Clerics...what can we do? :O

AshenSkies - Heavens Tear
AshenSkies - Heavens Tear Posts: 949 Arc User
edited September 2013 in Wizard
So I had the pleasure of 1v1ing a cleric who actually knew what they were doing yesterday(pretty much the same gear as me, just he had +10 unsharded R93 +10 compared to my +12 2x sapphire gem R93 weapon).

Sad to say he kicked my *** repeatedly unless I got lucky with a crit and 1 shot him.

So Adriot, and all you other pro wizzies...

What do you do against a clerics morai skills?

*my gear being this*
Post edited by AshenSkies - Heavens Tear on
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Comments

  • DarkSkiesx - Dreamweaver
    DarkSkiesx - Dreamweaver Posts: 1,355 Arc User
    edited September 2013
    *pulls up a chair with pad and pen awaiting wisdoms* b:thanks
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  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited September 2013
    Fighting clerics is very gear dependent, the morai combo (absorb heals + mark of weakness while you are slept/sog) is disgustingly good, especially when the target is not fully maxed.

    If the cleric is able to kill you without ever waking you up (if mark of weakness does like 1/3 of your hp).. you are going to be fighting a VERY difficult uphill battle. Really your only option in that case is to try to resist the control skills. Most clerics I've fought start with sog, and just before it ends try to sleep you.. so you can break that combo with adrenaline surge near the end of sog. A good cleric will likely see this and not blow their sleep while you are immune to it, so you need to use those few safe seconds doing something (you'll likely get slept as soon as adrenaline surge wears off). If you can, try to go for the kill with some kind of spark combo (or sleep MS) or reversion + ice prison, and if that is not possible, at the very least heal yourself to remove the absorb heals and fill your hp bar. I've had limited success with this, but most eps I've come across are fairly predictable, you can try to single spark resist sog (I'm able to successfully resist it maybe 50/50.. probably at least worth a shot).

    If they do have to wake you up (like in my case), you have a few more options. Mark of weakness usually hits me like 1/5 to 1/6 of my max hp (from end game eps), and in a very long sog + sleep combo they will still never be able to get me much further than half hp (thankfully mark of weakness has a 10 second cd). They usually have to wake me up when I'm about half hp after a charm tick, so it is very easy to just hit a pdef charm, elemental shell and morning dew (fow usually doesn't work because they can easily will surge as they wake you up). If they triple spark before waking me up, probably a good time to immune or possibly just sleep + blink away if you don't think they are expecting it.

    Killing the ep shouldn't be terribly difficult, it just takes time (need a crit with a spark combo usually.. and you just need to wait for an opportunity to attack). The real trick is staying alive long enough to kill them.. and that is largely gear. You could also try heart of steel on genie, that could really come in handy. You kinda have to think of this ep combo as similar to the problem we used to have with nixes.. it really just comes down to gear. If you weren't able to tank bleed, life sucked.. but after gearing up a bit you were able to deal with it easily. The nix damage was essentially static, just like mark of weakness. Being one of those odd skills that ignores damage reduction (like wind shield/aquaflame armor etc), it also ignores amps (dragons/extreme poison etc).. which means it is extremely good at killing people that need damage reduction to stay alive, and not quite as scary to people that don't die to non-amped hits.

    I wish I had something more to tell you, but unfortunately there aren't many options :(
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  • AshenSkies - Heavens Tear
    AshenSkies - Heavens Tear Posts: 949 Arc User
    edited September 2013
    That is very helpful actually. I'll have to try some of what you said. The single spark resist for SoG would probably never work, but it never hurts to try.

    I guess I'll just have to get a completely different genie for 1v1s with clerics.

    Something like this?

    http://aster.ohmydays.net/pw/geniecalculator.html#skills=0510151d1e4553&lev=102&lp=85

    With 45 vit/mag and the rest in dex or something. Maybe a little bit more magic.
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  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited September 2013
    Adrenaline Surge, Will Surge, and Faith are the three genie skills that will prove most useful in resisting the combo. Adrenaline Surge to avoid sleep. Use Will Surge when you see them casting SoG and it will immune you to the seal. Faith has two uses: A. much like using Will Surge to block the seal from SoG, except you can use it to avoid SoG altogether, though note that it will not break you out of SoG since it is unpurifiable and B. to faith out of or resist sleep. Heart of Steel will also probably prove useful.
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  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited September 2013
    Yeah your genie looks really good, although I like Eoria's suggestion of will surge. It would probably make sense to swap out wind shield with that. I really don't think faith works well on a dex genie though.. you really need a vit/mag genie to make faith worthwhile. There are many reasons for this, but one really easy example would be waking out of sleep with it and then not having the energy to spark for another 30 seconds.. it just isn't practical on a dex genie.
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  • Zanryu - Dreamweaver
    Zanryu - Dreamweaver Posts: 7,261 Arc User
    edited September 2013
    If you're going to use Will Surge to resist the seal of SoG make sure you hotkey it, as I don't imagine keeping your mouse over it most of the time is optimal and its low channel time makes it difficult to counter unless you have fast reflexes or predict it. Adrenaline Surge works wonders, as has already been said. Count down from the time you get SoG'd and at the 12 second mark use it for immunity to the incoming sleep. As the fight drags on the Cleric will likely catch on to this tactic and either sleep you earlier or wait for a more optimal time while throwing down auras.

    Honestly it's your genie setup and use of it that will make the most impact here, if you lack skills to resist the Cleric's control or damage you'll have a difficult time. As has also already been said, spark combo is your best bet, but even then you're going to have to hope you catch them off guard or without genie, because they can simply purify the debuff, use Faith, or use Absolute Domain and foil whatever combo you're trying. A Cleric's defense is his offense, and that's what makes them so tricky to beat. They can attack and defend at the same time via sleep, seals, Morai skills, and the bane of everyone's existence, Seal of the God.

    I can't come to you from a Wizard's perspective, but I can from a Cleric's. I fought a few Wizards in max gear fights and the only threat they posed was spark combo in most cases, BT is easily foiled through the use of a Pdef charm since Wizards have no physical attacks at their disposal. Even if a spark combo was used I'd simply use Faith, Domain, or Purify it. Try to stay at around your max casting distance, or at least 20 meters away so that way should things take a turn for the worst you can turn around and DS away so they can't finish the job and you can come back to fight another day.

    Just don't do nothing but run, 'cause man that gets old.