Warsong Pavilion HA Veno please Help

goldenears
goldenears Posts: 0 Arc User
edited November 2013 in Venomancer
I'm a heavy armor Venomancer and I really need to get in there to get my g16 molds.
I haven't had any luck soloing pavilions. I'm am decked out in nirvana lionheart gear.
I was told venos solo metal and fire.
I was told that metal pavilion deals earth damage is this true? and fire deals fire.
I plan on socketing my gear to have magic resistance to these types so I can handle them.
I have 14 sockets open.
unbuffed my magic deffence is 6007

I need some tips please help!

I dont think i deal enough damage to handle water or earth.
I think everyone expects the veno to take fire and metal so I don't think I'll get a chance to find out.

I feel like if i had enough deffence to them i should be-able to just kite them around.
Post edited by goldenears on

Comments

  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited November 2013
    The reason Venomancers usually get Fire/Metal is because they are typically AA builds so naturally they have better chances at those than Earth/Wood/Water that deal physical damage. This is however limited only to one's gear and abilities, skill and experience. Even AAs can do Water which is considered the hardest Pavilion for them.

    As a HA Venomancer you'll probably have easier time doing the physical Pavilions than the magic ones, especially Earth that has no magic resistance whatsoever so it's probably the most ideal Pavilion for you.

    The thing is that most squads prefer to go APS route so the only magic classes they accept are Cleric and Venomancer (heals/debuffs) and..of course...are given the magic Pavilions.

    Warsong can be done with even the weirdest set-ups. My fastest squad was one that had two Venomancers, two Mystics, a Blademaster and an Assassin (not considering IG runs) but you won't always convince people.
    Leaving that aside, it's the most ideal to be able to defend as many Pavilions as possible as this makes you more versatile in squads and gives you more options.

    What I'd need to know, however, is what exactly you struggle with. Have you tried Fire/Metal at all? Did you fail? What did you consider hard to do? Where do you think your weakness lies?
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  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited November 2013
    Post a pwcalc plox.
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  • opkossy
    opkossy Posts: 11,177 Community Moderator
    edited November 2013
    This seems like something for the Veno section... and as Desdi has beat me to the punch by a mile, I'll await a response before tossing my two cents in.
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  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited November 2013
    Use an alt or friend to help open Warsong (it only takes 2 to open, plus the requisite mirage celestones), and practice defending different pavilions. As an AA/HA veno, I've been able to successfully defend earth in HA gear) and metal (in AA gear.) In both I fight in human form, kiting and spamming noxious.
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  • Zoldi - Morai
    Zoldi - Morai Posts: 1,595 Arc User
    edited November 2013

    As a HA Venomancer you'll probably have easier time doing the physical Pavilions than the magic ones, especially Earth that has no magic resistance whatsoever so it's probably the most ideal Pavilion for you.

    I would have advised the same one. Earth pav mobs don't have wood defense (they DO have metal/fire/earth/water defenses though to be totally accurate)
    You should have enough phy defense to handle them until they're dead

    And there is a lot of space to kite
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  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited November 2013
    Ah yeah true xD I meant wood resistance.
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  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited November 2013
    Being able to defend earth is a good thing at least then you can solo something.

    However, since pretty much anyone can do earth, your effords defending it will rarely be in demand. If you have an alt that can defend one of the harder pavs, i would suggest to use that for defence and then swap after defence, also get used to a role of head kiting for other players.

    Other than that, getting the right squad together is what is important. Best chances are often to make it yourself starting with a few friends that you know are skilled and equiped enough to solo the harder pavs (wood & metal) and pretty much carry the team trough the rest of the run because if everyone is new / under equiped, it can get pretty tough. Espescially a cleric able to solo metal would bring you a long way towards a succesfull squad since finding people for fire is much easier since the stronger mellee chars can do this as well.
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  • goldenears
    goldenears Posts: 0 Arc User
    edited November 2013
    ok ill try opening warsong with a alt and go for earth see if i can handle it
    I know i cant do fire or metal I die because i cant kill the mobs fast enough and dont have enough magic defense to survive the over flow of them. but the last time i tried i lasted a few minutes.

    i just dont want to spend a lot of money for hard to find sapire gems when i can just beef up on specific magic defense for those pavilions.

    I have 14951 defense in fox form my physical attack is 5607-6743 aps 1.82 dinosaur hatchling lv101
    unevolved~ phoenix unevolved

    magic attack 4701-5454

    weapon of choice is
    enchanted sky edge magic sword+7/ +60 slaying level/ 2 perfect garnets=80+ attack
  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited November 2013
    If you have enough mag to wield Enchanted Edge: Sky, you have enough to wear any arcane armor. When I defended Metal I used full Morai arcane set (except hat; I used the heavy helmet) plus my usual ornaments (arcane OHT necklace, physical belt (can't remember which one, I switched from Mogwai belt to an OHT belt with slightly more stat adds somewhere around there), and a physical (mold) and magic (OHT) ring. HP was 5k-ish, mdef maybe 8kish.

    You might want to use Spirit of Assault and Defense to boost your mdef/matk; the garnets in your sword aren't going to help much, at least in Metal.
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  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited November 2013
    The reason Venomancers usually get Fire/Metal is because they are typically AA builds so naturally they have better chances at those than Earth/Wood/Water that deal physical damage.

    I disagree. The reason venomancers typical get fire/metal is because those mobs kite so a ranged class is better (think archers, too). Spending 3/4 of your time chasing mobs means they start piling up. It has less to do about your personal defenses and more to do with your killing speed against mobs that kite.

    Earth will probably be the easiest. Mobs show up slowly and do phys damage and don't kite. If you're a demon veno then as soon as the mob shouts just Summer Sprint away. This will save you alot of killing time since about half your mobs will kill themselves when half dead.

    Fire might be doable, though. Use Stunning Blow to freeze for 8 seconds and kill before they are unfroze. Use your pet to hold any that stack up. Just have to keep your chi up.

    I am curious about your build type/killing technique. My HA veno has 400+ magic still and uses a magic sword. I swap regularly between playing like a caster and when mobs get close I usually have them pdef debuffed with ironwood already and then I human myriad->fox form->fox myriad->aps. There are many ways to both build and play a veno and while I don't want to say one is wrong... a few are... less than efficient? I'm hoping this isn't an HA armor/LA ornie aps veno. Or a veno who stands and aps.
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  • Kittysama - Raging Tide_1432680721
    edited November 2013
    Kitty ish usually doing Wood as mobs there deal very low damage when fighting in human form. Wood ish mostly just running back and forth throwing Noxious Gas and Parasitic Nova when enough mobs gathered. With auto-pot it should be child's play for a HA-veno. f:cute
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  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited November 2013
    I thought the ranged part was pretty obvious and I didn't mention it but the very reason Venomancers will prefer Fire/Metal over any other Pavilion is because most are AA builds and cannot handle the physical monsters. When you have a Cleric and an Archer in squad or another caster then it's already more than enough ranged DDs around.
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  • JanusZeal - Heavens Tear
    JanusZeal - Heavens Tear Posts: 3,852 Arc User
    edited November 2013
    For HA veno with those stats, I'd say wood/earth for fox form, or perhaps attempt fire in human form with a higher refined magic wep.
  • Walpurga - Dreamweaver
    Walpurga - Dreamweaver Posts: 2,028 Arc User
    edited November 2013
    HA veno with T2 nirvana?

    go solo water; befuddling mist all day spam bramble + blazing with demon sov kill mobs by tanking them b:laugh
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  • SmurfJegeren - Dreamweaver
    SmurfJegeren - Dreamweaver Posts: 284 Arc User
    edited November 2013
    With a genie to boost your aps; you can probably do eart melee (just remember to run away when they boom) wood is what I started with as its easy to kite; with your magic damage it will take a while to kill mobs. But pots and possibly a small charm will make it childs play; altho somewhat slow. Fire isnt really that bad either; as their damage is pretty low. Youll have m.def buff and should do okay. I been able to do fire on a BM with a g15 +5 bow; wich have about same m.def as you; and might even be a bit lower damage
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  • Azura - Lost City
    Azura - Lost City Posts: 2,281 Arc User
    edited November 2013
    goldenears wrote: »
    I'm a heavy armor Venomancer and I really need to get in there to get my g16 molds.
    I haven't had any luck soloing pavilions. I'm am decked out in nirvana lionheart gear.
    I was told venos solo metal and fire.
    I was told that metal pavilion deals earth damage is this true? and fire deals fire.
    I plan on socketing my gear to have magic resistance to these types so I can handle them.
    I have 14 sockets open.
    unbuffed my magic deffence is 6007

    I need some tips please help!

    I dont think i deal enough damage to handle water or earth.
    I think everyone expects the veno to take fire and metal so I don't think I'll get a chance to find out.

    I feel like if i had enough deffence to them i should be-able to just kite them around.

    Imo, the reason venos get fire and metal is because the mobs in those pavillions are ranged, and when they explode they can kill you, if you are too close. It's not because we can tank the attacks from those mobs.

    I advice you to only do fire pavillion. Metal is harder because you have no space to kite, in fire you can kite.

    I also advice you to get a decent pet with some skills that will help you hold some mobs so you dont have to tank them. If you have a evolved hercules, that would be great. If not, maybe a evolved magnamite, or something like that.

    The main point is that you cannot allow to have more than 4 mobs attack you, or your pet, because if you get 4 or more you'll probably die. Try to kill the mobs as fast as you can. Remeber to use at least myriad in human form for lucky magic defene debuff. Fortunately for you most of the time the mobs at fire pavilion will self-destroy when you they have about 40% hp left. When they are about to do that, you can stop dding them and start dding another one. Remember to pull in your pet when one is about to self destroy.

    Imo, you don't need any special shards for fire pavilion. Just use citrine shards, which is the best for heavy build. What you really need is a good weapon , and to learn how to do it.
  • Untamed_pain - Archosaur
    Untamed_pain - Archosaur Posts: 533 Arc User
    edited November 2013
    I know i'm not much help cuz ive never been a HA veno. I just know as AA i can do fire/metal/wood haven't tried water or earth yet. But do what they said earth :D

    Btw what server you on?
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  • Beleni - Dreamweaver
    Beleni - Dreamweaver Posts: 383 Arc User
    edited November 2013
    Carapace Greenstalker ---- 159k
    849 Wood Def ---- 7133 phy
    Melee
    Efreet Lady
    --
    159k hp
    1132 wood def
    1710 phy def
    Ranged
    Evil Electric Leopardo
    159k hp
    1132 Wood def
    7133 phy def
    Ranged
    Evil Trembling Golem
    159k hp
    0 wood def
    1710 phy def
    Melee
    Evil Warsong Elf
    159k hp
    4529 wood def
    0 phy def
    Melee

    Using this info, would say Trembling Golem is your best bet as a HA veno.
    ( earth pav)
    The mobs have 0 wood def, low PHy def and are me-lee
    Means it will put your HA to good use and you still deal good damage vs them.

    Tips for earth pav, they really like to explode, so use your pets as a buffer between you and the wave. Or get ready to drop into fox and haul *** when they start to explode.
  • FistToDeath - Dreamweaver
    FistToDeath - Dreamweaver Posts: 482 Arc User
    edited November 2013
    Carapace Greenstalkers are melee, not ranged. Unless I'm crazy.
  • Beleni - Dreamweaver
    Beleni - Dreamweaver Posts: 383 Arc User
    edited November 2013
    Carapace Greenstalkers are melee, not ranged. Unless I'm crazy.

    Yes they are, PWdatabase listed all as Ranged.
    Changed
    Guess they are since they can purge from range?
  • FistToDeath - Dreamweaver
    FistToDeath - Dreamweaver Posts: 482 Arc User
    edited November 2013
    They all hit from range when they suicide, which would make them all ranged. And all mobs in WS can purge from a range as well.
  • JanusZeal - Heavens Tear
    JanusZeal - Heavens Tear Posts: 3,852 Arc User
    edited November 2013
    Carapace Greenstalkers are melee, not ranged. Unless I'm crazy.
    And those stats don't take into account any buffs (especially anti-aps buffs) the mobs buff themselves with..

    Wood is a good example. I forget if metal does that too.
  • BlackRapture - Raging Tide
    BlackRapture - Raging Tide Posts: 39 Arc User
    edited November 2013
    Honestly, when I was first trying out fws, I was being using a Buddha's Leaf +8. And HA armor, ofc. The biggest problem I had was I couldn't do nearly enough damage to keep them at bay. I was in t2 nirvy at the time, also. But what I ended up doing was upgradiing my weapon to t2, which is cheap now, and then I paid someone to craft it into t3. I then proceeded to +10 it. Significant improvement, if you've got the coin.

    Then focus on upgrading 2 pieces of armor, that 900 hp is a life saver. There are other options, like keeping an arcane suit at hand for that place, but as a heavy veno, if you don't get an edge, you're not going to be soloing Metal. You simply don't deal as much magic damage as an arcane veno will. As for other pavs, I've only tried fire. Which is easier, because you can actually run around without worrying about aggroing those nasty immune mobs.

    Also, keep a pet on standby for Natural Synergy/Feral Concentration combo, if you're not demon and got Summer Sprint for an antistun. And when they start really forming a crowd, triple spark a nova. The extra sparks can come from pots or genie skill "Cloud Eruption". When it comes to soloing a pav that you're relatively weak to, you gotta find that edge.
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  • Muyimi - Lost City
    Muyimi - Lost City Posts: 3 Arc User
    edited November 2013
    I'm a HA veno as well and I usually solo wood. No squad has ever rejected my request to do wood. Also, I always ask whether they want to come dd after their pav is done, since HA veno's attack is a little less than the usual kind, so the pav takes a bit longer.

    So, you should try wood, since not alot of people like wood so they want someone else to do it anyways xD