Veno Pet bonus base on mag or phy att?

estelle
estelle Posts: 21 Arc User
edited August 2013 in General Discussion
Can some pro veno answer some of these qusetion? Thanks in advance.

Someone told me pet summoning bonus is also based on Phy att.. but after searching on forum I found this:

Attack = (Max weapon Magic attack + Magic Rings + Magic attack adds + Shards)x(Loyalty)x(Inherit Coeficient) + Pet Attack stat = overall attack power of the pet

Defence = (Equipment + Resistance Adds + Shards)x(Inherit Coefficient) = overall defence of the pet
Includes both physical and magic defence.


..... so pet use bonus from your MAG attack? what if you are a heavy veno with heavy ring + Garnet Shard etc? also, does Slaying level in weapon (moria wep) also effect the bonus for summoning pets like how they are with Att lvl/def lvl???

THANK YOU
Post edited by estelle on

Comments

  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited August 2013
    Unfortunately, pets are only affected by magic attack/rings as far as we know. Even though Venomancers are a hybrid class, the developers seem to keep pushing it towards magic exclusively (lack of BP, rank gear is AA etc.).

    I think Mayfly confirmed that slaying and warding levels do effect pets.
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  • Azura - Lost City
    Azura - Lost City Posts: 2,281 Arc User
    edited August 2013
    Yeah, only magic attack, magic rings, and sapphires affect the pet's attack. I know this because I have a might ring that I use only to increase my defense. Though tests I noticed that when I wore that ring, my pet did less damage.
  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited August 2013
    Pet attack inheritance is definitely based on magic attack (tried switching rings around, and having one or two might rings did not affect pet attack, but having magic rings did.)

    I don't really see a significant difference between the damage done by my harpy when summoned with +3 G15 Nirvana wand equipped (max mag attack 1427) and with +10 Morai End of Eternity: Eon equipped (max mag attack 1595). With the wand, it hits 7800+, with the Morai sword, 8000+ with Ice Stick, while my magic attacks hit way harder with the Morai sword than with the wand. (My harpy has 59% attack level inheritance, so if the slaying level inheritance is based on attack level inheritance, it should show up.)

    Edit: I thought I'd seen more of a difference earlier when I had +4 lunar gold wand and +8 Morai sword, which also had similar magic attack, but perhaps I was looking at the wrong numbers.
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  • Chuck_smith - Sanctuary
    Chuck_smith - Sanctuary Posts: 305 Arc User
    edited August 2013
    Unfortunately, pets are only affected by magic attack/rings as far as we know. Even though Venomancers are a hybrid class, the developers seem to keep pushing it towards magic exclusively (lack of BP, rank gear is AA etc.).

    I think Mayfly confirmed that slaying and warding levels do effect pets.

    Well the developers always favored magic classes with rank gear and purify proc, as for BP, I could do fine without, even though it could be good to have.

    Even so, even if melee venoes don't get the pet bonus, they still have pets with higher survival rate than their caster counterparts.

    I don't really care much about pets anyway :P and yes I farm with my veno often.
    Sage barb in progress.
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited August 2013
    @ Mayfly - that means Slaying levels don't affect pets?...or they don't affect them as much as actual attack levels? Just a little confused here x.x
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  • Mayfly - Dreamweaver
    Mayfly - Dreamweaver Posts: 6,094 Arc User
    edited August 2013
    I'll have to do more thorough testing later (maybe compare damage from pets with different attack level inheritances), but it seems that there's no inheritance of slaying levels.
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  • Kittysama - Raging Tide_1432680721
    edited August 2013
    Seems like evolved pets will be much like their users, then. If veno ish squishy, but has high magic attack, pets will be good glasscannons too. If veno ish tanky like a barb, but has bit lower magic attack, pets will be tanks too.

    Off-topic: Better not give HA-venos BP(though Kitty would love it), HA-veno would be too OP then(at least Kitty as 98 HA-veno does more DPS in fox form than some 90+ sins Kitty has seen, getting BP heals too...would make HA-veno almost invincible in PVE)
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  • CapnK - Sanctuary
    CapnK - Sanctuary Posts: 1,166 Arc User
    edited August 2013
    I just tested with mystic pets and they do not inherit your slaying levels. I would assume new veno pets work the same way.
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited August 2013
    That's...weird.
    As far as I know we get mood skills that specifically state the pet gains slaying/warding levels (such as Demon Hunting) unless it's yet another one of those skills description written wrongly.
    If it's indeed slaying/warding levels from those skills then it means pet are able to get them -> no coding issue here -> why the heck wouldn't they enable it for gear/inheritance? @.@ damn you devs.
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  • Kiszmet - Heavens Tear
    Kiszmet - Heavens Tear Posts: 155 Arc User
    edited August 2013
    The pet attack is based off magic attack, but honestly, the difference isn't so huge that you should throw your phys rings in the garbage. When I switch around rings with my dino who has a 51 attack inheritance, the difference is about 120 attack. Out of 5400, the choice remains yours on how important it is to you. Since most pets are still one shoted in PvP and NW anyway, I feel they are still simply debuffers/distractions in the overall scheme of things.

    Keep in mind that all pets have their base attack too, which is only increased by your own. So if you have absolutely no magic attack your pets will still do some damage.

    If it really bothers you there is always the rank rings and Seal of Eternal Solitude which increase both Magic and Physical attack.

    As far as BP is concerned I feel it should be active for all melee attacks on all classes. There is NO way BP on a melee veno would be more broken then it is on a 5 APS sin or BM.
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited August 2013

    Keep in mind that all pets have their base attack too, which is only increased by your own. So if you have absolutely no magic attack your pets will still do some damage.

    If it really bothers you there is always the rank rings and Seal of Eternal Solitude which increase both Magic and Physical attack.

    As far as BP is concerned I feel it should be active for all melee attacks on all classes. There is NO way BP on a melee veno would be more broken then it is on a 5 APS sin or BM.

    Correct on everything.
    Also, evolved pets are very customize-able now. There are moods to increase their power and there's the % of inherit that comes into play so it's not easy to compare different Venomancer builds and how they affect the pet.

    Personally, I opt to get max defence, HP and defence levels anyway and I tend to summon them using O'Malley on unless I'm absolutely sure the pet won't have aggro or they can live through the AOE/damage. A dead pet won't DD or debuff anything. I'm still working on reshaping some of my pets though.
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  • Asishi - Archosaur
    Asishi - Archosaur Posts: 146 Arc User
    edited August 2013
    Bear in mind, pet stat bonuses are based on your gear -when summoned-. You can always swap around if you really care. The only thing that makes a huge difference is the different stat distribution allowing you to equip non-AA gear.

    Also, as someone with a seeker main, BP is about more than just melee attacks. I'd say the real key is that any attack whose damage is based on strength for any class should be allowed to bloodsuck. That goes for melee, ranged strength-based skills, etc. That would unfortunately exclude plume shot, absorb soul, and possibly a few other physical skills (though to be fair, absorb soul isn't -exactly- physical), but the fairness of that isn't really something that belongs here.
  • thumbs
    thumbs Posts: 0 Arc User
    edited August 2013
    As far as BP is concerned I feel it should be active for all melee attacks on all classes. There is NO way BP on a melee veno would be more broken then it is on a 5 APS sin or BM.

    Then BMs and Sins should be able to launch combo ranged AoE attacks, spam a ranged skill to effectively range tank, and gain great pdef w/o losing mdef during melee battle.

    I'm not the only one that thinks melee venos are playing the wrong class.