Ultimate Domain no longer protects

Bearleeable - Lost City
Bearleeable - Lost City Posts: 445 Arc User
edited September 2013 in Quality Corner
It appears Ultimate domain has been changed to where it no longer grants immunity.
I know for sure this is happening in NW and while the active text description has not changed the skill tree description has.
Can we please get this fixed back to as it should be? b:surrender

hd0adec5.jpg
[SIGPIC][/SIGPIC]
Post edited by Bearleeable - Lost City on

Comments

  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited August 2013
    Certain skills have always been able to hit through immunity (myriad rainbow, for instance), there's just more of them now.
    [SIGPIC][/SIGPIC]
    Weekly Japanese/English bilingual webcomic
    thejapanesepage.com/ebooks/yuki_no_monogatari_manga
  • CapnK - Sanctuary
    CapnK - Sanctuary Posts: 1,166 Arc User
    edited August 2013
    It still works, I used it in NW last night. The skill has always been laggy though, you have to activate it a bit before you expect to take damage.
  • klys
    klys Posts: 283 Arc User
    edited August 2013
    It still prevents damage and immobilization, but one thing i've noticed and tested multiple times is that it does not prevent you from being interrupted while digging crystals.
  • opkossy
    opkossy Posts: 11,177 Community Moderator
    edited August 2013
    It does still grant immunity. It's just that it's also always been one of those things that required some timing to pull off.

    Duel someone and have them punch you to see for yourself.
    (Insert fancy image here)
    image
  • metallinen
    metallinen Posts: 0 Arc User
    edited August 2013
    Another thing is that it says it makes you immune to "all damage" which obviously isn't true. Some debuffs that damage you over time (like the "Taking water damage over time" debuff bubbles those water mobs in warsong cast) will still deal their full damage on you if you first get debuffed and after that quickly activate Absolute Domain.
  • klys
    klys Posts: 283 Arc User
    edited August 2013
    metallinen wrote: »
    Another thing is that it says it makes you immune to "all damage" which obviously isn't true. Some debuffs that damage you over time (like the "Taking water damage over time" debuff bubbles those water mobs in warsong cast) will still deal their full damage on you if you first get debuffed and after that quickly activate Absolute Domain.

    It blocks DoTs if you use before you get hit with it. If you use it after you get hit, you're not going to be purified by it, so of course the damage over time effect will still hurt you.
  • Titoto - Raging Tide
    Titoto - Raging Tide Posts: 96 Arc User
    edited August 2013
    The people saying that the skill isnt bugged and it's our timing that is off, i cant agree because i cant even count how many times i've been knocked out of my vortex or simply having skills being interrupted even with my blade affinity being triggered when im in this so called immuned state. b:surrender
    My forum avatar has been through so many changes by itself it's not even funny -.-
  • Walpurga - Dreamweaver
    Walpurga - Dreamweaver Posts: 2,028 Arc User
    edited August 2013
    hit it earlier. APS toons and demon archers will get a crapton of hits in before AD even registers
    Channels

    youtube .com/user/WallyPWS Active

    youtube .com/user/tehnewblife Semi Inactive
  • WannaBM - Archosaur
    WannaBM - Archosaur Posts: 1,984 Arc User
    edited August 2013
    Wow i never notice any of those laggy issues even.

    It is my primary safety button, i often hit it when im at like 10% HPs and it saves me.
    Everything i write is from PvE perspective unless mentioned otherwise.
  • Bearleeable - Lost City
    Bearleeable - Lost City Posts: 445 Arc User
    edited August 2013
    hit it earlier. APS toons and demon archers will get a crapton of hits in before AD even registers

    Thanks to all
    [SIGPIC][/SIGPIC]
  • genotypist
    genotypist Posts: 0 Arc User
    edited August 2013
    Looks like this issue is sorted out.
    For what it's worth, our internal tests show no changes to Ultimate Domain's functionality.
    [SIGPIC][/SIGPIC] "Life is short...Bury! Steady Sword!"
  • sla1neybabe
    sla1neybabe Posts: 2 Arc User
    edited August 2013
    if a skill is 100% accurate then surely to me that means it NEVER misses - im talking about ancestral rage for barbs - description - immobilizes for 8 seconds 100% accurate.
    that is utter **** as there are clerics wizards archers and probs more who simply this doesnt work on YET you see the clerics 100 skill works.
    maybe you need to go back to the drawing board and revamp these skills

    oh and another is occult ice - wizrds and archers can simply just jump out of this. ive seen it so many times.

    its about time pwi took all the money people put into this game and actually fix the game issuesb:angry
  • Zsw - Dreamweaver
    Zsw - Dreamweaver Posts: 1,087 Arc User
    edited August 2013
    if a skill is 100% accurate then surely to me that means it NEVER misses - im talking about ancestral rage for barbs - description - immobilizes for 8 seconds 100% accurate.
    that is utter **** as there are clerics wizards archers and probs more who simply this doesnt work on YET you see the clerics 100 skill works.
    maybe you need to go back to the drawing board and revamp these skills

    oh and another is occult ice - wizrds and archers can simply just jump out of this. ive seen it so many times.

    its about time pwi took all the money people put into this game and actually fix the game issuesb:angry

    Read this first:

    http://pwi-forum.perfectworld.com/showthread.php?t=1581141
    Zsw -104 Sage Assassin
    TehZsw - 100 Demon Archer


    All Luck No Skillz PvPer: youtube.com/user/zsw007
  • Peccable - Raging Tide
    Peccable - Raging Tide Posts: 199 Arc User
    edited August 2013
    the problem is two-fold.

    1) some skills work differently in duels,pk or tw/nw (that is a 'feature')
    2) the lag during the, now even bigger nw map, is horrible. the netcode and the servers apparently cannot handle even our low population. that is why during nw you get massive lag and it seems as if ABSOLUTE DOMAIN would not work.

    so if you are lucky and get onto a nw land with more than 3v3 players you will have to hit AD about 2 seconds before you might need it. hitting it when you see the cast is way to late with this massive nw ping. :(
  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited August 2013
    hitting it when you see the cast is way to late with this massive nw ping. :(

    hitting it when you see the cast is way too late even with no lag.
    you only purge once #yopo
  • Zanryu - Dreamweaver
    Zanryu - Dreamweaver Posts: 7,261 Arc User
    edited August 2013
    ...You have an actual screenshot of the skill and you STILL manage to get the name wrong?
    genotypist wrote: »
    Looks like this issue is sorted out.
    For what it's worth, our internal tests show no changes to Ultimate Domain's functionality.

    And you're unable to correct him? What even is this.
  • Bearleeable - Lost City
    Bearleeable - Lost City Posts: 445 Arc User
    edited August 2013
    ty all for your help
    [SIGPIC][/SIGPIC]
  • DarkSkiesx - Dreamweaver
    DarkSkiesx - Dreamweaver Posts: 1,355 Arc User
    edited August 2013
    ...You have an actual screenshot of the skill and you STILL manage to get the name wrong?



    And you're unable to correct him? What even is this.

    Lmao too funny.

    So just wanted to confirm this. Take aim (archer skill) I've noticed during NW specifically, it hits through immune (Absolute domain and Ironguard) more so than other skills, I'm talking sometimes so delayed even the ping can't justify it. My thinking on this is that the cast and channel time are different from the 'charge' time. I.e if I use TA on someone and they hit AD whilst I'm charging TA the hit will still go through regardless as they hit AD after I had cast/channeled it..

    There is a great example of this in my NW video when I hit The_Sun through Ironguard/Pan gu and also a random archer through what I assume was AD, both times using TA, at 2:59 and 1:15 respectively.

    Link to vid

    Alternatively this is already well known/assumed in which case move along nothing to see here. b:shutup
    DarkSkiesx - Demon Archer
    mypers.pw/1.7/#114350

    DarkSeasx - Sage Assassin
    mypers.pw/1.7/#136481

    youtube.com/darkskiesx
    Tempest-dw.shivtr.com
  • Sint - Harshlands
    Sint - Harshlands Posts: 579 Arc User
    edited September 2013
    if a skill is 100% accurate then surely to me that means it NEVER misses - im talking about ancestral rage for barbs - description - immobilizes for 8 seconds 100% accurate.
    that is utter **** as there are clerics wizards archers and probs more who simply this doesnt work on YET you see the clerics 100 skill works.
    maybe you need to go back to the drawing board and revamp these skills

    oh and another is occult ice - wizrds and archers can simply just jump out of this. ive seen it so many times.

    its about time pwi took all the money people put into this game and actually fix the game issuesb:angry

    Try using that barb skill when people are not immune to stun, and you'll see how it does in fact work. Clerics can also purify themselves (this may be news to you) Wizzies can distance shrink and archers can leap left/right, all of which work while immobilized and move you. Any mage with a third cat r9 weapon can have a weap proc and get out of your immobilize.

    Ocult ice is not a 100% success skill, unless you have 140(??) str on your genie.It also does not work if people are antistunned in any way.
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited September 2013
    There is a great example of this in my NW video when I hit The_Sun through Ironguard/Pan gu and also a random archer through what I assume was AD, both times using TA, at 2:59 and 1:15 respectively.

    There is actually nothing wrong with this, it is just that the time when damage calculation takes place is not commonly understood. Damage calculation takes place at the instant after channeling of a skill finishes, which is just before the casting phase of the skill begins. Many skills then have some delay, presumably so that the damage hits around the same time as the animation does (although there are some skills that hit instantly as channeling finishes). What you pointed out in the video were cases where the channeling phase of your skill had already finished (meaning they are going to get hit.. it is 100% unavoidable) but they hit domain during the delay before the damage seems to hit them.

    I took a screenshot from your video for the case at 1:15 http://i44.tinypic.com/aosxnd.jpg
    Note that take aim has already entered the casting phase and your opponent has not yet hit domain (before the bar is full you are in channeling phase, and then the time it sits there full you are in casting phase) which means the damage was already decided.. there is absolutely nothing the ea could do to avoid that incoming damage at that point.
    Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
    Current gear: pwcalc.com/6ab2893fbfb080a8
    [SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]