issues with new nw???

The_Stoner - Raging Tide
The_Stoner - Raging Tide Posts: 14 Arc User
edited July 2013 in Nation Wars
well only issue i see is that this statement is not true and its quoted from the news post's

"Each team starts above the bridge, protected by invulnerable warriors. Should an enemy dare approach, these archers will smite them with all the fury of the gods!"

so the fury of the gods a seal thats it r u serious??? could have made them hit like the gaurds at the gates around arch on the red named pk players raged style that would b godly not a damn seal b:angry pwi fails yet again
Post edited by The_Stoner - Raging Tide on

Comments

  • Reliea - Sanctuary
    Reliea - Sanctuary Posts: 685 Arc User
    edited July 2013
    Actually, there is an issue I noticed...

    Has anyone ever had this happen:
    You check out a battle, says there's 3 enemies in the land, you join the battle, still says 3 enemies in the land, but in actuality you find 6 individual enemies in the land, but the counter never updates?
    One time I got a real shock when in a battle with 1 enemy, I aoed the 1 enemy and revealed a sin, making the actual enemy total 2 instead of 1.

    I think this issue might have something to do with the reason why some people can't join battles that seem to be empty; they aren't really empty, but the counter doesn't refresh.

    Its annoying because enemy presence in a land is one factor by which I choose which battles to join/start, and if the number isn't reflecting reality, that makes it hard to judge.
  • Mr_Swiss - Heavens Tear
    Mr_Swiss - Heavens Tear Posts: 879 Arc User
    edited July 2013
    I agree. The issue with the archers at the bridge is rediculous. When your blocked in at the bridge because 15+ people from the other nation are running in and attacking you, it gets annoying when you spawn and are getting killed. The archers don't actually do anything. They didn't account for the op-ness of members playing. The archers hit with the fury of a vegetarian. I'd like to see the archers 2 shot people for entering past a certain point.
    R9s3 Beast w/Demon Facepalm
  • kenpachikensai
    kenpachikensai Posts: 172 Arc User
    edited July 2013
    same thing for the Guards on the Crystal Map. I've seen many times where they just rush into the enemy's castle walls and just spawn kill. And with the amount of OP players who can 1-shot just about anything, a temporary Seal does nothing.
  • Crazybladema - Harshlands
    Crazybladema - Harshlands Posts: 425 Arc User
    edited July 2013
    well only issue i see is that this statement is not true and its quoted from the news post's

    "Each team starts above the bridge, protected by invulnerable warriors. Should an enemy dare approach, these archers will smite them with all the fury of the gods!"

    so the fury of the gods a seal thats it r u serious??? could have made them hit like the gaurds at the gates around arch on the red named pk players raged style that would b godly not a damn seal b:angry pwi fails yet again

    But wait!!! You got free g16 to smite said players. I thought the power gap was going to close? Please complain more about you getting owned. b:thanks
  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited July 2013
    if they can spawn kill you, they can kill you in the battlefield. better find some other battle.
    you only purge once #yopo
  • seitori
    seitori Posts: 1,328 Arc User
    edited July 2013
    Actually, there is an issue I noticed...

    Has anyone ever had this happen:
    You check out a battle, says there's 3 enemies in the land, you join the battle, still says 3 enemies in the land, but in actuality you find 6 individual enemies in the land, but the counter never updates?
    One time I got a real shock when in a battle with 1 enemy, I aoed the 1 enemy and revealed a sin, making the actual enemy total 2 instead of 1.

    I think this issue might have something to do with the reason why some people can't join battles that seem to be empty; they aren't really empty, but the counter doesn't refresh.

    Its annoying because enemy presence in a land is one factor by which I choose which battles to join/start, and if the number isn't reflecting reality, that makes it hard to judge.



    Yep, Ive noticed that aswell, roughly (1 in 3 fields) has an inaccurate field player numbers readings (1-field I went into said that 7 nation mates were there against 1 enemy, but when I actually made it in, it was actually 7 enemies ganking 1 of my own nation!!b:shocked (After I went and quickly stealthed, I went back to the wars map to try and reconfirm what it had said, and Quite Suprisingly! It had actually added me to the enemies number and was showing 8 of us against 1-enemy!!) So it even misread my presence as one of the opposing side of the fight...b:chuckle)


    No joke though, the PvP map reading (field numbers system) is completely screwed up in NW now...b:surrender
  • MasterPerian - Lost City
    MasterPerian - Lost City Posts: 275 Arc User
    edited July 2013
    Here my issue. Have you ever been ported into the cube of fate entry room while in NW? I have b:angry
    What can you expect from filthy little heathens? Their whole disgusting race is like a curse. Their skin's a hellish red they're only good when dead they're vermin, as I said and worse. They're Savages! Savages! Barely even human. Savages! Savages! Drive them from our shore! They're not like you and me
    which means they must be evil we must sound the drums of war! They're Savages! Savages! Dirty redskin devils! Now we sound the drums of war!