DoT vs Vit?

SmexyChelsea - Raging Tide
SmexyChelsea - Raging Tide Posts: 33 Arc User
edited June 2013 in Assassin
So like with the +2 att lvls coming out, and lets just say JosD is out of the question.. which would you go for and why?

DoT(+2 att lvl)
- If you can zerk crit other sins /players for way above their hp why not just shard these instead of sharding vits which give you slightly more hp/survivabilty right? I know it has diminishing returns but you would def be more useful against people that have JosD right?

Vit Stones
- I dont know, provides more surviability overall? Few extra hp might save you from being one shot or something

If you guys could give me your points it would be awesome b:surrender

This is of course for pk :S

EDIT: Ah whatever, for the sake of argument lets just put JosD in there as well, which would you pick and why?
Post edited by SmexyChelsea - Raging Tide on

Comments

  • PotatoHeadQR - Dreamweaver
    PotatoHeadQR - Dreamweaver Posts: 2,507 Arc User
    edited June 2013
    i'd shard +2 attack and restat to vit.
    you only purge once #yopo
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited June 2013
    JoSD for LAs. I'm not a fan of them for HAs but LA gear doesn't have the base def for vit to multiply like it does for HAs. Vit gems give most HAs 15(bm) - 31hp (barb tiger form) while for sins its 13, and it multiplies defenses which for sins aren't very high. JoSDs work on the damage we take after its reduced, which for LAs we don't reduce damage very effectively so there is alot left over for Def levels to impact.

    The reason I'd chose def levels over attack levels is between FM/Tidal, our natural evasion rate, Deaden Nerves, our stuns/sleeps/interupts... we can be pretty hard to kill since most enemies cant setup 3 or 4 hits in a row. Our damage is decent enough to even solo kill catabarbs as long as we can stay alive long enough to do it.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • SmexyChelsea - Raging Tide
    SmexyChelsea - Raging Tide Posts: 33 Arc User
    edited June 2013
    Alright, thanks for the replies, I'd probably pick between JosD or JosA depending on the dot prices. we'll see how it goes lol.
  • HideYoHubby - Archosaur
    HideYoHubby - Archosaur Posts: 995 Arc User
    edited June 2013
    JoSD for LAs. I'm not a fan of them for HAs but LA gear doesn't have the base def for vit to multiply like it does for HAs. Vit gems give most HAs 15(bm) - 31hp (barb tiger form) while for sins its 13, and it multiplies defenses which for sins aren't very high. JoSDs work on the damage we take after its reduced, which for LAs we don't reduce damage very effectively so there is alot left over for Def levels to impact.

    The reason I'd chose def levels over attack levels is between FM/Tidal, our natural evasion rate, Deaden Nerves, our stuns/sleeps/interupts... we can be pretty hard to kill since most enemies cant setup 3 or 4 hits in a row. Our damage is decent enough to even solo kill catabarbs as long as we can stay alive long enough to do it.

    You re actually off, JoSD offers HA a lot more than it does to LA, havent seen/done calculations for AA though. Rest is fairly reasonable, I am sorta debating sharding chest piece with JoSA, depending how much I gotta pay for em, as this is afterl all a farming toon.

    Edit: This due massive base health most HAs have, it might be slightly different for BMs due having no base def levels & no true form to give more base health.
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  • SmexyChelsea - Raging Tide
    SmexyChelsea - Raging Tide Posts: 33 Arc User
    edited June 2013
    So the most effective class to use JosD are HA classes? If it's not gonna be that good for me I don't wanna waste my money lol. They are expensive shards =/b:surrender. Not that it isn't good but, i'm still on the fence about JosA and JosD.. I would shard the vits but I don't feel it's worth the money.. I don't know. Guess I should have changed the title to JosA vs JosD lol
  • ZooozOOo - Archosaur
    ZooozOOo - Archosaur Posts: 486 Arc User
    edited June 2013
    i dont think there is any joa on the way n josd is useful for all more or ls fact is the price b:laugh
  • Sakubatou - Sanctuary
    Sakubatou - Sanctuary Posts: 4,001 Arc User
    edited June 2013
    You re actually off, JoSD offers HA a lot more than it does to LA, havent seen/done calculations

    Hmm, don't think I am. An argument can be made for the vit stones offering diminishing returns as going from 10k-12k is a 2k hp and 20% gain, while going from 12k-14k is still 2k more hp but only 14% gain. I personally consider 2k hp to be worth 2k hp and don't really consider those as diminish returns because enemy damage scale doesn't change with our hp.

    I also consider the "diminishing returns" of increased defenses to be false. People say it's diminishing because going from 50% reduction to 51% reduction may only take 500 def, while going from 80% to 81% takes 2500 def and both give you 1% more reduction. But 1% more reduction at 50% means you are taking 2% less damage, while 1% more reduction at 80% means you are taking 5% less damage.

    So my argument is that vit is better for HAs because 1. they get more hp per vit and 2. they have more defense for the vitality multipliers to effect and overall the gain of hp and the increased defenses of vit is better than the damage reduction of JoSD.



    JoSDs do two things, first they reduce enemy attack levels in this manner:damage taken = damage delivered * ( 1 + ( attack level - defense level ) / 100 ).

    Secondly, they reduce the damage taken. But, lets be honest, you will almost never (Never.) have more def levels than your opponent has attack levels. For endgame pk you're probably looking at your opponent having 140 atk level to your 60 def if you've sharded full JoSD. So you're looking at reducing their damage by about 21%. My argument is due to massive attack levels, its usually better to increase your own ability to take damage (with more hp and more def) rather than reduce your opponents ability to deal damage.

    So, lets say you are HA with good defenses and have 80% pdef reduction. You take only 20% damage, then defense levels kick in and reduce that another 21%, which is only 4.1% more total reduction. All you would have to do to get the same 4% more total reduction would have been to increase defense by 2% instead of using def levels. Now lets say you are LA with mediocre defense and have 60% reduction. You take 40% damage, def levels reduce that another 21% so you take 31.6% total damage. Since LA doesn't reduce as much damage your def levels played a bigger roll and reduced 8.4%. That's why I argue JoSD for LA.
    Seven 100+ characters leveled the hard way. Free to play. Mystic, Psychic, and Wizard left to level. b:victory
  • SmexyChelsea - Raging Tide
    SmexyChelsea - Raging Tide Posts: 33 Arc User
    edited June 2013
    Lol, I'm still all over the place with this =/. I'll probably just finish +11ing my gear then shard it with either one, but keep the argument going! I'd love to see what points people argue for or against.
  • Brivido - Dreamweaver
    Brivido - Dreamweaver Posts: 81 Arc User
    edited June 2013
    If you get gear to +12 then id say go +2att lvl (if josd is out of the question as u say)

    ps: How does a sin kill a catabarb? (between apoth, invoke and genie skill they can pretty much have perma damage reduction, aside them being 40k hp charmed adorable balls of fur b:surrender)
  • HideYoHubby - Archosaur
    HideYoHubby - Archosaur Posts: 995 Arc User
    edited June 2013
    If you get gear to +12 then id say go +2att lvl (if josd is out of the question as u say)

    ps: How does a sin kill a catabarb? (between apoth, invoke and genie skill they can pretty much have perma damage reduction, aside them being 40k hp charmed adorable balls of fur b:surrender)

    I killed my friend 1 vs 1, who happens to be one of the main catabarbs on server (45k hp). It was open map PK we decided to have for fun, had it been TW/MW, he would of not tried to kill me back and thus for those this is invalid. Basically you want to starve barbs out of chi and only move for kill after that. But if and when they change humanoid, lock them down and go tor kill, killing em in true form is next to impossible, least when I dont have zerk on my N3+12 dags.

    As for JoSD vs vit stones, I have advocated how +10 JoSD is idiotic due how much JoSD cost and how much base defenses they require. But on decked out HAs there really is no question if jades offer more effective health, maybe discounting BMs, havent seen numbers for em and they lack base def levels/hp of seekers & barbs. Despite gaining lot more from vit stones than LAs, HAs have ridiculous base hp & defenses over LA, which results in better gain from jades. We checked math for one of our catabarbs when we found out just how good vit stones were for LAs and we had the same assumption as you did bout HAs being even better with vit stones. In the end it turned out jades were miles better on HAs than they were on LAs.

    Ps. You used really low base def levels for full jades, Id put em to 90-100, I know a barb who will land to 140-150 def levels if he ever finishes his build. Then again I find using Jones over O`Malleys just silly in most cases.
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