Full guide how to pk as a mystic
This is a full guide on how to pk as a mystic some really good combos in TW and normal 1 vs 1 , what skills should be on ur genie,what kinds of genies u should use, how to kill certain classes , what weapons should you use , what gears can u pk with , what good skills can be used in TW, what requirements you will need Devil Vs Storm Hope u enjoy
1-COMBOS
COMBOS FOR 1) TW:
When ur already gained 3 sparks (prepare storm mistress before u do this combo) 1st u energy lech storm mistress->Rapid growth->lucky break(lvl 100 skill that makes u crit the next hit )->go to a group of people and gale force if u have good refined wep u should be able to drop a rank9 s3 geared person( also remember this could be used in group pk)
this vid shows u a rank 8 mystic doing this combo
http://www.youtube.com/watch?v=qrmNhX5S4HM
you can see how the gale force can kill allot of people
Another good combo for really heavy hp cata barbs or seekers or bms (Works in both cases 1 vs 1 and tw) Get three sparks(Full chi)prepare storm mistress before u do this combo 1st) Energy leach storm mistress->cloud eruption->triple spark->rapid growth
-> Lucky break->Weeping Breeze Dance This should hit really hard even with nabish refined gear or rank 8 (i had rank 8 +3 i hit 18 k on a cata barb so enjoy ) (the lucky break skill makes u hit 100 % crit next hit that's why i hit 18k ) you can use also listliss blossom to sleep target or pet stuns or occult ice or seals from ur skills
this combo is not meant to be done alone
u can use pet stuns or even get occult ice on genie and use it
Ok so now really good combo as a 1 vs 1 its a simple combo but really hard hitting one so what u need to do
have at least 1 spark (minimum) don't for get to not let ur pet hit the target !! or the combo will fail !!
so u hit nature vengeance listless blossom immediately ->lysing ->rapid growth->absorb soul (u will hit 2 absorb souls)->do another rapid growth u hit another 2 hits get to stun ur opponent and do the same thing . ( the people who are thinking the absorb soul kicks the opponent out of sleep it doesn't so its really good and also if ur opponent AD don't worry because it doesn't affect absorb soul so continue)
remember natures vengeance lasts for 12 seconds )Also this combo is not meant to be done alone
u can use pet stuns or even get occult ice on genie and use it ( This works for sage but if your demon instead of the second rapid growth you can use Zooming Thunder Powder )
2-GENIE GUILD
SO I really recommend u getting 2 genies one that is vit/mage built.
one that is str/dex built
the one with high magic and vitality i recommend u for group pk TW Nation wars etc...
the one with hight dex and str is for more for fighting a certain class ..
( Btw i gave you 8 skills that are really good so if you have a lower LP genie i recommend you getting (Absolute domain,expel,fortify,holly path,cloud eruption)
The one with high mage and vit These skills are recommend for u
1-AD(absolute domain) Extremely helpful when u are getting ganked by loots of pees (both magic+ physical damage) U can add this up into and Iron guard
this skill makes you immune to all damage for 5 seconds, and immune to movement debuffs (sleeps, slows, stuns, immobilizes) for an additional 2 seconds
-costs 135 energy to use
-has a 3 minute cooldown
-requires genie to have 4 metal, 4 water, and 4 earth affinity points
-skill is not modified by either strength or dexterity points on genie.
2- expel this skill makes u immune to psychical damage damage however u can get stunned and mobilized (also gives u a silence )
One good way to use it when u are 1 vs 1 a sin or bm or any physical damage class
However this skill might sometimes kill u cos if u use it and the sin uses water damage this skill is pretty useless( also it gives a silence on u while immunity) so watch out for this skill .-this skill seals you for 9 seconds while also making you immune to all physical damage
-costs 125 energy to use
-has a 1 second cooldown
-every 40 dexterity points on genie extend the duration of the seal+immune to physical damage by 1 second
3-cloud eruption this skill gives u 1 spark ( i recommend to keep it at lvl 1 )
4-Will surge this makes u immune to silences ( good against mystics and psys)
5-fortify amazing skill vs stun classes such as sins bms (its only immune to stuns not all immobilization)
6- extreme poison ( basicly giving u more damage )
7-nullify poison well really why people ask me that ( because it makes u immune to purify from both archers and venos also parasitic nova wont work when u have this skill on)
8-holly path ( the only way to run or get close to ur enemy )[/color]
http://aster.ohmydays.net/pw/genieca...1e273036515354 u can see or try all these skills
For the str vit genie i recommend u
Badge of courage ( removes stun from u ) with high str and dex almost works all the time
2-Law breaker: removes immobilization of you
3-fortify (anti stun skill)
4-will surge( anti silence skill)
5-adrenaline surge ( anti sleep skill)
6-expel ( anti physical damage ) last 8 seconds
7-AD (absolute domain) anti every damage and debuffs last 5 seconds
8-holy path to run away and get to ur enemy .
9-occult ice : this could be used to start a combo such as the listless blossom one (u could occult ice target hit nature vengeance -> listless blossom immediately ->lysing ->rapid growth->absorb soul ) the reason u bubble the target so he doesn't kill the plant
http://aster.ohmydays.net/pw/genieca...2730363d3f5153
How to kill some heavy hp classes : .
BM'S, Seeker, Barbs,
Let me start start with bms : easiest ways to kill them start of with nature's vengeance-> bramble tornado they will immiadtly turn into magic marrow so their physical deffence is low is low what u do is absorb soul let devil attack if they switch to physical marrow go full magic attacks so u got to trick the bms really .
barbs : this is what i do get them half hp -> Energy leach storm mistress->cloud eruption->triple spark->rapid growth
-> Lucky break->Weeping Breeze Dance this should Kill them them and i do the same vs seekers .
Weapons:
Ok so now talking about the weapon
i recommend you getting
rank9s3 wand :
which has good attack lvls (65 max) good damage good channeling and the best thin it has purify proc which helps you survive .
rank8r: good damage no attack lvls high def level (max 25) but needs allot of money to get the purify proc but it also give the purify proc
http://www.pwdatabase.com/pwi/items/32272
Radiant Wand : gives 2 def lvls medium magic attack also gives 350 hp and you get purify proc (This wand obtained from a faction base with lvl 7 weapon storage (the east wing). Costs 170 mil coins and 43750 contribution (obtained from doing faction base quests). Damage is OK, and if you are on a budget and are lucky enough to be in a faction with high level weapon storage, then this may be an option for you.
these are good wands but i recommend you getting the rank9s3 because it gives good attack and mage attack and purify proc
(if you don't know what does it do :it purifies you and gives u anti immobilization for 5 seconds and gives you 200% speed)
Gears
So one of the cheapest but good :http://www.pwcalc.com/9fd27aefaede195f
max refined +7 from gears +10 wep (btw on the link i put i put on buffs ) Citrine usage in this one
remember when u are in defensive mode put on a wep which has purify proc it could be r8r or Ceremonial Wand or Radiant Wand
this will maybe a good gear : http://www.pwcalc.com/cbacddd0bb17c881 garnet use in this one
this one is also good http://www.pwcalc.com/239adfd1345a4d17 mix between citrine and garnet useage
now a heavier one would be rank9s2 with nirvi http://www.pwcalc.com/7dc97dad3dfa03c8
then u could use full rank9 s3 if u got money refine all of them to +10+ and JoSDs them u will become almost unbeatable
Useful skills :
1) TW:
1- i really recommend you preparing Salvation while you go in TW because first when you see the group of people i recommend you energy leach Salvation so all you get the shield that absorbs 4000 damage . then you pull out storm mistress much better than devil in TW.
2-keep on casting Befuddling Creeper and Listless Blossom on towers so that allot of people will get aoe debuffs and slept near towers and ( can be put on catas also or on a group of people other than tower )for the sleep if you see allot of people coming down the lane u can cast it at the first one who comes near you and run basically) sometimes your enemy wont bother killing it so people on the lane might get slept and you are basically slowing the enemy faction on this lane
Befuddling Creeper
Perhaps the most useful plant in group pvp, Befuddling Creeper does an aoe pdef, mdef, attack speed, and channeling debuff. If no venomancer is present and the barb is not spamming Devour, then this is the plant of choice for increasing the squad's overall damage output. . The attack speed and channeling speed debuffs make it potentially useful if lysed in pvp. Level this one fairly quickly. For comparison, other class pdef debuff %s are:
Barb: 50% (Lv 10-11 devour), 30% (Lv10 Penetrate Armor); 35% (Lv 11 Penetrate Armor)
Venomancer: 30% (Lv 10 ironwood scarab); 40% (Sage Ironwood Scarab); 0% (Demon Ironwood Scarab, though 20% chance of 100%), 36% (Lv 5 Penetrate Armor pet skill)
Cleric: 36% (Lv 10 Dimensional Seal), 40% (Lv 11 Dimensional Seal)
Blademaster: 50% (Lv 10-11 Glacial Spike)
Listless Blossom
This plant has a chance to perform AoE sleep. The sleep debuff acts like a stun in that the target can do nothing except use defensive genie skills while under it, except that taking damage removes the effect from the character. However, the sleep effect when lysed at Lv 10 is 12 seconds, which is a significant amount of time in pvp, or in tw. Use carefully, however, and ensure when using that your summon does not attack and wake the target prematurely.
3-this works only works if you are demon : Comforting Mist if ur squad gets HF'd (heavens flame) you can purify it but this doesn't always work. so if you get debuffed you can use this skill but it has 35 % to purify so don't be confused if it didn't purify you
4-also this skill works if you are demon Thicket :useful against cata barbs it gives the target like an increase of the damage taken ( remember it doesn't always work it has 25 % chance to proc )
5-Break in the Clouds : however this works only on sage : it has a chance to purify ur squad mates or faction members .
( these skills also work in Group pvp )
6-Mystical Eye :If you are fighting against a Faction that has allot of sins or group pking and u know ur enemy has allot of sins this skill is amazing (or archers who stealth ) (what does it do ? Lists all stealthed units within 50 meters.
After 6 seconds, non-party members within 25 meters with an equal or lower player level will be forced out of stealth.
7-Bramble tornado Also good skill you may slow enemy ( knock back ) catas or fast bms coming towards you also good on sins!!
Requirements
4. Apothecary items: Keep your inventory well stocked with the ones you'll use most often.
-Ironguard Powder -> lvl 90 apoth often used with genie skill Fortify to get 12 seconds of stun-free immune to damage. Obviously excellent as a defensive move, or when launching a surprise offensive when the enemy thinks you are vulnerable.
-Pan Gu's Essence -> available only if you are in a faction with a lvl 6 apothecary wing: 8 seconds of immune-to-damage with no side effects like ironguard powder has
-Shadow Binder Powder -> lvl 90 apoth which is one of the best offensive AND defensive apoths available to any class, not to mention mystic. This apoth gives 15 seconds of 100% speed AND stun resist. Since being slow is one of a mystic's biggest drawbacks, this apoth is amazing, and much better than vacuity powder, which only gives 20 seconds of stun resist. Used properly this apoth not only prevents the stun, it turns a fight into your favor for 15 seconds, allowing you to keep up from a running enemy, or escape from a pursuer.
-Dew of Star Protection -> sometimes used when you want to fool the enemy into thinking you are going to be easy to kill; the problem with ironguard powder is that people run from you when you use it. However since dew of star, used on a cleric (you'll have your own physical and magic defense buffs in place), is much less noticeable (you have to spot the 'increased physical defense' buff) you can avoid this problem. As well, when combined with a purify weapon, the enemy will hit you a number of times before realizing you have an apoth in (if a dps-user), which increases the likelihood of getting a purify, and thus allowing you to quickly kite and then fire a few attacks off.
-Zooming Thunder Powder -> great for a surprise attack which you think will have a high likelihood of quickly killing enemy; gives 5s of zero channeling on skills like absorb soul , Thicket (long channeling skills that are often avoided in a pk fight by enemy because of how long they take to channel)
-White Tea -> regain 2 sparks; essential in TW (use one each time you rez back at base) and in pk can be used to triple spark a 2 spark skill like Thicket
-Fortification Draught -> a relatively new apothecary item which is very useful at preventing an assassin from killing you from stealth with normal attacks before you can react. This apothecary item puts a buff on you which lasts for 10 minutes (since apoths have 2 minute cooldown, you can put this on, wait for apoth cooldown, then enter the pk area with 8 minutes still left on the buff). If during the period that this buff is on, anything attacks you with a physical melee normal attack (NOT a skill), the buff gets 'triggered', and you get 15 seconds of 75% reduction to physical melee normal attacks (note: skill damage is NOT reduced). The icon doesn't change when this occurs. This means that even high damage assassins will likely not be able to kill you from stealth before you can react; and if they try to use skills, you'll gain more time to react, because of the cast times of these skills.
HP Charm: never enter pk without a hp charm equipped... at least not as a mystic About the only classes that might conceivably get away with no charm would be full jades +12 r9 barb, or lvl 105 assassins who never leave stealth! Needless to say, a Mystic has 40k hp nor stealth. Put the charm on.
Storm vs Devil
Storm Mistress
Energy leeching her can be a viable strategy versus arcane classes in pvp + TW, granting a bonus to magic defense as well as 200% magic attack at level ten, which not only has the initial antistun (to avoid cleric sleep and the like, but lasts for longer than even demon spark. Given this, it can be a viable dd strategy, but only if you are willing to give up the Storm Mistress's own dd, or resummon her and waste part of the time you have the buff from this skill. Note that, as it has a unique icon, it stacks with both Rapid Growth and sparking for the magic attack bonus, and cleric buff for mdef bonus. Lv 11 Storm Mistress gains a 3 second seal skill, which can be greatly useful in pvp and tw , especially since antistun skills such as Will of the Bodhisattva do not block seal effects. Lv 11 books are available via Mysterious and Old Book Pages.
This vid shows the seal http://www.youtube.com/watch?v=4GJLqk2KQrU
Devil Chihyu
One of the best thing about it is that on lvl 10 it has a 5 seconds stun which might be very useful , although if you are trying to stun a running a fast one target don't try because
if u use the skill when the devil reaches the opponent he will try to cast it but the moving target will get out of range so beware of moving targets also sacrificing him you get a good more pdef and a 30% more crit useful when you have to take out a heavy hped player and you need some crits to do that or fighting vs a melee target .
ALSO PLEASE NOTE THAT I COPY PASTED THINGS FROM OTHER GUIDES BECAUSE I WANTED TO SAY THE SAME ...
ALSO PLEASE DO NOT FLAME OR START TROLLING EACH OTHER ON THIS GUIDE BECAUSE THIS GUIDE THE OLDER VERSION HAS BEEN CLOSED FOR TROLLING AND FLAMING ... MANY THANKS
1-COMBOS
COMBOS FOR 1) TW:
When ur already gained 3 sparks (prepare storm mistress before u do this combo) 1st u energy lech storm mistress->Rapid growth->lucky break(lvl 100 skill that makes u crit the next hit )->go to a group of people and gale force if u have good refined wep u should be able to drop a rank9 s3 geared person( also remember this could be used in group pk)
this vid shows u a rank 8 mystic doing this combo
http://www.youtube.com/watch?v=qrmNhX5S4HM
you can see how the gale force can kill allot of people
Another good combo for really heavy hp cata barbs or seekers or bms (Works in both cases 1 vs 1 and tw) Get three sparks(Full chi)prepare storm mistress before u do this combo 1st) Energy leach storm mistress->cloud eruption->triple spark->rapid growth
-> Lucky break->Weeping Breeze Dance This should hit really hard even with nabish refined gear or rank 8 (i had rank 8 +3 i hit 18 k on a cata barb so enjoy ) (the lucky break skill makes u hit 100 % crit next hit that's why i hit 18k ) you can use also listliss blossom to sleep target or pet stuns or occult ice or seals from ur skills
this combo is not meant to be done alone
u can use pet stuns or even get occult ice on genie and use it
Ok so now really good combo as a 1 vs 1 its a simple combo but really hard hitting one so what u need to do
have at least 1 spark (minimum) don't for get to not let ur pet hit the target !! or the combo will fail !!
so u hit nature vengeance listless blossom immediately ->lysing ->rapid growth->absorb soul (u will hit 2 absorb souls)->do another rapid growth u hit another 2 hits get to stun ur opponent and do the same thing . ( the people who are thinking the absorb soul kicks the opponent out of sleep it doesn't so its really good and also if ur opponent AD don't worry because it doesn't affect absorb soul so continue)
remember natures vengeance lasts for 12 seconds )Also this combo is not meant to be done alone
u can use pet stuns or even get occult ice on genie and use it ( This works for sage but if your demon instead of the second rapid growth you can use Zooming Thunder Powder )
2-GENIE GUILD
SO I really recommend u getting 2 genies one that is vit/mage built.
one that is str/dex built
the one with high magic and vitality i recommend u for group pk TW Nation wars etc...
the one with hight dex and str is for more for fighting a certain class ..
( Btw i gave you 8 skills that are really good so if you have a lower LP genie i recommend you getting (Absolute domain,expel,fortify,holly path,cloud eruption)
The one with high mage and vit These skills are recommend for u
1-AD(absolute domain) Extremely helpful when u are getting ganked by loots of pees (both magic+ physical damage) U can add this up into and Iron guard
this skill makes you immune to all damage for 5 seconds, and immune to movement debuffs (sleeps, slows, stuns, immobilizes) for an additional 2 seconds
-costs 135 energy to use
-has a 3 minute cooldown
-requires genie to have 4 metal, 4 water, and 4 earth affinity points
-skill is not modified by either strength or dexterity points on genie.
2- expel this skill makes u immune to psychical damage damage however u can get stunned and mobilized (also gives u a silence )
One good way to use it when u are 1 vs 1 a sin or bm or any physical damage class
However this skill might sometimes kill u cos if u use it and the sin uses water damage this skill is pretty useless( also it gives a silence on u while immunity) so watch out for this skill .-this skill seals you for 9 seconds while also making you immune to all physical damage
-costs 125 energy to use
-has a 1 second cooldown
-every 40 dexterity points on genie extend the duration of the seal+immune to physical damage by 1 second
3-cloud eruption this skill gives u 1 spark ( i recommend to keep it at lvl 1 )
4-Will surge this makes u immune to silences ( good against mystics and psys)
5-fortify amazing skill vs stun classes such as sins bms (its only immune to stuns not all immobilization)
6- extreme poison ( basicly giving u more damage )
7-nullify poison well really why people ask me that ( because it makes u immune to purify from both archers and venos also parasitic nova wont work when u have this skill on)
8-holly path ( the only way to run or get close to ur enemy )[/color]
http://aster.ohmydays.net/pw/genieca...1e273036515354 u can see or try all these skills
For the str vit genie i recommend u
Badge of courage ( removes stun from u ) with high str and dex almost works all the time
2-Law breaker: removes immobilization of you
3-fortify (anti stun skill)
4-will surge( anti silence skill)
5-adrenaline surge ( anti sleep skill)
6-expel ( anti physical damage ) last 8 seconds
7-AD (absolute domain) anti every damage and debuffs last 5 seconds
8-holy path to run away and get to ur enemy .
9-occult ice : this could be used to start a combo such as the listless blossom one (u could occult ice target hit nature vengeance -> listless blossom immediately ->lysing ->rapid growth->absorb soul ) the reason u bubble the target so he doesn't kill the plant
http://aster.ohmydays.net/pw/genieca...2730363d3f5153
How to kill some heavy hp classes : .
BM'S, Seeker, Barbs,
Let me start start with bms : easiest ways to kill them start of with nature's vengeance-> bramble tornado they will immiadtly turn into magic marrow so their physical deffence is low is low what u do is absorb soul let devil attack if they switch to physical marrow go full magic attacks so u got to trick the bms really .
barbs : this is what i do get them half hp -> Energy leach storm mistress->cloud eruption->triple spark->rapid growth
-> Lucky break->Weeping Breeze Dance this should Kill them them and i do the same vs seekers .
Weapons:
Ok so now talking about the weapon
i recommend you getting
rank9s3 wand :
which has good attack lvls (65 max) good damage good channeling and the best thin it has purify proc which helps you survive .
rank8r: good damage no attack lvls high def level (max 25) but needs allot of money to get the purify proc but it also give the purify proc
http://www.pwdatabase.com/pwi/items/32272
Radiant Wand : gives 2 def lvls medium magic attack also gives 350 hp and you get purify proc (This wand obtained from a faction base with lvl 7 weapon storage (the east wing). Costs 170 mil coins and 43750 contribution (obtained from doing faction base quests). Damage is OK, and if you are on a budget and are lucky enough to be in a faction with high level weapon storage, then this may be an option for you.
these are good wands but i recommend you getting the rank9s3 because it gives good attack and mage attack and purify proc
(if you don't know what does it do :it purifies you and gives u anti immobilization for 5 seconds and gives you 200% speed)
Gears
So one of the cheapest but good :http://www.pwcalc.com/9fd27aefaede195f
max refined +7 from gears +10 wep (btw on the link i put i put on buffs ) Citrine usage in this one
remember when u are in defensive mode put on a wep which has purify proc it could be r8r or Ceremonial Wand or Radiant Wand
this will maybe a good gear : http://www.pwcalc.com/cbacddd0bb17c881 garnet use in this one
this one is also good http://www.pwcalc.com/239adfd1345a4d17 mix between citrine and garnet useage
now a heavier one would be rank9s2 with nirvi http://www.pwcalc.com/7dc97dad3dfa03c8
then u could use full rank9 s3 if u got money refine all of them to +10+ and JoSDs them u will become almost unbeatable
Useful skills :
1) TW:
1- i really recommend you preparing Salvation while you go in TW because first when you see the group of people i recommend you energy leach Salvation so all you get the shield that absorbs 4000 damage . then you pull out storm mistress much better than devil in TW.
2-keep on casting Befuddling Creeper and Listless Blossom on towers so that allot of people will get aoe debuffs and slept near towers and ( can be put on catas also or on a group of people other than tower )for the sleep if you see allot of people coming down the lane u can cast it at the first one who comes near you and run basically) sometimes your enemy wont bother killing it so people on the lane might get slept and you are basically slowing the enemy faction on this lane
Befuddling Creeper
Perhaps the most useful plant in group pvp, Befuddling Creeper does an aoe pdef, mdef, attack speed, and channeling debuff. If no venomancer is present and the barb is not spamming Devour, then this is the plant of choice for increasing the squad's overall damage output. . The attack speed and channeling speed debuffs make it potentially useful if lysed in pvp. Level this one fairly quickly. For comparison, other class pdef debuff %s are:
Barb: 50% (Lv 10-11 devour), 30% (Lv10 Penetrate Armor); 35% (Lv 11 Penetrate Armor)
Venomancer: 30% (Lv 10 ironwood scarab); 40% (Sage Ironwood Scarab); 0% (Demon Ironwood Scarab, though 20% chance of 100%), 36% (Lv 5 Penetrate Armor pet skill)
Cleric: 36% (Lv 10 Dimensional Seal), 40% (Lv 11 Dimensional Seal)
Blademaster: 50% (Lv 10-11 Glacial Spike)
Listless Blossom
This plant has a chance to perform AoE sleep. The sleep debuff acts like a stun in that the target can do nothing except use defensive genie skills while under it, except that taking damage removes the effect from the character. However, the sleep effect when lysed at Lv 10 is 12 seconds, which is a significant amount of time in pvp, or in tw. Use carefully, however, and ensure when using that your summon does not attack and wake the target prematurely.
3-this works only works if you are demon : Comforting Mist if ur squad gets HF'd (heavens flame) you can purify it but this doesn't always work. so if you get debuffed you can use this skill but it has 35 % to purify so don't be confused if it didn't purify you
4-also this skill works if you are demon Thicket :useful against cata barbs it gives the target like an increase of the damage taken ( remember it doesn't always work it has 25 % chance to proc )
5-Break in the Clouds : however this works only on sage : it has a chance to purify ur squad mates or faction members .
( these skills also work in Group pvp )
6-Mystical Eye :If you are fighting against a Faction that has allot of sins or group pking and u know ur enemy has allot of sins this skill is amazing (or archers who stealth ) (what does it do ? Lists all stealthed units within 50 meters.
After 6 seconds, non-party members within 25 meters with an equal or lower player level will be forced out of stealth.
7-Bramble tornado Also good skill you may slow enemy ( knock back ) catas or fast bms coming towards you also good on sins!!
Requirements
4. Apothecary items: Keep your inventory well stocked with the ones you'll use most often.
-Ironguard Powder -> lvl 90 apoth often used with genie skill Fortify to get 12 seconds of stun-free immune to damage. Obviously excellent as a defensive move, or when launching a surprise offensive when the enemy thinks you are vulnerable.
-Pan Gu's Essence -> available only if you are in a faction with a lvl 6 apothecary wing: 8 seconds of immune-to-damage with no side effects like ironguard powder has
-Shadow Binder Powder -> lvl 90 apoth which is one of the best offensive AND defensive apoths available to any class, not to mention mystic. This apoth gives 15 seconds of 100% speed AND stun resist. Since being slow is one of a mystic's biggest drawbacks, this apoth is amazing, and much better than vacuity powder, which only gives 20 seconds of stun resist. Used properly this apoth not only prevents the stun, it turns a fight into your favor for 15 seconds, allowing you to keep up from a running enemy, or escape from a pursuer.
-Dew of Star Protection -> sometimes used when you want to fool the enemy into thinking you are going to be easy to kill; the problem with ironguard powder is that people run from you when you use it. However since dew of star, used on a cleric (you'll have your own physical and magic defense buffs in place), is much less noticeable (you have to spot the 'increased physical defense' buff) you can avoid this problem. As well, when combined with a purify weapon, the enemy will hit you a number of times before realizing you have an apoth in (if a dps-user), which increases the likelihood of getting a purify, and thus allowing you to quickly kite and then fire a few attacks off.
-Zooming Thunder Powder -> great for a surprise attack which you think will have a high likelihood of quickly killing enemy; gives 5s of zero channeling on skills like absorb soul , Thicket (long channeling skills that are often avoided in a pk fight by enemy because of how long they take to channel)
-White Tea -> regain 2 sparks; essential in TW (use one each time you rez back at base) and in pk can be used to triple spark a 2 spark skill like Thicket
-Fortification Draught -> a relatively new apothecary item which is very useful at preventing an assassin from killing you from stealth with normal attacks before you can react. This apothecary item puts a buff on you which lasts for 10 minutes (since apoths have 2 minute cooldown, you can put this on, wait for apoth cooldown, then enter the pk area with 8 minutes still left on the buff). If during the period that this buff is on, anything attacks you with a physical melee normal attack (NOT a skill), the buff gets 'triggered', and you get 15 seconds of 75% reduction to physical melee normal attacks (note: skill damage is NOT reduced). The icon doesn't change when this occurs. This means that even high damage assassins will likely not be able to kill you from stealth before you can react; and if they try to use skills, you'll gain more time to react, because of the cast times of these skills.
HP Charm: never enter pk without a hp charm equipped... at least not as a mystic About the only classes that might conceivably get away with no charm would be full jades +12 r9 barb, or lvl 105 assassins who never leave stealth! Needless to say, a Mystic has 40k hp nor stealth. Put the charm on.
Storm vs Devil
Storm Mistress
Energy leeching her can be a viable strategy versus arcane classes in pvp + TW, granting a bonus to magic defense as well as 200% magic attack at level ten, which not only has the initial antistun (to avoid cleric sleep and the like, but lasts for longer than even demon spark. Given this, it can be a viable dd strategy, but only if you are willing to give up the Storm Mistress's own dd, or resummon her and waste part of the time you have the buff from this skill. Note that, as it has a unique icon, it stacks with both Rapid Growth and sparking for the magic attack bonus, and cleric buff for mdef bonus. Lv 11 Storm Mistress gains a 3 second seal skill, which can be greatly useful in pvp and tw , especially since antistun skills such as Will of the Bodhisattva do not block seal effects. Lv 11 books are available via Mysterious and Old Book Pages.
This vid shows the seal http://www.youtube.com/watch?v=4GJLqk2KQrU
Devil Chihyu
One of the best thing about it is that on lvl 10 it has a 5 seconds stun which might be very useful , although if you are trying to stun a running a fast one target don't try because
if u use the skill when the devil reaches the opponent he will try to cast it but the moving target will get out of range so beware of moving targets also sacrificing him you get a good more pdef and a 30% more crit useful when you have to take out a heavy hped player and you need some crits to do that or fighting vs a melee target .
ALSO PLEASE NOTE THAT I COPY PASTED THINGS FROM OTHER GUIDES BECAUSE I WANTED TO SAY THE SAME ...
ALSO PLEASE DO NOT FLAME OR START TROLLING EACH OTHER ON THIS GUIDE BECAUSE THIS GUIDE THE OLDER VERSION HAS BEEN CLOSED FOR TROLLING AND FLAMING ... MANY THANKS
Post edited by tanksex on
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Comments
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At least you got the title to be correct now. Maybe for your third thread you'll realize why that "Full" is also wrong. And there is a big difference between wanting to say the same thing and just copying same words, paragraphs and punctuation. Makes it pretty void in my eyes. But I'll continue to comment for the people that do look at this for more information.
Lol, actually reading it again, I do see something changed.Marista - Lost City wrote: »Perhaps the most useful plant in group pve, Befuddling Creeper does an aoe pdef, mdef, attack speed, and channeling debuff. If no venomancer is present and the barb is not spamming Devour, then this is the plant of choice for increasing the squad's overall damage output. Be aware that most bosses are immune to channeling debuffs however. The attack speed and channeling speed debuffs make it potentially useful if lysed in pvp. Level this one fairly quickly. For comparison, other class pdef debuff %s are:Perhaps the most useful plant in group pvp, Befuddling Creeper does an aoe pdef, mdef, attack speed, and channeling debuff. If no venomancer is present and the barb is not spamming Devour, then this is the plant of choice for increasing the squad's overall damage output. . The attack speed and channeling speed debuffs make it potentially useful if lysed in pvp. Level this one fairly quickly. For comparison, other class pdef debuff %s are:
Speaking of which.( the people who are thinking the absorb soul kicks the opponent out of sleep it doesn't so its really good and also if ur opponent AD don't worry because it doesn't affect absorb soul so continue)
The sleep part is true. But it has already been pointed out to you in the other thread that AD DOES stop AS in pk. What you're saying takes place in duels only and I don't see where it says this is a guide about duels as if anyone need one of those.Radiant Wand : gives 2 def lvls medium magic attack also gives 350 hp and you get purify proc (This wand obtained from a faction base with lvl 7 weapon storage (the east wing). Costs 170 mil coins and 43750 contribution (obtained from doing faction base quests). Damage is OK, and if you are on a budget and are lucky enough to be in a faction with high level weapon storage, then this may be an option for you.
There is absolutely no way that thing is worth 170m. The normal r8 wand has higher attack than that and it's almost half as cheap. And that's not even mentioning the nirvana weapons.now a heavier one would be rank9s2 with nirvi http://www.pwcalc.com/7dc97dad3dfa03c8
That build is pretty..invalid. R9 uncasted is the hardest one to get (cause it costs a lot) but after that it's piece of cake to get it to r9s3 and the difference between them is monumental. So keeping it at r9s1 or r9s2 is silly and refining those to +10 is stupid.-Shadow Binder Powder -> lvl 90 apoth which is one of the best offensive AND defensive apoths available to any class, not to mention mystic.
How is Shadow Binder Powder one of the best offensive apo?HP Charm: never enter pk without a hp charm equipped... at least not as a mystic About the only classes that might conceivably get away with no charm would be full jades +12 r9 barb, or lvl 105 assassins who never leave stealth! Needless to say, a Mystic has 40k hp nor stealth. Put the charm on.
This is true for mystics and all classes. However you put it as if mystics need charms more then others. It is actually the opposite. In a charmless fight mystics would have the most advantage out of it cause of the fast heals compensates for a lack of charm.
Btw you sort of posted with the wrong account there.Youtube channel: youtube.com/user/FDB190 -
2-GENIE GUILD
GUIDE not guild, that one is bothering me since the last thread.
I still think that there's a lot of useless info in your guide and a lot of useful info missing.
Also you call that a ''PK'' guide while you only speak about TW, which is not the same thing at all.
''PK'' =/= TW.[SIGPIC][/SIGPIC]
b:dirty "I **** rainbows and love everyone"-Longknife b:cute0 -
@mods
please do NOT stick this thread (yet) b:surrender0 -
Cleaned up some posts in here, let's not start that up again guys. And please just discuss the guide and help it to be improved.0
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Xx_BeLLa_xX - Harshlands wrote: »GUIDE not guild, that one is bothering me since the last thread.
I still think that there's a lot of useless info in your guide and a lot of useful info missing.
Also you call that a ''PK'' guide while you only speak about TW, which is not the same thing at all.
''PK'' =/= TW.
Well, if the OP was so inclined, and could get a moderator to do so, they could simply change 'PK' to 'PvP' - then they are free to discuss everything Player v. Player in their guide.
They could probably just send Venus a PM or something, if they wanted to do that.0 -
Brillance - Raging Tide wrote: »Well, if the OP was so inclined, and could get a moderator to do so, they could simply change 'PK' to 'PvP' - then they are free to discuss everything Player v. Player in their guide.
They could probably just send Venus a PM or something, if they wanted to do that.
Even if they change PK for PVP (PK is kinda PVP), PVP is not the same thing than TW.
I don't play the same way in PVP than TW, yes some combos are the same, but the goals are different, the role too. There's things I do in PVP that I don't do in TW and vice versa.[SIGPIC][/SIGPIC]
b:dirty "I **** rainbows and love everyone"-Longknife b:cute0 -
Xx_BeLLa_xX - Harshlands wrote: »Even if they change PK for PVP (PK is kinda PVP), PVP is not the same thing than TW.
I don't play the same way in PVP than TW, yes some combos are the same, but the goals are different, the role too. There's things I do in PVP that I don't do in TW and vice versa.
Well, you are kinda right, for this game anyway - but in the realm of gaming PvP is anything Player v. Player.
So, if like the title had PvP instead of PK - everything that is player v player could be discussed in the guide separately.
Title: PvP Mystic
I. PK
a. 1v1
b. group
II. TW
III. NW
(maybe duels should be first followed by PK)
or something like that. Could be done slowly. Could do it one sub-topic at a time, or work on little bits of each sub-topic here and there, so it doesn't become boring to work on.
Idk, Ive written lots of papers, but Ive never made a guide for anything, so...*shrugs*0 -
comic sans hurts my eyesyou only purge once #yopo0
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Bumping this topic hurts my eyes.0
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Wondering what "comic sans" are hurts my brain and eyes. b:chuckle0
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