Okay so i know by now everyone who plays a Melee-base class is already aware of Bramble Guards Over Powered effects.
The Venomancer skill (Bramble Guard) reflects 60% of base melee damage back to the attacker (the reflected damage can also Crit), however this was not intended for Players, Yet in Nation War and Territory War the skill is been substantially abused - Veno's auto buffing in base - it is rather unfair for all melee damage-based class's, (let us not mention Aps BM's or Sin's) to deal with such a skill.
There Are Many issues with the Skill effect. To begin with, let us talk about what really happens in the battle field - Assasins and BMs killing themselves - Simple and pathetic - In reality if the veno has more HP than the Melee-Based enemy than he/she is not required to do anything but sit still and let the opponent kill themselves, The other problem with the venomancer bramble skill is its ability to buff other players - thus in TW or NW the melee-based class literately have to keep tabbing for un-brambled players - which are very few especially in TW.
I personally have to AD or IG every Bramble-player - that is if i manage to get a kill within such a short period of time - not to mention the cool down of such skills are well over 3 minutes - I believe this issue has not be addressed it is rather an unbalanced play, considering that there is no reflect upon magic-damage. only melee damage.
Although Acrane-Armour class's are bias within this matter, i am pretty sure they would not be happy if bramble reflected only magic damage of 60%