The Nw Map Is Too Huge!!!!!!!!!

metalmana
metalmana Posts: 419 Arc User
edited June 2013 in Nation Wars
f:fumef:fumef:fumef:fumef:fume


I guess that map is for server with 3000+ players !!
Post edited by metalmana on

Comments

  • Noodlelicous - Dreamweaver
    Noodlelicous - Dreamweaver Posts: 84 Arc User
    edited June 2013
    You are correct but instead of one server it is made for all servers to compete against each other. Our Nation Wars just isn't set up for that.
  • metalmana
    metalmana Posts: 419 Arc User
    edited June 2013
    THE MAP IS TOO HUGE, IMPOSSIBLE TO HAVE A REAL FIGHT 20v20 on that MAP SO LESS TOKENS AS REWARD !!
  • Aryaale - Archosaur
    Aryaale - Archosaur Posts: 44 Arc User
    edited June 2013
    Tonight was rough, almost every battle we went to was empty for the whole two hours. :/ I mean it's nice to see the extra land around the base, but I think as a whole we just don't have enough players in-game to spread out that much right now.
  • trands
    trands Posts: 2
    edited June 2013
    You are correct but instead of one server it is made for all servers to compete against each other. Our Nation Wars just isn't set up for that.

    It's still to freaking huge ...
    I don't really see how cross-server NW will ever work for PWI anyway. It will just result in messed-up times for the EU players even on Morai server.

    So I rather want the previous map back with the new battles. The new battles was a good idea. To bad everyone split up in duos to gain points on empty maps, so I didn't really have a chance to really see how they work out.
  • Vasanta - Lost City
    Vasanta - Lost City Posts: 96 Arc User
    edited June 2013
    Tonight was rough, almost every battle we went to was empty for the whole two hours. :/ I mean it's nice to see the extra land around the base, but I think as a whole we just don't have enough players in-game to spread out that much right now.

    Correct that's one more reason to merge servers or let character transfer b:surrenderf:cry
  • seitori
    seitori Posts: 1,328 Arc User
    edited June 2013
    b:laughYep Its HUGE Alright!! BUT I LUV IT on {HT~server}!!!!!b:laugh


    I also liked the new Battlefields (didn't think I would at first info on them > But I did! b:victory)


    No more worries for constant Spawn killers positioned on each field... And lets see super squads hold together a Baselock NOWwww!!!b:chuckle



    It may be a huge field but MANnnn is it an entertaining~1!!!!!!b:pleased
  • Nariin - Dreamweaver
    Nariin - Dreamweaver Posts: 890 Arc User
    edited June 2013
    anyone has a screenshot of it? I mean how it ended up, not how it started.
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  • Ilyania - Lost City
    Ilyania - Lost City Posts: 104 Arc User
    edited June 2013
    anyone has a screenshot of it? I mean how it ended up, not how it started.


    http://tinypic.com/r/4t29et/5

    this is how LC's ended up looking, give or take a few lands
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    Kniraven is so f-cking sexy
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited June 2013
    I agree, would be nice if we had cross-server NW or smaller map.. had to really look around for people to fight :/
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  • Reliea - Sanctuary
    Reliea - Sanctuary Posts: 685 Arc User
    edited June 2013
    I agree, too big.
    Doubt they're are going to shrink it, probably because they just can't for some reason; maybe the new battles aren't supportable on a smaller map, I don't know what they're capable of doing, so I guess we'll see.

    The best way to solve that is for people to stop trying to spread too far, and to join battles that are already in progress or in areas of obviously extreme conflict.

    On Sanctuary, at least for me, I didn't run into too many completely empty battles unless I purposefully chose to start one or joined one that by its location was incapable of being joined by a greater number of people. I didn't find that it effected my score in a negative way, so while I do believe that the map is too big, if it doesn't change I think we will get used to it.
  • Temptatio/V - Dreamweaver
    Temptatio/V - Dreamweaver Posts: 301 Arc User
    edited June 2013
    Its to huge for Dreamweawer, 85% of the time I didn't saw real fight. If you got lucky to get in land with 3 against 4 people that was wooohooo!!!

    New parts of the map are interesting and fun... just shrink that dmn thing so we can actually fight and have fun. This is so boring!!!!
  • trufflles
    trufflles Posts: 68 Arc User
    edited June 2013
    seitori wrote: »
    b:laughYep Its HUGE Alright!! BUT I LUV IT on {HT~server}!!!!!b:laugh


    I also liked the new Battlefields (didn't think I would at first info on them > But I did! b:victory)


    No more worries for constant Spawn killers positioned on each field... And lets see super squads hold together a Baselock NOWwww!!!b:chuckle



    It may be a huge field but MANnnn is it an entertaining~1!!!!!!b:pleased

    all you pokemons that say it was fun......DEFINE FUN? ..........fun is going in a PVP instance to find only empty battles? thats what u call fun? if so....then no thank you THIS IS NOT A PVE INSTANCE
  • Elvenne - Raging Tide
    Elvenne - Raging Tide Posts: 667 Arc User
    edited June 2013
    The map isnt for us. It makes NW so much boring change it back or make it cross server PVP cuz I dont wana spend most of my time in NW looking for people.
    [SIGPIC][/SIGPIC]
  • Lolitta - Raging Tide
    Lolitta - Raging Tide Posts: 54 Arc User
    edited June 2013
    The map isnt for us. It makes NW so much boring change it back or make it cross server PVP cuz I dont wana spend most of my time in NW looking for people.

    I like the way they are now. Dont QQ cuz u cant spawn kill anymore b:laugh
    No more spawn killing, no more base lock and we have many maps to choose from. Is fun and I love it!
  • seitori
    seitori Posts: 1,328 Arc User
    edited June 2013
    trufflles wrote: »
    all you pokemons that say it was fun......DEFINE FUN? ..........fun is going in a PVP instance to find only empty battles? thats what u call fun? if so....then no thank you THIS IS NOT A PVE INSTANCE


    DEFINITION of FUN> By: a Ballzzzy R8 SAGE SIN (Non-Pokemon / Non-CareBear / Non-Power leveling FAILBABY)



    1- Fun is First entering Free-for-all brawls on (20 /vs/ 20s) and only dying 5 times thee entire night during those 13 battles (Killing an R9 SIN a R9 VENO & constantly Stun-locking a New Panda Form BARB (3 times over) so everyone could Gank Him till he fall down and Go BOOOMMMmmm each of those times (after which he hunted me with a Rabidly Blind Zeal that gave him 'Tunnel vision & Miopy' any time he saw me on the fields we both got on after the lockfest field {My sins fashion is very distinctive & easliy Identifiable among all the other sins btw.} so locked on me he was that almost every field we met on afterwards they lost, partially because he ignored the actual fight for the fields just to try and kill me (Which he was never able to)>b:chuckle


    2- Fun is also actually bothering to try and read the map for potential combat areas and heading to them and cutting them off where Squads of enemy nations had been building up to make big pushes into ones own nations territories "you see most ex-military types have been long taught to kinda do this sort of thing (go figure why)" thus locking them out of there attempts to gain grounds ~ for atleast even a few minutes ~ Even though I was alone & could only harass them to keep them chasing me until the field inevitably fell to them (because those few minutes tend to allow more of ones own nation mates to either arrive at the field that I've opened up on the enemy nation / or arrive at the field that they were trying to make it too in the first place (this also works as worming behind enemy squads that are invading your nations territories and taking the fields they came from (off the map ~ by putting them into a combat mode) so that they can't get reinforcements through them, while your side can get as many as they need to wipe out the interdictors and kick their butts right back to their bases)>>b:victory


    3- Fun is working with all nation mates (not just squad members) in a clean cut and methodical way and quickly conquering the bridge & crystal stages (especially in the crystal fields) By

    everyone calling out their target crystals so that no one doubles up on 1 and heavies can remain free to attack the opposition and keep them off of you.. And then camping outside the enemies spawn points afterwards (en-mass) and waiting for them to fly out of it to prevent any of them from turning the crystals back over to their side)



    ???There was that defined enough for you??? b:pleased



    ((PS: I'm the sort who doesn't cry at losing 5-600k off of a plat hp charm in a NW so I don't just show up and do nothing I go outta my way to take on those who I know can 1 shot me! And why? Because I kinda like the fact that I can be a nuisance to them (like with the afore mentioned poor ~Panda Combat Form~ Barb)>>b:sin))
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited June 2013
    Realistically, the OP squads still meet up against each other more, because other fights tend to end too quickly. My squad met with several well geared squads from the big factions repeatedly, it didn't really feel much more different.

    The only times I kept going into near-empty instances was when I was wandering alone at the beginning.
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