Meridian System: another way clerics get crapped on
ogunernile
Posts: 99 Arc User
I have a lot of toons and as i have begun to unlock the meridian system on them all i have come to realize one thing. They are crapping on clerics again. Why do clerics, as casters, need a bonus to physical attack? The physical attack damage is based on magic attack like it is for seekers whose magic attack is based on their physical attack. Wouldn't those bonus points be better used on magic attack? or physical def? i dunno it is already apparent PWI dislikes making clerics viable end game toons, but do you have to keep the trend going with the new additions as well? i mean seriously what gives? or am i seeing this wrong? what do you think?
Post Edit: i reviewed my wizard progression, seems all casters are getting scammed. who the hell thought of this inane point allotment system for casters? >:0
Post Edit: i reviewed my wizard progression, seems all casters are getting scammed. who the hell thought of this inane point allotment system for casters? >:0
Post edited by ogunernile on
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Comments
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All the casters, not just clerics, get a bonus to physical attack from Meridian, despite the fact that venomancers are the only caster class with any use for it. So it's nothing directed specifically toward clerics.[SIGPIC][/SIGPIC]
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what do you think?
that you are a QQ-happy idiot that doesn't even bother to check the facts before making judgments. every class gets every bonus with slightly different values (e.g. favouring defenses for tanky classes etc)you only purge once #yopo0 -
thank you mr potato head for your valuable insight. i am a qq idiot, omg i just noticed! now the world seems a brighter place.0
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I don't see any real problem, as casters also get boni in magical attack (so both!). If at all, then physical DDs get crapped on, 'cause they don't get any mag attack. :PWorld is full of illusions.
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Meh...its free bonuses so I don't care. It's more than what I had without meridian.WeBeKinky Leader - lvl 10x psychic
If you don't like my attitude, you should realize I don't care.
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Mayfly - Dreamweaver wrote: »All the casters, not just clerics, get a bonus to physical attack from Meridian, despite the fact that venomancers are the only caster class with any use for it. So it's nothing directed specifically toward clerics.
^---- That
f:sweat[SIGPIC][/SIGPIC]0 -
QQ i'm getting stat points to an attribute that I don't need but it has 0 impact to anything at all related to anything in game whatsoever so I feel screwed over that im getting points to physical attack which I don't need.
You get all other stats too, what are you complaining about.
Either it stays at 0 and the rest of the stats go up, or it goes up along with all the other stats as well, what's the difference.
Do people seriously complain about ANYTHING these days b:shocked0 -
Meridian is a tiny bonus to stuff, whether you need it or not... either way you look at it, it's not a big deal.
I see no reason to complain about this.0 -
_dblazen_ - Dreamweaver wrote: »
Do people seriously complain about ANYTHING these days b:shocked
Of all the games I have played, there seems to be a progression towards complaining about anything and everything. It has especially gotten worse with the inclusion of games with a F2P base. At least in most P2P games of the past, it weeded out a vast majority of whiners since what was in game could 99.9% of the time be gained by anyone without a quick ticket to debt or spending so much money for pixels that eventually will cease to be anyway.
F2P is the scourge of MMOs. It's like a magnet for the entitlement kids whose first word is "gimmee"WeBeKinky Leader - lvl 10x psychic
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It's strange what desire will make foolish people do.0 -
To be fair, casters do get a much more enticing damage multiplier when it comes to magic damage.
But yeah, it would make sense if it was only magical damage, considering as an Assassin I only get physical damage and no magic damage, which is logical.[SIGPIC]Octavia is best pony![/SIGPIC]
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i am not qq'ing about free bonuses or about how the fat kid got the biggest slice of pie. you miss the point. what i am saying is the bonuses were not assigned with common sense. now if we can stop the troll mongering a bit, i would like for the serious players to check out what i am saying and see if they can figure out why they did it this way.
it eludes me atm as to why you would give a caster a bonus to phys attack. the phys dd classes all have it straight on phys attack. shouldn't the caster's have all their bonus on mag attack?0 -
To be fair, casters do get a much more enticing damage multiplier when it comes to magic damage.
But yeah, it would make sense if it was only magical damage, considering as an Assassin I only get physical damage and no magic damage, which is logical.0 -
Here's a theory for you then:
The stats are decided based on pre-defined class specific (as designed) armour types, AA, LA and HA.
Classes designed as LA users (archers and assassins) get the same stats
Classes designed as HA users (seeker, bm, barb) get the same stats
Classes designed as AA users also get the same stats.
However, since AA users contain 1 class, the venomancer, which also uses melee attacks in its fox form (and having melee mastery) they had to add physical attack to the cycle for AA classes to conform to that.
Call it laziness on the dev's end perhaps if it's implemented and/or designed in such a fashion.
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ok not entirely true, I just noticed the wizard gets +3 magic defense, while veno and psy seem to get +2 magic defense.
Maybe they just forgot to polish the code or forgot some class check or something then in the code.0 -
Alternative builds.
Magic weps also carry physical attack. there is nothing stopping a caster from using me-lee attacks.
there are plenty of HA venos and even some HA clerics.
With that kind of str and dex. what is stopping them from using Axes etc.0 -
Well I don't see the issue to be honest... I understand physical attack is pretty useless for AA classes for the most part but Venomancers do have a whole melee skill tree and maybe they just wanted to save time and give all the AA the same points for the Meridian.[SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★0 -
_dblazen_ - Dreamweaver wrote: »Here's a theory for you then:
The stats are decided based on pre-defined class specific (as designed) armour types, AA, LA and HA.
Classes designed as LA users (archers and assassins) get the same stats
Classes designed as HA users (seeker, bm, barb) get the same stats
Classes designed as AA users also get the same stats.
However, since AA users contain 1 class, the venomancer, which also uses melee attacks in its fox form (and having melee mastery) they had to add physical attack to the cycle for AA classes to conform to that.
Call it laziness on the dev's end perhaps if it's implemented and/or designed in such a fashion.
-edit-
ok not entirely true, I just noticed the wizard gets +3 magic defense, while veno and psy seem to get +2 magic defense.
Maybe they just forgot to polish the code or forgot some class check or something then in the code.
as far as the alternate build theory i don't buy it cause in that case phys dd classes would had a bonus to mag attack too. the issue the points per meridian level is even amongst the classes, but how they are spent reflect a distinct favor towards the phys dd classes.0 -
ogunernile wrote: »ty this is what i was looking for, some spotlight shed on the topic. is there anyway we could get a gm or mod to talk to the devs and post something? cause if it's a mistake then it should be rectified once bought to their attention, yes?
It's not a mistake. ALL classes have the ability to use weapons to make a physical attack. Just because it's not very efficient doesn't mean that a bonus to Patt for Arcanes was unintended. With all the things actually wrong with the game, why on earth would you want to waste anyone's time to "fix" something that isn't broken, unbalanced, or have any meaningful effect whatsoever?
Non-Arcanes don't get Matt boosts because there is no instance where they can use Matt.0 -
Im a HA mystic I don't mind the physical attack add on lol,also have a cleric and I don't see where the getting crapped on comes to play..you either do the meridian or you don't..nuff said,you do know about plume shot right? BWHAHAHAHA0
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ogunernile wrote: »as far as the alternate build theory i don't buy it cause in that case phys dd classes would had a bonus to mag attack too. the issue the points per meridian level is even amongst the classes, but how they are spent reflect a distinct favor towards the phys dd classes.
That would make sense if the majority of melee classes had the ability to cast magic attacks and spells, but they don't. Any class can almost wear any type of armor and weapon, I am sure the patt to magic users was aimed at the patt ability and skill tree of venos. The gain from mag att from meridian will benefit casters far greater than phy att to melee's mainly on the lower multiplier of the caster classes (100 vs 150).
And who know's with the new skill trees rolling out slowly the other caster classes may get some phy attacks or deal magic attacks based on phy att. You can't really complain about something like meridian when everything around it may not even be out of development. There is no telling what else PW-CN has in store or wants to do.Marine - Marshall - Raging Tides - Retired
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DEMHEALSMAN - Dreamweaver
Yes, because people really need 900+ dex or 1000+ magic just for the lulz0 -
It's not like there's absolutely no use for mages to have some physical attack. All mages can still melee, or did I miss the complaining about the physical dmg on their weapons?Be kind: Help the GMs to depopulate the servers.0
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I think the OP doesn't understand how the game works and thinks somehow the physical damage modifier somehow affects the cleric skill damage because clerics have physical damage skills.
He probably also has metal damage shards in his weapon to "increase the damage from metal skills". b:chuckle[SIGPIC][/SIGPIC]0 -
I think meridian should also give more channeling to wizards.
Yes, just wizards. f:fume0 -
ogunernile wrote: »I have a lot of toons and as i have begun to unlock the meridian system on them all i have come to realize one thing. They are crapping on clerics again. Why do clerics, as casters, need a bonus to physical attack? The physical attack damage is based on magic attack like it is for seekers whose magic attack is based on their physical attack. Wouldn't those bonus points be better used on magic attack? or physical def? i dunno it is already apparent PWI dislikes making clerics viable end game toons, but do you have to keep the trend going with the new additions as well? i mean seriously what gives? or am i seeing this wrong? what do you think?
Post Edit: i reviewed my wizard progression, seems all casters are getting scammed. who the hell thought of this inane point allotment system for casters? >:0
Magic weapons have physical attack on it, even soulspheres. So ofc casters get a physical attack bonus. Casters can do physical auto-attacks that are based on their physical attack.
Melee weapons don't have magic attack though, as magic damage can only be used with skills. No melee class has skills based on magic attack.
I really don't see the problem or even the lack of logic behind it.0 -
Clerics have physical attacks, Plume shot being first and foremost, but razor feathers as well, I'll take all the bonus patk that I can get especially when a BM thinks they know best and uses alter marrow magic charging in, or against groups of squishys (AA users) since they all tend to flock together.0
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Plume shot and razor feather's damage is based on magic attack, not physical attack, despite them doing physical damage.[SIGPIC][/SIGPIC]
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Meridian on my cleric gives
hp
pdef
mdef
mattack
pattack.
What the **** are we complaining about?Elena Costel: I wash my hands of this affair.
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QQ meridian should give everything 2x to sins and archers, it`s unfair, I tell ya![SIGPIC]http://pwi-forum.perfectworld.com/image.php?type=sigpic&userid=14516063001&dateline=1364756666[/SIGPIC] Ty Silvy0
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Angel_Spawn - Sanctuary wrote: »QQ meridian should give everything 2x to sins and archers, it`s unfair, I tell ya!
+1 b:chuckle"In the beginning, it was claimed that all in Perfect World were equal. But now it seems that some are more equal than others..." ~ Lost City Recluse0 -
Why is anyone complaining about getting a bonus on top of another bonus? Seriously, do you have NOTHING better to complain about? Of all the things wrong in this game PWE FINALLY does something right and there's STILL QQ about it.
As others have already said, most casters have physical attacks and DO use them. The addition of a physical attack does not detract from your magic attack bonus, so what's the problem? Do you not think your getting enough magic attack with your meridian? Would you rather just not do it or not have it and get... oh ... I don't know.... ZERO?
The meridians are a fun bonus that don't add so much they make players even more OP and yet they add enough to make a difference between those that do them and those that don't, as how it should be. It's a breath of fresh air that maybe the company is headed in the right direction... and yet for some people its still not good enough.0 -
you silly little girl...that's exactly why i killed you on my 2r9 seeker when you were 3r9. you are not creative at all. one instance where a person would put metal damage shards would be to effectively debuff phys imm mobs so that mag classes can do more damage with seeker debuffs. as far as a magic class doing it that wouldn't be my choice but people have creative ideas that dont always go with the norm. now once again...you pathetic no-live trolls i am asking for possible theories. not complaining about something you get for free. i thought the logic behind the point allotment was askew and i still do. though some of the more intelligent responses have given me something to think about. the rest of you go troll another page please and leave room for intelligent convo.0
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