Game needs an overhaul

Brett - Momaganon
Brett - Momaganon Posts: 24 Arc User
edited October 2013 in Suggestion Box
For a long time, PWI has rested on its laurels and sailed by reaping the benefits of its cash shop. Very few instances in the game, realistic farming of any gear that can compete with heavy cash shoppers, even the first npc that really walks about and is animated (the guy near village of dreaming cloud for the meridian intro quests) has only just been implemented. How about an overhaul of the quests in the game? More lower level content, instances etc? A reworking of rewards and ways to get coin to reflect the insane inflation that cash shoppers have inflicted upon the in game economy. Gold is at around 2m each on morai, and is such every time a decent sale is on, basically negating any benefit for non cash shoppers, and making everything more expensive. I believe quests, their rewards, whether cash or items, progression, and the economy all need to be addressed to give this game any chance of lasting another 5 years.
Post edited by Brett - Momaganon on

Comments

  • Xainou - Sanctuary
    Xainou - Sanctuary Posts: 5,369 Arc User
    edited September 2013
    Welcome to F2P. *sigh*
    [SIGPIC][/SIGPIC]

    Licensed tail brusher of ƙɑƙʊɱɑʊ ~ only the fluffiest
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  • Wickedbrew - Raging Tide
    Wickedbrew - Raging Tide Posts: 856 Arc User
    edited September 2013
    The big cash shoppers that inflate the gold to levels out of reach of the majority of non cash shoppers, will undoubtedly find themselves in a very lonely game before too long if they keep it up. I know many who have quit, or are contemplating quitting because of it. The big spenders have in essence, forced many out of the game.

    And sadly, I think its far too late for a major overhaul, or a bail out of the ship. As I said in a different post regarding a different subject, its about time to cancel the mayday call, and advise the crew to abandon ship.
    WeBeKinky Leader - lvl 10x psychic

    If you don't like my attitude, you should realize I don't care.

    [SIGPIC][/SIGPIC]
    It's strange what desire will make foolish people do.
  • Thedarkrealm - Lost City
    Thedarkrealm - Lost City Posts: 265 Arc User
    edited September 2013
    OMG you free players are always complaining about the CSers, how about a "thank you" because without all the CSers you wouldn't have a game to play at all... GAWD!b:chuckle

    Ok, now that I've provided the mandatory CSer's QQ to a valid issue I can move to my real post.

    I agree, it was the massive gap between hardcore CSer's and the other players that turned me off to the game in the first place. I have spent real $$ on the game, I'm not going to sit here and act like I'm a 100% free player but even casual CSers cant keep up because we can't spend that kind of cash on rep gear + badges+ ref + shards, or buy the gold needed to get NV/ high end gear because now every ones obsessed with what wep/gear you have to even have a hope at a group... Its totally time to balance this thing out before it shatters, its already badly broken.
  • Wickedbrew - Raging Tide
    Wickedbrew - Raging Tide Posts: 856 Arc User
    edited September 2013
    OMG you free players are always complaining about the CSers, how about a "thank you" because without all the CSers you wouldn't have a game to play at all... GAWD!b:chuckle

    Ok, now that I've provided the mandatory CSer's QQ to a valid issue I can move to my real post.

    I agree, it was the massive gap between hardcore CSer's and the other players that turned me off to the game in the first place. I have spent real $$ on the game, I'm not going to sit here and act like I'm a 100% free player but even casual CSers cant keep up because we can't spend that kind of cash on rep gear + badges+ ref + shards, or buy the gold needed to get NV/ high end gear because now every ones obsessed with what wep/gear you have to even have a hope at a group... Its totally time to balance this thing out before it shatters, its already badly broken.

    I wouldn't say I'm a major cs'er, but I've spent enough since I started, that I could have gotten six or seven 50+ in televisions. But I will say this, I won't be spending any more money. I enjoyed it at the time, when the game was healthy, but now, I would be a fool to continue spending money on it.
    WeBeKinky Leader - lvl 10x psychic

    If you don't like my attitude, you should realize I don't care.

    [SIGPIC][/SIGPIC]
    It's strange what desire will make foolish people do.
  • Crazybladema - Harshlands
    Crazybladema - Harshlands Posts: 425 Arc User
    edited September 2013
    I wouldn't say I'm a major cs'er, but I've spent enough since I started, that I could have gotten six or seven 50+ in televisions. But I will say this, I won't be spending any more money. I enjoyed it at the time, when the game was healthy, but now, I would be a fool to continue spending money on it.

    I do not blame you. But that doesn't mean there are some enjoyable aspects left. I enjoy logging in to tw and check on some of my friends who still play. But it is true the game is on its last part of its journey. Only a fool will deny that.
  • Slivaf - Dreamweaver
    Slivaf - Dreamweaver Posts: 2,106 Arc User
    edited September 2013
    OMG you free players are always complaining about the CSers, how about a "thank you" because without all the CSers you wouldn't have a game to play at all... GAWD!b:chuckle

    Ok, now that I've provided the mandatory CSer's QQ to a valid issue I can move to my real post.

    I agree, it was the massive gap between hardcore CSer's and the other players that turned me off to the game in the first place. I have spent real $$ on the game, I'm not going to sit here and act like I'm a 100% free player but even casual CSers cant keep up because we can't spend that kind of cash on rep gear + badges+ ref + shards, or buy the gold needed to get NV/ high end gear because now every ones obsessed with what wep/gear you have to even have a hope at a group... Its totally time to balance this thing out before it shatters, its already badly broken.

    Aye but without us non csers... you all wouldn't want to spend extra cash on game to get in game money.

    Sometimes it's more beneficial to csers to sell the gold they get by putting money into game to non csers... sometimes being the keyword.

    They each keep this game running in a sense.

    As for the game needing a rebalance of things overall I absolutely agree... there is way too many dead instances. D:

    As for xainou's comment not all f2p games are like or as bad ad this one. It's more that its s f2p game with a cash shop whose goal seems to be... "try to milk our paying players for ad much as possible, and do NOT heed the warnings from the "wise"...sure that may not be their actual motto... but it sure seems like it is. Xd
    Ah, Mistakes are so easily made. ~ laura resnick

    What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)
  • DarkElfNurse - Morai
    DarkElfNurse - Morai Posts: 11 Arc User
    edited September 2013
    This might sound like I'm slating the OP's post, but I'm not, since this is a great topic. I'm also sorry that this is a fat post.

    The way I see it, for F2P games to stay F2P, they need either donations given by generosity alone(f:hehe) and/or cash shops. For players to be motivated/encouraged to buy from those cash shops, there has to be a big enough advantage over buying it instead of with game money. It usually feels unfair for the non-buying players in one sense because cash shop items are always expensive and epic, but economically if it were easy to get with game coin then no one would bother buying and what would pay the game-running bills?

    There are definitely flaws that need to be addressed, as with any mmorpg (not just the free ones), yet I don't think cash shopping is causing most of those flaws. Especially with the goodies and events that everyone (as far as I know) gets access to lately (ok, Anniversary gifts being the glitchy exception! b:avoid ).

    I think it is the progression through the game, which I guess cash shop people can counteract with shiny boutique items. I personally enjoy some of the slogging and work in the game, but instead of working on playing the class (and I'm relying on forums more and more to learn about being a cleric), I feel there is pressure to work on high level gears, high leveling, getting rich and pwning everything in your path instinctively and quickly. That kind of attitude can suck the life out of the game being entertaining and make it more like extreme work. It isn't that leveling should be fast OR slow - I think the option for fast comes from power leveling, leveling in groups, hyper stones, etc; but it should feel enjoyable to be playing even if you're not leveling, at whatever level. Even when the event gifts run out.

    If I were the-people-who-sort-out-game-content for PWI, I'd get myself, my staff/team/family/friends to start new toons (of every class at least) and get a sense of how people play the game. It is 5 years old, you've added new content and classes in all that time, so you need fresh eyes!!! f:ponder

    In fact, it would be especially good if they were "virgin" to PWI, so that they'd have to play from a new person's point of view. They could gain insight from actual players in the game while playing and in squads, as well as their own opinions. Perhaps they could do some polls on forums too. They could have surveys on events, surveys on dungeons, surveys on general leveling areas and classes and spells, etc. Yes, I like surveys a lot, but they could be especially useful in this case if done right (e.g. if they plan on adding/changing/expanding some of those things for a further expansion or patch).

    I also think higher levels should be looked at. What would keep people who have invested in the game interested? Once someone has committed real money and that much time (many people still playing for 5 years!), it is unlikely they'd just float away over minor changes. Plus this may be the opportunity to really keep the good stuff, and to get ideas for a new expansion. The kind of things for current and future high levels to be kept interested in. Including the buying ones. f:money

    Why bother doing this? From PWI's position it would help their cash shop income. From a player's point of view there's a hell of a lot of good stuff about PWI, and it would be too easy to nerf that. Adding all these events is pretty nice, but there's also existing content that is good, and some which need tweaked or are somewhat ignored. And then gaps where it feels like there's no content at all.

    My opinion of some things to change:
    The in game "encyclopedia" thing doesn't seem as handy as it could be, and could be a really beautiful thing. Not things like *what build should bm be*, that is something each player should figure out. Perhaps a brief list of names of features, then at least players could go away to look it up or ask. This could be listed in order of 1- anyone and any level can do 2- level requirement features 3- boutique items available (see the potential for sliding that in there?). It could show up to date information on events- and even that the silver and gold card PW lottery event DOESN'T work! b:chuckle

    Perhaps a server time clock somewhere, so that a message like "Lucid Chests from 20:00 to 21:00 Server time" means something. This would also make it easier for people to plan stuff to do together, as there would be a common time to refer to than "in 10 minutes" or "in an hour", or "once I've finished bh".

    While the Auction House is under-used and underrated, what deters me from using it is that I have to look up for example (I know level might be wrong) "lvl 29 arcane leg", "lvl 29 arcane armlet", "lvl 29 arcane chest", "lvl 29 magic ring", "elf flyer sparklebright", instead of say "all arcane armor", "all elf flyer", "all magic rings". Then there's some divisions for special gears, and better equipment might have been in that when I've already bought something. Why not group all axes, all daggers, all arcane boots, all hats, all pet food, all metal materials, all herbs?

    Also in Auction House here's no way of doing a level range search for things, so a sword that might be a step down from the most up to date one might have far better stats, or be one of the epic ones, than the ones initially shown in the "lvl 50 magic sword" option.

    (And again!) With Auction House, I wish there was a price range filter, because while it is nice to know that there's Giant Lobster mounts and nice bundles of level 10 shards for sale, I rarely have over 1 million coin to spend.

    When this topic comes up in game, everyone knows that for the Supply Stash level 50 when a perfect iron hammer is needed or whatever (and later on at level 75 or something?), the hammer costs more than the contents inside. I think that while it is easy to blame high cash shop prices for this, there could either be 1) no hammer needed, which I think lots of people would like, OR 2) a 50 silver(half a gold) lottery item (permanent for boutique, not the event lottery). Chances to win hammers (rarely, but still a chance), or 1 hyper stone or other cheap stuff(more chances of cheap items of course). I dunno, I just feel it is a waste of a supply stash when I think every player knows this isn't a profitable thing to pay to open by level 50.


    If anyone disagrees with my opinions or suggestions, that's fine by me, and feel free to contradict or disagree in your post. I am no expert and my suggestions may not improve the game at all, but I only think that they might.
  • Thedarkrealm - Lost City
    Thedarkrealm - Lost City Posts: 265 Arc User
    edited September 2013
    Aye but without us non csers... you all wouldn't want to spend extra cash on game to get in game money.

    Sometimes it's more beneficial to csers to sell the gold they get by putting money into game to non csers... sometimes being the keyword.

    They each keep this game running in a sense.

    my post's beginning was dripping soggy with sarcasm for all those posts where a good point or critique's brought up and a hardcore CSer instantly flames OP because they spent enough to make Dev car/house payments each month and can't see how it could effect the rest of the player base and OP's just QQing... AAAaand you threw it off with your icky sticky (yet, still accurate) logic, you big meanie... b:cry
  • mikenewb91
    mikenewb91 Posts: 4 Arc User
    edited September 2013
    For some reason I cant post new topics.

    I have just one problem with this game, and that is the fact that the players move too slowly to enjoy the game fully.

    it is the best f2p game under rift, but I can not play rift due to a weak pc.

    if you guys have seen what I mean, post below cause its a grind to get to grind as is.
  • Apostasy - Raging Tide
    Apostasy - Raging Tide Posts: 1,197 Arc User
    edited September 2013
    I love all the people that say "pay or gtfo"... I love all the people that say the cs'ers should be thanked... it is all bs and I know this because i am one of the cs'ers...

    i have spent thousands since march of 2010 and still can not compete with the wallets of those that have obviously spent tens of thousands... if the game was even 30 per month by necessity, that would still only amount to around 1240... i have spent at least 3-4 times that amount... in a game that is all about "my wallet is bigger than your wallet" and player skill is absolutely meaningless... if you can enjoy the game have fun...

    personally i have found a much better game that my $ have only started to go to... for character slots, fash, mounts... after spending 60 bucks there, people actually called me rich... lol... i tell them if they wanna see rich to go play this pos game...

    at the other game player skill > $... likely the reason why specifically the heavy cs'ers in this game dont like that game... because altho $ does help in that game, it pales in comparison to what your ability to play your class does for you... while everyone else is lfg for dungeons... i have already soloed such things...

    and yet here i get owned by big R$ godmode squads and often enough individuals... the getting owned does not bother me, what does bother me is that with as much as i have already paid into this ****... i should be able to firmly compete at the top end, and yet that is NOT the case... enjoy your dying trash of diminishing pixels due to obscene amounts of greed... ill stick around just enough to watch the embers as that ship burns while surrounded by water, oh the irony...

    i also love the idiots saying to "merch"... i have seen what "merching" consists of... buy packs by the hundreds and sell off what you dont use... just watch all the red text to see that...

    In the end, ALL types of players are important to any mmo rpg these days, the cs'ers AND the non cs'ers... and the majority of players fall somewhere in between these two polar opposites... PWE / PWI has absolutely failed in balancing these in their design of this game... I will never touch any game that has pwe or their sub division cryptic studios's names on them... this was my first and last run with pwe... i can with 99.99% certainty say they will never pull their greedy heads out of their hind quarters to make that be otherwise... b:bye
    [SIGPIC][/SIGPIC]
  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited September 2013
    that would still only amount to around 1240... i have spent at least 3-4 times that amount... in a game that is all about "my wallet is bigger than your wallet" and player skill is absolutely meaningless...

    because you somehow managed to make a fail build.
    you only purge once #yopo
  • Apostasy - Raging Tide
    Apostasy - Raging Tide Posts: 1,197 Arc User
    edited September 2013
    because you somehow managed to make a fail build.
    the funny part is... another 6k $ and i would be able to josd/deity like those others and have +12's... just like those others... so is r9 fail without +12 and josd / deity stones too cause i wipe my *** with them b:chuckle b:bye
    [SIGPIC][/SIGPIC]
  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited September 2013
    the funny part is... another 6k $ and i would be able to josd/deity like those others and have +12's... just like those others... so is r9 fail without +12 and jposd / deity stones too cause i wipe my *** with them b:chuckle b:bye

    in case you missed it I showed that even your dream stats are strictly worse than a vanilla r9rr build: http://pwi-forum.perfectworld.com/showthread.php?p=19757411#post19757411
    you only purge once #yopo
  • Apostasy - Raging Tide
    Apostasy - Raging Tide Posts: 1,197 Arc User
    edited September 2013
    in case you missed it I showed that even your dream stats are strictly worse than a vanilla r9rr build: http://pwi-forum.perfectworld.com/showthread.php?p=19757411#post19757411

    i didnt even bother to click on the link, because it is pointless... you apparently do not understand engrish, cause i pretty much explained there in the text that you quoted, that i would STILL wipe my *** with them being i do already wipe my *** with base r9... i meant r9rr ofc... i just figured that everytime i actually spell something out people like you say it was already assumed and didnt need to be stated... in this case, wtf mention r9 without assuming r9rr? see? i mean really... who gives a **** about base r9? guess i should stop assuming you are as smart as you always try to sound there b:surrender
    [SIGPIC][/SIGPIC]
  • luckycut
    luckycut Posts: 46 Arc User
    edited September 2013
    Almost every game you play it's the same argument about CSers to farmers every day i hear in my faction i play in farmers say i wish i had this or that an some of the CSers are the same way that sadly is a part of every game. the people who farm cry foul on Cser's an if pwi closes the gap between CSer's an farmers the CSer cry foul.
    The game is way too unbalanced an the list is very long.
    i would say most likely 85% of the players here are at end game an most likely looking for the pwi team too break them from the mundane daily events that happen in game. this is on the PWI team too come up with something worth while I had played other games an watch this happen before too many people at end game with nothing to do someone finds another game to play an slowly but surely a mass exit of game players begins to happen it starts with a few a then its 10 to 20 than 50 than 100 soon the servers are half empty an it dawns on those who still play that people are leaving an then the game is done.
    Reason Why simple Tech Teams of the game couldn t keep the people happy anymore
  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited September 2013
    The big cash shoppers that inflate the gold to levels out of reach of the majority of non cash shoppers

    This shows a lack of knowledge of basic economics. Cash shoppers cannot cause gold inflation, for they are the suppliers... the more gold they sell, the more they depress prices. Rather, it is the big merchants and farmers who buy the gold that force prices up.
    [SIGPIC][/SIGPIC]
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  • Geckofreak - Sanctuary
    Geckofreak - Sanctuary Posts: 2,280 Arc User
    edited September 2013
    I agree with the title of this thread, but the cash shop system is honestly not whats killing the game, its the lack of improvement on old content along with constant adding of new shoddily assembled content.

    PWE seems to case less about their flagship game now then they do their newer products. They need to go back, and do a runover of the game and iron out all the tiny old flaws, jazz up the early game and instances, without just adding weird new bosses that waste time and just dont make sense in bh 100s

    Maybe add some more farming instances with gear comparable to that of nirvana or maybe g16 so players have more options, with more customization.

    Also they need to fix seems on new features to old features, alot of them just dont match. These new monsters in Abbadon don't fit the theme of abbadon, which was an evil land disguised as paradise. I think before new areas with better graphics are implemented, maybe do a run through of the old areas, and jazz them up with shiny new pixels, most of them having been updated since this game was first made over 5 years ago. Also, the original 6 classes could use a little changing appearances too, the new classes are graphically superior, and there isnt any reason you couldnt change the old classes a little . I mean they finally gave males a decent and shapely rear end with the earthguard, but the old classes still all have that flat buttox x.x (maybe mail out a single bound makeover scroll to everyone so they could play with new appearances too?)

    Alot can be done to overhaul the game, but the cash shop system is what keeps the rest of the game f2p, so thats something that should stay
    [SIGPIC][/SIGPIC]
  • MageMERC - Harshlands
    MageMERC - Harshlands Posts: 1,600 Arc User
    edited September 2013
    Welcome to F2P. *sigh*

    This quote above represents very brainless thinking. I quit PWI about 6months ago - I guess I've suffered some burnout after playing so many years but anyway.....

    I'll compare PWI to another game that shall remain nameless to avoid breaching the tos. The other game I've been playing is p2p. I bought the box, I play. The game is thriving because people are still spending money on the cash shop for items that give minimal benefit.

    To those of us that only bought the box - drops and loot are extensive and I have absolutely no need to pay any more money. If the best gear in that game rates you at 100%, then people like me, casual players, can reach say 90% with ordinary effort, and we are a useful part of any squad.

    Back to PWI. Over the years I spent maybe $400, much more than the above mentioned game's box price. I don't regret any purchases as they enhanced my gameplay.

    Back only a couple years, before rank 9. If the best gear in game was 100%, then casual gamers like me could, with reasonable effort, get to about 80%. This still made us useful in squads, and not totally useless in PVP.

    Then came R9 and R9RR. Suddenly if the best in the game is 100%, then casual gamers like me, with the same gear as before, and maybe an improvement here and there, are probably lucky to reach 30%. I played for 4-5years and in one foul swoop a person with a credit card pawns me with no effort whatsoever.

    The fact this game is F2P is totally irrelevant. PWI had a pretty awesome business model for many years and then absolutely destroyed the game with R9.

    This is really sad to me, tbh because there are many aspects to PWI that were innovative and years ahead of their time, and are STILL better than this other brand new game Im playing. I just cant see how PWI can recover from the p2w business model they became.
  • Xainou - Sanctuary
    Xainou - Sanctuary Posts: 5,369 Arc User
    edited September 2013
    ...

    Your logic fails at one big point: You can't compare a games marketing strategy where every new player generates you profit with PWI, where you don't have to pay anything.
    [SIGPIC][/SIGPIC]

    Licensed tail brusher of ƙɑƙʊɱɑʊ ~ only the fluffiest
    Outrunning centaurs since 2012~
  • elieli
    elieli Posts: 0 Arc User
    edited October 2013
    First let me start by saying I miss playing PWI alot, but I haven't played the game in a very long time because of state of the in game economy.

    If the in game economy gets fixed I will be back. Currently I'm playing a game that is f2p. What makes the game I'm playing unique in the f2p world is that f2p means exactly that. The game is not crippled if you don't pay them anything. However, you get significant enhancements and bonuses if you pay a monthly subscription. And there is a cash shop. Everything that is supposed to be in the game is in the game. Items purchased in the cash shop can be traded in the game. And because of that, I pay the monthly subscription. After all the programmers have got to eat and they deserve my money because they have kept their word about the f2p part of the game.

    What keeps the in game economy relatively sane is that there is no direct trade or possibility of conversion (ie tokens of luck) of the currency used to buy item in the cash shop with real money. And because of that, prices for items in game are dictated by supply and demand in the game. Not how much demand there is for the cash shop currency.

    Things like gems and reputation are based on a characters performance in the game, not how much real money a player spends to buy those things.

    Anyway. Hopefully, if enough voices are heard, Perfectworld Entertainment will fix the in game economy. It really is the big spoiler.