Pwi just keeps getting worse
MechSin - Sanctuary
Posts: 7 Arc User
Well first of all I would like to congratulate pwi for finally getting rid of the pwi lottery coupon spam in my quest log.
Also the new titles and engraving are pretty good additions.
But now they have ruined coa!
Everything in this game is pushing to be certain builds for each character. No more aps because that is wrong! To play this game you must be casters and use skills! Great job for making my bm/one of my barbs/and demon sin completely useless in coa. I am afraid to go to tigers if the rumors I hear are true, because they were true for coa.
Whats with all the aps hate pwi??
Now what will become of the 4 aps wizard I was making...
Also the new titles and engraving are pretty good additions.
But now they have ruined coa!
Everything in this game is pushing to be certain builds for each character. No more aps because that is wrong! To play this game you must be casters and use skills! Great job for making my bm/one of my barbs/and demon sin completely useless in coa. I am afraid to go to tigers if the rumors I hear are true, because they were true for coa.
Whats with all the aps hate pwi??
Now what will become of the 4 aps wizard I was making...
Post edited by MechSin - Sanctuary on
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Comments
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MechSin - Sanctuary wrote: »Well first of all I would like to congratulate pwi for finally getting rid of the pwi lottery coupon spam in my quest log.
Also the new titles and engraving are pretty good additions.
But now they have ruined coa!
Everything in this game is pushing to be certain builds for each character. No more aps because that is wrong! To play this game you must be casters and use skills! Great job for making my bm/one of my barbs/and demon sin completely useless in coa. I am afraid to go to tigers if the rumors I hear are true, because they were true for coa.
Whats with all the aps hate pwi??
Now what will become of the 4 aps wizard I was making...
I'm pretty sure it was said somewhere that aps over time would become less and less effective overtime. Welcome to the caster era bro. This applies to Coa now as well it seems.0 -
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Just wait till Tiger event. Supposedly changed to anti-aps as well. b:laugh0
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if I keep switching when I use skills that means to be good id need to bring my full set of g16 on my sin which takes up a lot of room and its a lot of work to switch that gear from my archer or sage sin to my demon sin.0
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Crazybladema - Harshlands wrote: »I'm pretty sure it was said somewhere that aps over time would become less and less effective overtime. Welcome to the caster era bro. This applies to Coa now as well it seems.0
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MechSin - Sanctuary wrote: »Well first of all I would like to congratulate pwi for finally getting rid of the pwi lottery coupon spam in my quest log.
Also the new titles and engraving are pretty good additions.
But now they have ruined coa!
Everything in this game is pushing to be certain builds for each character. No more aps because that is wrong! To play this game you must be casters and use skills! Great job for making my bm/one of my barbs/and demon sin completely useless in coa. I am afraid to go to tigers if the rumors I hear are true, because they were true for coa.
Whats with all the aps hate pwi??
Now what will become of the 4 aps wizard I was making...
i am sorry you love apsing so much but i am loving it
and you know what this shouldent be un issue aps was broken to begin with
that is all i wanted to say0 -
I think they should stop tweaking old instances, and do like they did with nirvy.
They implemented the 'changes' gave 'their" place more drops and left an instance with the old way, (win for both the apsers, and slightly the casters...) albeit there was a HUGE problem with it in the fact that it couldn't be run as often as regular nirvy. (Open all day without the use of nirvy talisman... which was a bit of a slap in the face of the casters. ... it so should have been open all day if you had the keys on you.)
I for one would love to see them start adding in NEW instances with the 'new' bosses/mobs that aren't aps friendly, ergo more challenging, and it would be with higher rewards and leave alone the old ones. :X (Though yes the meleers should be able to participate if they wish too in the "harder" instances, (and casters would still be able to get into bhs... as they are now anyways... sure some are still alienated but still... it is better than what it was during the hey day of apsing.) but still... I think it would be asinine to continue down this path, besides what good is it doing...?
I know that's a hell of a lot of work, but at least you wouldn't risk losing loyal people to the game.Ah, Mistakes are so easily made. ~ laura resnick
What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)0 -
It's an awesome update
3 New quests availables at NPC on entrance, for peeps that cant get bosses.
New mobs around
Netherworld panaceas gives good reward on exchange
Bosses were 2 silly, they got buffs now (attack and def), plus, there are quests availables once u enter a room with a boss.. Such a cool update i have to say.
Oh, and that immune damage mob around, really sucks but, u cant get a game to be so easy so b:victory0 -
Slivaf - Dreamweaver wrote: »I think they should stop tweaking old instances, and do like they did with nirvy.
They implemented the 'changes' gave 'their" place more drops and left an instance with the old way, (win for both the apsers, and slightly the casters...) albeit there was a HUGE problem with it in the fact that it couldn't be run as often as regular nirvy. (Open all day without the use of nirvy talisman... which was a bit of a slap in the face of the casters. ... it so should have been open all day if you had the keys on you.)
One could argue that Caster Nirvana also segregated Arcanes from Melee classes.
"Why take a melee class to C.NV when they can just spam their own?"
"Why take a caster class to Reg. NV when they can just run theirs?"
If anything, Nirvana itself could have been modified to be a bit more magic-friendly than to create a whole new instance for one particular damage-type. Hell, they could have even let the talismans be used in Regular NV to summon additional bosses for more drops so that there would be additional reasons to bring Arcanes along, but I digress.
I for one would love to see them start adding in NEW instances with the 'new' bosses/mobs that aren't aps friendly, ergo more challenging, and it would be with higher rewards and leave alone the old ones. :X
Wouldnt it be better if there were bosses and mobs who were and were not able to be easily affected by it? APS would still have some utility outside of rapid chi-gain but also wouldnt always be the end-all of DPS that it became.
(Though yes the meleers should be able to participate if they wish too in the "harder" instances, (and casters would still be able to get into bhs... as they are now anyways... sure some are still alienated but still... it is better than what it was during the hey day of apsing.) but still... I think it would be asinine to continue down this path, besides what good is it doing...?
They can still participate - using their skills on things that have the APS shield and using their Claws/Fists on things that do not. I'm really beginning to wonder how many built their characters without any consideration as to having both high DPS and respectable DPH to some degree...
I bet the sins who dont know how to do much else but Spark n' Spank are as lost as ever.
I know that's a hell of a lot of work, but at least you wouldn't risk losing loyal people to the game.[SIGPIC][/SIGPIC]Remember: OP may be a duck|OP/GMs/Devs may not deliver|Search function is your friend|Lurk more|Be wary of Mods: they can't be trusted|This place isn't a hugbox|Your tears sustain me|Know what Bait is|"Soon" may never come|Postcount, Dubs, and other GETs are important|Don't revive long dead threads|There is a section for everything|You can be banned for anything|No Fun Allowed outside of OT|Sweetiebot rules OT|"Circlejerks" are inevitable|Threads can be derailed and saved|Those who use"XD" should off themselves at their earliest convenience|0 -
MechSin - Sanctuary wrote: »Well first of all I would like to congratulate pwi for finally getting rid of the pwi lottery coupon spam in my quest log.
Also the new titles and engraving are pretty good additions.
But now they have ruined coa!
Everything in this game is pushing to be certain builds for each character. No more aps because that is wrong! To play this game you must be casters and use skills! Great job for making my bm/one of my barbs/and demon sin completely useless in coa. I am afraid to go to tigers if the rumors I hear are true, because they were true for coa.
Whats with all the aps hate pwi??
Now what will become of the 4 aps wizard I was making...
Aps is cheap and effective, pwi hates that, they need you to buy r9, simple as that.[SIGPIC]http://pwi-forum.perfectworld.com/image.php?type=sigpic&userid=14516063001&dateline=1364756666[/SIGPIC] Ty Silvy0 -
One could argue that Caster Nirvana also segregated Arcanes from Melee classes.
"Why take a melee class to C.NV when they can just spam their own?"
"Why take a caster class to Reg. NV when they can just run theirs?"
If anything, Nirvana itself could have been modified to be a bit more magic-friendly than to create a whole new instance for one particular damage-type. Hell, they could have even let the talismans be used in Regular NV to summon additional bosses for more drops so that there would be additional reasons to bring Arcanes along, but I digress.
Aye they could indeed argue that, but I still prefer that than the all the tweaking they have done that have arguably ruined game play for those who don't have insanely awesome gear... sure it wasn't easy for the undergeared groups to do regular nirvy, but still it was doable, as was the case with caster nirvy.Wouldnt it be better if there were bosses and mobs who were and were not able to be easily affected by it? APS would still have some utility outside of rapid chi-gain but also wouldnt always be the end-all of DPS that it became.
Perhaps, but still I do think they should make it so that you don't have to do the "hard" bosses if they don't want too. (similar to vile bosses in WS)They can still participate - using their skills on things that have the APS shield and using their Claws/Fists on things that do not. I'm really beginning to wonder how many built their characters without any consideration as to having both high DPS and respectable DPH to some degree...
I bet the sins who dont know how to do much else but Spark n' Spank are as lost as ever.
Aye I am fully aware that bms/sins/barbs/seekers with the right 'skills' active can be quite useful when played right in those scenarios where aps is more or less useless. Still, the game seems to be becoming more and more in favor of dph with all the places where dph completely blows out aps. (yes there still is places where aps fully outshines dph... but still seems like its becoming quite the game for casters only... seems being the keyword. [Thinking of that saying, sometimes looks can be deceiving... but only time will tell])Ah, Mistakes are so easily made. ~ laura resnick
What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)0 -
No, its just as one person said... this update heavily heavily favors archers. With MELEE dps gone, the next highest dps (because dps still does win over dph any day in pve) is the archer. In fact, I''ll be willing to bet that my sin, wielding his +10 g16 bow, will still do more dps in a few triple sparks then my freakin +12 r9rr cleric, lol. Annoying, but I've always adapted.
As far as tiger event goes... the new changes won't stop me from winning once I figure things out ;oYOUTUBE CHANNEL:
youtube.com/user/csquaredcsquared
CLERIC PV GUIDE (complete):
pwi-forum.perfectworld.com/showthread.php?t=1531411
CLERIC PK GUIDE (Incomplete):
pwi-forum.perfectworld.com/showthread.php?p=180279310 -
Aeliah - Dreamweaver wrote: »As far as tiger event goes... the new changes won't stop me from winning once I figure things out ;o
Gee, I wonder how hard that is with a +12 R9rr cleric b:bye
Anyway, I thought PWI was finally done with the bashing of APS users, apparently it's not, what's next, FC with anti-aps buffed bosses? Or heck, TT bosses with that buff?
Why don't we just give everything an anti-aps buff so APS becomes completely absolete b:puzzledSoon™
Well, maybe later, semi-retired.0 -
Angel_Spawn - Sanctuary wrote: »Aps is cheap and effective, pwi hates that, they need you to buy r9, simple as that.
yep my 625 dex r9.3+12 sin with r8r armor and full deity stones was surely cheap. i dont mind that pve sins become absolutely useless now, i can just cash a new r9 farming char i guess.
this is stupid.[SIGPIC][/SIGPIC]
noob, can only run, spawnkiller, only white vodoo, only plays for kd,
never kills anyone, only gear, no skill, no life, cash only, eats dogfood to cash more, lives at moms,
only survives cause of cleric heals, if we had your gear you would lose. b:cryb:cryb:cry0 -
DEMHEALSMAN - Dreamweaver wrote: »Gee, I wonder how hard that is with a +12 R9rr cleric b:bye
Anyway, I thought PWI was finally done with the bashing of APS users, apparently it's not, what's next, FC with anti-aps buffed bosses? Or heck, TT bosses with that buff?
Why don't we just give everything an anti-aps buff so APS becomes completely absolete b:puzzled
EDIT: Also yea... archers do indeed pwn, but still I feel it would be casters/archers who would benefit the most from the direction this game is heading... sure it wasn't right nor fair for casters to be excluded from nirvies, or bh squads, but I have noticed a few who have shunned melee classes in favor of archers/casters for thins like bh sot/places where the dph really outshines dps. Albeit its far less 'in your face' than the days of aps... XD.Ah, Mistakes are so easily made. ~ laura resnick
What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)0 -
Now they just have to make FC aps unfriendly b:chuckleWeBeKinky Leader - lvl 10x psychic
If you don't like my attitude, you should realize I don't care.
[SIGPIC][/SIGPIC]
It's strange what desire will make foolish people do.0 -
RankNine - Momaganon wrote: »yep my 625 dex r9.3+12 sin with r8r armor and full deity stones was surely cheap. i dont mind that pve sins become absolutely useless now, i can just cash a new r9 farming char i guess.
this is stupid.
My r9 wasn`t cheap either, and that goes for the rest of my stuffs, but i`m still aps, what I meant, the basic aps is cheap, the tt 99, barrier thorns nirvana, that sort of thing, not counting shards and refines but the set - up that was good enough to farm nirvana or solo FCC.[SIGPIC]http://pwi-forum.perfectworld.com/image.php?type=sigpic&userid=14516063001&dateline=1364756666[/SIGPIC] Ty Silvy0 -
LOL Wow, imagine that. PWI is actually making BM/Barb/Sin use their skills. The barbs are actually going to have to tank and use skills!!0
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all I see is "QQ my class doesn't have an insane advantage in every pve instance"
welcome to the caster world, twitchers
and lol at the "what's next, make TT/FC bosses antiaps".
yes, that should be exactly the next step, I don't see why one class should be able to solo, let alone solo far faster an instance while other classes cant.
(and I'm saying this having an aps+10 sin)you only purge once #yopo0 -
Who cares lol I been playing pw for 5 years and never did coa or tiger event thing,I have played one jungle ruin event like when it first came out lol.Mainly it's due to the timing the timing to where my intrest in the game has drifted away for the night.0
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Did... did they really apply anti-aps measures to CoA? O.O What did they add? Is it a fortification draught buff like some of the recent bosses?
I haven't done CoA in at least two years because of all the aps. If this is true... I may actually play it again.
But I really feel for the melees who don't use aps, on this. -_- They still get shafted. Much like caster nirv...[SIGPIC][/SIGPIC]
Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]
Other Active Characters:
LigerKing (Barb), Girasole (BM), Shamsheer (Sin), ArborSoul (Mystic).0 -
PotatoHeadQR - Dreamweaver wrote: »all I see is "QQ my class doesn't have an insane advantage in every pve instance"
welcome to the caster world, twitchers
and lol at the "what's next, make TT/FC bosses antiaps".
yes, that should be exactly the next step, I don't see why one class should be able to solo, let alone solo far faster an instance while other classes cant.
(and I'm saying this having an aps+10 sin)
I have however just learned in another thread that a veno can solo emperor. Steelation has always been easier for casters. So i guess the casters may at this moment not really be at so much of a disadvantaged in TT already.
As for the subject here. I dont know.... I understand they made APS overpowered. But fixing it then by weird bossbuffs specifically made against it. Seems a bit strange and actively killing APS opportunties after people spend a lot on it is not really nice. If i were designing it, i probably would just slowly fase it out. R9 offered less APS opportunties than older gearsets. So many people already claimed that APS was part of history. Now if they would just go further in that with R10 or whatever comes next, and make more PvE content where bosses simply hit so hard that it needs to be tanked in HA, they wouldnt need to go trough such strange measures to fight it.Everything i write is from PvE perspective unless mentioned otherwise.0 -
WannaBM - Archosaur wrote: »I have however just learned in another thread that a veno can solo emperor. Steelation has always been easier for casters. So i guess the casters may at this moment not really be disadvantaged in TT already.
that's why I added the speed factor too b:chuckle
it's not like a veno/caster can't solo FC too either, but the time spent would make it impractical. in the TT case, I'd bet that by the time the veno reaches steelalion+emperor the sin would have made more money by skiping them and doing more runs.
having said that, I don't think that pwi should go and put anti-aps buffs on TT bosses, in fact there is room for making TT easier/drop its mat prices assuming that a new, harder instance is introduced with highly wanted mats to serve as a farming instance. it's a bit meh that making tt99 gear is the most expensive part of the g16 gear xDyou only purge once #yopo0 -
WannaBM - Archosaur wrote: »I have however just learned in another thread that a veno can solo emperor. Steelation has always been easier for casters. So i guess the casters may at this moment not really be disadvantaged in TT already.
People will just run archer tank+cleric healer as their main TT squad if they put anti-aps buff on TT bosses, tbh. The majority of TT bosses can be range-tanked by any archer with 10k HP buffed and that's pretty easy to get nowadays.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Miugre - Heavens Tear wrote: »Did... did they really apply anti-aps measures to CoA? O.O What did they add? Is it a fortification draught buff like some of the recent bosses?
I haven't done CoA in at least two years because of all the aps. If this is true... I may actually play it again.
But I really feel for the melees who don't use aps, on this. -_- They still get shafted. Much like caster nirv...
PWE screwed up their own game, and they can't fix it. Just get rid of the rank gear, attack level and defense level shards, set bonuses from gear and fix the skill on the classes and just lower the HP on the bosses since people want bosses to be killed faster, but no, they think about losing the CSers. What about your new customers PWE? You'll leave them shafted too?Sage barb in progress.0 -
The only issue I have with this as a sin is BP heals. APS allows me easily survive bosses that would normally 2-3-4 shot me. It greatly increases my survivability. As a user of APS that favors DPH, DPH can get me killed in some situations because I simply dont heal enough. APS also allows lower geared people to make up survivability in BP heals. It makes the clerics and the barbs job a lot easier, hell even barbs love BP.0
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DionDagger - Dreamweaver wrote: »The only issue I have with this as a sin is BP heals. APS allows me easily survive bosses that would normally 2-3-4 shot me. It greatly increases my survivability. As a user of APS that favors DPH, DPH can get me killed in some situations because I simply dont heal enough. APS also allows lower geared people to make up survivability in BP heals. It makes the clerics and the barbs job a lot easier, hell even barbs love BP.[SIGPIC][/SIGPIC]0
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If people haven't noticed... there are tons of bosses with the anti-APS buff... and guess what people have found ways to make the bosses die JUST as fast as they were with APS. Give it time, people will find a way to make it happen.[SIGPIC][/SIGPIC]
Character Roster:
Gwendolynne : 101/SageVeno - Xyleena : 102/DemonCleric
Delecroix : 101/DemonSin - Anatoxin : 9x/SagePsy
Raevynne : 100/DemonBM - GotMeTwisted : 8x/SageSeeker
Deicidea : 8x/Mystic - Diva : 95/SageBM/Retired0
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