New Psychic Skills

Euthymius - Heavens Tear
Euthymius - Heavens Tear Posts: 3,162 Arc User
edited July 2014 in Psychic

=== PSYCHIC ===

[/color]ΦSand Flood

Range 28.5 Meters
Mana 606
Channel 0.5 seconds
Cast 1.5 seconds
Cooldown 30.0 seconds
Weapon Soulsphere

Required Cultivation Aware of the Myriad
Drown the target in a
12-second flood of sand,
dealing base magic damage plus
500% of weapon
damage plus
8984 as Earth damage. The sand explodes
when the effect ends, dealing base magic damage
plus
150% of weapon damage plus 7522 as Earth
damage. This attack cannot be a critical strike,
but it has a chance equal to twice your Critical
Rate of dealing
1.5 times as much damage.

Costs 30 Chi.

Sage version increases the flood damage by 2400.

ΩSand Flood

Range 28.5 Meters
Mana 606
Channel 0.5 seconds
Cast 1.5 seconds
Cooldown 30.0 seconds
Weapon Soulsphere

Required Cultivation Aware of the Void
Drown the target in a
12-second flood of sand,
dealing base magic damage plus
500% of weapon
damage plus
6584 as Earth damage. The sand explodes
when the effect ends, dealing base magic damage
plus
150% of weapon damage plus 8722 as Earth
damage. This attack cannot be a critical strike,
but it has a chance equal to twice your Critical
Rate of dealing
1.5 times as much damage.

Costs 30 Chi

Demon version increases the explosion damage by 1200.

ΦFurious Ocean

Range 6 Meters
Mana 300
Channel 1.0 seconds
Cooldown 15.0 seconds
Weapon Soulsphere

Required Cultivation Aware of the Myriad
Open a psychic portal to the deep ocean, gushing water
every
2 seconds to flood all enemies within 8 Meters.
Deals
60% of base magic damage plus 6176 as Water
damage and slows targets by
80%. Lasts 5 seconds.

Costs 1 Spark.

Sage version increases damage by 800.

ΩFurious Ocean

Range 6 Meters
Mana 300
Channel 1.0 seconds
Cooldown 15.0 seconds
Weapon Soulsphere

Required Cultivation Aware of the Void
Open a psychic portal to the deep ocean, gushing water
every
2 seconds to flood all enemies within 8 Meters.
Deals
60% of base magic damage plus 5376 as Water
damage and slows targets by
80%. Lasts 5 seconds.

Costs 1 Spark.

Demon version generates 10 Chi every time the flood hits an enemy.

ΦGlacial Shards

Range 28.5 Meters
Mana 560
Channel 1.0 seconds
Cast 2.0 seconds
Cooldown 8.0 seconds
Chi Gained 15
Weapon Soulsphere

Required Cultivation Aware of the Myriad
Assault all enemies within
6 Meters with razor-sharp
shards of ice. Deals base base magic damage plus
200% of weapon damage plus 8322 as Water damage.
Has a
60% chance to stun targets for 8 seconds.

Sage version increases the stun duration by 2 seconds.

ΩGlacial Shards

Range 28.5 Meters
Mana 560
Channel 1.0 seconds
Cast 2.0 seconds
Cooldown 8.0 seconds
Chi Gained 15
Weapon Soulsphere

Required Cultivation Aware of the Void
Assault all enemies within
6 Meters with razor-sharp
shards of ice. Deals base base magic damage plus
200% of weapon damage plus 8322 as Water damage.
Has a
75% chance to stun targets for 6 seconds.

Primal version increases the stun chance to 75%.



ΦSpirit Blast

Range 28.5 Meters
Mana 210
Channel 0.6 seconds
Cast 1.2 seconds
Cooldown 2.0 seconds
Chi Gained 15
Weapon Soulsphere

Required Cultivation Aware of the Myriad
Channel the spiritual energy of
the land into a powerful blast,
dealing base magic damage plus
100%
of weapon damage plus
4363 as Earth
damage. Deals an additional
7272
Earth damage to non-player targets.

Sage version generates 15 Chi.

ΩSpirit Blast

Range 28.5 Meters
Mana 210
Channel 0.6 seconds
Cast 1.2 seconds
Cooldown 2.0 seconds
Chi Gained 10
Weapon Soulsphere

Required Cultivation Aware of the Void
Channel the spiritual energy of
the land into a powerful blast,
dealing base magic damage plus
100%
of weapon damage plus
4863 as Earth
damage. Deals an additional
7272
Earth damage to non-player targets.

Primal version increases damage by 500.

ΦAqua Impact

Range 28.5 Meters
Mana 320
Channel 0.5 seconds
Cast 1.2 seconds
Cooldown 2.0 seconds
Chi Gained 10
Weapon Soulsphere

Required Cultivation Aware of the Myriad
Fire a blast of water at your target,
dealing base magic damage plus
100%
of weapon damage plus
3573 as Water
damage. Has a chance to slow the
target by
50% for 8 seconds.
Critical Rate is increased by
15%
against non-player targets.

Sage version slows targets by 50%.

ΩAqua Impact

Range 28.5 Meters
Mana 320
Channel 0.5 seconds
Cast 1.2 seconds
Cooldown 2.0 seconds
Chi Gained 10
Weapon Soulsphere

Required Cultivation Aware of the Void
Fire a blast of water at your target,
dealing base magic damage plus
100%
of weapon damage plus
3573 as Water
damage. Has a chance to slow the
target by
40% for 8 seconds.
Critical Rate is increased by
15%
against non-player targets.

Primal version has a 20% chance to drain 30 Chi from the target.
How do you feel about these changes?
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Post edited by Euthymius - Heavens Tear on
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Comments

  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited October 2013
    Linking my original post since these forums don't like quotes within quotes: http://pwi-forum.perfectworld.com/showpost.php?p=19989831&postcount=262
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  • Euzebe - Sanctuary
    Euzebe - Sanctuary Posts: 230 Arc User
    edited October 2013
    Telekinesis sounds OK in theory, I'll be pleased with the boost once the DoT doesn't affect Sand Trap.

    Not really sure how to feel about Aqua Cannon; we don't have the survivability of wizzies to jump into crowds and zhen. It's OK for PvE I suppose. Not pleased about the spark cost regardless.

    Glacial is just more damage, whatever, I'll take it.

    Earth Vector b:angry. They need to send the stun rate the other direction.

    If they're gonna remove the spark cost on Red Tide, that'd be nice, and it might actually make it to my skill bars again.

    SoV is w/e.

    Altogether, I think this does a little more harm than good with Vector and Cannon. Hopefully translations are for the better.
  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited October 2013
    Glacial is just more damage, whatever, I'll take it.

    They also nerfed the AOE radius by 2 meters.
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  • Euzebe - Sanctuary
    Euzebe - Sanctuary Posts: 230 Arc User
    edited October 2013
    They also nerfed the AOE radius by 2 meters.

    oh FFS, didn't even notice that. It's ridiculous, wiz continually being buffed despite being the definition of OP and psy get short end of stick.
  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited October 2013
    >Telekinesis
    Additional DoT before the "explosion" is okay. Could probably be tacked on with your own Sandtrap, but DoTs in general are still pretty underwhelming, especially since they can be purified.

    >Aqua Canon
    This change feels...unnecessary. We could already do AoE chains without the need of a continuous AoE. I also used it every now and then with Tide Spirit should a target be close to me.

    >Glacial Shards
    Meh.

    >Earth Vector
    No. Just...don't do this. It already gets under my skin when the stun doesn't trigger (or worse, triggers Purify Spell) - dealing less damage and a lower likelihood of success is ridiculous.

    >Red Tide
    Uh..costing no sparks (uncertain), no detail about the bleed, idk yet. Even I think could think of some way to make it more useful than just "another water AoE"

    >This update thus far
    They also nerfed the AOE radius by 2 meters.



    Glacial always felt like it was 6 meters to me. Never hit additional targets with it that Sandburst managed to hit. Still, that could just be me. If it is true, then that's just another thing that needs to not happen...
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  • Euzebe - Sanctuary
    Euzebe - Sanctuary Posts: 230 Arc User
    edited October 2013


    Glacial always felt like it was 6 meters to me. Never hit additional targets with it that Sandburst managed to hit. Still, that could just be me. If it is true, then that's just another thing that needs to not happen...

    I get you on the difference in aoe range on the two skills; I've always felt Sandburst to be a radial 8m with the target as the centre, Glacial always seemed more like 8m frontal aoe that didn't hit all the enemies behind or around the target. Before my Vector was lvl 11, I'm pretty sure Glacial hit enemies that Vector didn't, so I don't think Glacial was a true 6m before, though it obviously wasn't a true 8m either.

    Either way pretty poor change.
  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited October 2013
    First video.
    1:31~1:33
    1:35~1:38

    Its become a Zhen skill costing a spark. It looks so...eugh.

    I...I...cant.

    I cant.
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  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited October 2013
    I was hoping Psychics would get some interesting stuff. I haven't really played mine for ages, besides BH. I do love the class but I lost interest in playing her.

    Sounds like crappy updates though >.>
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  • Longknife - Harshlands
    Longknife - Harshlands Posts: 4,843 Arc User
    edited October 2013
    We're being nerfed, not boosted.


    TBH I have no problem with this. However, the singular one I DO have an issue with is the Glacial Shards being 2 meters smaller.

    I made a Psychic to be a tricky, confusing ****, ended up staying for the awesome AOE ability. TBH I'd prefer having Glacial's damage nerfed to having it's range nerfed. If Red Tide truly has no chi cost then this sort of becomes acceptable. Sort of. I'd prefer a 20 sec cooldown for RT in exchange.


    Also the SoV one makes no god damned sense so I'm guessing we're missing something. 25 PERCENT, perhaps?




    Oh and also Aqua Cannon is a stupid useless change (we have enough AOEs to not NEED a zhen....) but I'll take it just because now I can go WRRRRYYYYYYYYY and that's awesome and being able to look awesome is more important than staying alive.
    I <3 AGOREY
  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited October 2013
    Also the SoV one makes no god damned sense so I'm guessing we're missing something. 25 PERCENT, perhaps?

    Original Google translation:
    A guardian of the soul can be blessing to a teammate or yourself.
    So that it was attacked, the attacker rebound fairly
    25 points of physical damage. Every time a rebound effect, will
    Consumed by attackers 1:00 infuriating. If the attacker infuriating
    Insufficient, it will not hurt the rebound, but the effect is not punishment
    Disappears. This status effect is not lost due to death or offline while
    Losses. Continued for 10 minutes.

    If it's a percent, it would probably have just used a %. But yeah...there's probably something missing since that seems way too low.
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  • Euzebe - Sanctuary
    Euzebe - Sanctuary Posts: 230 Arc User
    edited October 2013
    I'm mostly irritated we've no useful physical damage. I don't think we've had a boost in offensive capabilities since the class has been released.

    I could get over the spark on aqua, but Glacial Shards change was awful and unwarranted.
  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited October 2013
    Oh and also Aqua Cannon is a stupid useless change (we have enough AOEs to not NEED a zhen....) but I'll take it just because now I can go WRRRRYYYYYYYYY and that's awesome and being able to look awesome is more important than staying alive.
    >No Muda da!/Ora! multipunch with Earth Vector
    >No Za Warudo
    >No Steamroller


    Not worth it.
    2/10, Dio wouldn't be pleased.
    I'm mostly irritated we've no useful physical damage. I don't think we've had a boost in offensive capabilities since the class has been released.

    I could get over the spark on aqua, but Glacial Shards change was awful and unwarranted.

    I agree with this. Would it really be so bad to have something like Spirit Blast/Landslide/Red Tide deal physical damage?

    And the change to Glacial/E.Vector as they are is just ridiculous.b:sad
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  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited October 2013
    Bumping with Spirit Blast and Aqua Impact
    Spirit Blast:

    Channel 0.6  second(s)
    Cast 1.2  second(s)
    Cooldown 2.0  second(s)

    Weapon Soulsphere

    Required Spiritual Cultivation Aware of the Myriad
    Use the spirit of the land to blast the enemy for your
    base magic attack with 100% weapon damage
    and 4363 Earth damage.

    If the target is a monster, then the earth damage is 7272.

    Sage~ Gain 15 chi.
    Demon~ Additional damage increased by 500.


    Sage Aqua Impact
    Cast from 28.5 m
    Consumption infuriating 320
    Sing time of 0.5 seconds
    Cast time 1.2 seconds <faster by .3 seconds
    Cooldown 2.0 seconds <faster by 1 second

    Release a blast of water at your target dealing damage equal
    to your base magic attack as well as 100% weapon damage and
    3573 (stronger) Water damage. Has a 40% chance to slow
    the target by 40% for 8 seconds.


    New Effect: If the target is the monster, critical hits from skills is increased by 15%.

    Slows target by 50%. "



    Demon Aqua Impact
    Cast from 28.5 m
    Consumption infuriating 320
    Sing time of 0.5 seconds
    Cast time 1.2 seconds <faster by .3 seconds
    Cooldown 2.0 seconds <faster by 1 second


    Release a blast of water at your target dealing damage equal
    to your base magic attack as well as 100% weapon damage and
    3573 (stronger) Water damage. Has a 50% chance to slow
    the target by 40% for 8 seconds.

    New effect: If the target is a monster, critical hits from skills is increased by 15%.

    Upon hit, has a 20% chance to reduce target's Chi by 30.

    Spirit Blast being reliable additional Chi is okay. Now instead of getting 10 with a chance at 30 for 40, we get a guaranteed 25. Skill speedup being marginal and the additional damage is a plus, albeit a very small one.

    All of the stronger effects are against monsters though...
    Guess we PvE now.
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  • ApocaIypto - Dreamweaver
    ApocaIypto - Dreamweaver Posts: 585 Arc User
    edited October 2013
    better buff wizards :)
  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited October 2013
    better buff wizards :)

    Better nerf Irelia? ):
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  • Sister_Warui - Raging Tide
    Sister_Warui - Raging Tide Posts: 996 Arc User
    edited October 2013
    Earth Vector Stun chance being nerfed is ridiculous >.> Is like...my only semi-reliable offensive stun to keep someone locked down in a 1v1. Making it less reliable seems...not so smart for balance. At all.

    Also nuuuuuuuuuuu Aqua cannon spark bad D:
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  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited October 2013
    Had a quick lookie loo at the Psychic changes:
    With Telekinesis, turns out that "chance" thingy also translates similarly to strike/hit so I'm thinking it does a DoT then the boom. Kinda makes sense when you factor in the Sage bonus.
    ================
    Telekinesis

    Channel 1.6 seconds
    Cast 0.8 seconds
    Cooldown 30.0 seconds

    Curses the target, inflicting base magic damage plus 500% weapon damage
    plus 6584 earth damage over 12 seconds.
    After 12 seconds, inflict base magic damage plus 150% weapon damage plus 7522 earth damage.

    The skill cannot land a critical hit, but has twice your critical hit chance of dealing 1.5x damage.

    Costs 30 Chi.

    Sage~ Sustained damage increased by 2400.
    Demon~ Explosion damage increased by 1200.
    ================
    Aqua Impact and Spirit Blast look correct to me, and yes, it does mean Sage Spirit Blast has a guaranteed 15 chi instead of 20% chance at 30 chi.

    Also, no mention of any changes to Red Tide and Earth Vector. You can rest easy, methinks.

    Earth Vector is not kill \o/
    I went through all the books and here are the ones that are available and what the prerequisites are. I'm not sure how much we realized how many of these were actualy mergers. All prereq skills are lvl 11 unless there is no lvl 11 version of that skill already. I guess that makes these level 12 skills.

    These books have to be farmed somehow because the mats to make them and the books themselves are not tradeable. The forge to make them is autopathing me to Morai (though it's probably in a new area).



    Psychic:
    Upgrade: Aqua Impact
    Grade 2 rock + 30 ink

    Upgrade: Spirit Blase
    Grade 3 rock + 60 ink

    Merger: Torrent + Aqua Cannon
    Grade 1 rock + 10 ink

    Upgrade: Glacial Shards
    Grade 2 rock + 30 ink

    Merger: Sandtrap + Telekinesis
    Grade 4 rock + 60 ink

    Looks like all of the upgrades are optional and to be farmed in the new area in some way. So, which skills will you be upgrading?
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  • Euzebe - Sanctuary
    Euzebe - Sanctuary Posts: 230 Arc User
    edited October 2013
    I'd still like to know how this merger thing will work but I think either way I'll be inclined to get the Telekinesis + Sand Trap skill. Definitely not excited to lose traditional Aqua Cannon for a 1 spark zhen.

    I'm inclined to keep Glacial Shards as it is; the minor damage increase is not appealing.

    Doesn't seem to be a reason not to upgrade Aqua Impact and Spirit Blast.

    I was reading through the entire translated skill list for psys, and I'd completely forgotten there was a phys damage skill for us never implemented. Made me b:angry all over again.
  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited October 2013
    Aqua Impact isn't all that impressive from what we've heard of it (and that's if it boosts critical hit rate of skills and not just its own chance to crit).

    Spirit Blast:
    Nope. You get 10 chi for the cast and sage bonus gives you 5 more to make 15;

    While I can see some merit to it (regarding consistency at least) , I'd rather keep that 20% chance for 30 extra chi than constantly gaining 15 per use.

    Both secondary effects are also PVE only. Hardly worth it to me considering how quickly stuff dies as of late.

    Aqua Canon: ...May hold onto the book in case a good use for it comes up, but I don't think I'll be learning it anytime soon.

    Glacial Shards: Minor damage increase for less AoE range? Absolutely not.

    Telekinesis: Seems to be the only "good" skill we've really gotten out of this.

    Still hoping there's more than this.
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  • Sister_Warui - Raging Tide
    Sister_Warui - Raging Tide Posts: 996 Arc User
    edited October 2013
    Okay so... All of this is just confusing me now. Although the earth vector staying the same is really my only thing is note. Is relieving.
    Anyway can I just get the original Chinese notes these came from? :o or pointed in the right direction if i missed an obvious link? (I am on my phone).
    I can read Chinese better than English anyhow and be able to see for myself and all that XD
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  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited October 2013
    Okay so... All of this is just confusing me now. Although the earth vector staying the same is really my only thing is note. Is relieving.
    Anyway can I just get the original Chinese notes these came from? :o or pointed in the right direction if i missed an obvious link? (I am on my phone).
    I can read Chinese better than English anyhow and be able to see for myself and all that XD

    >This was the last list of skill updates linked by Asterelle in GD I believe.
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  • Euzebe - Sanctuary
    Euzebe - Sanctuary Posts: 230 Arc User
    edited October 2013
    http://www.diffchecker.com/f2dx8td4

    Ast posted that link as well. Psy skills around the 4200 or 4400 mark or so
  • Euzebe - Sanctuary
    Euzebe - Sanctuary Posts: 230 Arc User
    edited December 2013
    Given that the only decent "upgrade" is Sand Trap/ Telekinesis merger, will it be a deal breaker that this will effectively double the cooldown of Sand Trap?
  • Longknife - Harshlands
    Longknife - Harshlands Posts: 4,843 Arc User
    edited December 2013
    Given that the only decent "upgrade" is Sand Trap/ Telekinesis merger, will it be a deal breaker that this will effectively double the cooldown of Sand Trap?


    Yes. **** all the "upgrades."
    I <3 AGOREY
  • DionDagger - Dreamweaver
    DionDagger - Dreamweaver Posts: 1,140 Arc User
    edited December 2013
    As much as I love playing my psy. I think a nerf was way over due. Psychic is a counter class and should be played as such. They gave the class too many ways to lock down an opponent without even really trying, and now it forces Psy's to be a bit more careful with how they choose to lock an opponent.
  • DemansPsy - Lost City
    DemansPsy - Lost City Posts: 359 Arc User
    edited December 2013
    So let me get this straight:
    Vector gets nerfed (reduced stun %)
    glacial shards gets nerfed (reduced range)
    aqua cannon gets nerfed (costs chi and less damge)
    sage spirit blast gets nerfed (20% for extra 30 chi = +6 chi per hit average = 16chi average compared to 15 chi w/ update)
    Soul of Vengence gets nerfed
    and if we upgrade sand trap, that gets nerfed as well? (30 sec cd instead of 15 sec and almost no extra power taking away telekensis effect, o and it costs chi to =D)

    .............WHAT. THE. F***.
    full 3r9 +11/12 (still using immac shards though) w/o CSing, leveled to 105 spaming pv, yes i have no life =D
  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited December 2013
    Pretty much.
    There's pretty much no reason to get the "merged" skills unless they function in a way that kept them separate from the old ones.

    For example: Torrent-Canon puts Torrent and Aqua Canon in their regular cooldown while its used, but you can still use Aqua Canon and Torrent normally as individual skills.

    Same with Sand-Kinesis putting Sand Trap and Telekinesis on their respective 15/30 sec cooldowns when used but having the aforementioned skills be usable on their own.

    It would be better to pick and choose when to use the new skills over the old ones instead of having to ignore an update that overwrites them entirely....
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  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited December 2013
    Hmm I thought Vector is just the temporary skill starters get in the new starter area?
    The skill list suggested Parasitic Nova for Venomancers also get nerfed in damage but the new starter area grants you temporary skills as some sort of preview and trying them out before going to the "real world".

    I could be wrong though.
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  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited December 2013
    Pretty much anything listed under "probably not being changed" (i.e. Earth Vector/Red Tide/SoV) is probably not being changed.
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  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited December 2013
    Edited OP w/details from Asterelle's thread.
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