cube neck ele or pdef which on suits the best
ZooozOOo - Archosaur
Posts: 486 Arc User
well its always has been a big dilemma for me to determine whether to go for ele def cube neck or pdef cube neck share what u feel is best suited for sins plz provider supportive reasons.... ty n do vote
Post edited by ZooozOOo - Archosaur on
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Unlike HA users who need to use the ornaments to fix their elemental weakness, the assasin with its light armor is moderately weak against both physical and elemental damage.
From a PvE perspective, i think the assasin should use physical defence ornaments. You are up close and the vast majority of damage you receive is physical. Magic damage is just very limited when you are solo, face to face with some bosses.
For the PvP perspective you will need to await other replies.Everything i write is from PvE perspective unless mentioned otherwise.0 -
ty for reply bt m talking abt pvp dph build perspective b:pleased0
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Pdef for me
PvP on my server was almost all assassins and phys classes so it just made sense and if I found myself fighting a magical damage dealer I would pop mdef charms to compensate. This especially as most magical classes have longer cast/skill times than physical chars so mdef charms can cover you slightly better, compared to mdef cube and pdef charms.
Since deity I would lean even more in favour of pdef, as the main two classes I can see taking them up are assassins and archers (covering the elemental with HoS if desperately needed).
There was an interesting thread on this at the start of the year ill see if I can dig it up.
What type of damage is killing you generally?[SIGPIC][/SIGPIC]
youtube.com/user/unhollyPWI0 -
As far as I know from a friend who's a very good Assassin, he prefers magic defence cube neck. There are about three physical defence buffs (cleric buff, bm buff, factionbase/pot buff) but only one magic defence buff (cleric buff).
I'd say the ideal would be to have both and switch accordingly. This is what I suggested to a friend Archer. Not the same class but still Light Armor so she has one physical and one elemental cube necklace and she switches around.
It also depends on what class/type you fight the most though.[SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★0 -
Desdi - Sanctuary wrote: »As far as I know from a friend who's a very good Assassin, he prefers magic defence cube neck. There are about three physical defence buffs (cleric buff, bm buff, factionbase/pot buff) but only one magic defence buff (cleric buff).
I'd say the ideal would be to have both and switch accordingly. This is what I suggested to a friend Archer. Not the same class but still Light Armor so she has one physical and one elemental cube necklace and she switches around.
It also depends on what class/type you fight the most though.
so expensive suggetion well if i go for nw neck m sure wont be able to get both b:shocked0 -
Unholly - Morai wrote: »Pdef for me
PvP on my server was almost all assassins and phys classes so it just made sense and if I found myself fighting a magical damage dealer I would pop mdef charms to compensate. This especially as most magical classes have longer cast/skill times than physical chars so mdef charms can cover you slightly better, compared to mdef cube and pdef charms.
Since deity I would lean even more in favour of pdef, as the main two classes I can see taking them up are assassins and archers (covering the elemental with HoS if desperately needed).
There was an interesting thread on this at the start of the year ill see if I can dig it up.
What type of damage is killing you generally?
well both since m mainly in mass pvp situation like tw n nw so usually i get hit by them both
bt yeah u made a great point there0 -
Both if you can afford it.
Otherwise, it depends on the rest of your gear. If you have relatively low-ish refined rings, get the pdef neck and use mdef charms to cover it. If your rings are well refined, on the other hand, the mdef neck will help your overall survivability far more. Especially with, as Desdi mentioned, the fact that there are far more ways to increase pdef than mdef.(Insert fancy image here)0 -
For pvp build ofc elemental neck.
I'm asuming u are full r9s3 armor with 2 nice pdef +10 rings (for example: sign of frost, sky cover(s1 or s2) or r9s2). With this much pdef buffed the anwser that u want more mdef should be clear for u.
Aslo ur only defence against magic users is mag def charm and interupting skills(to certian degree). Still magic ussualy hurts when u are sin.
Hope that helped0 -
Found it:
Just going to quote Sakubatou as he his reply was the one I was thinking ofSakubatou - Sanctuary wrote: »Mainly because physical attacks can usually be avoided but magic never misses. A few other reasons.
The game has become unbalanced favoring casters. Especially in group situations where you never get a 1v1 situtation and the person you're fighting's support always seems to be a +12 r9t3 wizzy standing 35m+ away. Even in 1v1 situations leaps and distance shrinks contantly make pk a ranged battle. Basically, casters are the number one pk threat 90% of the time.
We have physical rings for damage that refine for physical defense.
We have two possible pdef buffs, bell and vanguard but only one possible magic def buff, magic shell.
Casters have unilateral growth compared to the rest of the classes. We get 1x damage multiplier every 150 dex, same as archers. BMs, Barbs, and Seekers get 1x multiplier every 150 strength. But casters get 1x multiplier every 100 magic. So with the new gear many casters are pushing 700 magic and 7x multipliers.
Caster fights used to end faster. They had range on us but once we closed the gap (teleport, stun) we could control the fight. They'd distance shrink, we'd tele-stun or teleport again. Now, no controling casters with the purify proc on their weapon. No nailing them down to one spot so you can aps or skill spam or spark and end the fight. Takes alot longer to kill a caster now so you have to take multiple attacks from them.
Personally I would still say physical neck though:
Magical hits are more consistent in time between hits and average damage per hit. Allowing you to react with apoth/genie/mdef charm in between hits if you find yourself with low hp. Where as physical classes have a much higher burst potential faster skill cast and very spiky damage what with gof crits. (EDIT: yeah I just repeated my last post D;... Wopps )
If we are talking fully buffed mass pvp you always see the argument -you can get 2-3 phys buffs and only 1 magical buff- whilst this true you can. I would like to say that in my experience when in fully buffed pvp the main ways you die are by getting ganked/focused down or purged.
If your ganked normally your way out of position, and will be in a place where the other sides phys DDs have easy access, so you will not benefit from either neck choices enough for it to matter. However if you are purged then it is your base stats that are going to be saving you.
Now we have two main purge types veno and archer, which is more dangerous? I would like to say archer, as it is random you dont know when it is going to proc and when it does you going to be pumled by arrows from the class with the highest physical damage in the game you just have less time to react to it. (This would suggest that physical neck is preferable). Then we have venos purge, yes it is much more likely to work and purge you but it is also obvious, you see a veno in fox form running towards you they are probably about to purge making it easier to avoid. If you dont manage to then the purge in its self isnt as dangerous as it does not have follow up unlike archer auto attack purge and you will be able to disengage and beg your squad to rebuff you.
Soo to sum up my gibbering about full buff mass pk neck choice:
Archers are the greatest threat = physical damage = physical neck
In my opinion.
Oh final thought the two main aoes that I see most often used in TW are BoA and BT, i know there are others used but these are the big nastiest ones in my mind. Both do physical damage only 1 does magical.[SIGPIC][/SIGPIC]
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Unholly - Morai wrote: »Found it:
Just going to quote Sakubatou as he his reply was the one I was thinking of
Ya beat me in here, but ty for the shout out b:victory
Saw this thread earlier and thought I'd wait for detailed replies first then fill in the blanks or counter. I always write too much anyways so was going to let others do the talking.
I'd agree pdef ornies have the priority at first. For pve, pdef. For pvp mdef. Expensive option, which is why I said pdef first and later on mdef.
About 90% of the attacks you take will be physical because sins are a melee class and once we engage most mobs will switch to physical attacks. Most bosses also work a 5:1 ratio with their attacks where they will do 4 auto attacks and then special attack immediately followed by another auto attack, then repeat. Their specially attacks hurt alot, but they're spread out enough that your paint should heal fully between them.
And then my reasons for mdef ornies in pve are quoted in post #10 already. Start with a pdef ornament for farming and pve and then you'll just have to learn techniques to either evade damage or control fights against casters and afford mdef ornies to swap down the line. Any mass pvp should be done with mdef ornies ideally.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
the way i see it, magic attacks hit sins hard whether wearing a pdef or mdef neck.
sins have a so-so defence for both but generally, pdef would rise higher if fully buffed (including base buffs)
you would survive a bit better against AAs but not by that much cos s3r9 AAs can still nuke sins especially if they crit, even if youre wearing an mdef neckkie.
if you lean towards pdef, you can boost your pdef higher making u tank phys classes better. i like this more than balancing pdef and mdef at the same lvl if you use an mdef neck. use mdef charms to make up the damage taken cos AAs usually take longer to attack than phys anyway, you charms would work better.[SIGPIC][/SIGPIC]
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Im with Sakubatou, not based on what he's saying, but based off my own experience. Most of the time I die in TW its due to r9.3 casters and they are everywhere on DW. To be honest I am seeing less and less sin mains because of that, so the threat from physical damage is going down. As for archers, they normally hit sins with lightning strike if demon, it doesnt miss, so the mdef helps a lot on that.
I suggest getting a g14 phy cube neck first, get it to +8 (nice refine), then get a g14 mdef neck to +7 or +8. Use both for a few days and g16 the one you like better.0 -
ZooozOOo - Archosaur wrote: »well its always has been a big dilemma for me to determine whether to go for ele def cube neck or pdef cube neck share what u feel is best suited for sins plz provider supportive reasons.... ty n do vote
maybe mdef would be better for pvp.. Seeing that sins have high evasion is mostly like alot of physical attcks will miss an magic does not..Bahamas represent0 -
Slewdem - Dreamweaver wrote: »maybe mdef would be better for pvp.. Seeing that sins have high evasion is mostly like alot of physical attcks will miss an magic does not..
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DionDagger - Dreamweaver wrote: »Im with Sakubatou, not based on what he's saying, but based off my own experience. Most of the time I die in TW its due to r9.3 casters and they are everywhere on DW. To be honest I am seeing less and less sin mains because of that, so the threat from physical damage is going down. As for archers, they normally hit sins with lightning strike if demon, it doesnt miss, so the mdef helps a lot on that.
I suggest getting a g14 phy cube neck first, get it to +8 (nice refine), then get a g14 mdef neck to +7 or +8. Use both for a few days and g16 the one you like better.
in my server senario is quite different 1 of the top facs is flooded with archers so in that case when ever i die its mainly coz of them.. where as on other hand the other top fac is flooded with mage dds so when i die there its cuz of them xD...
this point seams extremely valid.. b:laugh0 -
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for all who said pdef for pve fact is i mentioned that which cube neck is better pdef or mdef.. as a sin for pvp purpose tt99 pdef ornas r better n certainly a lot cheaper option.........
here i m just asking abt endgame dph build..
btw ty for all the replies b:victory0 -
maakamakha wrote: »for all who said pdef for pve fact is i mentioned that which cube neck is better pdef or mdef.. as a sin for pvp purpose tt99 pdef ornas r better n certainly a lot cheaper option.........
here i m just asking abt endgame dph build..
btw ty for all the replies b:victory
The TT 99 ornies suck in PvP, what are you smoking?0 -
DionDagger - Dreamweaver wrote: »The TT 99 ornies suck in PvP, what are you smoking?maakamakha wrote: »for all who said pdef for pve(Insert fancy image here)0
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Just rereading the title: Which ~>cube<~ neck should sins get. Sins should have a tt99 HA neck for aps and that'll cover their pdef neck, so really the answer should be mdef cube neck.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0
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Sakubatou - Sanctuary wrote: »Just rereading the title: Which ~>cube<~ neck should sins get. Sins should have a tt99 HA neck for aps and that'll cover their pdef neck, so really the answer should be mdef cube neck.
Mdef cube neck also gives a bit of pdef.0 -
@Sakubatou mmmm the OP was talking of g16 NW Cube neck i think, havent done the maths but i would say even a elemental NW cube neck will give more physical survival from def levels and % HP than a semi well refined TT99, not sure though.
EDIT: Bunged the following stats in to the socket survival calc: 14558 hp, 7480 pdef, 7541 mdef, 57 def levels.
Assuming +10 NW mag cube and +10 TT99 i got the following results 33.9k physical save for the cube neck and 33.8k for the tt99. So unless you have a +10 or higher TT99, mag cube neck will probably cover your physical side better than a tt99. This was a quick calc however so there may of been things i missed.[SIGPIC][/SIGPIC]
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Unholly - Morai wrote: »@Sakubatou mmmm the OP was talking of g16 NW Cube neck i think
Hmm, I didn't see him say this anywhere. In fact, just the talk of having both a G14 phys and G14 mag cube neck seemed to be too expensive of an option, much less 9 of them to make a G16 neck.
Either way, we both reached the same conclusion that an mdef neck was the better option. My point was that he should already have a tt99 for aps, one way or the other. Its a sin. Why have an tt99 HA ornie for aps... and another cube neck for pdef? Have your HA ornie for aps and a cube mdef neck for pvp.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
well this depend also what kind of ppl he fight on tw. if hes tw have loads of pshy DDS or loads of magic DDS
b:chuckle
but anyway i would go magic def neck whit r9 recast ring if he can affroid it ineasted use the money on different necks
because i read somewhere he planing an endgame"DPH build"0 -
Cantabrum - Archosaur wrote: »well this depend also what kind of ppl he fight on tw. if hes tw have loads of pshy DDS or loads of magic DDS
b:chuckle
but anyway i would go magic def neck whit r9 recast ring if he can affroid it ineasted use the money on different necks
because i read somewhere he planing an endgame"DPH build"
It doesnt matter the faction, most are gonna be full of casters and archers, which both spam elemental attacks.0 -
DionDagger - Dreamweaver wrote: »It doesnt matter the faction, most are gonna be full of casters and archers, which both spam elemental attacks.
true, excuse my bad english. well anyway just was saying i would prefer use magic def neck for tw proposes
nor what myself do tho.0
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