JoSD or Vit Stones for endgame gear
Hi all, ive been wondering what would the best gems be for a r9r3+11 barb, i was thinking in josds..but im not 100%.. so just if anyone have any opinion about what would be the best thing to do, im all ears! ty.
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Current gear: pwcalc.com/6ab2893fbfb080a8
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for +11 vit or hybrid vit / josd
for +12 all josd0 -
Last time I checked was way back comparing r9 (tier 1) and vit stones offered more effective hp than JoSDs. I'd assume that's even more true for r9t3 gear but who knows. It also depends on opponent attack levels so there is no clear answer, although when I used Asterelle's calc for my BM anyone with over 74 attack levels (so everyone) using vit stones was more effective. My guess would be vit stones offer more hp (obviously) and more physical defense (since they multiply base defense and r9t3/endgame rings offer a huge base to be multiplied) but JoSDs offer more defense against magic damage.
Overall, I'd guess vit stones give more total survivability but if you are looking at pot effectiveness, cleric heals, and the cost of charm ticks JoSD definitely has its advantages too.Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
Arguments in favour of JoSD's:
1. The Effectiveness of JoSD's increases with HP (This is particularly applicable to pure Vit/Tank builds and if you eventually planning to get all the armors to +12. The gain in survival index from one JoSD increases as the Hp pool increases. 40k+ Hp recommended)
2. The Effectiveness of JoSD's increases with more Defence lvl (The gain in survival index increases increases with more def. lvl. This is particularly applicable when using r8r weapon with defence lvl and if you are planning builds with full JoSD's.)
3. The Effectiveness of Heals/Pots increases with the damage reduction from JoSD's (This is applicable for most Cata-Barbs, as significant portion of their survival relies on heals rather than charm ticks.)
(Same arguments are applicable for the use of sapphire shards are temporary shards or cheaper end-game alternatives)
Arguments in favour of Vit Stones:
1. Vit stones are better at low/medium Hp (Vit stones actually gain more survival index than JoSD's at HP's less than 35k in tiger form)
2. JoSD also lose its effectiveness when the gap between the opponent's attack level and the barb's defence lvl is huge. (This is particularly applicable when fighting against full DoT/Deity enemies, Psy's, DPH Sins. And also when fighting with R9S3 Axe & Jones blessing instead of r8r/o'malley blessing).
3. Vit Stones increases Arma damage.
4. FYI: It is a common misconception Vit Stones does not provide any damage reduction. The fact is that every vit stone gives a bonus of 50~ish magical def, which accounts for a third of the increase in survival index from the vit-stone.[SIGPIC][/SIGPIC]0 -
If you can afford the charm ticks i recommend full ViT+ Mdef in 1 piece, with my refines almost maxed on all pieces i'm very close to cracking 60k. Most solo people in NW/TW just run away b:laugh0
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Very nice breakdown. Just gonna nit-pick some things.Magnanimous_ - Heavens Tear wrote: »Arguments in favour of JoSD's:
1. The Effectiveness of JoSD's increases with HP (This is particularly applicable to pure Vit/Tank builds and if you eventually planning to get all the armors to +12. The gain in survival index from one JoSD increases as the Hp pool increases. 40k+ Hp recommended)
This is somewhat a semantic argument. The similar argument is vit stones lose effectiveness with higher hp because an increase of 400 hp when you have 20k is a gain of 2% but a gain of 400 hp when you have 40k hp is only 1%. Similarly with JoSD, 2 def levels are essentially a reduction of 2% damage and 2% damage goes alot farther with high hp than it does with low hp and that was your point.
My issue is it doesn't matter what your hp is, it matters more the damage your opponent is dealing so comparing diminishing returns based on your own hp seems the wrong way to view things. I'd rather view it as is the opponent hitting my total hp for less with a JoSD or a vit stone?Magnanimous_ - Heavens Tear wrote: »2. The Effectiveness of JoSD's increases with more Defence lvl (The gain in survival index increases increases with more def. lvl. This is particularly applicable when using r8r weapon with defence lvl and if you are planning builds with full JoSD's.)
This is true... assuming you have more def levels then your opponent which rarely happens. You sum it up nicely with your next quote which opposes this one because it is so super rare for barbs to have greater than 125 def levels (without nerfing the rest of their build).Magnanimous_ - Heavens Tear wrote: »2. JoSD also lose its effectiveness when the gap between the opponent's attack level and the barb's defence lvl is huge. (This is particularly applicable when fighting against full DoT/Deity enemies, Psy's, DPH Sins. And also when fighting with R9S3 Axe & Jones blessing instead of r8r/o'malley blessing).
I like to assume I'll have around 75 def levels and my opponent will have around 125 attack levels, personally. That is an r9t3 v r9t3 setup. If you swap to r8r weapon you can assume 100ish def levels. I know a few sins who break 200 attack levels and ofc psys. I think my BM is at 131 attack levels and many archers/wizards have at least a DoT or Deity piece of r9t3 or on swap.
My point being this quote is a more realistic assumption than your previous quote. Even G16 people push 80 attack levels quite easily, but they're not who you're really preparing to defend against. You're preparing to defend against a catakill squad of 6-8 DDs, mostly casters, and of a variety of attack levels.
Those were my critiques, although I largely agreed with your analysis. I liked what someone said in a similar thread like this. "Vit stones if you're buffed, JoSD after you're purged."
b:laughSeven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory0 -
Sakubatou - Sanctuary wrote: »Those were my critiques, although I largely agreed with your analysis. I liked what someone said in a similar thread like this. "Vit stones if you're buffed, JoSD after you're purged."
b:laugh
Actually, its the opposite. Jades require base defenses to work well and purge hurts them far more than it hurts vit stones. Just play with the calc, its fairly easy to prove with that. I am just too damn tired to go for exact numbers where jades are ahead with full buffs and behind with purge.
As for Jades vs Vit stones? On archers the math was ~150 attack levels on enemy and vit stones will surpass Jades. On simple principle, each attack level over the another gives relatively less. And as defense levels counter attack levels, after certain point extra hp will be better than the small cut on attack levels. As barbs have far more defenses for jades to boost and defense levels when pulling cata (r8r), I dont think vit stones will be better for barbs before attack levels hitting you will be distinctly over 200. Keeping in mind Jades really are best with +12 refines, +11 its far more situational.
Ps. Then again that point might of been a joke, I dunno.__Sami__ - Archer - 105/103/102 - mypers.pw/1.8/#132088 - Active
HideYoHubby - Assassin - 105/101/101 - Inactive
WnbTank - Barbarian - 103/101/101 - Catshop0
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