Disable hypers in frost, yes, no or LV restricted? FORGOTTEN THREAD

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  • Brillance - Raging Tide
    Brillance - Raging Tide Posts: 1,643 Arc User
    edited September 2013
    Which would you rather prefer for this game?

    A. drive even more unsatisfied players away by having them become so bored and lonely, that they'll tell their friends not to come here.

    They are already not talking to their friends about it, unless they dont mind telling the world how much money they spent gearing up their pixel person ingame.

    B. Possibly make the game better and to give any possible new and returning players the confidence and benefits of playing the game with alot more excitement than what it is currently.

    Idk bout you, but the ones your talking bout are just a small minority. Look at what happened when hypering in frost was disabled for a week. we had ppl literally doing bhs and other content rather than constantly looking for squads in a single instance. If you or anyone else thinks that by putting a lvl cap on frost will drive more players away, your sadly mistaken. When pw revamped sot and aba, sure it took a while for us to adapt but the players did adapt eventually even though pw didnt need to revamp those instances to begin with. blue divine quests were made harder to complete cause of how pw put the mobs needed for those in a different place than what the autopath was directed towards.

    If pw were to put a lvl cap on hypering frost, that would definitely make the game alot more alive again than how it is now. How would you feel if you were a new player just starting, with no high lvl main and the only coin ya could get is from the jolly jones quests and any xtra coin ya could make from either the quests themselves or merchanting from time to time? If i was in someones shoes like that, i probably would of quit the game before hitting 60. players dont like playing alone when it comes to a MMO. Which is why pw is an MMO (mass multiplayer online game). Its where a player gets the chance to meet other players and have fun while doing things together, not stare at a screen while wanting to catch up to the rest of the group like in a speedway race. Plus if one wanted to play alone, than the best option for em is to play arcade or video games not something like pw where you cant deny that other players are around to have fun as well.

    Seems like you've created this big bubble of yours to where you think that all you need to have fun is hyper in frost as many times as possible till you reach 100+, join squads for bh, aeu, nw, morai, any others im missing? Somehow i think you and alot of other idiots dont realize or dont want to realize is this. lvl 100 is not the beginning, its like trying to make a reading book the back page the front, and the front the back when all you'll be doing is reading upside down. Seems like your logical reasons are as dead as being tossed into the trash can.

    I love how people are always assuming. I have done most of my quests - even the new ones. I couldnt wait for my time in FB69 to be done with, I also Hypered in Frost from 85-100, Ive explored content all the way to the 100 Culti, and Full Warsong.

    Obviously, the players who want to stay in mid-level content have not explored that content and are in no rush to do so. They want new alts to hold their hands where THEY want to play, and refuse to progress. What have they missed? BH79, 89, 99? How much of Morai and OHT have those stuck-in-the-mud chars seen yet? Have they even been to Abba, SoT, Warsong City?

    It was not a speedway race, and it was boring for me. Ive taken 3 years to get to 102, and it may take a lot longer. Imho, that IS a snails pace, lol. Im not thinking of going back to FC anytime soon, but I dont personally feel I have any right whatsoever to tell others how to play this game, nor do I want to take anything away from anyone as far as content they enjoy - you, on the otherhand WANT to take content from people who are using it, and feel justified somehow in suggesting so.

    Talk about idiots - how about someone that doesnt want to level, and only wants to grind mobs, lol? How does that show anymore intelligence over the Hyper babies? At least the Hyper-babies are exploring content that the lowbies dont seem to care if they never use.

    Seriously, unless God died and put you in charge of individual reality, you are pretty sure of nothing, arent you? All you know is what you want is what you want, and its very important that you get it, at any cost to others on your server or PWI overall for that matter. How selfish and hypocritical can you possibly be?

    I can easily agree the game needs more content. Ive already said so. A variety of content to keep ALL players happy - the slow-solo types, as well as, the fast group types. I dont see why either should be sacrificed, unlike you.
  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited September 2013
    Which would you rather prefer for this game?

    A. drive even more unsatisfied players away by having them become so bored and lonely, that they'll tell their friends not to come here.

    B. Possibly make the game better and to give any possible new and returning players the confidence and benefits of playing the game with alot more excitement than what it is currently.

    fallacy of false choice much?

    Idk bout you, but the ones your talking bout are just a small minority. Look at what happened when hypering in frost was disabled for a week. we had ppl literally doing bhs and other content rather than constantly looking for squads in a single instance.

    and look what happened when FC was back. all those people that according to you had so much fun and enjoyed the game so much more without the alluring call of FC, went back there. if this is not proof that the majority prefers FC over regular content I don't know what is!
    you only purge once #yopo
  • Brillance - Raging Tide
    Brillance - Raging Tide Posts: 1,643 Arc User
    edited September 2013
    and look what happened when FC was back. all those people that according to you had so much fun and enjoyed the game so much more without the alluring call of FC, went back there. if this is not proof that the majority prefers FC over regular content I don't know what is!

    +1 Potato - excellent point! b:thanks

    You would think if what they did while waiting for FC to come back was so much 'fun', they would still be doing it. The whole drive to level for many is that they think Endgame will be much more 'fun'. *shrugs*
  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited September 2013
    +1 Potato - excellent point! b:thanks

    You would think if what they did while waiting for FC to come back was so much 'fun', they would still be doing it. The whole drive to level for many is that they think Endgame will be much more 'fun'. *shrugs*

    b:chuckle well it's not that the other stuff are totally boring; doing them 5-10 times is ok but more than that it's...kinda boring XD
    you only purge once #yopo
  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited September 2013
    Clearly you arent getting this. Let's try a different approach for you. Perhaps that might sink in. People enjoy both PvE and PvP of course, that is obvious. AFTER doing all there is to do in PvE, some people prefer PvP and dont really care for PvE, why you may ask, well unlike yourself, some people get boring doing the same thing over and over again. Tree hugging out in some random location killing the same mob or group of mobs is boring. If you still get a rush of excitement from using a different skill to kill a mob, go nuts, knock yourself out.

    Setting aside deadend discussions, and addressing the issue here, the reason new players have no one to play with in their new areas is because most 'new players' are old players making new classes. They have already done all the quests (after lvl 20 or w/e these are the same irrespective of class) and frankly dont want to do them all over again for little to no reward, just want to lvl fast and and rejoin their higher level friends.

    Remove the option to hyper fc at lower lvls and even those people will not want to make a new class.

    Lets face reality, there are hardly any actual new players coming to the game nowadays. Why would you play a massively outdated game. Cater to the old existing players and stop them from leaving would be my priority.
    You know how often I grind now? Straight-up mob grind? Almost never - unless you count Morai dailies. I have five primary characters and a number of low or midgame alts, and most of the latter I never play because of sheer lack of time (they're great for farming JJ though ;] ). Could I get, say, my Lv23 seeker to endgame immediately? Sure I could. But if I'm not gonna devote the time to that character, guess what? I don't deserve an endgame seeker. This is basic game design here.

    And no - before you ask - this is not some nefarious attempt to deliberately kill the fun of you or other plevelers by making you play like us. This is an issue of a spoiled, instant-gratification mindset shared by a fair portion of the community (and, by all appearances, yourself). Got an endgame character? Great! You can play with your endgame friends now. Want another one? Then you need to ask yourself if it's worth the time to legitimately get one to endgame. If the answer is "no" - essentially, if you've completely lost interest in the actual game - then it's time to quit.

    Why would you play a massively outdated game? If it's a good game. And in PWI's case, it's only a good game when the low and midgame are thriving, not just endgame. Even most of the old players, as expressed even in this very thread, are opposed to Frost powerleveling. You can try futilely to hold on to your veterans, but (since you're such a fan of cold realities) if we don't get some newbies in here, this game will die. What we have now is simply unsustainable, and mindsets like yours are the primary cause of that.
    It isn't impossible, but it takes a lot longer than is deemed efficient by even quest reward standards. Again, there are dailies, Emissary, and Jone's quests that would be better time spent if those quests still involved killing ~level * 10 mobs.


    Here's a challenge:

    Class: BM or Barb
    Level: 50s range
    Task: Kill 50 of each solo:

    Pyrogolth Hierarch
    Pyrogoth Emissary
    Mermaiden Rustler

    Now you get an idea what some classes went through in those levels, and why no one wants to do those quests alone. All mobs I listed were involved in 5x quests.
    BM and Barb are among the five I got to endgame through doing most/all the quests. So yeah, I remember those mobs quite well. Sure, those were better in a group - as was any quest - but you just have to know how to handle them. Magic runners are pretty simple strategy-wise; position yourself so that they run away from the other mobs when you attack, use magic marrow on BM and bestial rage shield on Barb (when appropriate); shadowless kick and alacrity of the beast help get the mob through its walking path faster, and of course don't stun the mob or it'll start running again. If additional mobs join in, use defensive maneuvers (diamond sutra, tree of protection, invoke for the mermaids and their non-DoT damage) and make a good judgement call of when to run if several gang up. If all else fails, Zeal-pull them.

    I kinda find it funny how some people are saying "QQ the old quests are boring" and "QQ the old quests are hard" in the same breath. They were never hard, and those few notorious ones with the pyrogolths or whatever could easily be skipped with no significant impact to exp gain.
    [SIGPIC][/SIGPIC]
    Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]

    Other Active Characters:
    LigerKing (Barb), Girasole (BM), Shamsheer (Sin), ArborSoul (Mystic).
  • DarkSkiesx - Dreamweaver
    DarkSkiesx - Dreamweaver Posts: 1,355 Arc User
    edited September 2013
    I actually like that PWI is a small isolated community where everyone has been playing for years. All new people you havent seen before are someone alts. Kinda like feels homely. The same unloved wc trolls making returns. The collective distrust of our GM masters and PWE making us unite together in solidarity.

    New players can gtfo. b:chuckle
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  • Brillance - Raging Tide
    Brillance - Raging Tide Posts: 1,643 Arc User
    edited September 2013
    You know how often I grind now? Straight-up mob grind? Almost never - unless you count Morai dailies. I have five primary characters and a number of low or midgame alts, and most of the latter I never play because of sheer lack of time (they're great for farming JJ though ;] ). Could I get, say, my Lv23 seeker to endgame immediately? Sure I could. But if I'm not gonna devote the time to that character, guess what? I don't deserve an endgame seeker. This is basic game design here.

    Obviously it isnt "basic game design here". I have always been able to be 'run through' FC from the time I first started playing, 3 years ago - the ability was always there for me, though I chose not to take advantage. The game has been that way for at least 3 years, so it is illogical to assume that you were 'meant' to play it any other way. Sorry, but this point is mute, and pretty much ends any further arguement.

    The keyword here is CHOICE - the more choices, the more of the population stays interested in the game. You personally need someone to play with? Well, there is always a faction, or real life friends and family. No need to impose on the 'fun' and 'choices' of others. b:victory



    And no - before you ask - this is not some nefarious attempt to deliberately kill the fun of you or other plevelers by making you play like us. This is an issue of a spoiled, instant-gratification mindset shared by a fair portion of the community (and, by all appearances, yourself). Got an endgame character? Great! You can play with your endgame friends now. Want another one? Then you need to ask yourself if it's worth the time to legitimately get one to endgame. If the answer is "no" - essentially, if you've completely lost interest in the actual game - then it's time to quit.

    Why would you play a massively outdated game? If it's a good game. And in PWI's case, it's only a good game when the low and midgame are thriving, not just endgame. Even most of the old players, as expressed even in this very thread, are opposed to Frost powerleveling. You can try futilely to hold on to your veterans, but (since you're such a fan of cold realities) if we don't get some newbies in here, this game will die. What we have now is simply unsustainable, and mindsets like yours are the primary cause of that.


    BM and Barb are among the five I got to endgame through doing most/all the quests. So yeah, I remember those mobs quite well. Sure, those were better in a group - as was any quest - but you just have to know how to handle them. Magic runners are pretty simple strategy-wise; position yourself so that they run away from the other mobs when you attack, use magic marrow on BM and bestial rage shield on Barb (when appropriate); shadowless kick and alacrity of the beast help get the mob through its walking path faster, and of course don't stun the mob or it'll start running again. If additional mobs join in, use defensive maneuvers (diamond sutra, tree of protection, invoke for the mermaids and their non-DoT damage) and make a good judgement call of when to run if several gang up. If all else fails, Zeal-pull them.

    I kinda find it funny how some people are saying "QQ the old quests are boring" and "QQ the old quests are hard" in the same breath. They were never hard, and those few notorious ones with the pyrogolths or whatever could easily be skipped with no significant impact to exp gain.


    Please see plum text above. b:thanks
  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited September 2013
    and look what happened when FC was back. all those people that according to you had so much fun and enjoyed the game so much more without the alluring call of FC, went back there. if this is not proof that the majority prefers FC over regular content I don't know what is!
    Van said that they did BHs and other midgame content, not necessarily that they "had so much fun" doing so... that was your presumption. Again - people will rationalize anything. If it's there, they will use it, and they will defend its use because it benefits them (or at least, it appears to). How would they know any better? If you feed a kid nothing but McNuggets for ten years, how do you think they're gonna feel about being fed actual nutritious food for once? They're gonna whine and cry and say it sucks... just like the powerlevelers did.

    But then they sulked for awhile, (temporarily) got over it and they played the game as designed... for a week. They survived it then, and they can survive it now. We cannot afford to hold the game hostage to the hissy fits of a few Frost babies.
    I actually like that PWI is a small isolated community where everyone has been playing for years. All new people you havent seen before are someone alts. Kinda like feels homely. The same unloved wc trolls making returns. The collective distrust of our GM masters and PWE making us unite together in solidarity.

    New players can gtfo. b:chuckle
    And again... the funny part here is that you love to talk about cold, hard reality. Too bad you don't seem to like it yourself. Are you okay, then, with the game dying just so long as it fits your favorite playstyle on the way down? Because if so, I expect to see you atop the walls of Archosaur playing the fiddle as it all goes down. :P
    [SIGPIC][/SIGPIC]
    Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]

    Other Active Characters:
    LigerKing (Barb), Girasole (BM), Shamsheer (Sin), ArborSoul (Mystic).
  • Brillance - Raging Tide
    Brillance - Raging Tide Posts: 1,643 Arc User
    edited September 2013
    You sound like someones Grandpa, Miugre. "If it was good enough in my day (or way) its good enough for these young whipper-snappers too!" Its a risk you are willing to take, with no profit from it for anyone, except maybe you. The game loses money from Hyper sales, has to invest money to nerf the giveaways and FC, with the hope that there wont be a negative reaction toward the population and the game overall.

    R9 dealt a mortal blow to the games population, and now the vermin want to keep picking away at the wound it would seem. What do I know? Maybe that's how all MMOs finally end. *shrugs*
  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited September 2013
    Van said that they did BHs and other midgame content, not necessarily that they "had so much fun" doing so... that was your presumption. Again - people will rationalize anything. If it's there, they will use it, and they will defend its use because it benefits them (or at least, it appears to). How would they know any better? If you feed a kid nothing but McNuggets for ten years, how do you think they're gonna feel about being fed actual nutritious food for once? They're gonna whine and cry and say it sucks... just like the powerlevelers did.

    But then they sulked for awhile, (temporarily) got over it and they played the game as designed... for a week. They survived it then, and they can survive it now. We cannot afford to hold the game hostage to the hissy fits of a few Frost babies.

    well I'm generally assuming that we want the majority of people to have as much fun as possible; not to go through survival trials.

    they survived 1 week, along with the promise that FC would be fixed asap; would they survive if FC was removed? if you don't care if they leave why care that they are here and FCing? you can't make business decisions based on a hope that people will grow attached to broccoli.

    if they are just a few Frost babies throwing hissy fits and not the vast majority that actually keeps the game alive besides hostage; why make them quest when they prefer FC?
    you only purge once #yopo
  • Apostasy - Raging Tide
    Apostasy - Raging Tide Posts: 1,197 Arc User
    edited September 2013
    Ya know what... keep fc and hypers, keep the game dead... idgaf cause im spending my $ elsewhere now... ill be sticking around just to watch the show b:chuckle
    [SIGPIC][/SIGPIC]
  • ovenusarmanio
    ovenusarmanio Posts: 6,695 Community Moderator
    edited September 2013
    and look what happened when FC was back. all those people that according to you had so much fun and enjoyed the game so much more without the alluring call of FC, went back there. if this is not proof that the majority prefers FC over regular content I don't know what is!

    And most people choose a lump sum when they win the lottery over smaller payments for life, even though the smaller payments is more money and makes more sense financially. FC is the most rewarding option in-game currently, so OFC they go use it. No matter how well designed the low level content is, it can never beat the endgame content otherwise you'd have stupidly broken, backwards, screwed up game design. And FC allows you to bypass the low level content, and get straight to the endgame. In the process though, it means that anyone who can't or won't FC become a slim minority. Which doesn't matter for the ones who refuse, but many of the ones who can't are new players who dont' know anything about the game except it sure seems empty. Why would they spend RL money to get into a game that is so unwelcoming to them from the very beginning.

    People when faced with two options, will choose whatever is the better option. FC is the better option, because it's far faster. IT helps you accomplish the same goal (leveling up) in nearly half the time. From a personal standpoint, FC makes a lot of sense and human beings are pretty rational. That's pretty basic decision making, but it doesn't mean it's good for the group as a whole.

    You want to get a bunch of people to do anything, you gotta make it in their best interests to do so. People want to play with other people and group up. A large portion of the old players will tell you that if it were not for their friends, the would not play this game anymore. New players don't make very many friends. New players have a hard time finding factions. New players have a hard time getting group quests done. And new players find out that if they want to solve all of this, they have to spend a lot of money on a game that has been hostile to them from the start. Unless they just really, really love a class that they don't even fully understand yet, or managed to find a faction or friend right off the bat. Chances are they will not spend the money, and will leave. Which is a shame, because they could've been our next friend. Our next faction mate. PWE's next major cash shopper. But instead faceless person you will never meet. And all because you hate the idea of spending like one extra week doing the lowbie stuff.

    Talk about idiots - how about someone that doesnt want to level, and only wants to grind mobs, lol? How does that show anymore intelligence over the Hyper babies? At least the Hyper-babies are exploring content that the lowbies dont seem to care if they never use.

    Seriously, unless God died and put you in charge of individual reality, you are pretty sure of nothing, arent you? All you know is what you want is what you want, and its very important that you get it, at any cost to others on your server or PWI overall for that matter. How selfish and hypocritical can you possibly be?

    I can easily agree the game needs more content. Ive already said so. A variety of content to keep ALL players happy - the slow-solo types, as well as, the fast group types. I dont see why either should be sacrificed, unlike you.

    There are certain things about human nature that is understandable though. If you create a super powered, mega easy, extreme leveling instance the majority of people will use it. Why wouldn't they? Likewise, if you fix that content later there would be obviously be blowback. People become used to it. On the same vein, no matter how much you improve Option B, as long as Option A remains super easy, not at all time consuming, and has more exp, nobody is going to switch to it. In this case though, Option A is poisonous to the group as a whole but beneficial on an individual level. Have you ever heard of the tragedy of the commons? Similar principle only a lot of people can't see how badly their actions are affecting new players so they aren't aware of it. And OFC ownership is PWE, we can only ask for change.

    As for your other comment, asking for a rule change is not trying to deprive people of some right. Sometimes, laws need to change IRL for the greater good or because they no longer make sense, or it was a well intentioned law but having an adverse affect. And sometimes game content needs to be tweaked, nerfed, fixed so that players can't do it anymore because it's bad for the game. Asking for FC to be level restricted only adds about a week to your game time if you play casually. Two days if you spend a weekend and no-life it. That's without hypering the mobs outside. You would still be able to FC at level 75 or so. Other games would not have allowed this to continue for so long and I can't think of any other MMO where you skip the content, outside the view of new players, and in a way that makes it almost painfully slow to have any sort of interaction with them.
    Ultimately.. I suppose the "powerleveling" mechanism of hyper stones (not FC itself as an exp instance) has been the death of the game for new members. The damage, as has been said before, is already done. There really is no reason at this point to take hypers away - since the game is basically at this point aimed at end game PVP (even on PVE servers) via weekend TW and NW. There... is.. nothing.. else.

    My 2 million cents.

    I don't want to play a game where they have thrown in the towel and decided to just close down shop for good. I want them to recruit new customers and try to turn their business around. Deciding they don't want new customers is the same as giving up, because there is no way for any business to survive without new customers. I just don't get how so many people can say things lie "lol there are no new customers," and then not want to fix the thing that it is causing that problem. But that's just me.

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  • Brillance - Raging Tide
    Brillance - Raging Tide Posts: 1,643 Arc User
    edited September 2013
    Ya know what... keep fc and hypers, keep the game dead... idgaf cause im spending my $ elsewhere now... ill be sticking around just to watch the show b:chuckle

    Lmao, seriously? You would dedicate every spare moment to PWIs ingame content if they would just nerf Hypers in FC?

    Since you are already spending your $ elsewhere now, would nerfing FC cause your attitude to truely change?

    GL with your new gaming experience.
  • DarkSkiesx - Dreamweaver
    DarkSkiesx - Dreamweaver Posts: 1,355 Arc User
    edited September 2013

    But then they sulked for awhile, (temporarily) got over it and they played the game as designed... for a week. They survived it then, and they can survive it now. We cannot afford to hold the game hostage to the hissy fits of a few Frost babies.


    And again... the funny part here is that you love to talk about cold, hard reality. Too bad you don't seem to like it yourself. Are you okay, then, with the game dying just so long as it fits your favorite playstyle on the way down? Because if so, I expect to see you atop the walls of Archosaur playing the fiddle as it all goes down. :P

    Oh yes. I will play my fiddle loud and proud (lol) standing atop the roofs of arch with all my faction buddies, considering ultimately they are the only reason I play the game nowadays, and watch Arch burn around us, looking back on our fun times together.

    You will most likely be alone, tree hugging, covered in mud and mob guts in some forest somewhere getting rolled by a group of angry mobs you poked, when the server comes down, still full of hate and anger at all those fc babies that never came to play with you in the outskirts of nowhere.

    A bitter end indeed. Enjoy the game for what it is, PWE aren't going to invest much in it, most likely milk it for what its worth and let it die.
    DarkSkiesx - Demon Archer
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  • Brillance - Raging Tide
    Brillance - Raging Tide Posts: 1,643 Arc User
    edited September 2013
    People when faced with two options, will choose whatever is the better option. FC is the better option, because it's far faster. IT helps you accomplish the same goal (leveling up) in nearly half the time. From a personal standpoint, FC makes a lot of sense and human beings are pretty rational. That's pretty basic decision making, but it doesn't mean it's good for the group as a whole.

    You want to get a bunch of people to do anything, you gotta make it in their best interests to do so. People want to play with other people and group up. A large portion of the old players will tell you that if it were not for their friends, the would not play this game anymore. New players don't make very many friends. New players have a hard time finding factions. New players have a hard time getting group quests done. And new players find out that if they want to solve all of this, they have to spend a lot of money on a game that has been hostile to them from the start. Unless they just really, really love a class that they don't even fully understand yet, or managed to find a faction or friend right off the bat. Chances are they will not spend the money, and will leave. Which is a shame, because they could've been our next friend. Our next faction mate. PWE's next major cash shopper. But instead faceless person you will never meet. And all because you hate the idea of spending like one extra week doing the lowbie stuff.



    There are certain things about human nature that is understandable though. If you create a super powered, mega easy, extreme leveling instance the majority of people will use it. Why wouldn't they? Likewise, if you fix that content later there would be obviously be blowback. People become used to it. On the same vein, no matter how much you improve Option B, as long as Option A remains super easy, not at all time consuming, and has more exp, nobody is going to switch to it. In this case though, Option A is poisonous to the group as a whole but beneficial on an individual level. Have you ever heard of the tragedy of the commons? Similar principle only a lot of people can't see how badly their actions are affecting new players so they aren't aware of it.

    As for your other comment, asking for a rule change is not trying to deprive people of some right. Sometimes, laws need to change IRL for the greater good or because they no longer make sense, or it was a well intentioned law but having an adverse affect. And sometimes game content needs to be tweaked, nerfed, fixed so that players can't do it anymore because it's bad for the game. Asking for FC to be level restricted only adds about a week to your game time if you play casually. Two days if you spend a weekend and no-life it. That's without hypering the mobs outside. You would still be able to FC at level 75 or so. Other games would not have allowed this to continue for so long and I can't think of any other MMO where you skip the content, outside the view of new players, and in a way that makes it almost painfully slow to have any sort of interaction with them.

    There is always the possibility of more people simply leaving. Its no big deal for someone who has invested even a few hundred dollars to get up and walk away.

    I agree with everything you say pretty much, except you are not addressing the 'possible loss with no new gain problem' at all. No one who is Pro changing the law seems to acknowledge the possibility is there.

    It seems to me that most people who play PWI on my server, pop in and out regularly as it is. They go to other games with new releases, and come back as that game becomes boring to them. Can we suggest something that forces them to only play PWI? Even if we could, isnt it easy enough to walk away, without nerfing anyones enjoyment while thinking you can force something on someone?

    (Rhetorical yous, and not you personally.) b:thanks

    In the end, I would easily agree to nerf FC, had the subject come up 3 years ago, before R9, while the game still had a healthy population. To do it now sounds more like MMO-harikari than an improvement.
  • ovenusarmanio
    ovenusarmanio Posts: 6,695 Community Moderator
    edited September 2013
    There is always the possibility of more people simply leaving. Its no big deal for someone who has invested even a few hundred dollars to get up and walk away.

    I agree with everything you say pretty much, except you are not addressing the 'possible loss with no new gain problem' at all. No one who is Pro changing the law seems to acknowledge the possibility is there.

    It seems to me that most people who play PWI on my server, pop in and out regularly as it is. They go to other games with new releases, and come back as that game becomes boring to them. Can we suggest something that forces them to only play PWI? Even if we could, isnt it easy enough to walk away, without nerfing anyones enjoyment while thinking you can force something on someone?

    (Rhetorical yous, and not you personally.) b:thanks

    In the end, I would easily agree to nerf FC, had the subject some up 3 years ago, before R9, while the game still had a healthy population. To do it now sounds more like MMO-harikari than an improvement.

    Something has to be done now, or the game is going to die sooner rather than later. You can't have a business without new customers. If they announced it like they did Nation Wars, many of them could get whatever alt they are working on up to level really fast. This change should also come with OFC increased advertising, and should come packaged with more fun content that is pleasing enough to the playerbase that they want to stick around. I don't think this change should come on it's own. Without advertising, without some new content, it would be pretty pointless. But that doesn't mean it shouldn't be done at all, which is what this thread is about. First, you convince them it should be done. Then you can worry about how. I don't think PWE should just give up, just because the game is older. Which seems to be the point of a lot of people. That they should just throw in the towel. But if that's the case, then why should they, as a business, even develop new content? It's costly. Just kill it off now, while it's still in the black. If that sounds as terrible to you as it does to me, then I think some part of you wants to see this game succeed and doesn't want it to die. Knowing that then, why fight against doing a few small changes to the game to attract new customers? Putting in a level cap would only add in like a week more gameplay. But at least you would be in the world map, doing things with the new players rather than in an instance where you may as well not exist as far as a new player is concerned.

    At this point in time, I think they could still turn things around. For example, I think they could get a lot of players to return if they worked out that server problem they are working on and introduced server vs server Nation Wars. There are all kinds of things they could, and I hope they are proactive and think of something. Because I would like if this game were still kicking at least a few more years.

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  • Brillance - Raging Tide
    Brillance - Raging Tide Posts: 1,643 Arc User
    edited September 2013
    Something has to be done now, or the game is going to die sooner rather than later. You can't have a business without new customers. If they announced it like they did Nation Wars, many of them could get whatever alt they are working on up to level really fast. This change should also come with OFC increased advertising, and should come packaged with more fun content that is pleasing enough to the playerbase that they want to stick around. I don't think this change should come on it's own. Without advertising, without some new content, it would be pretty pointless. But that doesn't mean it shouldn't be done at all, which is what this thread is about. First, you convince them it should be done. Then you can worry about how. I don't think PWE should just give up, just because the game is older. Which seems to be the point of a lot of people. That they should just throw in the towel. But if that's the case, then why should they, as a business, even develop new content? It's costly. Just kill it off now, while it's still in the black. If that sounds as terrible to you as it does to me, then I think some part of you wants to see this game succeed and doesn't want it to die. Knowing that then, why fight against doing a few small changes to the game to attract new customers? Putting in a level cap would only add in like a week more gameplay. But at least you would be in the world map, doing things with the new players rather than in an instance where you may as well not exist as far as a new player is concerned.

    At this point in time, I think they could still turn things around. For example, I think they could get a lot of players to return if they worked out that server problem they are working on and introduced server vs server Nation Wars. There are all kinds of things they could, and I hope they are proactive and think of something. Because I would like if this game were still kicking at least a few more years.

    Im sorry - how is announcing "No Hypers in FC! :D" going to attract any NEW players, in and of itself? What would that mean to someone who has never played PWI before?

    EDIT: Cant they regain the population first, and make the announcement after it has appeared?
  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited September 2013
    Obviously it isnt "basic game design here". I have always been able to be 'run through' FC from the time I first started playing, 3 years ago - the ability was always there for me, though I chose not to take advantage. The game has been that way for at least 3 years, so it is illogical to assume that you were 'meant' to play it any other way. Sorry, but this point is mute, and pretty much ends any further arguement.

    The keyword here is CHOICE - the more choices, the more of the population stays interested in the game. You personally need someone to play with? Well, there is always a faction, or real life friends and family. No need to impose on the 'fun' and 'choices' of others

    [...]

    You sound like someones Grandpa, Miugre. "If it was good enough in my day (or way) its good enough for these young whipper-snappers too!" Its a risk you are willing to take, with no profit from it for anyone, except maybe you. The game loses money from Hyper sales, has to invest money to nerf the giveaways and FC, with the hope that there wont be a negative reaction toward the population and the game overall.

    R9 dealt a mortal blow to the games population, and now the vermin want to keep picking away at the wound it would seem. What do I know? Maybe that's how all MMOs finally end. *shrugs*
    This argument was done to death in the old thread back in the spring, which is why I added that whole paragraph right after you conveniently chose to stop reading, in favor of the "OMG STOP KILLNG MAH FUNS" argument. -_-

    Listen carefully, because I really don't have the patience to say this a million times this time around. This is a game. Games are a framework for entertainment in which the designers impose certain goals, mechanics for achieving those goals, and in the interests of providing a suitable challenge, restrictions on those same mechanics. This is why you can't login, press one button, and immediately become Lv105 and oneshot everything on the screen.

    "Why not?" you could say. "Why not let me become max level instantly and enable god mode? Maybe that's how I have fun!" Well, maybe it is. Fortunately for you, that's what pservers are for. That's a choice that you have. You also have the choice to not play the game at all, if it's designed in such a way that you won't have fun with it.

    What you don't have the right to do is to demand that everyone else accommodate your impatience and personal desire for fun, to the detriment of good game design and sustainability for everyone else. You can argue about choice all you like, but the fact is that Frost powerleveling is a major factor, if not the #1 factor, in PWI's current state of unsustainability. We cannot indulge your rationalizations at the cost of letting the game die. This has nothing to do with "my way." This has to do with how PWI can survive, because it's not your way.


    Oh yes. I will play my fiddle loud and proud (lol) standing atop the roofs of arch with all my faction buddies, considering ultimately they are the only reason I play the game nowadays, and watch Arch burn around us, looking back on our fun times together.

    You will most likely be alone, tree hugging, covered in mud and mob guts in some forest somewhere getting rolled by a group of angry mobs you poked, when the server comes down, still full of hate and anger at all those fc babies that never came to play with you in the outskirts of nowhere.

    A bitter end indeed. Enjoy the game for what it is, PWE aren't going to invest much in it, most likely milk it for what its worth and let it die.
    Well I'm glad you're convinced that the game is going to die either way, but some of us actually still hold out some hope for it. If you're not going to contribute to the discussion about how to keep the game alive, then you're simply a troll and you have no reason to be here.


    well I'm generally assuming that we want the majority of people to have as much fun as possible; not to go through survival trials.

    they survived 1 week, along with the promise that FC would be fixed asap; would they survive if FC was removed? if you don't care if they leave why care that they are here and FCing? you can't make business decisions based on a hope that people will grow attached to broccoli.

    if they are just a few Frost babies throwing hissy fits and not the vast majority that actually keeps the game alive besides hostage; why make them quest when they prefer FC?
    Because it's not about the Frost babies, and their trying to make it about them is how they're holding the game hostage. It's about legitimate newbies and a thriving lowgame and midgame - which is what's required to have a sustainable community. If we've established by now that the game in its current form is unsustainable (which I hope we have), then it's time we attacked the sources of it.

    Are they going to whine and complain and maybe quit? Yeah, they are. Will the game die from that? It's a possiblity. But the game is absolutely going to die the way things are now, so you may as well force-feed them the brocolli and hope they don't die of shock (spoiler: they won't).


    Im sorry - how is announcing "No Hypers in FC! :D" going to attract any NEW players, in and of itself? What would that mean to someone who has never played PWI before?
    May I remind you that the issue at hand is requiring Lv75+ for Frost entry, not the removal of hyper ability. And as to your question - the message it will send is "we actually care enough about our game to nourish the lowgame, which is what your first impression of PWI will be; hence, we care about you, the newbie."
    [SIGPIC][/SIGPIC]
    Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]

    Other Active Characters:
    LigerKing (Barb), Girasole (BM), Shamsheer (Sin), ArborSoul (Mystic).
  • ovenusarmanio
    ovenusarmanio Posts: 6,695 Community Moderator
    edited September 2013
    Im sorry - how is announcing "No Hypers in FC! :D" going to attract any NEW players, in and of itself? What would that mean to someone who has never played PWI before?

    EDIT: Cant they regain the population first, and make the announcement after it has appeared?

    It wouldn't. The announcement would be for the benefit of veterans. Give them a small window of opportunity to wrap up whatever it is that they were doing. It would leak anyway, since someone would probably figure out its a part of the a broader content update. Or maybe not. IDK I just think you'd tick less people off if you give vendors a chance to sell of all those hypers, give people a chance to at least start on some alt they were putting off, etc. It would at least bring back some people who quit over FC, and trust me there are a lot of them. But IDK, just brainstorming ways to minimize the impact. I admit it might be a bad idea. I suspect that letting people know it's part of a broader content change, and bundling it with something like server vs server would help minimize the loss of current players. Once that was over, they could start an advertising campaign to attract new customers. And what will those new customers see? Other players. People to befriend, people to quest with, factions to join. It will give them confidence that this is a good game, when they see people doing things. Just ilke seeing a crowded restaurants makes you think that the food is probably tasty. And they will be more likely to stick around, spend money, etc. Maybe the advertising campaign really would be too little, too late. Maybe PWI can't get new players anymore. Maybe PWI doesn't have more than a year or two left. But still, you'll never solve a problem you make no move to fix. It might be a risk but as the saying goes, nothing ventured, nothing gained. And I think it's better than just throwing in the towel. Call me crazy but I think PWI can still turn things around.

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  • Brillance - Raging Tide
    Brillance - Raging Tide Posts: 1,643 Arc User
    edited September 2013
    This argument was done to death in the old thread back in the spring, which is why I added that whole paragraph right after you conveniently chose to stop reading, in favor of the "OMG STOP KILLNG MAH FUNS" argument. -_-

    Listen carefully, because I really don't have the patience to say this a million times this time around. This is a game. Games are a framework for entertainment in which the designers impose certain goals, mechanics for achieving those goals, and in the interests of providing a suitable challenge, restrictions on those same mechanics. This is why you can't login, press one button, and immediately become Lv105 and oneshot everything on the screen.

    "Why not?" you could say. "Why not let me become max level instantly and enable god mode? Maybe that's how I have fun!" Well, maybe it is. Fortunately for you, that's what pservers are for. That's a choice that you have. You also have the choice to not play the game at all, if it's designed in such a way that you won't have fun with it.

    What you don't have the right to do is to demand that everyone else accommodate your impatience and personal desire for fun, to the detriment of good game design and sustainability for everyone else. You can argue about choice all you like, but the fact is that Frost powerleveling is a major factor, if not the #1 factor, in PWI's current state of unsustainability. We cannot indulge your rationalizations at the cost of letting the game die. This has nothing to do with "my way." This has to do with how PWI can survive, because it's not your way.




    Well I'm glad you're convinced that the game is going to die either way, but some of us actually still hold out some hope for it. If you're not going to contribute to the discussion about how to keep the game alive, then you're simply a troll and you have no reason to be here.




    Because it's not about the Frost babies, and their trying to make it about them is how they're holding the game hostage. It's about legitimate newbies and a thriving lowgame and midgame - which is what's required to have a sustainable community. If we've established by now that the game in its current form is unsustainable (which I hope we have), then it's time we attacked the sources of it.

    Are they going to whine and complain and maybe quit? Yeah, they are. Will the game die from that? It's a possiblity. But the game is absolutely going to die the way things are now, so you may as well force-feed them the brocolli and hope they don't die of shock (spoiler: they won't).




    May I remind you that the issue at hand is requiring Lv75+ for Frost entry, not the removal of hyper ability. And as to your question - the message it will send is "we actually care enough about our game to nourish the lowgame, which is what your first impression of PWI will be; hence, we care about you, the newbie."

    Im not asking anyone to "stop killin mah fun". You arent attacking anything I like to do. I dont look to do things with other players - because of **** attitudes and a **** drop/luck system. I dont stay in factions long for similar reasons. I dont TW/NW anymore. I log in at or around 8PM for the Lucids, do Morai & OHT daily quests and PWI School Teacher while waiting for them, and if I dont need or dont feel like farming Herbs & Mats for my eventual R9 so I can play the game more fully which will be light years from now, but anyways, after Lucids are over, I log off.

    It doesnt matter to me one way or the other if you nerf everything in the game to try to force people to play the new content. Although I do content as it appears, I am in no rush to do anything but earn coin for TRUE Endgame Gears. In short - I wont be out there. If they remove Hypers from the game entirely - *I* wont be out there. If they remove the ability to earn any coin, or buy gold - *I* wont be in the game at all. Those are my choices, and if they are removed, so am I.

    You get the healthy population, Im sure I will come out of my shell, AND support the nerfing of anything you want. Without it, its just a negative proposition.

    SO what? Are you saying you only risk losing 10 peeps at any given timeframe on any given server, and that's a risk you are willing to take? Okies.

    But, that brings us to the point of if those players are here alone - or do they have family or friends that will go with them?

    Im not interested in thinking this hard so, Ill leave you guys now, lol. b:thanks
  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited September 2013
    Because it's not about the Frost babies, and their trying to make it about them is how they're holding the game hostage. It's about legitimate newbies and a thriving lowgame and midgame - which is what's required to have a sustainable community. If we've established by now that the game in its current form is unsustainable (which I hope we have), then it's time we attacked the sources of it.

    Are they going to whine and complain and maybe quit? Yeah, they are. Will the game die from that? It's a possiblity. But the game is absolutely going to die the way things are now, so you may as well force-feed them the brocolli and hope they don't die of shock (spoiler: they won't).

    mmm I agree with that!
    you only purge once #yopo
  • Brillance - Raging Tide
    Brillance - Raging Tide Posts: 1,643 Arc User
    edited September 2013
    It wouldn't. The announcement would be for the benefit of veterans. Give them a small window of opportunity to wrap up whatever it is that they were doing. It would leak anyway, since someone would probably figure out its a part of the a broader content update. Or maybe not. IDK I just think you'd tick less people off if you give vendors a chance to sell of all those hypers, give people a chance to at least start on some alt they were putting off, etc. It would at least bring back some people who quit over FC, and trust me there are a lot of them. But IDK, just brainstorming ways to minimize the impact. I admit it might be a bad idea. I suspect that letting people know it's part of a broader content change, and bundling it with something like server vs server would help minimize the loss of current players. Once that was over, they could start an advertising campaign to attract new customers. And what will those new customers see? Other players. People to befriend, people to quest with, factions to join. It will give them confidence that this is a good game, when they see people doing things. Just ilke seeing a crowded restaurants makes you think that the food is probably tasty. And they will be more likely to stick around, spend money, etc. Maybe the advertising campaign really would be too little, too late. Maybe PWI can't get new players anymore. Maybe PWI doesn't have more than a year or two left. But still, you'll never solve a problem you make no move to fix. It might be a risk but as the saying goes, nothing ventured, nothing gained. And I think it's better than just throwing in the towel. Call me crazy but I think PWI can still turn things around.

    Like I said, Im all for an advertising campaign to attract new players. If we get them, how long they stay before they become dis-satisfied is another question ofr another thread - but!

    I see what you are saying, and agree with most of it, but to make changes and effect whats here now before having anything new coming in seems like putting the cart of disparity before the horse prosperity to me. I dont know every little thing, but if you think more players that quit over FC will definately guaranteed come back to PWI as dedicated citizens, that is something I definately wouldnt know about. I have watched other MMOs die because they went with 'great ideas' that had a great effect, if they wanted to make people stop playing. I like PWI, and even though I might not play with them much, I dont want to see anyone leave my server - not until there is a whole lot of new people to replace them anyways. b:surrender

    Thanks for the discussion.
  • Korpinsulka - Raging Tide
    Korpinsulka - Raging Tide Posts: 53 Arc User
    edited September 2013
    I've been reading this thread since it came up and told my opinion already once, but I thought to bring a deeper view into it. The text between *** marks is simply telling how I play this game, learn things and how I believe it has affected me. You may skip it if you wish but I thought to add it so people understand my point of view better.

    I do realize the following is just mostly MY OPINION but I know many people in my faction share the same mindset. Excuse me for my poor grammar and not-so-perfect use of english words - I am not native yet I can understand everything written and hopefully express my views clearly enough.

    ***

    I play currently 11 active alts and I have several inactive alts. These 11 chars I have not powerleveled, but some of other alts like my aps barb are powerleveled to a certain level.

    Colum, my main, was created when RT started along with my old, now deleted venomancer. Col has experienced the "grinding" side of this game mostly (on this server), my cleric got a bit of it as well. He leveled slowly upwards and I started FC with him at 85+.

    Most of my other alts went through "easier path" when more content got added - wizard and seeker were lucky enough to have perfect questmaster aids and everything at low levels. Even the 20+ culti alone could level my wizard from 25 to 30. All the new quests are very rewarding and my wizzie got from lvl 1 to 70 in less than 1 month without even doing BH daily.

    My powerleveled aps barb is now lvl 62 and he has no skills or culti learned/done. He walks around in dreamchaser gear and works as a coin quest alt for now.

    I'm the type of player who learns fast. I read forums, I read and use other PWI-related sites, I'm pretty good at analyzing and I pay a lot of attention to how others play their classes. I refuse to level up my toons if I feel i'm slacking with something (for example when I had difficulties in full magic pull in FC with Col I didn't level before I timed my genie skills and bestial rage right. By full I mean all groups before bishop groups).

    I always like to "challenge" myself no matter which toon I play. On my main it was large pulls in PV, full gammas and deltas with bad gear and crappy genie, soloing bosses like Krimson, Jewels and Pole+Nob at lvl 90 etc. I also chose demon as my culti. I got laughed at, especially as I didn't go aps path. I still fullfilled my job as a barbarian and I really ENJOYED it. I enjoyed the moment I first time full pulled Warsong and Lunar, the time I challenged myself to solo Ancient Evil and succeeded, the time I soloed TT 3-1 as a vit barb. The numerous times I tried to win 1vs8-20 players in NW CTF.

    O my psychic I used to tank BH 39 including Farren, also Fushma+Rankar in 51 and the mobs. I tank BH 69 with sin and BM. I pull in FC with mystic and cleric, sin and BM. I am not afraid of the challenges, I really enjoy them. I like to push my characters over their limits and see what they can do with what gears. If I was to powerlevel, I couldn't give myself as entertaining challenges (like tanking Jewels on x class at lvl 50s).

    ***

    After all I do not see what BAD could happen from the level restrict except killing the profit from some players. It really isn't hard to level from 1-75 these days and it doesn't have to include boring grinding (unless you can call 10 mobs/quest grinding).

    Let's face it, 75+ gameplay won't change.

    Under lvl 75 you have MULTIPLE ways to level up and restricting FC would bring most of them to live again.

    - Cultivation
    - Quests (flying around, pick 1 ite from somewhere, 10 mobs/quest, almst instadrops from the item quests)
    - Grinding for the people who wanna take it slowly
    - Questmaster+Lucid aids (several levels)
    - TB quest chain
    - BHs 40+
    - PV 30+
    - Paperclip 70+
    - Crazy Stone 30+
    - Alpha, Beta, Gamma
    - Cube of Fate if you have to spend your money somewhere
    - Do the Head Hunter quest in Jungle Ruins 30+ gives decent exp and is easy
    - PQ 60+
    - Seekers zhenning at said place
    - Oracles
    - The new 20+ dailys I never did
    - More time to do JOJ

    I'm pretty sure I forgot something but yeah..

    Oh, not to add Dreamchaser packs solve most gear problems and you get free charms.

    If you wanna be "hardcore" just go without them.

    What it actually teaches to the players? If you choose to do dungeons with other lowbies, try Cube once or twice and "challenge yourself", you learn quite a bit.
  • Colum - Raging Tide
    Colum - Raging Tide Posts: 1,696 Arc User
    edited September 2013
    ^ Poster above is me. I could have sworn I'm on my barb...
    Leader of Cyanure on Valonsurma and a proud member of Vertu
    Demon Strength Barbarian 103/103/101

    Demon Pure Mag Cleric 102/102/101 | Demon 4 APS Assassin 102/102/101 | Demon Pure Mag Mystic 102/101/101 | Demon Pure Mag Psychic 100/100/93 | Demon 4 APS-Barbarian 100/100 | HA-venomancer 100 | DPH Assassin 100 | Pure Mag Wizard 100 | Demon Pure Mag Stormbringer 96 | Demon DPS Archer 94 | Sage Vit Barbarian 93 | Demon All-Path Blademaster 93 | Str Seeker 86 | Pure Mag Venomancer 81 | Pure Mag Wizard 81 | Pure Dex Duskblade 47
  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited September 2013
    Im not asking anyone to "stop killin mah fun". You arent attacking anything I like to do. I dont look to do things with other players - because of **** attitudes and a **** drop/luck system. I dont stay in factions long for similar reasons. I dont TW/NW anymore. I log in at or around 8PM for the Lucids, do Morai & OHT daily quests and PWI School Teacher while waiting for them, and if I dont need or dont feel like farming Herbs & Mats for my eventual R9 so I can play the game more fully which will be light years from now, but anyways, after Lucids are over, I log off.

    It doesnt matter to me one way or the other if you nerf everything in the game to try to force people to play the new content. Although I do content as it appears, I am in no rush to do anything but earn coin for TRUE Endgame Gears. In short - I wont be out there. If they remove Hypers from the game entirely - *I* wont be out there. If they remove the ability to earn any coin, or buy gold - *I* wont be in the game at all. Those are my choices, and if they are removed, so am I.

    You get the healthy population, Im sure I will come out of my shell, AND support the nerfing of anything you want. Without it, its just a negative proposition.

    SO what? Are you saying you only risk losing 10 peeps at any given timeframe on any given server, and that's a risk you are willing to take? Okies.

    But, that brings us to the point of if those players are here alone - or do they have family or friends that will go with them?

    Im not interested in thinking this hard so, Ill leave you guys now, lol. b:thanks
    If we had the option to get a new, healthy population before implementing the Frost nerf, we wouldn't be in this situation. This situation has come about primarily because of two reasons: gear disparity, and the lack of a lowgame/midgame population due to Frost powerleveling. Those issues need to be addressed before the population can rebound.

    And even if we could get people to join before the nerf, they'd just wind up being confused and start leaving again once the nerf happened. To be honest, this is just about the best time we could do it, as we're quickly approaching the point of "we've got nothing left to lose." :-/ Whether or not we rebound from there, well, that's going to depend on how the game is managed going forward and how the community acts as well.
    [SIGPIC][/SIGPIC]
    Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]

    Other Active Characters:
    LigerKing (Barb), Girasole (BM), Shamsheer (Sin), ArborSoul (Mystic).
  • SylenThunder - Twilight Temple
    edited September 2013
    I've been reading this thread since it came up and told my opinion already once, but I thought to bring a deeper view into it. The text between *** marks is simply telling how I play this game, learn things and how I believe it has affected me. You may skip it if you wish but I thought to add it so people understand my point of view better.

    I do realize the following is just mostly MY OPINION but I know many people in my faction share the same mindset. Excuse me for my poor grammar and not-so-perfect use of english words - I am not native yet I can understand everything written and hopefully express my views clearly enough.

    ***
    snipped

    ***

    After all I do not see what BAD could happen from the level restrict except killing the profit from some players. It really isn't hard to level from 1-75 these days and it doesn't have to include boring grinding (unless you can call 10 mobs/quest grinding).

    Let's face it, 75+ gameplay won't change.

    Under lvl 75 you have MULTIPLE ways to level up and restricting FC would bring most of them to live again.

    - Cultivation
    - Quests (flying around, pick 1 ite from somewhere, 10 mobs/quest, almst instadrops from the item quests)
    - Grinding for the people who wanna take it slowly
    - Questmaster+Lucid aids (several levels)
    - TB quest chain
    - BHs 40+
    - PV 30+
    - Paperclip 70+
    - Crazy Stone 30+
    - Alpha, Beta, Gamma
    - Cube of Fate if you have to spend your money somewhere
    - Do the Head Hunter quest in Jungle Ruins 30+ gives decent exp and is easy
    - PQ 60+
    - Seekers zhenning at said place
    - Oracles
    - The new 20+ dailys I never did
    - More time to do JOJ

    I'm pretty sure I forgot something but yeah..

    Oh, not to add Dreamchaser packs solve most gear problems and you get free charms.

    If you wanna be "hardcore" just go without them.

    What it actually teaches to the players? If you choose to do dungeons with other lowbies, try Cube once or twice and "challenge yourself", you learn quite a bit.
    This has been my exact same thinking for a while now. Occasionally I'll even get bored and go play classic. Unfortunately, that gets boring too because there isn't anyone around.
    [SIGPIC][/SIGPIC]
  • kia699
    kia699 Posts: 2 Arc User
    edited September 2013
    i don't understand whats the problem here. so you wanna keep everyone else down? cause you already lvl up to high lvl oh i get it you don't want them to lvl up fast so they can help your noob alts do low lvl bh and quests i see i understand now


    if someone wanna plvl thats their choice let them stop crying like little girls...
  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited September 2013
    kia699 wrote: »
    i don't understand whats the problem here. so you wanna keep everyone else down? cause you already lvl up to high lvl oh i get it you don't want them to lvl up fast so they can help your noob alts do low lvl bh and quests i see i understand now


    if someone wanna plvl thats their choice let them stop crying like little girls...
    Most (and hopefully all) of the people who oppose Frost powerleveling here did not use it themselves. Rather, most of us used the existing methods of experience gaining pre-75 that don't involve Frost. Some of us even started back in 2008 or 2009 when we didn't even have BH, Phoenix Valley, Lucidsilver, Arch Assaults, or any other exp-gaining daily outside of Crazy Stone or World quest.

    Nobody wants to keep you down. We just want you to play by the same rules we did. With all the leveling methods out there today, there's no reason you can't get to Lv75 in a month or less. It took some of us over a year.
    [SIGPIC][/SIGPIC]
    Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]

    Other Active Characters:
    LigerKing (Barb), Girasole (BM), Shamsheer (Sin), ArborSoul (Mystic).
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited September 2013
    BM and Barb are among the five I got to endgame through doing most/all the quests. So yeah, I remember those mobs quite well. Sure, those were better in a group - as was any quest - but you just have to know how to handle them. Magic runners are pretty simple strategy-wise; position yourself so that they run away from the other mobs when you attack, use magic marrow on BM and bestial rage shield on Barb (when appropriate); shadowless kick and alacrity of the beast help get the mob through its walking path faster, and of course don't stun the mob or it'll start running again. If additional mobs join in, use defensive maneuvers (diamond sutra, tree of protection, invoke for the mermaids and their non-DoT damage) and make a good judgement call of when to run if several gang up. If all else fails, Zeal-pull them.

    I kinda find it funny how some people are saying "QQ the old quests are boring" and "QQ the old quests are hard" in the same breath. They were never hard, and those few notorious ones with the pyrogolths or whatever could easily be skipped with no significant impact to exp gain.

    That's the whole damn point! People would skip them if they were still having you kill 40-50 of them per quest.
    Elena Costel: I wash my hands of this affair.
    Legerity: *drags you back* *stains your hands with said affair*
    Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
    Qui: b:dirty
  • Miugre - Heavens Tear
    Miugre - Heavens Tear Posts: 2,390 Arc User
    edited September 2013
    That's the whole damn point! People would skip them if they were still having you kill 40-50 of them per quest.
    Yeah, but think of how it impacts the newbie count. We already have terrible problems with lack of newbies due to Frost powerleveling and other issues, but when you reduce the mob count to 10, all you're doing is pushing those few people who do quest out of the questing zones 4-5 times faster.

    Say what you will about the pyrogolths etc., but at least when we had to kill 50 of them, it became a social experience. You squadded with (and often, talked with) whoever was there killing them; if no one was there, you could come back in an hour and there'd likely be someone there, or you could start the quest yourself and someone would probably show up. Good luck getting that to happen now.
    [SIGPIC][/SIGPIC]
    Yes, I'm still a stubborn holdout in favor of the old game. Haters gonna hate. ;]

    Other Active Characters:
    LigerKing (Barb), Girasole (BM), Shamsheer (Sin), ArborSoul (Mystic).