Real New Content

Deltasin - Dreamweaver
Deltasin - Dreamweaver Posts: 11 Arc User
edited September 2013 in General Discussion
Just had a thought...

People were talking about the changes in low level and mid level quests. The only real changes, besides higher experience and lower kill counts (30 instead of 70), is that sometimes, your toon gets turned into something else, like a lip pierced frog. But essentially you are either going from point A to point B or killing something.

What if there was truly new content on the servers? Like having bases you could decorate, live in or pipe your own music through? Or people playing football/soccer? (Veno using a herc as a keeper.) Or making a fashion editor to contribute clothes that look cool?

Just seems like the new idea is "you get turned into a giant rat."
Post edited by Deltasin - Dreamweaver on

Comments

  • SylenThunder - Twilight Temple
    edited September 2013
    Part of what you describe is on the Version 1 P2P servers. It's called Housing. It will never be seen on the F2P servers because of the massive amount of hardware required to support it.

    As for the rest, the Dev's that created the game have been gone a long time. They got fired. The current dev's have shown that they aren't familiar enough with the code to do anything major. They just date data from other games and attach it to existing hooks, or re-copy old data and rename it.
    [SIGPIC][/SIGPIC]
  • _Shui - Harshlands
    _Shui - Harshlands Posts: 268 Arc User
    edited September 2013
    Same with those arenas you cant enter in original starting towns + archo.
    Im wondering if other versions have those thought.
    Flyers of new races arent upgradable because new devs dont know how to.
    I believe new devs also dont know how to cap the aps :D
  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited September 2013
    The irony in all this is, after the advent of packs and rep sales, etc, when PWE was riding high, they could totally have re-hired Archosaur Group and would've had something much more sustainable afterwards.

    But personally, I just wish we knew anything about the current devs. The best guess I've seen is "kids fresh out of college." -_-
    [SIGPIC][/SIGPIC]
    Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]

    Other Active Characters:
    LigerKing (Barb), Girasole (BM), Shamsheer (Sin), ArborSoul (Mystic).
  • _Shui - Harshlands
    _Shui - Harshlands Posts: 268 Arc User
    edited September 2013
    Pwi with archosaur studious would have turned out amazing. Much bigger open world with more cities as huge as archo, sandsong palace, 150 cap, Fbs after 109, more content, the arenas in starting cities, everything else which our version doesnt have.
  • Jarkhen - Archosaur
    Jarkhen - Archosaur Posts: 990 Arc User
    edited September 2013
    But personally, I just wish we knew anything about the current devs. The best guess I've seen is "kids fresh out of college." -_-

    As a student still in college, I find this offensive... though granted most people are pretty bad even afterwards.

    Seriously though, I was more competent than this group back when I was in high school b:surrender
    Current: http://mypers.pw/1.8/#133167
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  • BDoomed - Archosaur
    BDoomed - Archosaur Posts: 395 Arc User
    edited September 2013
    As a student still in college, I find this offensive... though granted most people are pretty bad even afterwards.

    Seriously though, I was more competent than this group back when I was in high school b:surrender

    you degrade your self even by thinking of comparing yourself with these fools here called devs :P
  • Yeaves - Archosaur
    Yeaves - Archosaur Posts: 130 Arc User
    edited September 2013
    I'd wait until the new instance/zone is out before judging.
    *I never thought Perfect world was beautiful... till I discovered that my graphics' quality settings were on low*
  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited September 2013
    ahem. this is a MMORPG, not hello kitty online/FIFA 4120/sims.
    getting exp for decorating? no offence but it sounds kinda... ahem
    you only purge once #yopo
  • Mr_Swiss - Heavens Tear
    Mr_Swiss - Heavens Tear Posts: 879 Arc User
    edited September 2013
    ahem. this is a MMORPG, not hello kitty online/FIFA 4120/sims.
    getting exp for decorating? no offence but it sounds kinda... ahem

    I agree. if they want to decorate, play a Sim type game. This is a fighting game, not a home decorating game. Why the hell would PWI even take your suggestion with any type of respective outlook lol. WTS>[Cutains] 6m black or WTS>[Coffee Table] made with 32 Fine Lumber, 32 Gravel, 32 Shards of Glass, and and 80 token of best luck.

    While they at it, they should add a BMW 7 series, Speed Boat, Kids(put them in a reflective crib and watch them grow), a Mini Van with a soccer mom sticker, and strollers. Don't forget, you also need to have Preggo Bumps(Sold in Monthly styles) in the Boutique, with maternity fashion. Then, you can go into labor in the middle of fighting a boss, which automatically kills the boss, cuz they understand whats happening(Sypathetic Bosses). You need birthing shards, or your toon will die when going into labor, which you can be saved by a cleric by a new skill called Birth Rez, gotten through Morai. You have timed labor, which is a quest that takes you from doctor to doctor, then finally the final npc that delivers the baby, which is Duke. Being preggo on PWI can only be done when married, as per PWI China Policy.
    R9s3 Beast w/Demon Facepalm
  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited September 2013
    I agree. if they want to decorate, play a Sim type game. This is a fighting game, not a home decorating game. Why the hell would PWI even take your suggestion with any type of respective outlook lol. WTS>[Cutains] 6m black or WTS>[Coffee Table] made with 32 Fine Lumber, 32 Gravel, 32 Shards of Glass, and and 80 token of best luck.

    While they at it, they should add a BMW 7 series, Speed Boat, Kids(put them in a reflective crib and watch them grow), a Mini Van with a soccer mom sticker, and strollers. Don't forget, you also need to have Preggo Bumps(Sold in Monthly styles) in the Boutique, with maternity fashion. Then, you can go into labor in the middle of fighting a boss, which automatically kills the boss, cuz they understand whats happening(Sypathetic Bosses). You need birthing shards, or your toon will die when going into labor, which you can be saved by a cleric by a new skill called Birth Rez, gotten through Morai. You have timed labor, which is a quest that takes you from doctor to doctor, then finally the final npc that delivers the baby, which is Duke. Being preggo on PWI can only be done when married, as per PWI China Policy.

    OMG AHAHAHHAHAHHAH
    and the boss drops his/her rarest loot

    however, creating new content is a nice idea. but creating dungeons/quests (like in some other games) not fashion.
    you only purge once #yopo
  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited September 2013
    I agree. if they want to decorate, play a Sim type game. This is a fighting game, not a home decorating game. Why the hell would PWI even take your suggestion with any type of respective outlook lol. WTS>[Cutains] 6m black or WTS>[Coffee Table] made with 32 Fine Lumber, 32 Gravel, 32 Shards of Glass, and and 80 token of best luck.

    While they at it, they should add a BMW 7 series, Speed Boat, Kids(put them in a reflective crib and watch them grow), a Mini Van with a soccer mom sticker, and strollers. Don't forget, you also need to have Preggo Bumps(Sold in Monthly styles) in the Boutique, with maternity fashion. Then, you can go into labor in the middle of fighting a boss, which automatically kills the boss, cuz they understand whats happening(Sypathetic Bosses). You need birthing shards, or your toon will die when going into labor, which you can be saved by a cleric by a new skill called Birth Rez, gotten through Morai. You have timed labor, which is a quest that takes you from doctor to doctor, then finally the final npc that delivers the baby, which is Duke. Being preggo on PWI can only be done when married, as per PWI China Policy.
    I'm just gonna throw this out there... you can have home decorating in an MMO and it won't diminish your manliness. :P

    Especially since, if it were implemented, it'd probably give you some kind of buffs or items or stat boosters or something for working on it. So you'd have people immediately shutting up about how unmanly it is in favor of its benefits. WC will be full of "WTB Jade Side Table of Sophistication w/+20 Vit" and nobody would bat an eye.

    Hell, make it mandatory to get the next OP gear set to come out. It'll be the ultimate troll. XD
    [SIGPIC][/SIGPIC]
    Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]

    Other Active Characters:
    LigerKing (Barb), Girasole (BM), Shamsheer (Sin), ArborSoul (Mystic).
  • Mr_Swiss - Heavens Tear
    Mr_Swiss - Heavens Tear Posts: 879 Arc User
    edited September 2013
    Intermediate Economics Skill Book, Adv Economics Skill Book. Home Decor Reset Note or Reset-All Note, Lemon Pledge Shard(We need more lemon pledge), Mop Tokens. This is why they give everyone a free morai pet with a broom. Housekeeping Skill Book, Tome of Home(Wipe +10, Sweep +15, Dust bunny Att +25, Dirt Def lvl +10), Mother-In-Law Reflective shard.
    R9s3 Beast w/Demon Facepalm
  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited September 2013
    Intermediate Economics Skill Book, Adv Economics Skill Book. Home Decor Reset Note or Reset-All Note, Lemon Pledge Shard(We need more lemon pledge), Mop Tokens. This is why they give everyone a free morai pet with a broom. Housekeeping Skill Book, Tome of Home(Wipe +10, Sweep +15, Dust bunny Att +25, Dirt Def lvl +10), Mother-In-Law Reflective shard.

    give me a +3% +3% +3% catshop profits neckb:sad

    edit: hey swiss, we got that dating system, stop giving them ideas :p
    you only purge once #yopo
  • SkogDyr - Lost City
    SkogDyr - Lost City Posts: 561 Arc User
    edited September 2013
    TBH, if the screenshots that have been making the rounds on the web are true images of the new Dragon cave, looks to me like a rehash of some of the Faction Base Trials. With 90% of the cut and paste **** of the devs seem to put out, I can only expect the worst and hope for something a little less crappy. b:surrender
    [SIGPIC][/SIGPIC]
  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited September 2013
    TBH, if the screenshots that have been making the rounds on the web are true images of the new Dragon cave, looks to me like a rehash of some of the Faction Base Trials. With 90% of the cut and paste **** of the devs seem to put out, I can only expect the worst and hope for something a little less crappy. b:surrender

    like most people give a **** about how the cave looks. i'd rather have 10 dungeons with the same surroundings than 2 dungeons with completely different statues.

    in the end it kinda makes sense. wraiths have a culture, they are not going to build different stuff each time.
    you only purge once #yopo
  • SkogDyr - Lost City
    SkogDyr - Lost City Posts: 561 Arc User
    edited September 2013
    like most people give a **** about how the cave looks. i'd rather have 10 dungeons with the same surroundings than 2 dungeons with completely different statues.

    in the end it kinda makes sense. wraiths have a culture, they are not going to build different stuff each time.


    I know but...

    Instead of a rehashed cave, wouldn't it be cool to have new quests like going back in time to each of the starter cities when they were first built. Helping your race during the beginning?

    How about making new bosses with new buffs and debuffs? A boss that can stealth, more underwater caves to use the genie water skills, or even an air TW map.

    I understand that there are more important things the devs should be doing like fixing bugs aka features, graphics overhaul on the original three and their skills... but if they are adding new content, at least try to make it new.
    [SIGPIC][/SIGPIC]
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited September 2013
    I'm not putting my expectations high because I know I'll be disappointed but this is what allows me to actually enjoy new additions to the game. Since I'm not expecting a lot, I actually get happy when things turn out better than I thought and such an example could be the pet upgrade we got a while back.

    With that said, I heard and read about some of the updates PWCN has so I know, more or less, what we'll be getting this upcoming week. It's nothing epic but probably still decent additions and at the very least there will be a few new things to check out and try out in-game. If anything, that instance will be nice for OBP and POFs. Time to get my alts some more skills :P

    I don't have high hopes of this game getting much more because it's getting pretty old and there's not much left to be added at this point. If the level cap was higher, there would be room for more instances and gears and overall content but there's only so much they can add to the current "endgame" and moreover...considering the gear gap at "endgame" is so big (you have people at lvl101 with TT90 gear, TT99, G16 Nirvana, R999 etc.) it's going to be hard to add something that will make everyone happy.
    It's either going to be too easy (too easy for good gear, good for low gear) or too hard (nice challenge for good gear, too hard for low gear).

    Whilst I sometimes join discussions about possible game improvements, I've generally given up and decided to simply enjoy what's left in this game and what good things it has to offer until the day I get completely uninterested and quit.
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  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited September 2013
    it's going to be hard to add something that will make everyone happy.
    It's either going to be too easy (too easy for good gear, good for low gear) or too hard (nice challenge for good gear, too hard for low gear).

    it's not that hard, it's just that it takes some more coding...
    1. increase difficulty based on soulforce or something
    2. release different difficulties (e.g. TT)
    3. allow people to manually adjust difficulty (e.g. "send next wave" button in delta)
    4. add challenges not directly related to gear (e.g. rocks in aba, most of the AEU coordination challenges)

    you can add increased rewards for harder instances (can camouflage it as different drops that will eventually sold for higher prices as in tt)
    you only purge once #yopo
  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited September 2013
    1. increase difficulty based on soulforce or something
    Except we both know that people will just take off all their gear before starting the instance to get the minimum possible difficulty, here. They need to get rid of Soulforce anyway, it serves zero purpose other than sticking a glorified refining bonus in places where it doesn't belong (I'm looking at you, Morai Soulforce skills >_>).
    2. release different difficulties (e.g. TT)
    This makes sense, although it should be noted that TT is adjusted for difficulty because it's designed to be done across a span of 40 levels. You can't just apply the same principle to endgame gear and think it'll work out the same. :P
    3. allow people to manually adjust difficulty (e.g. "send next wave" button in delta)
    No opinion on this one...
    4. add challenges not directly related to gear (e.g. rocks in aba, most of the AEU coordination challenges)
    Definitely support this one, within reason; you don't want to overdo it and end up with something like Jungle Ruins where you've got a million arbitrary obstacles playing "guess which way I'll lag next."
    you can add increased rewards for harder instances (can camouflage it as different drops that will eventually sold for higher prices as in tt)
    The problem with this is, having "difficulties" at endgame just translates into "this bathroom is for the R9S3s, the other (dirtier) bathroom is for the peasant race." :-/ Inevitably you'll end up with a culture of difficulty-level elitism, where the top-level variety is the only one considered worth doing because the other ones have inferior rewards.

    In the end, difficulty settings are really only appropriate for singleplayer games. Once you bring the concept into multiplayer games, it always boils down to a discussion of how to get the most benefit with the least amount of time/work, and if that happens to be the top-level difficulty (which it usually is), then everyone below that gear threshold is just so many people to write off from consideration. And come on, the last thing we need is more "link weapon" squads.
    [SIGPIC][/SIGPIC]
    Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]

    Other Active Characters:
    LigerKing (Barb), Girasole (BM), Shamsheer (Sin), ArborSoul (Mystic).
  • SylenThunder - Twilight Temple
    edited September 2013
    ...

    This makes sense, although it should be noted that TT is adjusted for difficulty because it's designed to be done across a span of 40 levels. You can't just apply the same principle to endgame gear and think it'll work out the same. :P
    ...

    While, yes it's scaled per the level ranges that try it, the only instance that's been scaled/updated for current gear is the 3-series.

    All of them need to be re-scaled for current armour expectations. I mean, back in the day, you were usually in your 70;s wearing half-ok 3* and Legendary armor. Now, that's no longer the case because it's so damn easy to be level 70 with full TT gear, and have everything sharded and +5.

    TT's used to be a challenge for the level ranges they were designed for. That is simply no longer the case.
    [SIGPIC][/SIGPIC]
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited September 2013
    it's not that hard, it's just that it takes some more coding...
    1. increase difficulty based on soulforce or something
    2. release different difficulties (e.g. TT)
    3. allow people to manually adjust difficulty (e.g. "send next wave" button in delta)
    4. add challenges not directly related to gear (e.g. rocks in aba, most of the AEU coordination challenges)

    you can add increased rewards for harder instances (can camouflage it as different drops that will eventually sold for higher prices as in tt)

    I guess I should have worded it differently.
    They can't make everyone happy so people will still complain regardless.

    And for the second part, I said it's either going to be one or the other because we know how they work on things in this game....unless of course they surprisingly put more effort into something like they did with the AEU.
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  • ApocaIypto - Dreamweaver
    ApocaIypto - Dreamweaver Posts: 585 Arc User
    edited September 2013
    This makes sense, although it should be noted that TT is adjusted for difficulty because it's designed to be done across a span of 40 levels. You can't just apply the same principle to endgame gear and think it'll work out the same. :P

    you can apply it...

    easy mode mobs/bosses at x0.5 strength drops amount x0.5
    normal mode mobs/bosses at x1 strength drops amount x1
    hard mode mobs/bosses at x2 strength drops amount x2
    legendary mode mobs/bosses x3 strength mobs ammount x3 drops ammount x4

    yes you will say, its not fair players with hax gears gonna have mroe. but whats the problem? while a normal squad can do instance once in 1 hour, hax squad could do it multiple times anyway... so harder modes that give more drops are 100% fine. this way everyone can have fun and farm the instance
  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited September 2013
    Except we both know that people will just take off all their gear before starting the instance to get the minimum possible difficulty, here. They need to get rid of Soulforce anyway, it serves zero purpose other than sticking a glorified refining bonus in places where it doesn't belong (I'm looking at you, Morai Soulforce skills >_>).

    well, you could adjust it so you poll their gear randomly till they reach the boss, preferably while they fight mobs and/or during the boss (if they could time the gear swaps with the poll and AD I would say it's skill and they deserve they easy boss xD)

    but I was thinking about it in conjunction with the better drops so you wouldn't be motivated to cheat.

    yeah, soulforce is not the best way to measure gear, could be something like effective hp/dps


    This makes sense, although it should be noted that TT is adjusted for difficulty because it's designed to be done across a span of 40 levels. You can't just apply the same principle to endgame gear and think it'll work out the same. :P

    well, the idea is that at the current state you can't handle all 10x player as one group; gear differences far exceed the level differences. in the end, there isn't really a difference between separating users by levels or gear

    No opinion on this one...

    Definitely support this one, within reason; you don't want to overdo it and end up with something like Jungle Ruins where you've got a million arbitrary obstacles playing "guess which way I'll lag next."

    haha yeah


    The problem with this is, having "difficulties" at endgame just translates into "this bathroom is for the R9S3s, the other (dirtier) bathroom is for the peasant race." :-/ Inevitably you'll end up with a culture of difficulty-level elitism, where the top-level variety is the only one considered worth doing because the other ones have inferior rewards.

    while this way the elitism is indeed emphasized, the end result is not so different: 5aps g16+12 shred TT to pieces making running the instance with a "traditional" squad way less profitable

    In the end, difficulty settings are really only appropriate for singleplayer games. Once you bring the concept into multiplayer games, it always boils down to a discussion of how to get the most benefit with the least amount of time/work, and if that happens to be the top-level difficulty (which it usually is), then everyone below that gear threshold is just so many people to write off from consideration.

    see above argument; for example, I can "solo" lunar in less than 1h with my sin+psychic (it will be way faster and less costly when I level/gear up my cleric or my seeker). that's the time for a low/average squad only they'll get 1/6 of the profit

    And come on, the last thing we need is more "link weapon" squads.

    well, it is a MMORPG; gear takes the place of levels. I don't see how saying "LF X g16 or higher" is worse than "LF X 89+"
    All of them need to be re-scaled for current armour expectations. I mean, back in the day, you were usually in your 70;s wearing half-ok 3* and Legendary armor. Now, that's no longer the case because it's so damn easy to be level 70 with full TT gear, and have everything sharded and +5.

    uh uh sorry but every time I see tt70 I vomit. excluding refines, the lowbie player was better geared in the 3* XD
    I guess I should have worded it differently.
    They can't make everyone happy so people will still complain regardless.

    heh, so true XD

    And for the second part, I said it's either going to be one or the other because we know how they work on things in this game....unless of course they surprisingly put more effort into something like they did with the AEU.

    indeed XD
    you only purge once #yopo