown, how is that ignoring a charm exactly? It has ticked, after it ticked the skill went into effect. It's all down to timing really. As the wizard in this thread mentioned, if you don't time it right it's useless.

    A charm on cooldown is not exactly "ignoring a charm."

    you get a big NOT from me.
    the skill has delay which basically lets the chem tick without ever being at the low hp in the first place.
    and after it ticked, it wents back to the hp the target would have before the charmtick and after the gush. you know? :D
    [SIGPIC][/SIGPIC]
    noob, can only run, spawnkiller, only white vodoo, only plays for kd,
    never kills anyone, only gear, no skill, no life, cash only, eats dogfood to cash more, lives at moms,
    only survives cause of cleric heals, if we had your gear you would lose. b:cryb:cryb:cry
  • AuRaGeN - Harshlands
    AuRaGeN - Harshlands Posts: 118 Arc User
    edited November 2013
    Oh i actually get what you're saying now
    p weird