Nirvana

Damonischer - Lost City
Damonischer - Lost City Posts: 120 Arc User
edited July 2013 in Dungeons & Tactics
Who thinks they should make Nirvana into a 3rd cast badge farming instance? give something for that instance to do since the release of NW, and im talking only badge farming no molds or anything just a new/faster way for getting the badges
Post edited by Damonischer - Lost City on

Comments

  • Sizzer - Raging Tide
    Sizzer - Raging Tide Posts: 2,387 Arc User
    edited July 2013
    If they do so then Casters will be excluded, and they have to revamp in such a way that all classes can do the instance make it little harder also squad limited should be exceeded to 10. Making it a fun & entertaining instance for "ALL CLASSES". b:victory
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  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited July 2013
    I'm against making Nirvana a badge farming instance because I think Warsong and Lunar are already enough.
    On the other hand, I like someone else's suggestion to add new materials to Nirvana and make it an instance for farming new things such as new skills or adding a demon/sage version to the Morai skills or the chrono skills etc.

    For anything to be added to Nirvana though, the instance first needs a major revamp like Sizzer suggested.
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  • tweakz
    tweakz Posts: 0 Arc User
    edited July 2013
    Just increase drop rate so pve players can farm same mats. With today's equips; I don't really see mages struggling in tradtional nirvana.
    Be kind: Help the GMs to depopulate the servers.
  • Salari - Raging Tide
    Salari - Raging Tide Posts: 2,102 Arc User
    edited July 2013
    If they do so then Casters will be excluded, and they have to revamp in such a way that all classes can do the instance make it little harder also squad limited should be exceeded to 10. Making it a fun & entertaining instance for "ALL CLASSES". b:victory

    I have to disagree on that Sizzer, it was proven quite a few times that if casters just run caster for ever how they were allowed a day(3 i think?, not counting Moria), they profit more than melee's. The only reason they started qq'n not to long ago was from pw-cn fixing a glitch they were abusing and to lazy to form their own reg niv squads.

    Generally melees only ran Niv during 2x and made less coin than casters do throughout the year.

    I say keep it the same, just change the drops to add molds and badges.
    Nothing before and nothing now is preventing casters to form their own squads fast or otherwise
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  • Damonischer - Lost City
    Damonischer - Lost City Posts: 120 Arc User
    edited July 2013
    i'd rather keep molds and essences just in lunar and WS only badges in nirvana