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  • ApocaIypto - Dreamweaver
    ApocaIypto - Dreamweaver Posts: 585 Arc User
    edited September 2013
    hope i fixed ur math.

    ps:now i am checking aeliahs math, i think i am taking a mistake he did..idk let me check. i based my maths on his numbers.

    thing is base damage = attack multiplier x weapon attack

    what you did was base damage = attack multiplier x base damage

    weapon attack = damage from weapon (so on r9 axe +12 its 1800-3500) + damage from shards + damage from rings
  • DarkSkiesx - Dreamweaver
    DarkSkiesx - Dreamweaver Posts: 1,355 Arc User
    edited September 2013
    some math for ○Bestial Onslaught since dark didnt do it.

    for pure str barb, the one that aeliah made:

    Onslaught is=100% weapon dmg+3600=1*22047+3600= 25647

    as u can see, demon arma on a pure str build does more dmg than onslaught in a pure str demon barb.

    u didnt have to compare wiht this skill, this isnt a nuker skill.

    u should read my previus post where i compared arma vs sunder. there u can give the reasons why str build is better than vit buidl. ofc at the end it will depend on the person behind the toon. but what i wanted to point is that arma isn the biggest skill for barbs. it is good, but sunder>>>>>>>>>>>>>>arma (if u are str build barb)

    The reason I didnt compare on this skill or do math on this skill is because the damage from the skill isn't the point, its the proc of the skill the +35% crit which what I was highlighting and how this is what makes pure str builds viable.

    Edit: and yes your math is off as Apo has highlighted; base damage isnt the same as weapon attack.
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  • ApocaIypto - Dreamweaver
    ApocaIypto - Dreamweaver Posts: 585 Arc User
    edited September 2013
    The reason I didnt compare on this skill or do math on this skill is because the damage from the skill isn't the point, its the proc of the skill the +35% crit which what I was highlighting and how this is what makes pure str builds viable.

    well a full vit could use sunder + arma then lol or bestial + arma
  • NigeIus - Dreamweaver
    NigeIus - Dreamweaver Posts: 399 Arc User
    edited September 2013
    thing is base damage = attack multiplier x weapon attack

    what you did was base damage = attack multiplier x base damage

    weapon attack = damage from weapon (so on r9 axe +12 its 1800-3500) + damage from shards + damage from rings

    omg answered and i deleted it by mistake.... ok i go again

    u are doing base dmg+3*base dmg...or something like that, when base dmg isnt phys attk.

    base damage = attack multiplier * weapon attack

    where weapon attk is = attack from weapon + attack from shards in weapon + attack from rings and other equipment

    if i read correctly the numbers aeliah posted then my math didnt fail there.

    then sunder is= base dmg+3*weapon attk

    and u did phys attk+*3base dmg, or something like that.

    ps: got lost already, i think i am having a mistake in my first post....but i cant find it. i will write all again later lol
  • DarkSkiesx - Dreamweaver
    DarkSkiesx - Dreamweaver Posts: 1,355 Arc User
    edited September 2013
    well a full vit could use sunder + arma then lol or bestial + arma

    Apo I'm guessing you didn't read my prior post b:chuckle b:surrender

    My point was both vit and str can use arma sunder w/e but str build hits hard enough to use everything else. E.g. if a vit build hits 2k on a normal hit using a random skill, then this as a GoF is 8k whereas str build would be 3k normal and 12k GoF. Quite a big difference.

    GoF is rare? Then even normal crits 4k vs 6k as at 60+ % crit this is almost expected.
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  • NigeIus - Dreamweaver
    NigeIus - Dreamweaver Posts: 399 Arc User
    edited September 2013
    Apo I'm guessing you didn't read my prior post b:chuckle b:surrender

    My point was both vit and str can use arma sunder w/e but str build hits hard enough to use everything else. E.g. if a vit build hits 2k on a normal hit using a random skill, then this as a GoF is 8k whereas str build would be 3k normal and 12k GoF. Quite a big difference.

    GoF is rare? Then even normal crits 4k vs 6k as at 60+ % crit this is almost expected.

    even more, u should just talk about doing double dmg. since the proc of sacrificial strike is 20%, if u have 60% crit, u might have 80% chances to do a double dmg hit. and here is where the barbs str remains. that they can hit like a wizard/psyc and being HA, same that happen wiht sins or seekers. in the other hand..bms cant go pure build QQ
  • DarkSkiesx - Dreamweaver
    DarkSkiesx - Dreamweaver Posts: 1,355 Arc User
    edited September 2013
    even more, u should just talk about doing double dmg. since the proc of sacrificial strike is 20%, if u have 60% crit, u might have 80% chances to do a double dmg hit. and here is where the barbs str remains. that they can hit like a wizard/psyc and being HA, same that happen wiht sins or seekers. in the other hand..bms cant go pure build QQ

    Nige pls stop doing math b:chuckle

    If crit rate is 60% and zerk chance is 20% then zerk crit chance is 0.6x0.2=0.12 = 12%
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  • ApocaIypto - Dreamweaver
    ApocaIypto - Dreamweaver Posts: 585 Arc User
    edited September 2013
    omg answered and i deleted it by mistake.... ok i go again

    u are doing base dmg+3*base dmg...or something like that, when base dmg isnt phys attk.

    base damage = attack multiplier * weapon attack

    where weapon attk is = attack from weapon + attack from shards in weapon + attack from rings and other equipment

    if i read correctly the numbers aeliah posted then my math didnt fail there.

    then sunder is= base dmg+3*weapon attk

    and u did phys attk+*3base dmg, or something like that.

    ps: got lost already, i think i am having a mistake in my first post....but i cant find it. i will write all again later lol

    the 20k you used is the physical attack, not the weapon. then if your doing what ur saying, how do you get 22k as weapon attack? when weapon attack = (1800+3500)/2 +220 +156 +105 (lvl counts)

    from pwi wiki :

    Base Damage

    Base damage is the physical \ magical attack shown in your character info ingame. For physical attacks, the base damage is equal to the damage you deal with a normal attack of your weapon.
    base damage = attack multiplier * weapon attack
  • NigeIus - Dreamweaver
    NigeIus - Dreamweaver Posts: 399 Arc User
    edited September 2013
    Nige pls stop doing math b:chuckle

    If crit rate is 60% and zerk chance is 20% then zerk crit chance is 0.6x0.2=0.12 = 12%

    i counted zerk as if it were a cirt. not that both thing happen at the same time..duh...

    thast why i said, if u just talk about double dmg and if u count zerk as a double dmg and crit as a double dmg. not that it happen both at the same time.
  • DarkSkiesx - Dreamweaver
    DarkSkiesx - Dreamweaver Posts: 1,355 Arc User
    edited September 2013
    i counted zerk as if it were a cirt. not that both thing happen at the same time..duh...

    thast why i said, if u just talk about double dmg and if u count zerk as a double dmg and crit as a double dmg. not that it happen both at the same time.

    Right, I retract my prior post then! Apologies.

    Good point, also WTB GoF r9rr bow b:dirty

    Anyway we digress. Back to the topic at hand. We need to encourage more friendly hate free PvP on DW.

    West is usually butthurtville so we can make it at a random place equal teams in terms of gear and whatnot. Stonk seems to have caused more drama than PvP so far from what I hear. Apo/Azza get Dyna people to come play with us Relics. b:victory
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  • Aeliah - Dreamweaver
    Aeliah - Dreamweaver Posts: 784 Arc User
    edited September 2013
    Ah I did forget about arma only using half hp (half mp too, which is almost negligible but does add a bit) that was a fairly large oversight. I probably didn't tick off axe and hammer mastery either.

    I'm not sure I understand the math behind how an ordinary skill damage is calculated, but experience tells me that nothing has ever hit me nearly as hard as arma, which lest we forget, can zerk-crit just like every other skill a barb has.

    The vit and str builds I had were identical save for the 220 spare stat points going into str instead of vit. Thinking about it again, there is a lot of strength points deriving from the tome, neck, and helm, and so a pure vit build could stat some of those out, making it somewhat more more than 220 points that could go into vit, probably closer to 300. And I was using the assumption of sage blood bath, but of course demon blood bath lowers hp more, and you could get a stronger (but more likely to miss) arma if you skip blood bath entirely.

    While demon can certainly get the crits easier, sage gains chi enormously easier nowadays than demon, though that wasn't necessarily the topic of this discussion (on my alt sage barb, I can gain roughly 25 chi every 3 seconds if I'm switching forms and getting a getting a single hit in while in a form for 3 seconds (maybe alacrity of the beast and stun)J, though realistically a barb standing there hitting nothing still gains 20 chi every seconds, or a spark in 15 seconds. This means more opportunities to use arma probably. And thinking about it some more, the whole 'ideal' of the vit build is to be tanky and safely use your ultimate skill more times, which supports sage again, because their arma is safer (35% hp and mp consumed instead of 50 = you can use it without ticking charm much more often) and you are a lot tankier in tiger form. Lest we forget, Jans is sage, and if I'm not very much mistaken, he's definitely not pure strength build, but I haven't used an eye of observation so I could be wrong.

    If we assume that a demon barb doesn't have as much access to chi, then its safe to say they'll have fewer opportunities to arma in general, so they'd be more often looking to heavy dps, and a str build certainly does do that better. That being said, I think there are four combinations that can be looked at: vit build-sage, vit build-demon, str build-sage, and str build-demon. The ones people classically go for, I believe, are vit build-sage and str build-demon, which fit in with the ideal strategies for the vit and str builds. The sage provides more survivability and safer and more frequent arma opportunities, while the demon provides more crits and thus more dps.

    My experience tells me that fighting a barb who tries to purge then arma more frequently (Jans) is more dangerous than a barb who hits harder but tries to heavy dps more often (The_Plague, Melonheads). BigCojones for whatever reason hardly ever leaves tiger form, so while I imagine his arma hits like a semi truck, I've never had much opportunity to defend against it.

    A lot of the damage from a barb comes from their genie too. Every barb worth their salt has a pure strength genie, and that makes for a very powerful tangling mire debuff. If we assume that a vit build has more survivability, they should in theory be able to use their genie far more offensively, which could help increase their average dmg to something not so far behind a str build. This is something else that really can't be calculated though, because it has to do with playstyle.

    With regards to playstyle, I believe willingness to use arma is a fairly important factor. A lot of the deadliness of Jans is that he attempts arma at almost every opportunity that presents itself with little hesitation. Playstyle? Safe arma because its sage? More chi on average to expend? Less tanky gear so he has less to lose? Who knows. The better geared the barb I fight, the less I find they tend to use arma. I believe they think it is too risky, and as a demon with an almost guaranteed charm tick, it certainly would be. However I'm a firm believer that there are some people you cannot kill without risk. Fighting some people, I'm going to have to triple spark on my cleric, and of course that is a risk, because I might not have the chi to use defensive skills if my offensive play goes wrong. But its a tradeoff of course, I get a short offense spike for a loss of defense.

    A str build barb, their whole build is kinda like that; they've permanently given up some survivability for a good gain in offense (except arma). In theory a vit barb can use their survivability as a weapon to play more offensively, taking more risks and expending less chi to survive the enemies attacks. In a recent fight I had against Melonheads, I was forcing him to use chi to invoke frequently, and to escape my sleep/immobilize lock he was forced to use chi on anti-stun skill frequently. Its plausible that he simply didn't have enough chi to use arma as frequently as he would have liked to.
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  • Zsw - Dreamweaver
    Zsw - Dreamweaver Posts: 1,087 Arc User
    edited September 2013
    Str barb's strength is being able to kill with more than just one skill. You should not stick to the same combo, (eg Sunder) or might as well go vit.
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  • bigdoodledorris
    bigdoodledorris Posts: 0 Arc User
    edited September 2013
    Str barb's strength is being able to kill with more than just one skill. You should not stick to the same combo, (eg Sunder) or might as well go vit.

    I promise there is more than one way for a vit barb to kill many many opponents. The damage is simply just not as bad as everyone thinks it is. b:shocked
  • DarkSkiesx - Dreamweaver
    DarkSkiesx - Dreamweaver Posts: 1,355 Arc User
    edited September 2013
    I promise there is more than one way for a vit barb to kill many many opponents. The damage is simply just not as bad as everyone thinks it is. b:shocked

    We're talking end game here. Heck I'm not endgame and you were zerk critting 4k on me with normal skills. The only way you could have killed me was with a well timed crit/zerk/both arma.

    Plague on the other hand can and has killed me without arma.

    The many many opponents you refer to are probably squishy clerics. b:chuckle

    Anyways we've done the math shown the numbers, if you refuse to believe those then we can't help you b:bye
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  • ApocaIypto - Dreamweaver
    ApocaIypto - Dreamweaver Posts: 585 Arc User
    edited September 2013

    Anyways we've done the math shown the numbers, if you refuse to believe those then we can't help you b:bye

    not like i prefer str or vit but, the maths that have been done were wrong, especially on the sunder vs arma :P
  • DarkSkiesx - Dreamweaver
    DarkSkiesx - Dreamweaver Posts: 1,355 Arc User
    edited September 2013
    not like i prefer str or vit but, the maths that have been done were wrong, especially on the sunder vs arma :P

    Yeah I didnt mean the arma vs sunder math! I was going to redo that myself as it sounds interesting and I was distracted at the time.

    What I was referring to was the damage output at endgame comparing the str build vs vit build and effect that has on gameplay.
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  • bigdoodledorris
    bigdoodledorris Posts: 0 Arc User
    edited September 2013
    Yeah I didnt mean the arma vs sunder math! I was going to redo that myself as it sounds interesting and I was distracted at the time.

    What I was referring to was the damage output at endgame comparing the str build vs vit build and effect that has on gameplay.

    I think a zerk crit on you would end up being alot more than 4k, we both know it, archer are squishy players, am ok with proving that a zerk crit on a normal skill against you would produce alot more than 4000 damage if you are ;0
  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited September 2013
    since the proc of sacrificial strike is 20%, if u have 60% crit, u might have 80% chances to do a double dmg hit.

    actually that's wrong.
    20% chance to zerk -> 80% chance not to zerk
    60% chance to crit -> 40% chance not to crit

    chance to neither crit nor zerk = (chance not to zerk) x (chance not to crit)
    = 0.4*0.8 = 0.32 or 32%
    chance to either crit or zerk = 1 - (chance to neither crit nor zerk) = 0.68 or 68%

    in other words:
    zerk	no zerk
    crit	0.12	0.48
    no crit	0.08	0.32
    

    funny how zerkcritting happens more than no-crit zerking XD
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  • DarkSkiesx - Dreamweaver
    DarkSkiesx - Dreamweaver Posts: 1,355 Arc User
    edited September 2013
    I think a zerk crit on you would end up being alot more than 4k, we both know it, archer are squishy players, am ok with proving that a zerk crit on a normal skill against you would produce alot more than 4000 damage if you are ;0

    watch it again?

    Alternatively provide a charm; I'm more than happy to prove I can kite you endlessly and you are unable to DPS through my charm tick with out arma. b:cute
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  • bigdoodledorris
    bigdoodledorris Posts: 0 Arc User
    edited September 2013
    watch it again?

    Alternatively provide a charm; I'm more than happy to prove I can kite you endlessly and you are unable to DPS through my charm tick with out arma. b:cute

    me provide you a charm? LOL my ticks much more expensive than yours are x.x
  • DarkSkiesx - Dreamweaver
    DarkSkiesx - Dreamweaver Posts: 1,355 Arc User
    edited September 2013
    actually that's wrong.
    20% chance to zerk -> 80% chance not to zerk
    60% chance to crit -> 40% chance not to crit

    chance to neither crit nor zerk = (chance not to zerk) x (chance not to crit)
    = 0.4*0.8 = 0.32 or 32%
    chance to either crit or zerk = 1 - (chance to neither crit nor zerk) = 0.68 or 68%

    in other words:
    zerk	no zerk
    crit	0.12	0.48
    no crit	0.08	0.32
    

    funny how zerkcritting happens more than no-crit zerking XD

    Bravo Thanos!

    However I must correct something! Call it OCD

    Chance to either zerk or crit = 1 - (chance to neither zerk or crit) - (chance to zerk AND crit) = 0.56 or 56% as per your table b:chuckle
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  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited September 2013
    Bravo Thanos!

    However I must correct something! Call it OCD

    Chance to either zerk or crit = 1 - (chance to neither zerk or crit) - (chance to zerk AND crit) = 0.56 or 56% as per your table b:chuckle

    b:chuckle

    well that depends on how you define or; typically A or B is defined as A or B or (A and B) while if you want to say A or B but not (A and B) you say A xor B.
    However, I said either A or B so I'm not sure how that works XD
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  • bigdoodledorris
    bigdoodledorris Posts: 0 Arc User
    edited September 2013
    b:chuckle

    well that depends on how you define or; typically A or B is defined as A or B or (A and B) while if you want to say A or B but not (A and B) you say A xor B.
    However, I said either A or B so I'm not sure how that works XD

    back to Decus thread with your ugly maths, we are here for making BATTLE, look for 1v1 challenges.
  • DarkSkiesx - Dreamweaver
    DarkSkiesx - Dreamweaver Posts: 1,355 Arc User
    edited September 2013
    b:chuckle

    well that depends on how you define or; typically A or B is defined as A or B or (A and B) while if you want to say A or B but not (A and B) you say A xor B.
    However, I said either A or B so I'm not sure how that works XD

    Given that the original proposition by our dear friend Nige was the chance of landing a double damage hit, so either a crit or a zerk; its (A or B) where A is crit not zerk and B is zerk not crit so add those two together b:chuckle

    Edit: This is quite spooky/wrong however. As this means that if he were to use axes that didnt zerk his chance to do double damage would go up! To 0.60... (chance to crit) b:shocked

    Edit2: ignore the nabness of my above edit. Ofc when you disallow the option yo both zerk and crit it lowers the odds!
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  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited September 2013
    the really spooky part is that I was thinking about zerks and crits yesterday...
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  • bigdoodledorris
    bigdoodledorris Posts: 0 Arc User
    edited September 2013
    the really spooky part is that I was thinking about zerks and crits yesterday...

    i was thinking about making BATTLE
  • SMASHnHEAL - Dreamweaver
    SMASHnHEAL - Dreamweaver Posts: 400 Arc User
    edited September 2013
    So much math and possibilities of this and that... All stonk wants is someone to play with, I am sure if he wanted to write down numbers he would be doing something else not actually playing the game
  • Aeliah - Dreamweaver
    Aeliah - Dreamweaver Posts: 784 Arc User
    edited September 2013
    So much math and possibilities of this and that... All stonk wants is someone to play with, I am sure if he wanted to write down numbers he would be doing something else not actually playing the game

    That sounds too logical and not mathy enough for this thread.
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  • bigdoodledorris
    bigdoodledorris Posts: 0 Arc User
    edited September 2013
    So much math and possibilities of this and that... All stonk wants is someone to play with, I am sure if he wanted to write down numbers he would be doing something else not actually playing the game

    Where is the BATTLES.